Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state of the art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the "User Generated Content" (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical "under the hood" knowledge and sophisticated leadership capabilities. You will manage high performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full Time, Permanent Work Model In Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh's status as a premier global hub for game development. The following estimate provides a benchmark for a Lead level engineering role in the UK market for 2026. Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 - £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 - £175,000+ LTI/Equity, Enhanced Pension Note: Final salary offers are highly individualized, taking into account the candidate's specific track record in low level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. The Mission of the Creator Platform Team The Creator Platform team's mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Strategic Architecture: Develop and maintain a comprehensive strategy for the continuous improvement of the FiveM and RedM platforms. You will oversee the low level systems that allow for fully customised dedicated servers and complex modding capabilities. Team Leadership & Mentorship: Oversee multiple engineering teams. You will work closely with appointed engineering leads to align on technical decisions, while mentoring senior and junior developers to elevate the team's collective skill set. SDLC Management: Implement and maintain a rigorous Software Development Lifecycle (SDLC). You must ensure that development processes are efficient, scalable, and aligned with the overarching security standards of Rockstar Games. Integration Strategy: Leverage your deep knowledge of our internal codebase to devise well considered strategies for integrating Creator Platform technology into core Rockstar products. Cross Functional Collaboration: Act as a bridge between the Creator Platform and departments such as Game Engineering, Security, Online Services, and DevOps. You will guarantee that all community driven technology meets our stringent security and performance guidelines. Group Scaling: Support the ongoing growth of the technical group. This includes leading the recruiting, interviewing, and onboarding of top tier engineering talent to the Edinburgh studio. Milestone Planning: Work with production and engineering leads to set attainable development milestones, ensuring that complex roadmaps are translated into measurable outcomes. Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. What You Will Bring Technical Requirements System Design: At least 5 years of hands on experience designing and developing low level software systems and architecture. You should be intimately familiar with how game engines interact with hardware. Leadership Tenure: At least 3 years of experience leading engineering teams of 10 or more people. This includes performance management and career development paths. Coding Mastery: Strong proficiency in C++ is non negotiable. Additionally, you must be proficient in at least one scripting language (Python, PERL, Ruby, etc.). Shipping History: You must have shipped at least one console or PC title, with a strong preference for those with experience on Xbox and/or PlayStation architectures. Professional Qualities Strategic Thinker: Demonstrated experience crafting and accomplishing technical roadmaps with a focus on measurable delivery. Communication: Ability to tailor complex technical information for non technical stakeholders (Production, Marketing, Legal) and provide deep dive technical guidance for developers. UGC Interest: A keen interest in the modding and user generated content communities. The "Pluses" Proven experience in Reverse Engineering, particularly for the purpose of interoperability or security auditing. Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland's capital, the studio offers a unique blend of historical inspiration and cutting edge technology. In Office Collaboration: We believe the best "low level" problem solving happens in person. Our Edinburgh studio is a hub of high motivation where you will collaborate with the industry's most talented developers. Dignity & Respect: Rockstar is committed to a work environment that promotes equal opportunity. We value the unique perspectives each team member brings to our large scale creative projects.
26/06/2026
Full time
Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state of the art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the "User Generated Content" (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical "under the hood" knowledge and sophisticated leadership capabilities. You will manage high performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full Time, Permanent Work Model In Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh's status as a premier global hub for game development. The following estimate provides a benchmark for a Lead level engineering role in the UK market for 2026. Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 - £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 - £175,000+ LTI/Equity, Enhanced Pension Note: Final salary offers are highly individualized, taking into account the candidate's specific track record in low level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. The Mission of the Creator Platform Team The Creator Platform team's mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Strategic Architecture: Develop and maintain a comprehensive strategy for the continuous improvement of the FiveM and RedM platforms. You will oversee the low level systems that allow for fully customised dedicated servers and complex modding capabilities. Team Leadership & Mentorship: Oversee multiple engineering teams. You will work closely with appointed engineering leads to align on technical decisions, while mentoring senior and junior developers to elevate the team's collective skill set. SDLC Management: Implement and maintain a rigorous Software Development Lifecycle (SDLC). You must ensure that development processes are efficient, scalable, and aligned with the overarching security standards of Rockstar Games. Integration Strategy: Leverage your deep knowledge of our internal codebase to devise well considered strategies for integrating Creator Platform technology into core Rockstar products. Cross Functional Collaboration: Act as a bridge between the Creator Platform and departments such as Game Engineering, Security, Online Services, and DevOps. You will guarantee that all community driven technology meets our stringent security and performance guidelines. Group Scaling: Support the ongoing growth of the technical group. This includes leading the recruiting, interviewing, and onboarding of top tier engineering talent to the Edinburgh studio. Milestone Planning: Work with production and engineering leads to set attainable development milestones, ensuring that complex roadmaps are translated into measurable outcomes. Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. What You Will Bring Technical Requirements System Design: At least 5 years of hands on experience designing and developing low level software systems and architecture. You should be intimately familiar with how game engines interact with hardware. Leadership Tenure: At least 3 years of experience leading engineering teams of 10 or more people. This includes performance management and career development paths. Coding Mastery: Strong proficiency in C++ is non negotiable. Additionally, you must be proficient in at least one scripting language (Python, PERL, Ruby, etc.). Shipping History: You must have shipped at least one console or PC title, with a strong preference for those with experience on Xbox and/or PlayStation architectures. Professional Qualities Strategic Thinker: Demonstrated experience crafting and accomplishing technical roadmaps with a focus on measurable delivery. Communication: Ability to tailor complex technical information for non technical stakeholders (Production, Marketing, Legal) and provide deep dive technical guidance for developers. UGC Interest: A keen interest in the modding and user generated content communities. The "Pluses" Proven experience in Reverse Engineering, particularly for the purpose of interoperability or security auditing. Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland's capital, the studio offers a unique blend of historical inspiration and cutting edge technology. In Office Collaboration: We believe the best "low level" problem solving happens in person. Our Edinburgh studio is a hub of high motivation where you will collaborate with the industry's most talented developers. Dignity & Respect: Rockstar is committed to a work environment that promotes equal opportunity. We value the unique perspectives each team member brings to our large scale creative projects.
Are you ready to become the technical heartbeat of motion capture for the studio that defines the visual effects industry? Industrial Light & Magic (ILM), a division of Lucasfilm and The Walt Disney Company, is seeking a Lead Motion Editor to join our team at the Lacon House studio in London. This is more than a data management role; it is a leadership position where you will act as the primary point of contact for performance capture excellence. You will guide the next generation of cinematic movement, ensuring that the nuances of an actor's performance are translated seamlessly into the digital world. At ILM, you aren't just editing motion; you are refining the soul of the characters that populate the most iconic film franchises in history. Position Overview: Lead Motion Editor Category Details Company Name Industrial Light & Magic (ILM) / The Walt Disney Company Job Title Lead Motion Editor Job Type Full-Time / Permanent Location London, United Kingdom (Lacon House, Holborn) Work Mode Hybrid (Minimum 2 days on-site per week) Estimated Salary £75,000 - £105,000 (Based on seniority, tenure, and project scope) Primary Software Maya, MotionBuilder, Vicon Shogun, Blender, Nuance Department Motion Edit / Animation Key Focus Retargeting, Motion Blending, Team Mentorship Job Summary The Lead Motion Editor is a pivotal role within the ILM London pipeline, collaborating directly with the Motion Edit Supervisor to ensure the department operates with surgical precision. Your primary objective is to execute non destructive retargeting and refinement of realistic motion capture data. You will take the raw energy of a performance and polish it until it meets the "ILM Standard"-the highest quality benchmark in global VFX. While the focus remains predominantly on human characters and digital doubles, your expertise will extend to props, bipedal creatures, and occasionally quadrupeds. Beyond the technical execution, you will be the "driving spirit" of the team, fostering a culture of mentorship and continuous skill development for our junior and mid level artists. Expert Retargeting: Take full responsibility for transferring complex motion from one skeletal hierarchy to another with total proficiency, ensuring that the original intent of the performance is preserved. Performance Refinement: Adhere strictly to the actor's performance while enhancing it in a non destructive manner. This includes adding finger, toe, and tail animation, and adjusting body posture, gesture, and weight to ground the character in its environment. Motion Blending: Utilize a sharp eye and deep technical understanding of motion workflows to create fluid, believable transitions between distinct animation clips. Leadership & Mentorship: Lead the team on major projects, providing expert troubleshooting and proactive mentorship to junior members. You will be responsible for ensuring technical excellence across the board. Workflow Innovation: Develop new methodologies and refactor existing workflows to increase efficiency. You will stay ahead of the curve by identifying and troubleshooting technical bottlenecks before they impact production. Supervisory Support: Take charge of "dailies" and technical requests when the Supervisor is unavailable, ensuring the project remains on schedule without a drop in quality. What We're Looking For: Qualifications VFX Pedigree: Proven professional experience in high end feature film VFX. We require an up-to-date showreel that demonstrates a mastery of realistic motion. Technical Mastery: Proficient knowledge of retargeting and blending techniques. You should be an expert in Maya and MotionBuilder, with additional experience in Blender or Nuance being highly desirable. Anatomical Eye: A sharp eye for motion, timing, and posture. You understand the physics of movement and how weight distribution affects the realism of a digital asset. Problem Solving: A proactive attitude toward identifying and resolving technical issues within a Linux based environment. Communication: Exceptional collaborative skills. You must be able to translate complex technical needs into actionable creative feedback for your team and show supervisors. Preferred Skills & Bonus Experience Background in using Vicon Shogun Post. Experience working within a Linux environment. A foundational understanding of the principles of traditional animation to better inform motion capture cleanup. Previous experience leading small teams or acting as a "Key" artist on major sequences. Industry Statistics & Diversity Data As part of our commitment to transparency and the evolution of the VFX industry, we track the demographics of the UK creative sector to ensure we are fostering an inclusive environment. Gender Representation: In the UK VFX industry, women currently hold approximately 34% of technical and creative roles. ILM is dedicated to closing this gap, particularly in leadership positions like the Lead Motion Editor role. Ethnic Diversity: Recent industry reports indicate that approximately 18% to 20% of the London VFX workforce identifies as Black, Asian, or Minority Ethnic (BAME). At ILM, we actively leverage our Employee Resource Groups, such as MOSAIC, to ensure our studio reflects the global audience we serve. Global Talent: Our London studio is a hub for international talent, with over 45 nationalities working together. We provide a culture where diverse perspectives are considered the fuel for our innovation. About Industrial Light & Magic To apply, please submit: 1. A Current Resume: Detailing your experience and software proficiencies. 2. Demo Reel & Shot Breakdown: Specifically showcasing your motion edit, retargeting, and blending work. Please explain your specific role in each shot. ILM (UK) Ltd. is an equal opportunity employer. We foster a business culture where ideas and decisions from all people help us grow, innovate, and create the best stories.
