The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid, offering a professional and supportive working environment.
This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice.
Senior Programmer
We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, while also playing to their strengths and passions.
We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite, and ownership experience in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics.
A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaboration with internal and global teams across high profile external clients, they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects.
Responsibilities
- Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms.
- Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA.
- Collaborating with internal and global teams to plan, implement, review, and test code and systems.
- Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time.
- Ownership of work and updating tech leads, production and designers on progress.
- Working in sub teams together with other programmers and other disciplines.
- Leading small sub or feature teams as the need arises.
- Taking part in team support and knowledge sharing through code reviews, calls and documentation.
- Continuously updating own knowledge and skill sets.
Essential Skills & Experience
- Languages: Multiple including C++ expertise
- Engines: Professional experience in at least two of the following Unreal, Unity, Frostbite, Proprietary
- Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics, etc.)
- Technology: Experienced with IDEs, source control
- Enthusiasm: Will take on any challenge or responsibility
- Growth: Driven to learn and improve
- Role Model: Confident supporting junior teammates
- Teamwork: Enjoy working as part of a team and supporting others
- Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines
- Experience: 6+ years
Desirable Skills & Experience
It would be great, but not essential, if you have experience in any of the following:
- Released games
- Console and/or Mobile development
- Full development cycle
- Porting games
- Remasters, Remakes
- Tools development
- Build and infrastructure
- Sub team leadership
- Profiling
Benefits & Perks
- 22 days holiday (+ bank holidays + studio festive closure 3 days)
- Company Pension Scheme (+ employer contribution)
- Flexible working hours
- Private Medical (including dental) - BUPA
- Eye Care Scheme
- Anti crunch ethos - a professional, fun and supportive working environment!
- Free Parking
- Company Socials, Monthly Lunches + Annual d3t Events
- Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences, etc.