At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection.
Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for Star Citizen universe.
Principal VFX Artist Job OverviewPosition Detail Specification
Job Title Principal VFX Artist
Location Manchester, UK (Cloud Imperium Games Studio)
Employment Type Full-Time, Permanent
Industry / Domain AAA Video Games (Sci-Fi / Space Simulation)
Key Proprietary Tool CIG Real-Time VFX Editor
Primary Software Stack 3DS Max, Houdini, Embergen, After Effects
Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX.
Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines).
Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative.
The Role: Creative Vision & Technical MasteryAs a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe.
You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms.
Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost.
You aren't just creating assets; you are defining the atmosphere, tension, and immersion of a universe.
Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor.
Technical & Artistic CredentialsThe universe is vast, varied, and beautifully complex-and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives.
We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented.
Security & Anti-Fraud NoticeCIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps.
If you want to escape the corporate assembly line of predictable, iterative game sequels and instead work alongside an enthusiastic community of over-achievers who genuinely love the craft of game development, your next chapter starts here.
Join us in Manchester, and let's build the Best Damn Space Sim Ever together.
Principal VFX artist job at Cloud Imperium Games, UK