26/06/2026
Full time
Are you ready to become the technical heartbeat of motion capture for the studio that defines the visual effects industry? Industrial Light & Magic (ILM), a division of Lucasfilm and The Walt Disney Company, is seeking a Lead Motion Editor to join our team at the Lacon House studio in London. This is more than a data management role; it is a leadership position where you will act as the primary point of contact for performance capture excellence. You will guide the next generation of cinematic movement, ensuring that the nuances of an actor's performance are translated seamlessly into the digital world. At ILM, you aren't just editing motion; you are refining the soul of the characters that populate the most iconic film franchises in history. Position Overview: Lead Motion Editor Category Details Company Name Industrial Light & Magic (ILM) / The Walt Disney Company Job Title Lead Motion Editor Job Type Full-Time / Permanent Location London, United Kingdom (Lacon House, Holborn) Work Mode Hybrid (Minimum 2 days on-site per week) Estimated Salary £75,000 - £105,000 (Based on seniority, tenure, and project scope) Primary Software Maya, MotionBuilder, Vicon Shogun, Blender, Nuance Department Motion Edit / Animation Key Focus Retargeting, Motion Blending, Team Mentorship Job Summary The Lead Motion Editor is a pivotal role within the ILM London pipeline, collaborating directly with the Motion Edit Supervisor to ensure the department operates with surgical precision. Your primary objective is to execute non destructive retargeting and refinement of realistic motion capture data. You will take the raw energy of a performance and polish it until it meets the "ILM Standard"-the highest quality benchmark in global VFX. While the focus remains predominantly on human characters and digital doubles, your expertise will extend to props, bipedal creatures, and occasionally quadrupeds. Beyond the technical execution, you will be the "driving spirit" of the team, fostering a culture of mentorship and continuous skill development for our junior and mid level artists. Expert Retargeting: Take full responsibility for transferring complex motion from one skeletal hierarchy to another with total proficiency, ensuring that the original intent of the performance is preserved. Performance Refinement: Adhere strictly to the actor's performance while enhancing it in a non destructive manner. This includes adding finger, toe, and tail animation, and adjusting body posture, gesture, and weight to ground the character in its environment. Motion Blending: Utilize a sharp eye and deep technical understanding of motion workflows to create fluid, believable transitions between distinct animation clips. Leadership & Mentorship: Lead the team on major projects, providing expert troubleshooting and proactive mentorship to junior members. You will be responsible for ensuring technical excellence across the board. Workflow Innovation: Develop new methodologies and refactor existing workflows to increase efficiency. You will stay ahead of the curve by identifying and troubleshooting technical bottlenecks before they impact production. Supervisory Support: Take charge of "dailies" and technical requests when the Supervisor is unavailable, ensuring the project remains on schedule without a drop in quality. What We're Looking For: Qualifications VFX Pedigree: Proven professional experience in high end feature film VFX. We require an up-to-date showreel that demonstrates a mastery of realistic motion. Technical Mastery: Proficient knowledge of retargeting and blending techniques. You should be an expert in Maya and MotionBuilder, with additional experience in Blender or Nuance being highly desirable. Anatomical Eye: A sharp eye for motion, timing, and posture. You understand the physics of movement and how weight distribution affects the realism of a digital asset. Problem Solving: A proactive attitude toward identifying and resolving technical issues within a Linux based environment. Communication: Exceptional collaborative skills. You must be able to translate complex technical needs into actionable creative feedback for your team and show supervisors. Preferred Skills & Bonus Experience Background in using Vicon Shogun Post. Experience working within a Linux environment. A foundational understanding of the principles of traditional animation to better inform motion capture cleanup. Previous experience leading small teams or acting as a "Key" artist on major sequences. Industry Statistics & Diversity Data As part of our commitment to transparency and the evolution of the VFX industry, we track the demographics of the UK creative sector to ensure we are fostering an inclusive environment. Gender Representation: In the UK VFX industry, women currently hold approximately 34% of technical and creative roles. ILM is dedicated to closing this gap, particularly in leadership positions like the Lead Motion Editor role. Ethnic Diversity: Recent industry reports indicate that approximately 18% to 20% of the London VFX workforce identifies as Black, Asian, or Minority Ethnic (BAME). At ILM, we actively leverage our Employee Resource Groups, such as MOSAIC, to ensure our studio reflects the global audience we serve. Global Talent: Our London studio is a hub for international talent, with over 45 nationalities working together. We provide a culture where diverse perspectives are considered the fuel for our innovation. About Industrial Light & Magic To apply, please submit: 1. A Current Resume: Detailing your experience and software proficiencies. 2. Demo Reel & Shot Breakdown: Specifically showcasing your motion edit, retargeting, and blending work. Please explain your specific role in each shot. ILM (UK) Ltd. is an equal opportunity employer. We foster a business culture where ideas and decisions from all people help us grow, innovate, and create the best stories.
A leading visual effects company in London is looking for a Lead Motion Editor to lead performance capture for iconic film franchises. In this pivotal role, you will refine motion-capture data while mentoring junior artists. Your expertise in tools like Maya and MotionBuilder will help maintain the highest quality standards across projects. This position offers a hybrid work model with an estimated salary of £75,000 - £105,000 based on seniority and experience.
26/06/2026
Full time
A leading visual effects company in London is looking for a Lead Motion Editor to lead performance capture for iconic film franchises. In this pivotal role, you will refine motion-capture data while mentoring junior artists. Your expertise in tools like Maya and MotionBuilder will help maintain the highest quality standards across projects. This position offers a hybrid work model with an estimated salary of £75,000 - £105,000 based on seniority and experience.
A prominent game development studio in London seeks a Lead Technical Animator to ensure characters move with emotion and grace. The role involves leading a team, creating intuitive rigs, and collaborating with departments to solve complex animation challenges. Ideal candidates will exhibit a strong understanding of human anatomy, extensive experience in AAA rigging, and proficiency in Python. The position offers a hybrid work model and career growth opportunities in a supportive environment.
22/06/2026
Full time
A prominent game development studio in London seeks a Lead Technical Animator to ensure characters move with emotion and grace. The role involves leading a team, creating intuitive rigs, and collaborating with departments to solve complex animation challenges. Ideal candidates will exhibit a strong understanding of human anatomy, extensive experience in AAA rigging, and proficiency in Python. The position offers a hybrid work model and career growth opportunities in a supportive environment.
Rocksteady Studios, a proud member of the Warner Bros. Discovery family and the visionary developer behind the genre-defining Batman: Arkham series, is looking for a Lead Technical Animator. Based in the vibrant heart of London, Rocksteady has built a global reputation for combining high-octane AAA production values with deeply personal, character-driven narratives. At Rocksteady, our philosophy is simple: we treat people well to create entertainment that stands the test of time. As we continue to push the boundaries of cinematic gameplay, we need a technical leader who can bridge the gap between artistic vision and engine performance. This is a role for a "dreamer who does"-someone who can mentor a passionate team while remaining hands on with the latest rigging and pipeline technologies. Salary Range Competitive / Commensurate with Leadership Experience Primary Tech Maya, Python, Unreal Engine / Unity Focus Areas Rigging, Pipeline Dev, Mentorship, Facial Deformation The Role: Architect of Movement The Lead Technical Animator is a pivotal role that sits at the intersection of Art, Animation, and Engineering. You are responsible for ensuring that our characters move with the weight, emotion, and fluidic grace that Rocksteady fans expect. You will not only lead a team of friendly, high-performing technical animators but also act as a key collaborator with Directors and Leads across the studio to solve the industry's most complex animation challenges. Key Responsibilities & Accountabilities for Technical Animator Rigging Excellence: Supervise and directly create world-class character, body, and facial rigs. You will ensure that deformation is flawless and that rigs are intuitive for the animation team. Pipeline Innovation: Research and integrate new technologies and tools. Your goal is to constantly advance the quality, efficiency, and adaptability of our rigging and art pipelines. Team Leadership: Lead the technical animation department through active hiring, mentorship, and career development. You will run 1-to-1s and appraisals, fostering an environment where every artist can thrive. Strategic Planning: Collaborate with the production team to create realistic roadmaps and schedules, ensuring that technical milestones are met without compromising the team's well-being. Cross-Disciplinary Support: Act as a technical consultant for the Art and Animation teams, identifying bottlenecks in workflows and developing Python-based tools to automate repetitive tasks. Documentation: Create and maintain clear, accessible documentation for all tools and processes to ensure knowledge is shared and preserved across the studio. Qualifications & Professional Experience We are seeking a candidate who possesses a deep technical "under the hood" knowledge of animation systems combined with a strong artistic eye for human and creature anatomy. Core Requirements as Technical Animator Anatomy & Mechanics: A sophisticated understanding of human anatomy, muscle deformation, and body mechanics to ensure realistic and expressive movement. Rigging Pedigree: Extensive professional experience in technical animation and rigging for AAA titles. Scripting Mastery: Strong working knowledge of Python in Maya. You should be comfortable with professional coding standards and practices. Engine Proficiency: Direct experience with animation systems in major game engines (Unreal Engine preferred, or Unity). Leadership Skills: Proven ability to support and develop a team, with the communication skills necessary to interact with diverse studio departments. Bonus Points for Standout Candidates Gameplay Tech: Experience with state machines, cloth simulation, physics, and ragdoll setups (specifically in Unreal). Production Tools: Familiarity with Jira or Shotgrid for task tracking and asset management. Motion Capture: Experience with Motionbuilder, its API, and high-fidelity mocap pipelines. Advanced Mathematics: Knowledge of vector maths, linear algebra, and matrices as they apply to 3D space. Future Tech: An interest in Machine Learning applications for animation or C++/Maya API plugin writing. Why Join Rocksteady & Warner Bros. Discovery? Warner Bros. Discovery (WBD) is home to the world's most iconic content, from superheroes to dragons. Rocksteady, specifically, offers a unique multicultural environment in one of the world's most diverse cities. Hybrid Flexibility: We embrace a modern work model that combines the focus of remote work with the collaborative energy of our London office. People-First Culture: Rocksteady is famous for its "one-project" focus, allowing the team to pour their hearts into a single masterpiece without the burnout often associated with multi-project churn. Career Growth: Access to curated benefits, global career-defining opportunities, and the tools to explore your "best self" within the WBD ecosystem. Inclusive Environment: We are an equal opportunity employer. We champion inclusion and welcome perspectives from all backgrounds, regardless of identity or experience. How to Apply If you are ready to bring the next generation of iconic characters to life and lead a team of trailblazers, we want to hear from you. Application Requirements A comprehensive CV/Resume highlighting your technical animation lead experience. A Portfolio or Showreel demonstrating your rigging work, tool development, and deformation quality. A brief cover letter outlining your leadership philosophy. Submit Applications via: Rocksteady Studios / WB Games Careers Portal Rocksteady Studios is a member of the Warner Bros. Interactive Entertainment family. Lead Technical Animator at Rocksteady Studios
22/06/2026
Full time
Rocksteady Studios, a proud member of the Warner Bros. Discovery family and the visionary developer behind the genre-defining Batman: Arkham series, is looking for a Lead Technical Animator. Based in the vibrant heart of London, Rocksteady has built a global reputation for combining high-octane AAA production values with deeply personal, character-driven narratives. At Rocksteady, our philosophy is simple: we treat people well to create entertainment that stands the test of time. As we continue to push the boundaries of cinematic gameplay, we need a technical leader who can bridge the gap between artistic vision and engine performance. This is a role for a "dreamer who does"-someone who can mentor a passionate team while remaining hands on with the latest rigging and pipeline technologies. Salary Range Competitive / Commensurate with Leadership Experience Primary Tech Maya, Python, Unreal Engine / Unity Focus Areas Rigging, Pipeline Dev, Mentorship, Facial Deformation The Role: Architect of Movement The Lead Technical Animator is a pivotal role that sits at the intersection of Art, Animation, and Engineering. You are responsible for ensuring that our characters move with the weight, emotion, and fluidic grace that Rocksteady fans expect. You will not only lead a team of friendly, high-performing technical animators but also act as a key collaborator with Directors and Leads across the studio to solve the industry's most complex animation challenges. Key Responsibilities & Accountabilities for Technical Animator Rigging Excellence: Supervise and directly create world-class character, body, and facial rigs. You will ensure that deformation is flawless and that rigs are intuitive for the animation team. Pipeline Innovation: Research and integrate new technologies and tools. Your goal is to constantly advance the quality, efficiency, and adaptability of our rigging and art pipelines. Team Leadership: Lead the technical animation department through active hiring, mentorship, and career development. You will run 1-to-1s and appraisals, fostering an environment where every artist can thrive. Strategic Planning: Collaborate with the production team to create realistic roadmaps and schedules, ensuring that technical milestones are met without compromising the team's well-being. Cross-Disciplinary Support: Act as a technical consultant for the Art and Animation teams, identifying bottlenecks in workflows and developing Python-based tools to automate repetitive tasks. Documentation: Create and maintain clear, accessible documentation for all tools and processes to ensure knowledge is shared and preserved across the studio. Qualifications & Professional Experience We are seeking a candidate who possesses a deep technical "under the hood" knowledge of animation systems combined with a strong artistic eye for human and creature anatomy. Core Requirements as Technical Animator Anatomy & Mechanics: A sophisticated understanding of human anatomy, muscle deformation, and body mechanics to ensure realistic and expressive movement. Rigging Pedigree: Extensive professional experience in technical animation and rigging for AAA titles. Scripting Mastery: Strong working knowledge of Python in Maya. You should be comfortable with professional coding standards and practices. Engine Proficiency: Direct experience with animation systems in major game engines (Unreal Engine preferred, or Unity). Leadership Skills: Proven ability to support and develop a team, with the communication skills necessary to interact with diverse studio departments. Bonus Points for Standout Candidates Gameplay Tech: Experience with state machines, cloth simulation, physics, and ragdoll setups (specifically in Unreal). Production Tools: Familiarity with Jira or Shotgrid for task tracking and asset management. Motion Capture: Experience with Motionbuilder, its API, and high-fidelity mocap pipelines. Advanced Mathematics: Knowledge of vector maths, linear algebra, and matrices as they apply to 3D space. Future Tech: An interest in Machine Learning applications for animation or C++/Maya API plugin writing. Why Join Rocksteady & Warner Bros. Discovery? Warner Bros. Discovery (WBD) is home to the world's most iconic content, from superheroes to dragons. Rocksteady, specifically, offers a unique multicultural environment in one of the world's most diverse cities. Hybrid Flexibility: We embrace a modern work model that combines the focus of remote work with the collaborative energy of our London office. People-First Culture: Rocksteady is famous for its "one-project" focus, allowing the team to pour their hearts into a single masterpiece without the burnout often associated with multi-project churn. Career Growth: Access to curated benefits, global career-defining opportunities, and the tools to explore your "best self" within the WBD ecosystem. Inclusive Environment: We are an equal opportunity employer. We champion inclusion and welcome perspectives from all backgrounds, regardless of identity or experience. How to Apply If you are ready to bring the next generation of iconic characters to life and lead a team of trailblazers, we want to hear from you. Application Requirements A comprehensive CV/Resume highlighting your technical animation lead experience. A Portfolio or Showreel demonstrating your rigging work, tool development, and deformation quality. A brief cover letter outlining your leadership philosophy. Submit Applications via: Rocksteady Studios / WB Games Careers Portal Rocksteady Studios is a member of the Warner Bros. Interactive Entertainment family. Lead Technical Animator at Rocksteady Studios
Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player's intent and the game's world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 - £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never "solved" by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion's independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision Team Spearhead: Lead and inspire a team of UI artists and designers, driving the delivery and quality of UI/UX across the entire project lifecycle. UX Strategy: Build and execute a comprehensive UX strategy for brand-new games, collaborating closely with the Game Design team to ensure the player journey is seamless and rewarding. Documentation: Take full ownership of UI design documentation, defining visual styles, usability goals, and the overarching "feel" of the player experience. 2. Performance & Mentorship People Management: Proactively manage team performance through regular 1-to-1s, constructive feedback loops, and formal performance reviews. Skill Development: Mentor junior and mid-level artists, helping them grow their technical skills and artistic sensibilities within the UI/UX field. Collaborative Culture: Foster an environment where team members feel empowered to share diverse points of view, ensuring that the best ideas always rise to the surface. 3. Creative & Technical Oversight Quality Control: Guide the creation of high-fidelity UI assets, ensuring they meet the Art Director's vision while strictly adhering to the technical constraints of our proprietary engine. Iterative Design: Use data and user behavior feedback to analyze and react to player friction points, iterating on UX designs until they are world-class. Cross-Functional Workflow: Collaborate with programmers, environment artists, and VFX teams to evolve pipelines and long term UI/UX goals. Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Proven Track Record: Extensive experience in designing UX/UI for video games, with at least one shipped title in a senior or lead capacity. Management Experience: Demonstrated ability to manage a small-to-medium team through all phases of the project lifecycle, from pre-production to launch and beyond. Expert Portfolio: A professional portfolio showcasing high fidelity UI designs created with industry standard tools such as Figma, Adobe XD, Illustrator, or Sketch. We want to see your process, not just the final result. Communication Mastery: The ability to build trusting, long term relationships with cross functional stakeholders and articulate complex design concepts to non designers. Passion for Games: A deep, genuine interest in game development and the latest trends in interactive interface design. Desirable Pluses: Technical UI Skills: Familiarity with implementing UI within game engines (e.g., Unreal Engine, Unity, or proprietary systems). Motion Graphics: Experience with motion design or animation for UI elements (transitions, feedback loops, etc.). Data Analysis: Experience using player telemetry or A/B testing data to inform design decisions. Benefits Generous Annual Leave: 22 days holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. This leave increases annually after 5 years of service. Healthcare & Protection: Private Medical Insurance, a healthcare cash plan (covering dental and vision), life assurance, and critical illness cover. Financial Wellness: Enhanced pension scheme, interest free and tax free loans, and income protection. Family & Wellbeing: Enhanced family leave and access to an Employee Assistance Programme (EAP) for mental health and wellbeing support. The Perks: A wide range of studio discounts, free hot drinks, an on site tuck shop, and regular social events that foster our friendly, "big indie" atmosphere.
07/06/2026
Full time
Rebellion is currently seeking a visionary Lead UI Artist to spearhead the interface and user experience design for a suite of exciting, unannounced AAA titles. This is a leadership role designed for a creative professional who understands that UI is the vital bridge between a player's intent and the game's world. You will lead a multidisciplinary team of UI artists, technical designers, and UX specialists in a collaborative, riverside environment in the heart of Oxford. Company Name Rebellion Project Status Multiple Unannounced AAA Titles Job Type Full-Time, Permanent Location Oxford, England, United Kingdom (Riverside HQ) Work Model On-site Salary Range £60,000 - £80,000 per annum (Estimated based on UK Lead benchmarks) Relocation Full Package (Moving assistance, temporary housing, and support) Key Tools Figma, Adobe XD, Illustrator, Sketch Right to Work Permanent UK Work Authorization Required (No sponsorship available) The Mission: Defining the Player Journey At Rebellion, we believe that User Interface is never "solved" by a single perspective. It is a harmonious blend of data-driven psychology, artistic flair, and technical implementation. As the Lead UI Artist, you will be the guardian of this harmony. You will join a multidisciplinary leadership team to shape the aesthetic vision and functional implementation of the UI for our upcoming projects. What sets this role apart is the sheer creative freedom offered by Rebellion's independent status. You will have the opportunity to build a UX strategy from the ground up for brand-new IPs, ensuring that every menu, HUD element, and interaction feels intuitive, immersive, and visually stunning. Key Responsibilities as Lead UI Artist 1. Strategic Leadership & Vision Team Spearhead: Lead and inspire a team of UI artists and designers, driving the delivery and quality of UI/UX across the entire project lifecycle. UX Strategy: Build and execute a comprehensive UX strategy for brand-new games, collaborating closely with the Game Design team to ensure the player journey is seamless and rewarding. Documentation: Take full ownership of UI design documentation, defining visual styles, usability goals, and the overarching "feel" of the player experience. 2. Performance & Mentorship People Management: Proactively manage team performance through regular 1-to-1s, constructive feedback loops, and formal performance reviews. Skill Development: Mentor junior and mid-level artists, helping them grow their technical skills and artistic sensibilities within the UI/UX field. Collaborative Culture: Foster an environment where team members feel empowered to share diverse points of view, ensuring that the best ideas always rise to the surface. 3. Creative & Technical Oversight Quality Control: Guide the creation of high-fidelity UI assets, ensuring they meet the Art Director's vision while strictly adhering to the technical constraints of our proprietary engine. Iterative Design: Use data and user behavior feedback to analyze and react to player friction points, iterating on UX designs until they are world-class. Cross-Functional Workflow: Collaborate with programmers, environment artists, and VFX teams to evolve pipelines and long term UI/UX goals. Technical Requirements & Qualifications for Lead UI Artist Rebellion is looking for a veteran who is as comfortable discussing color theory and iconography as they are discussing heatmaps and user flow diagrams. Core Essentials: Proven Track Record: Extensive experience in designing UX/UI for video games, with at least one shipped title in a senior or lead capacity. Management Experience: Demonstrated ability to manage a small-to-medium team through all phases of the project lifecycle, from pre-production to launch and beyond. Expert Portfolio: A professional portfolio showcasing high fidelity UI designs created with industry standard tools such as Figma, Adobe XD, Illustrator, or Sketch. We want to see your process, not just the final result. Communication Mastery: The ability to build trusting, long term relationships with cross functional stakeholders and articulate complex design concepts to non designers. Passion for Games: A deep, genuine interest in game development and the latest trends in interactive interface design. Desirable Pluses: Technical UI Skills: Familiarity with implementing UI within game engines (e.g., Unreal Engine, Unity, or proprietary systems). Motion Graphics: Experience with motion design or animation for UI elements (transitions, feedback loops, etc.). Data Analysis: Experience using player telemetry or A/B testing data to inform design decisions. Benefits Generous Annual Leave: 22 days holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. This leave increases annually after 5 years of service. Healthcare & Protection: Private Medical Insurance, a healthcare cash plan (covering dental and vision), life assurance, and critical illness cover. Financial Wellness: Enhanced pension scheme, interest free and tax free loans, and income protection. Family & Wellbeing: Enhanced family leave and access to an Employee Assistance Programme (EAP) for mental health and wellbeing support. The Perks: A wide range of studio discounts, free hot drinks, an on site tuck shop, and regular social events that foster our friendly, "big indie" atmosphere.
Rebellion is seeking a Lead UI Artist in Oxford to spearhead UI and UX design for exciting new AAA titles. You will lead a team of UI artists and designers, ensuring high-quality user experiences that reflect player intent. The role demands extensive experience in game UI/UX design, strong leadership skills, and proficiency in tools like Figma and Adobe XD. Benefits include generous leave, healthcare coverage, and a supportive work environment.
07/06/2026
Full time
Rebellion is seeking a Lead UI Artist in Oxford to spearhead UI and UX design for exciting new AAA titles. You will lead a team of UI artists and designers, ensuring high-quality user experiences that reflect player intent. The role demands extensive experience in game UI/UX design, strong leadership skills, and proficiency in tools like Figma and Adobe XD. Benefits include generous leave, healthcare coverage, and a supportive work environment.
Rebellion is seeking a highly skilled Senior QA Analyst to join our world-class quality assurance team. This is more than a testing role; we are looking for a "master of game quality" who can anticipate risks, visualize complex system interactions, and lead a squad toward the flawless release of our next generation of titles. As a stalwart of the UK games industry for over 30 years, Rebellion offers an environment where your technical expertise directly impacts millions of players worldwide. Whether you are based in our riverside Oxford HQ or our creative studio in Warwick, you will be part of a team that values independence, creativity, and the pursuit of excellence. Job Overview: Senior QA Analyst Company Name Rebellion Position Title Senior QA Analyst Department Quality Assurance Locations Oxford or Warwick, UK (Hybrid Options Available) Employment Type Full-time Salary Range £42,000 - £55,000 (Commensurate with seniority and experience) Relocation Full Support Package (Moving assistance & temporary accommodation) Work Rights Permanent Right to Work in the UK Required About Rebellion Rebellion is a unique entity in the global creative landscape. Founded by Jason and Chris Kingsley, we have spent three decades as a fiercely independent developer and publisher of legendary video games. However, our reach extends far beyond the digital realm. We own a film studio, produce board games, and through our 2000 AD brand, we publish world-renowned comics and graphic novels, including the iconic Judge Dredd. Our size and stability allow us to maintain complete creative freedom. When you work at Rebellion, you are working for a "Big Indie" that prioritizes its people. We believe that a representative and diverse team creates better products, and we foster an inclusive atmosphere where your talent is supported by a healthy work-life balance. As a Senior QA Analyst, you do not just follow a checklist; you own the quality roadmap. You are expected to see the "whole map," identifying potential traps in game design and technical implementation before they reach production. You will be a systemic thinker who understands that no feature exists in isolation. Your role is to bridge the gap between creative intent and technical execution, ensuring that the final product is stable, polished, and ready for a global audience. Furthermore, you will serve as a beacon for the junior members of the squad, leveling up the team through mentorship and process refinement. Comprehensive Coverage: Architect robust, detailed test plans for every game feature. You must account for all logic paths, edge cases, and "sneaky combos" that could disrupt the player experience. Risk Mitigation: Proactively hunt for risks before they hit production. You are expected to identify where systems might break and advocate for fixes early in the development cycle. Systemic Analysis: Visualize how new features interact across the entire game ecosystem. You will ensure that a change in one area does not cause a cascade of failures in another. Squad Guidance: Lead and mentor a team of QA testers, sharing your deep industry knowledge to help them improve their technical skills. Process Evolution: Constantly look for ways to sharpen our QA processes. You will help implement new tools and methodologies to increase efficiency and accuracy. Knowledge Resource: Serve as the go-to expert for the team on complex technical issues or specific game systems. Cross-Department Liaison: Communicate clearly and professionally with Designers, Developers, and Producers. You must be able to translate complex technical bugs into actionable reports that the dev team can address immediately. Visibility: Ensure that production has a clear view of the "state of the game" at all times, providing honest and data-driven assessments of project stability. Professional Requirements (About You) Technical & Experience Profile: Industry Veteran: You have a proven track record of QA experience specifically within the video games industry. Autonomous Architect: You can craft high-level test plans from scratch without needing a pre-defined guide or template. Analytical Mindset: You think beyond the "golden path." You naturally search for edge cases and potential system failures. Mentorship History: You have experience guiding others and a passion for helping a team reach its full potential. Soft Skills: Confident Communicator: The ability to explain "the why" behind a bug or risk to stakeholders of all technical levels. Team-Centric: A collaborative spirit that thrives in an open-plan, innovative environment. Passion for Quality: A genuine desire to ship games that are not just functional, but exceptional. We offer a comprehensive package designed to support your physical, mental, and financial health. Benefit Category Details Paid Time Off 22 days + Christmas Closure + Bank Holidays. Increases annually after 5 years up to 31 days. Health & Vision Private Medical Insurance, healthcare cash plan, dental, and vision coverage. Financial Protection Life Assurance, Income Protection, and Critical Illness Cover. Family & Loans Enhanced Family Leave and Interest-Free/Tax-Free loans. Retirement Enhanced Pension Scheme for long-term security. Wellbeing Access to EAP (Employee Assistance Program) and mental health support. Perks Social events, tuck shop, free hot drinks, and a wide range of local discounts. Life at Our Studios Oxford HQ: Our riverside office is a short walk from the city center, offering a blend of historic architecture and modern amenities. Excellent rail links connect you to London, Birmingham, and Manchester, and we offer free on-site parking. Warwick Studio: A creative hub nestled in a historic town, providing a relaxed yet highly productive atmosphere for our development teams. Hybrid Flexibility: While we value face-to-face collaboration to drive innovation, we are open to discussing hybrid work arrangements to suit your individual needs. Rebellion is an equal opportunity employer. We are actively recruiting for a diverse team because we know that representative demographics make for better products. We encourage applications from all backgrounds, including neurodivergent individuals and those from underrepresented groups. Right to Work: Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship at this time.
07/06/2026
Full time
Rebellion is seeking a highly skilled Senior QA Analyst to join our world-class quality assurance team. This is more than a testing role; we are looking for a "master of game quality" who can anticipate risks, visualize complex system interactions, and lead a squad toward the flawless release of our next generation of titles. As a stalwart of the UK games industry for over 30 years, Rebellion offers an environment where your technical expertise directly impacts millions of players worldwide. Whether you are based in our riverside Oxford HQ or our creative studio in Warwick, you will be part of a team that values independence, creativity, and the pursuit of excellence. Job Overview: Senior QA Analyst Company Name Rebellion Position Title Senior QA Analyst Department Quality Assurance Locations Oxford or Warwick, UK (Hybrid Options Available) Employment Type Full-time Salary Range £42,000 - £55,000 (Commensurate with seniority and experience) Relocation Full Support Package (Moving assistance & temporary accommodation) Work Rights Permanent Right to Work in the UK Required About Rebellion Rebellion is a unique entity in the global creative landscape. Founded by Jason and Chris Kingsley, we have spent three decades as a fiercely independent developer and publisher of legendary video games. However, our reach extends far beyond the digital realm. We own a film studio, produce board games, and through our 2000 AD brand, we publish world-renowned comics and graphic novels, including the iconic Judge Dredd. Our size and stability allow us to maintain complete creative freedom. When you work at Rebellion, you are working for a "Big Indie" that prioritizes its people. We believe that a representative and diverse team creates better products, and we foster an inclusive atmosphere where your talent is supported by a healthy work-life balance. As a Senior QA Analyst, you do not just follow a checklist; you own the quality roadmap. You are expected to see the "whole map," identifying potential traps in game design and technical implementation before they reach production. You will be a systemic thinker who understands that no feature exists in isolation. Your role is to bridge the gap between creative intent and technical execution, ensuring that the final product is stable, polished, and ready for a global audience. Furthermore, you will serve as a beacon for the junior members of the squad, leveling up the team through mentorship and process refinement. Comprehensive Coverage: Architect robust, detailed test plans for every game feature. You must account for all logic paths, edge cases, and "sneaky combos" that could disrupt the player experience. Risk Mitigation: Proactively hunt for risks before they hit production. You are expected to identify where systems might break and advocate for fixes early in the development cycle. Systemic Analysis: Visualize how new features interact across the entire game ecosystem. You will ensure that a change in one area does not cause a cascade of failures in another. Squad Guidance: Lead and mentor a team of QA testers, sharing your deep industry knowledge to help them improve their technical skills. Process Evolution: Constantly look for ways to sharpen our QA processes. You will help implement new tools and methodologies to increase efficiency and accuracy. Knowledge Resource: Serve as the go-to expert for the team on complex technical issues or specific game systems. Cross-Department Liaison: Communicate clearly and professionally with Designers, Developers, and Producers. You must be able to translate complex technical bugs into actionable reports that the dev team can address immediately. Visibility: Ensure that production has a clear view of the "state of the game" at all times, providing honest and data-driven assessments of project stability. Professional Requirements (About You) Technical & Experience Profile: Industry Veteran: You have a proven track record of QA experience specifically within the video games industry. Autonomous Architect: You can craft high-level test plans from scratch without needing a pre-defined guide or template. Analytical Mindset: You think beyond the "golden path." You naturally search for edge cases and potential system failures. Mentorship History: You have experience guiding others and a passion for helping a team reach its full potential. Soft Skills: Confident Communicator: The ability to explain "the why" behind a bug or risk to stakeholders of all technical levels. Team-Centric: A collaborative spirit that thrives in an open-plan, innovative environment. Passion for Quality: A genuine desire to ship games that are not just functional, but exceptional. We offer a comprehensive package designed to support your physical, mental, and financial health. Benefit Category Details Paid Time Off 22 days + Christmas Closure + Bank Holidays. Increases annually after 5 years up to 31 days. Health & Vision Private Medical Insurance, healthcare cash plan, dental, and vision coverage. Financial Protection Life Assurance, Income Protection, and Critical Illness Cover. Family & Loans Enhanced Family Leave and Interest-Free/Tax-Free loans. Retirement Enhanced Pension Scheme for long-term security. Wellbeing Access to EAP (Employee Assistance Program) and mental health support. Perks Social events, tuck shop, free hot drinks, and a wide range of local discounts. Life at Our Studios Oxford HQ: Our riverside office is a short walk from the city center, offering a blend of historic architecture and modern amenities. Excellent rail links connect you to London, Birmingham, and Manchester, and we offer free on-site parking. Warwick Studio: A creative hub nestled in a historic town, providing a relaxed yet highly productive atmosphere for our development teams. Hybrid Flexibility: While we value face-to-face collaboration to drive innovation, we are open to discussing hybrid work arrangements to suit your individual needs. Rebellion is an equal opportunity employer. We are actively recruiting for a diverse team because we know that representative demographics make for better products. We encourage applications from all backgrounds, including neurodivergent individuals and those from underrepresented groups. Right to Work: Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship at this time.
A leading game development company in Oxford is seeking a highly skilled Senior QA Analyst to join their quality assurance team. The role involves architecting detailed test plans, mentoring QA testers, and ensuring game stability before release. Candidates should have a strong background in video game QA, excellent communication skills, and the ability to lead a team effectively. The position offers a competitive salary and hybrid working arrangements.
07/06/2026
Full time
A leading game development company in Oxford is seeking a highly skilled Senior QA Analyst to join their quality assurance team. The role involves architecting detailed test plans, mentoring QA testers, and ensuring game stability before release. Candidates should have a strong background in video game QA, excellent communication skills, and the ability to lead a team effectively. The position offers a competitive salary and hybrid working arrangements.
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
04/06/2026
Full time
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
Cloud Imperium Games is seeking a Principal VFX Artist in Manchester to lead the creation of real-time visual effects. The role demands a blend of artistic vision and technical mastery, using industry-standard tools like Houdini and 3DS Max. You will drive visual excellence and mentor the VFX team to set quality benchmarks. Join a diverse, innovative, and community-driven environment to shape the future of interactive entertainment.
04/06/2026
Full time
Cloud Imperium Games is seeking a Principal VFX Artist in Manchester to lead the creation of real-time visual effects. The role demands a blend of artistic vision and technical mastery, using industry-standard tools like Houdini and 3DS Max. You will drive visual excellence and mentor the VFX team to set quality benchmarks. Join a diverse, innovative, and community-driven environment to shape the future of interactive entertainment.
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
04/06/2026
Full time
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
04/06/2026
Full time
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
04/06/2026
Full time
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
04/06/2026
Full time
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection. Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for Star Citizen universe. Principal VFX Artist Job Overview Position Detail Specification Job Title Principal VFX Artist Location Manchester, UK (Cloud Imperium Games Studio) Employment Type Full-Time, Permanent Industry / Domain AAA Video Games (Sci-Fi / Space Simulation) Key Proprietary Tool CIG Real-Time VFX Editor Primary Software Stack 3DS Max, Houdini, Embergen, After Effects Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX. Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines). Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative. The Role: Creative Vision & Technical Mastery As a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe. You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms. Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost. You aren't just creating assets; you are defining the atmosphere, tension, and immersion of a universe. Drive Visual Excellence: Own the end-to-end creation of ambitious, cutting-edge sci-fi VFX using CIG's proprietary real-time VFX Editor. Establish the Standard: Act as the primary visual benchmark for the VFX department, demonstrating what is possible and inspiring the broader team to reach those heights. Asset Generation: Utilize industry-standard tools-including 3DS Max, Houdini, Embergen, and After Effects-to author pristine textures, complex fluid simulations, and optimized mesh assets. 2. Technical Leadership & Pipeline Innovation Optimize Without Compromise: Author and execute sophisticated performance optimization strategies. Ensure that breathtaking visual fidelity never compromises smooth, real-time gameplay performance across a massive, seamless universe. Shape Tomorrow's Tools: Act as the leading technical voice for the VFX discipline. Partner directly with dedicated VFX Programmers to co-author tools, refine pipelines, and pioneer new rendering techniques. Workflow Evolution: Continuously evaluate and evolve internal workflows, establishing robust pipeline standards that scale effectively across a massive global studio. 3. Cross-Disciplinary Collaboration & Mentorship Unified Creative Vision: Work as a strategic creative partner alongside the Art, Design, Narrative, and Audio teams to ensure visual effects are seamlessly integrated into gameplay, lore, and soundscapes. Elevate the Team: Actively mentor, guide, and inspire VFX artists of all levels. Nurture their technical skills, cultivate their artistic eyes, and foster a collaborative environment of continuous learning. Proactive Problem Solving: Navigate highly complex technical and creative roadblocks, drawing upon your deep industry experience to deliver smart, scalable solutions. Position Requirements for VFX Artist Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor. Technical & Artistic Credentials AAA Track Record: Proven experience delivering world-class real-time visual effects for critically acclaimed AAA titles, with a portfolio showcasing master-level artistry and technical execution. Engine Expertise: Exceptional command over real-time particle systems, node-based shaders, and dynamic simulation pipelines within modern game engines. Deep Simulation Knowledge: Advanced proficiency in fluid dynamics, vector fields, rigid-body simulations, and volumetric rendering techniques using tools like Houdini and Embergen. Analytical Eye: An exceptional ability to dissect and deconstruct complex visual effects from both cinema and contemporary gaming, translating those abstract insights into actionable, practical techniques for your team. Leadership & Mindset Radical Ownership: A proactive, self-driven work ethic. You take deep personal pride in your individual output and show fierce stewardship over the health, morale, and direction of the wider VFX discipline. Inspirational Mentor: A natural ability to coach and develop talent, offering constructive feedback that empowers artists to unlock their full creative potential. Resilience & Agility: Comfortable navigating the ambiguities of an evolving, cutting-edge sandbox engine. You look at technical constraints not as walls, but as invitations to innovate. Diversity, Equity & Inclusion The universe is vast, varied, and beautifully complex-and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives. We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented. Security & Anti-Fraud Notice CIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps. Please Note: CIG will never ask for sensitive personal information (such as bank details, passport numbers, or tax identifiers) via social media or chat applications. Equipment Policy: We will never request money from you, nor send money to you, for the purchase of home office or business equipment. If you suspect you are being targeted by a fraudulent recruiter, please report it immediately to your local law enforcement authorities and notify us directly at . Are You Ready for Wild Growth? If you want to escape the corporate assembly line of predictable, iterative game sequels and instead work alongside an enthusiastic community of over-achievers who genuinely love the craft of game development, your next chapter starts here. Join us in Manchester, and let's build the Best Damn Space Sim Ever together. Principal VFX artist job at Cloud Imperium Games, UK
04/06/2026
Full time
At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection. Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for Star Citizen universe. Principal VFX Artist Job Overview Position Detail Specification Job Title Principal VFX Artist Location Manchester, UK (Cloud Imperium Games Studio) Employment Type Full-Time, Permanent Industry / Domain AAA Video Games (Sci-Fi / Space Simulation) Key Proprietary Tool CIG Real-Time VFX Editor Primary Software Stack 3DS Max, Houdini, Embergen, After Effects Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX. Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines). Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative. The Role: Creative Vision & Technical Mastery As a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe. You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms. Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost. You aren't just creating assets; you are defining the atmosphere, tension, and immersion of a universe. Drive Visual Excellence: Own the end-to-end creation of ambitious, cutting-edge sci-fi VFX using CIG's proprietary real-time VFX Editor. Establish the Standard: Act as the primary visual benchmark for the VFX department, demonstrating what is possible and inspiring the broader team to reach those heights. Asset Generation: Utilize industry-standard tools-including 3DS Max, Houdini, Embergen, and After Effects-to author pristine textures, complex fluid simulations, and optimized mesh assets. 2. Technical Leadership & Pipeline Innovation Optimize Without Compromise: Author and execute sophisticated performance optimization strategies. Ensure that breathtaking visual fidelity never compromises smooth, real-time gameplay performance across a massive, seamless universe. Shape Tomorrow's Tools: Act as the leading technical voice for the VFX discipline. Partner directly with dedicated VFX Programmers to co-author tools, refine pipelines, and pioneer new rendering techniques. Workflow Evolution: Continuously evaluate and evolve internal workflows, establishing robust pipeline standards that scale effectively across a massive global studio. 3. Cross-Disciplinary Collaboration & Mentorship Unified Creative Vision: Work as a strategic creative partner alongside the Art, Design, Narrative, and Audio teams to ensure visual effects are seamlessly integrated into gameplay, lore, and soundscapes. Elevate the Team: Actively mentor, guide, and inspire VFX artists of all levels. Nurture their technical skills, cultivate their artistic eyes, and foster a collaborative environment of continuous learning. Proactive Problem Solving: Navigate highly complex technical and creative roadblocks, drawing upon your deep industry experience to deliver smart, scalable solutions. Position Requirements for VFX Artist Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor. Technical & Artistic Credentials AAA Track Record: Proven experience delivering world-class real-time visual effects for critically acclaimed AAA titles, with a portfolio showcasing master-level artistry and technical execution. Engine Expertise: Exceptional command over real-time particle systems, node-based shaders, and dynamic simulation pipelines within modern game engines. Deep Simulation Knowledge: Advanced proficiency in fluid dynamics, vector fields, rigid-body simulations, and volumetric rendering techniques using tools like Houdini and Embergen. Analytical Eye: An exceptional ability to dissect and deconstruct complex visual effects from both cinema and contemporary gaming, translating those abstract insights into actionable, practical techniques for your team. Leadership & Mindset Radical Ownership: A proactive, self-driven work ethic. You take deep personal pride in your individual output and show fierce stewardship over the health, morale, and direction of the wider VFX discipline. Inspirational Mentor: A natural ability to coach and develop talent, offering constructive feedback that empowers artists to unlock their full creative potential. Resilience & Agility: Comfortable navigating the ambiguities of an evolving, cutting-edge sandbox engine. You look at technical constraints not as walls, but as invitations to innovate. Diversity, Equity & Inclusion The universe is vast, varied, and beautifully complex-and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives. We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented. Security & Anti-Fraud Notice CIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps. Please Note: CIG will never ask for sensitive personal information (such as bank details, passport numbers, or tax identifiers) via social media or chat applications. Equipment Policy: We will never request money from you, nor send money to you, for the purchase of home office or business equipment. If you suspect you are being targeted by a fraudulent recruiter, please report it immediately to your local law enforcement authorities and notify us directly at . Are You Ready for Wild Growth? If you want to escape the corporate assembly line of predictable, iterative game sequels and instead work alongside an enthusiastic community of over-achievers who genuinely love the craft of game development, your next chapter starts here. Join us in Manchester, and let's build the Best Damn Space Sim Ever together. Principal VFX artist job at Cloud Imperium Games, UK
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
04/06/2026
Full time
! For three decades, Rebellion has stood as a titan of independent game development. Founded by Jason and Chris Kingsley, we are a unique creative powerhouse that transcends gaming. From our state-of-the-art film studios and board game divisions to the legendary worlds of 2000AD and Judge Dredd, we thrive on creative freedom and technical excellence. We are looking for a talented Mid-Level Animation Programmer to join our elite Tech Team. This is a pivotal role within our Engine Animation Team, where you will contribute to one of our upcoming large-scale projects. You will be part of the seasoned crew responsible for some of the world's most renowned shooters, working at the intersection of code and artistry to bring digital characters to life. Category Details Company Name Rebellion Position Title Animation Programmer (Mid-Level) Job Type Full-Time, Permanent Location Oxford, Warwick, or Runcorn (Hybrid Options Available) Primary Technology C++ & Asura (Proprietary Engine) Salary Range £45,000 - £65,000 (Estimated based on UK Mid-Level benchmarks) Relocation Support Full Package (Moving assistance, temporary housing, and transition support) Work Model Studio-focused with flexible hybrid discussions Right to Work Permanent UK Work Authorization Required (No sponsorship) The Mission: Bridging Motion and Logic In the world of high-end tactical shooters and action titles, animation is the heartbeat of gameplay. It is the difference between a character that feels "robotic" and one that feels responsive, lethal, and alive. As an Animation Programmer at Rebellion, you will act as a vital bridge between our animators, technical animators, and project engineers. Your primary tool will be Asura, our powerful proprietary engine. You won't just be "hooking up" animations; you will be architecting the systems that allow for seamless movement, fluid combat transitions, and the expressive character responsiveness that our players expect. This is an opportunity to dive deep into the internal workings of real-time animation, influencing how millions of players experience our digital worlds. Key Responsibilities 1. Engine and Runtime Development System Architecture: Develop and implement robust animation code within our in-house engine. You will maintain and evolve features within our animation systems, ensuring high performance and stability. Runtime Logic: Focus on the runtime execution of animations, ensuring that transitions are smooth and that the visual appeal of in-game characters is matched by their responsiveness to player input. Bug Resolution: Identify and resolve complex bugs within both familiar and unfamiliar areas of the codebase, utilizing advanced debugging and profiling techniques. 2. Tooling and Content Collaboration Pipeline Support: Work closely with content creators (animators and tech artists) to design and write tools that empower them to create incredible work more efficiently. Class Implementation: Write and test larger C++ classes with complex functionality, ensuring that new gameplay mechanics are integrated seamlessly with the animation system. FSM Management: Design and implement Finite State Machines (FSM) and related control systems that govern complex character behaviors and movement sets. 3. Documentation and Peer Support Technical Writing: Create, review, and update both technical documentation for fellow programmers and user documentation for the art and design teams. Cross-Disciplinary Support: Provide technical guidance and support to other team members and programmers from different disciplines, fostering a culture of knowledge sharing. Required Technical Qualifications We are seeking a programmer who is passionate about the "how" and "why" of character movement. You should have a solid foundation in software engineering and a specific interest in the mathematics of motion. C++ Expertise: High proficiency in C++ is mandatory. You should have experience developing and maintaining complex, high-performance systems. Animation System Knowledge: A strong understanding of the architecture and internal workings of real-time animation systems (e.g., blending, IK, procedural animation). 3D Mathematics: A good working knowledge of 3D mathematics and geometry (vectors, quaternions, matrices) is essential for handling character transformations and spatial logic. State Machine Logic: Confident experience in designing and implementing Finite State Machines and related logic-driven animation control systems. Debugging & Profiling: Expert usage of IDEs and profiling tools to diagnose bottlenecks and resolve memory or performance issues. Benefits and Rebellion Life Rebellion is a stable, independently owned studio that prioritizes the wellbeing and creative growth of its staff. We offer a comprehensive benefits package designed to support you in every stage of your life. Generous Leave: 22 days of holiday plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Leave increases annually after 5 years of service. Health & Wellness: Private Medical Insurance, healthcare cash plans (including dental and vision), and life assurance. Financial Security: Enhanced pension scheme, interest-free/tax-free loans, and income protection. Support Systems: Enhanced family leave and an Employee Assistance Programme (EAP) providing mental health and wellbeing support. Social & Extras: A wide range of discounts, freebies, and social events, along with free hot drinks and a handy onsite tuck shop at our headquarters. Life at Rebellion Studios While this role can be based in Warwick or Runcorn, our Oxford HQ serves as a central hub for our tech culture. Oxford (Riverside HQ): Our main studio is a short walk from the historic city center and the train station, offering easy access to London, Birmingham, and Manchester. Oxford provides a unique blend of historical beauty and modern innovation. Collaboration First: We believe in the power of face-to-face collaboration. Our open-plan offices are designed to promote interaction between senior management and junior staff, fostering a flat hierarchy where great ideas can come from anywhere. Flexible Working: We understand the modern need for balance. While we encourage studio presence, we are open to discussing hybrid options that suit both the individual and the project needs. Our Inclusive Culture At Rebellion, we foster an environment where you are encouraged to be yourself. We work in our own way, and we celebrate that as the key to our three decades of success. We are actively recruiting for a diverse team because we know that a representative group makes better products. Whether you are neurodiverse, from a different cultural background, or have a unique life path, your talent is what matters most to us. Application Requirements Your CV/Resume: Highlighting your experience with C++ and game animation systems. Cover Letter: (Optional but encouraged) Detailing your interest in animation programming and any specific projects you have worked on. Code Samples: (If available) Links to GitHub or specific examples of C++ systems you have architected. Please note: This role is only open to candidates with the permanent right to work in the UK. Rebellion cannot provide visa sponsorship at this time. Rebellion required Mid-Level Animation Programmer (C++)
At Rockstar Games, we create world class entertainment experiences. By joining our team, you will contribute as Senior Software Engineer (Java) to some of the most rewarding, large scale creative projects in the entertainment medium. We foster an inclusive, highly motivated environment where you can learn, innovate, and collaborate with some of the most talented professionals in the industry. We are currently seeking a passionate, hands on Senior Software Engineer to join our unique game development studio located in the heart of Leeds, England. Senior Software Engineer Job Overview Category Job Specifications & Details Role Title Senior Software Engineer (Java) Company Rockstar Games Location Leeds, England, United Kingdom Commitment Full time, Permanent Work Model On site (In office) Department Information Systems Team Core Systems Built Task management software, defect trackers with console integration, distributed video recording systems, reporting & analytics tools Required Experience 5+ years in professional Java backend development Core Tech Stack Java, Spring Boot, JPA/Hibernate, MySQL (or other RDBMS), Apache Kafka, Linux Preferred/Plus Tech Directed Acyclic Graphs, Graph Databases, FFmpeg, CI/CD systems, Spring Cloud, Swagger, Snowflake, Apache Doris, Debezium Application Materials CV and Cover Letter demonstrating matching technical skills Team & Role Overview The Rockstar Games Information Systems team designs, builds, and maintains critical production software tools utilized across all game development disciplines globally. The applications we build are essential to supporting the creation of all Rockstar Games projects. Our portfolio ranges from task management software and defect trackers with games console integration to distributed video recording systems and advanced reporting/analytics applications. In this role, you will be deeply involved in hands on development, architectural design, and cross studio collaboration to advance our internal ecosystem. Key Responsibilities Design & Implementation: Architect and develop robust backend solutions to meet the fast paced challenges of global game development. Technical Leadership: Contribute to the team's software design guidelines, coding standards, and architectural blueprints. Global Collaboration: Partner and collaborate with other Rockstar technology teams across our worldwide studios. Continuous Innovation: Develop a deep understanding of existing systems while researching and adopting new technologies to modernise our applications. Technical Requirements Experience: 5+ years of professional experience in enterprise Java backend development. Core Java: Strong command of the Java language, spanning from low level optimisation to high level system architecture. Frameworks: Deep expertise within the Spring Boot ecosystem and data persistence frameworks (JPA/Hibernate). API Design: Proven experience in designing, building, and scaling high performance RESTful APIs. Database Management: Solid understanding of MySQL (or other major RDBMS) along with practical query tuning and optimisation experience. Data Streams: Hands on experience with Apache Kafka and building Change Data Capture (CDC) pipelines. Optimization: Proficient in Java performance profiling, memory management, and advanced debugging techniques. Environment: Comfortable working in Linux environments, with strong communication skills and experience providing production support. Preferred Qualifications (Pluses) Familiarity with Directed Acyclic Graphs (DAGs) and Graph Databases. Familiarity with media processing tools and frameworks (e.g., FFmpeg). Exposure to version control systems, CI/CD pipelines, and build automation tools. Experience with service oriented architecture (SOA) and multi tier enterprise server applications. Exposure to distributed caching systems, Spring Cloud, and API documentation tools like Swagger. Experience with modern data warehousing solutions (e.g., Snowflake, Apache Doris). Familiarity with data streaming tools like Debezium. How to Apply Please submit your CV and a cover letter demonstrating how your experience aligns with the technical requirements outlined above. Qualified candidates will be contacted by a Rockstar recruiter to discuss the next steps in our interview process. Equal Opportunity & Accommodations Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. Rockstar provides reasonable accommodations to qualified job applicants with disabilities during the recruitment process. If you require an accommodation, please notify your recruiter during your interview process. Senior Software Engineer job at Rockstar Games, UK
04/06/2026
Full time
At Rockstar Games, we create world class entertainment experiences. By joining our team, you will contribute as Senior Software Engineer (Java) to some of the most rewarding, large scale creative projects in the entertainment medium. We foster an inclusive, highly motivated environment where you can learn, innovate, and collaborate with some of the most talented professionals in the industry. We are currently seeking a passionate, hands on Senior Software Engineer to join our unique game development studio located in the heart of Leeds, England. Senior Software Engineer Job Overview Category Job Specifications & Details Role Title Senior Software Engineer (Java) Company Rockstar Games Location Leeds, England, United Kingdom Commitment Full time, Permanent Work Model On site (In office) Department Information Systems Team Core Systems Built Task management software, defect trackers with console integration, distributed video recording systems, reporting & analytics tools Required Experience 5+ years in professional Java backend development Core Tech Stack Java, Spring Boot, JPA/Hibernate, MySQL (or other RDBMS), Apache Kafka, Linux Preferred/Plus Tech Directed Acyclic Graphs, Graph Databases, FFmpeg, CI/CD systems, Spring Cloud, Swagger, Snowflake, Apache Doris, Debezium Application Materials CV and Cover Letter demonstrating matching technical skills Team & Role Overview The Rockstar Games Information Systems team designs, builds, and maintains critical production software tools utilized across all game development disciplines globally. The applications we build are essential to supporting the creation of all Rockstar Games projects. Our portfolio ranges from task management software and defect trackers with games console integration to distributed video recording systems and advanced reporting/analytics applications. In this role, you will be deeply involved in hands on development, architectural design, and cross studio collaboration to advance our internal ecosystem. Key Responsibilities Design & Implementation: Architect and develop robust backend solutions to meet the fast paced challenges of global game development. Technical Leadership: Contribute to the team's software design guidelines, coding standards, and architectural blueprints. Global Collaboration: Partner and collaborate with other Rockstar technology teams across our worldwide studios. Continuous Innovation: Develop a deep understanding of existing systems while researching and adopting new technologies to modernise our applications. Technical Requirements Experience: 5+ years of professional experience in enterprise Java backend development. Core Java: Strong command of the Java language, spanning from low level optimisation to high level system architecture. Frameworks: Deep expertise within the Spring Boot ecosystem and data persistence frameworks (JPA/Hibernate). API Design: Proven experience in designing, building, and scaling high performance RESTful APIs. Database Management: Solid understanding of MySQL (or other major RDBMS) along with practical query tuning and optimisation experience. Data Streams: Hands on experience with Apache Kafka and building Change Data Capture (CDC) pipelines. Optimization: Proficient in Java performance profiling, memory management, and advanced debugging techniques. Environment: Comfortable working in Linux environments, with strong communication skills and experience providing production support. Preferred Qualifications (Pluses) Familiarity with Directed Acyclic Graphs (DAGs) and Graph Databases. Familiarity with media processing tools and frameworks (e.g., FFmpeg). Exposure to version control systems, CI/CD pipelines, and build automation tools. Experience with service oriented architecture (SOA) and multi tier enterprise server applications. Exposure to distributed caching systems, Spring Cloud, and API documentation tools like Swagger. Experience with modern data warehousing solutions (e.g., Snowflake, Apache Doris). Familiarity with data streaming tools like Debezium. How to Apply Please submit your CV and a cover letter demonstrating how your experience aligns with the technical requirements outlined above. Qualified candidates will be contacted by a Rockstar recruiter to discuss the next steps in our interview process. Equal Opportunity & Accommodations Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. Rockstar provides reasonable accommodations to qualified job applicants with disabilities during the recruitment process. If you require an accommodation, please notify your recruiter during your interview process. Senior Software Engineer job at Rockstar Games, UK
At Rockstar Games, we create world class entertainment experiences. By joining our team, you will contribute as Senior Software Engineer (Java) to some of the most rewarding, large scale creative projects in the entertainment medium. We foster an inclusive, highly motivated environment where you can learn, innovate, and collaborate with some of the most talented professionals in the industry. We are currently seeking a passionate, hands on Senior Software Engineer to join our unique game development studio located in the heart of Leeds, England. Senior Software Engineer Job Overview Category Job Specifications & Details Role Title Senior Software Engineer (Java) Company Rockstar Games Location Leeds, England, United Kingdom Commitment Full time, Permanent Work Model On site (In office) Department Information Systems Team Core Systems Built Task management software, defect trackers with console integration, distributed video recording systems, reporting & analytics tools Required Experience 5+ years in professional Java backend development Core Tech Stack Java, Spring Boot, JPA/Hibernate, MySQL (or other RDBMS), Apache Kafka, Linux Preferred/Plus Tech Directed Acyclic Graphs, Graph Databases, FFmpeg, CI/CD systems, Spring Cloud, Swagger, Snowflake, Apache Doris, Debezium Application Materials CV and Cover Letter demonstrating matching technical skills Team & Role Overview The Rockstar Games Information Systems team designs, builds, and maintains critical production software tools utilized across all game development disciplines globally. The applications we build are essential to supporting the creation of all Rockstar Games projects. Our portfolio ranges from task management software and defect trackers with games console integration to distributed video recording systems and advanced reporting/analytics applications. In this role, you will be deeply involved in hands on development, architectural design, and cross studio collaboration to advance our internal ecosystem. Key Responsibilities Design & Implementation: Architect and develop robust backend solutions to meet the fast paced challenges of global game development. Technical Leadership: Contribute to the team's software design guidelines, coding standards, and architectural blueprints. Global Collaboration: Partner and collaborate with other Rockstar technology teams across our worldwide studios. Continuous Innovation: Develop a deep understanding of existing systems while researching and adopting new technologies to modernise our applications. Technical Requirements Experience: 5+ years of professional experience in enterprise Java backend development. Core Java: Strong command of the Java language, spanning from low level optimisation to high level system architecture. Frameworks: Deep expertise within the Spring Boot ecosystem and data persistence frameworks (JPA/Hibernate). API Design: Proven experience in designing, building, and scaling high performance RESTful APIs. Database Management: Solid understanding of MySQL (or other major RDBMS) along with practical query tuning and optimisation experience. Data Streams: Hands on experience with Apache Kafka and building Change Data Capture (CDC) pipelines. Optimization: Proficient in Java performance profiling, memory management, and advanced debugging techniques. Environment: Comfortable working in Linux environments, with strong communication skills and experience providing production support. Preferred Qualifications (Pluses) Familiarity with Directed Acyclic Graphs (DAGs) and Graph Databases. Familiarity with media processing tools and frameworks (e.g., FFmpeg). Exposure to version control systems, CI/CD pipelines, and build automation tools. Experience with service oriented architecture (SOA) and multi tier enterprise server applications. Exposure to distributed caching systems, Spring Cloud, and API documentation tools like Swagger. Experience with modern data warehousing solutions (e.g., Snowflake, Apache Doris). Familiarity with data streaming tools like Debezium. How to Apply Please submit your CV and a cover letter demonstrating how your experience aligns with the technical requirements outlined above. Qualified candidates will be contacted by a Rockstar recruiter to discuss the next steps in our interview process. Equal Opportunity & Accommodations Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. Rockstar provides reasonable accommodations to qualified job applicants with disabilities during the recruitment process. If you require an accommodation, please notify your recruiter during your interview process. Senior Software Engineer job at Rockstar Games, UK
04/06/2026
Full time
At Rockstar Games, we create world class entertainment experiences. By joining our team, you will contribute as Senior Software Engineer (Java) to some of the most rewarding, large scale creative projects in the entertainment medium. We foster an inclusive, highly motivated environment where you can learn, innovate, and collaborate with some of the most talented professionals in the industry. We are currently seeking a passionate, hands on Senior Software Engineer to join our unique game development studio located in the heart of Leeds, England. Senior Software Engineer Job Overview Category Job Specifications & Details Role Title Senior Software Engineer (Java) Company Rockstar Games Location Leeds, England, United Kingdom Commitment Full time, Permanent Work Model On site (In office) Department Information Systems Team Core Systems Built Task management software, defect trackers with console integration, distributed video recording systems, reporting & analytics tools Required Experience 5+ years in professional Java backend development Core Tech Stack Java, Spring Boot, JPA/Hibernate, MySQL (or other RDBMS), Apache Kafka, Linux Preferred/Plus Tech Directed Acyclic Graphs, Graph Databases, FFmpeg, CI/CD systems, Spring Cloud, Swagger, Snowflake, Apache Doris, Debezium Application Materials CV and Cover Letter demonstrating matching technical skills Team & Role Overview The Rockstar Games Information Systems team designs, builds, and maintains critical production software tools utilized across all game development disciplines globally. The applications we build are essential to supporting the creation of all Rockstar Games projects. Our portfolio ranges from task management software and defect trackers with games console integration to distributed video recording systems and advanced reporting/analytics applications. In this role, you will be deeply involved in hands on development, architectural design, and cross studio collaboration to advance our internal ecosystem. Key Responsibilities Design & Implementation: Architect and develop robust backend solutions to meet the fast paced challenges of global game development. Technical Leadership: Contribute to the team's software design guidelines, coding standards, and architectural blueprints. Global Collaboration: Partner and collaborate with other Rockstar technology teams across our worldwide studios. Continuous Innovation: Develop a deep understanding of existing systems while researching and adopting new technologies to modernise our applications. Technical Requirements Experience: 5+ years of professional experience in enterprise Java backend development. Core Java: Strong command of the Java language, spanning from low level optimisation to high level system architecture. Frameworks: Deep expertise within the Spring Boot ecosystem and data persistence frameworks (JPA/Hibernate). API Design: Proven experience in designing, building, and scaling high performance RESTful APIs. Database Management: Solid understanding of MySQL (or other major RDBMS) along with practical query tuning and optimisation experience. Data Streams: Hands on experience with Apache Kafka and building Change Data Capture (CDC) pipelines. Optimization: Proficient in Java performance profiling, memory management, and advanced debugging techniques. Environment: Comfortable working in Linux environments, with strong communication skills and experience providing production support. Preferred Qualifications (Pluses) Familiarity with Directed Acyclic Graphs (DAGs) and Graph Databases. Familiarity with media processing tools and frameworks (e.g., FFmpeg). Exposure to version control systems, CI/CD pipelines, and build automation tools. Experience with service oriented architecture (SOA) and multi tier enterprise server applications. Exposure to distributed caching systems, Spring Cloud, and API documentation tools like Swagger. Experience with modern data warehousing solutions (e.g., Snowflake, Apache Doris). Familiarity with data streaming tools like Debezium. How to Apply Please submit your CV and a cover letter demonstrating how your experience aligns with the technical requirements outlined above. Qualified candidates will be contacted by a Rockstar recruiter to discuss the next steps in our interview process. Equal Opportunity & Accommodations Rockstar Games is committed to creating a work environment that promotes equal opportunity, dignity, and respect. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category. Rockstar provides reasonable accommodations to qualified job applicants with disabilities during the recruitment process. If you require an accommodation, please notify your recruiter during your interview process. Senior Software Engineer job at Rockstar Games, UK
Blue Zoo Animation Studio is seeking a visually gifted and technically proficient 3D Layout Artist to join our team for an expansive and high-end CG TV series. This role is a perfect match for a digital cinematographer who lives for visual storytelling, camera choreography, and the art of the perfect frame. At Blue Zoo, you won't just be placing assets; you will be the architect of the viewer's perspective, bridging the gap between storyboards and final animation. As a B Corp certified studio, we offer a unique environment where your creative growth is balanced with a genuine commitment to ethical standards and employee well-being. This position is a UK-based opportunity, welcoming talent from across the country to join our London hub or work remotely via our flexible hybrid model. Job Overview : 3D Layout Artist Entity Details Company Name Blue Zoo Animation Studio Position 3D Layout Artist Vacancy Type Fixed Term Contract Location London / Hybrid / UK Remote Salary Range £35,000 - £50,000 Per Annum (Pro-rata; DOE) Eligibility Must have Right to Work in the UK Primary Software Autodesk Maya & Adobe Photoshop Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Visual Storytelling & Previsualisation The 3D Layout Artist is a pivotal role in our pipeline. You are the first to translate 2D vision into 3D space. Working alongside the Director and Animation Supervisor, you will take episodic animatics and breathe life into them through rough and polished layouts. You are responsible for the staging, blocking, and cinematography that define the series' visual language. You will navigate the intersection of technical pipeline management and high-level artistic composition. Your goal is to create scene setups that are not only visually stunning but also technically "clean" and ready for our animators to take to the finish line. Key Responsibilities & Day-to-Day Impact Scene Assembly: Build comprehensive scene setups in Maya, aligning with approved client Animatics. You will collaborate with the Art Director and CG Supervisors to ensure environments and assets are placed correctly for the camera. Initial Staging: Define the initial character staging and blocking. You ensure that the spatial relationships between characters and their environment support the narrative beats of the script. Rough to Polished Layouts: Create rough layouts for timing and composition, then refine them into polished shots that incorporate 3D assets, lighting cues, and final camera movements. Camera Choreography: Refine final camera movements to achieve the desired cinematic feel. This includes managing lens choices, camera depth of field, and dynamic movements (pans, tilts, tracks). Feedback Integration: Adapt and iterate on camera setups based on Director critiques. You must be able to translate abstract creative notes into precise technical adjustments. 2D/3D Integration: Assemble hybrid layouts using 2D color cards and graphics to represent background elements or special visual cues, ensuring the Director's vision is clear even in the pre-viz stage. Department Liaison: Work closely with Storyboard artists to interpret their vision and with the Animation department to ensure the layouts you provide are technically sound and efficient for their workflow. Workflow Maintenance: Ensure all scenes function within the required pipeline setups, managing asset layers and references to prevent downstream technical issues. Candidate Profile: What We Are Looking For 3D Layout Artist Blue Zoo Animation Studio is looking for an artist who watches films with an eye for the "how" and "why" behind every shot. You should have a deep-rooted passion for filmmaking and a portfolio that demonstrates a mastery of the digital camera. Core Requirements (Must Have) Technical Proficiency: Strong working knowledge of Autodesk Maya for scene setup and Adobe Photoshop for asset preparation and color-card creation. Cinematic Intuition: A robust understanding of cinematography, including composition, perspective, lens kits, and the "rule of thirds." You know how to use the camera to create atmosphere and emotion. Animation Timing: A keen sense of pacing and timing. You understand how the rhythm of the camera interacts with character performance. Pipeline Knowledge: Familiarity with the CG animation pipeline. You know how data flows from Assets to Layout and finally to Animation and Lighting. Professionalism: The ability to work independently and manage your own schedule while remaining a proactive, communicative team player. You stay calm under pressure and respond constructively to feedback. Bonus Points (Standing Out) Gaming Background: Experience in video game cinematography or real-time layout (Unreal/Unity). Post-Production Skills: Basic knowledge of compositing in Nuke or After Effects to help visualize final shot looks. Broad Interests: A genuine passion for the evolution of animation and filmmaking. The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Best Places to Work: We have been recognized by Broadcast as one of the Best Places to Work in TV consistently from 2019 through 2026. B Corp Integrity: We are independently verified by B Lab, ensuring we meet 170+ rigorous metrics regarding the treatment of our staff, our local community, and our environment. The Shorts Programme: Every year, we fund internal short films. This program is open to everyone-not just directors. It's a chance to experiment with new techniques and see your name in the credits of a film that might just win an Annie or a BAFTA. Financial Wellbeing: Participation in our Profit Share scheme (for those with 2+ years of service) and a comprehensive benefits package with various discounts. Mental Health & Wellness: Access to an online wellbeing program and a supportive internal culture that values work-life balance. Engagement: Bi-monthly employee feedback sessions ensure that the studio evolves based on your input. Social Life: We host numerous fun social events, both in-person and digital, to ensure our remote and hybrid staff stay connected. About Blue Zoo Animation Studio Founded in 2000, Blue Zoo has grown from a small group of friends into the UK's leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating "bold, fun, and characterful" animation. Our commitment to diversity and inclusion means we invite everyone to "bring their whole selves to work," fostering an environment where fresh perspectives are celebrated and respected. How to Apply Please submit your CV and a link to your Layout Showreel. Your reel should clearly demonstrate your ability to handle camera movement, staging, and composition. Please include a breakdown of your work, specifying your contribution to each shot (e.g., staging, camera animation, asset placement). Note: This vacancy may close early if we receive a high number of applications, so early submission is highly encouraged. We look forward to seeing your vision! 3D Layout Artist job at Blue Zoo Animation Studio, UK
03/06/2026
Full time
Blue Zoo Animation Studio is seeking a visually gifted and technically proficient 3D Layout Artist to join our team for an expansive and high-end CG TV series. This role is a perfect match for a digital cinematographer who lives for visual storytelling, camera choreography, and the art of the perfect frame. At Blue Zoo, you won't just be placing assets; you will be the architect of the viewer's perspective, bridging the gap between storyboards and final animation. As a B Corp certified studio, we offer a unique environment where your creative growth is balanced with a genuine commitment to ethical standards and employee well-being. This position is a UK-based opportunity, welcoming talent from across the country to join our London hub or work remotely via our flexible hybrid model. Job Overview : 3D Layout Artist Entity Details Company Name Blue Zoo Animation Studio Position 3D Layout Artist Vacancy Type Fixed Term Contract Location London / Hybrid / UK Remote Salary Range £35,000 - £50,000 Per Annum (Pro-rata; DOE) Eligibility Must have Right to Work in the UK Primary Software Autodesk Maya & Adobe Photoshop Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Visual Storytelling & Previsualisation The 3D Layout Artist is a pivotal role in our pipeline. You are the first to translate 2D vision into 3D space. Working alongside the Director and Animation Supervisor, you will take episodic animatics and breathe life into them through rough and polished layouts. You are responsible for the staging, blocking, and cinematography that define the series' visual language. You will navigate the intersection of technical pipeline management and high-level artistic composition. Your goal is to create scene setups that are not only visually stunning but also technically "clean" and ready for our animators to take to the finish line. Key Responsibilities & Day-to-Day Impact Scene Assembly: Build comprehensive scene setups in Maya, aligning with approved client Animatics. You will collaborate with the Art Director and CG Supervisors to ensure environments and assets are placed correctly for the camera. Initial Staging: Define the initial character staging and blocking. You ensure that the spatial relationships between characters and their environment support the narrative beats of the script. Rough to Polished Layouts: Create rough layouts for timing and composition, then refine them into polished shots that incorporate 3D assets, lighting cues, and final camera movements. Camera Choreography: Refine final camera movements to achieve the desired cinematic feel. This includes managing lens choices, camera depth of field, and dynamic movements (pans, tilts, tracks). Feedback Integration: Adapt and iterate on camera setups based on Director critiques. You must be able to translate abstract creative notes into precise technical adjustments. 2D/3D Integration: Assemble hybrid layouts using 2D color cards and graphics to represent background elements or special visual cues, ensuring the Director's vision is clear even in the pre-viz stage. Department Liaison: Work closely with Storyboard artists to interpret their vision and with the Animation department to ensure the layouts you provide are technically sound and efficient for their workflow. Workflow Maintenance: Ensure all scenes function within the required pipeline setups, managing asset layers and references to prevent downstream technical issues. Candidate Profile: What We Are Looking For 3D Layout Artist Blue Zoo Animation Studio is looking for an artist who watches films with an eye for the "how" and "why" behind every shot. You should have a deep-rooted passion for filmmaking and a portfolio that demonstrates a mastery of the digital camera. Core Requirements (Must Have) Technical Proficiency: Strong working knowledge of Autodesk Maya for scene setup and Adobe Photoshop for asset preparation and color-card creation. Cinematic Intuition: A robust understanding of cinematography, including composition, perspective, lens kits, and the "rule of thirds." You know how to use the camera to create atmosphere and emotion. Animation Timing: A keen sense of pacing and timing. You understand how the rhythm of the camera interacts with character performance. Pipeline Knowledge: Familiarity with the CG animation pipeline. You know how data flows from Assets to Layout and finally to Animation and Lighting. Professionalism: The ability to work independently and manage your own schedule while remaining a proactive, communicative team player. You stay calm under pressure and respond constructively to feedback. Bonus Points (Standing Out) Gaming Background: Experience in video game cinematography or real-time layout (Unreal/Unity). Post-Production Skills: Basic knowledge of compositing in Nuke or After Effects to help visualize final shot looks. Broad Interests: A genuine passion for the evolution of animation and filmmaking. The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Best Places to Work: We have been recognized by Broadcast as one of the Best Places to Work in TV consistently from 2019 through 2026. B Corp Integrity: We are independently verified by B Lab, ensuring we meet 170+ rigorous metrics regarding the treatment of our staff, our local community, and our environment. The Shorts Programme: Every year, we fund internal short films. This program is open to everyone-not just directors. It's a chance to experiment with new techniques and see your name in the credits of a film that might just win an Annie or a BAFTA. Financial Wellbeing: Participation in our Profit Share scheme (for those with 2+ years of service) and a comprehensive benefits package with various discounts. Mental Health & Wellness: Access to an online wellbeing program and a supportive internal culture that values work-life balance. Engagement: Bi-monthly employee feedback sessions ensure that the studio evolves based on your input. Social Life: We host numerous fun social events, both in-person and digital, to ensure our remote and hybrid staff stay connected. About Blue Zoo Animation Studio Founded in 2000, Blue Zoo has grown from a small group of friends into the UK's leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating "bold, fun, and characterful" animation. Our commitment to diversity and inclusion means we invite everyone to "bring their whole selves to work," fostering an environment where fresh perspectives are celebrated and respected. How to Apply Please submit your CV and a link to your Layout Showreel. Your reel should clearly demonstrate your ability to handle camera movement, staging, and composition. Please include a breakdown of your work, specifying your contribution to each shot (e.g., staging, camera animation, asset placement). Note: This vacancy may close early if we receive a high number of applications, so early submission is highly encouraged. We look forward to seeing your vision! 3D Layout Artist job at Blue Zoo Animation Studio, UK