Manchester Metropolitan University

4 job(s) at Manchester Metropolitan University

Manchester Metropolitan University Manchester, Lancashire
23/05/2026
Full time
The School of Digital Arts is a purpose built, interdisciplinary school at one of the UK's leading universities. Offering industry and research informed courses and specialist spaces with the latest technologies. The School of Digital Arts is a proud part of Manchester Metropolitan University. We build on the creative, science, tech and business strengths of a university whose research is rated as 'world-leading' and is changing the way we live, work, learn and play. AI systems are increasingly able to detect a speaker's emotions, leading to a new affective channel that can be explored in art. The controls available in standard Virtual Reality (VR) can be supplemented with speech recognition, natural language processing, and sentiment analysis. We aim to embody this potential in the front end of the Emote VR Voicer interface, which translates the emotional meaning of vocal utterances to the morphing of abstract 3D animated shapes, enabling a radical new aesthetic experience. We are using iterative design cycles and ultimately aim to develop an interface that will improve the user's wellbeing. We are looking for candidates with the technical know-how to finalise a partially existing VR prototype. You will work from a design brief, using Unity scripting to finalise and make the app ready for exhibition and release on the Meta store. Working within the School of Digital Arts (SODA) you will join state-of-the-art research on the AHRC funded Emote VR Voicer project, to develop a new, intelligently responsive VR app that incorporates speech recognition and meaning classification. About the role: You will be working closely within a small project team consisting of artists, a psychologist and AI researchers in an iterative development cycle. You will be responsible for the VR development part and map detected emotion to visual animations using blend trees and procedural animation. You will also create UI elements and interactions between vocal input and visual output to appeal to singers and non-singers. You will use your programming skills and Unity experience to integrate AI models that detect and tag emotional meaning from audio and map these to steer real-time visuals in Unity. Live audio features will also be mapped to animate graphics. Working closely together with the project lead, you will create a system where the shapes are animated differently depending on which emotion the system detects. Image synthesis, procedural content generation and style transfer will further expand on a bank of 3D graphics that are created specifically for this project. The ideal candidate will have experience with the wider pipeline, including asset generation, rigging and animating. You will also be involved in some of the evaluation work for this project. The job will be for 2.5 days per week (0.5 FT) on a fixed-term basis for 8 months. The working pattern will be on-campus with some remote working possible depending on project stage. The days and hours to work can be negotiated with the successful candidate. Key skills: A good understanding of programming within the Unity games engine using C# and experience with VR application development. Essential skills and experience: A degree in computer science, software engineering or a similar technical field, or equivalent professional experience Experience developing projects with C# Hands-on experience developing VR/XR applications using Unity Proficiency with scripting for procedural animation generation Experience with image and/or audio-based projects Experience with real-time system optimisation (e.g. low-latency audio/visual feedback in VR) Experience with working in interdisciplinary teams Excellent communication and interpersonal skills. Creative problem-solving skills Self-motivation and able to undertake independent research related to the brief Excellent ability to work to deadlines Desirable: A relevant postgraduate qualification. Experience with bringing Python models into Unity Proficiency with Autodesk Maya modelling, skinning and rigging Experience with writing and co-writing research papers Sensitive to nuances in visual aesthetics Manchester Metropolitan University fosters an inclusive culture of belonging that promotes equity and celebrates diversity. We value a diverse workforce for the innovation and diversity of thought it brings and welcome applications from all local and international communities, including Black, Asian, and Minority Ethnic backgrounds, disabled people, and LGBTQ+ individuals. We support a range of flexible working arrangements, including hybrid and tailored schedules, which can be discussed with your line manager. If you require reasonable adjustments during the recruitment process or in your role, please let us know so we can provide appropriate support. Our commitment to inclusivity includes mentoring programmes, accessibility resources, and professional development opportunities to empower and support underrepresented groups. Manchester Met is a Disability Confident Leader and, under this scheme, aims to offer an interview to disabled people who apply for the role and meet the essential criteria as listed in the attached Job Description for that vacancy. Please note to be eligible candidates need to already have the right to work in the UK.
Manchester Metropolitan University Manchester, Lancashire
23/05/2026
Full time
Manchester Metropolitan University is seeking a part-time VR Developer to work on the AHRC-funded Emote VR Voicer project. You will develop an innovative VR application using Unity and C# to enhance emotional interaction through visual animation. The role requires interdisciplinary collaboration with artists and researchers, focusing on real-time systems and procedural content generation. Flexible working arrangements are supported for this fixed-term position of 8 months at 2.5 days per week.
Manchester Metropolitan University Manchester, Lancashire
18/05/2026
Full time
We are looking to recruit a Technical Officer to join Technical Services in our Engineering Makers Team The services we provide underpins a wide variety of academic programmes and we deliver this support via specialist laboratories and workshops. Our technical staff provide a high level of expertise and technical knowledge, playing a key role in supporting students in their studies and project work. We also provide support for research, consultancy, and knowledge exchange activities. We are a forward-looking service, committed to a culture of continuous improvement and service excellence. Whilst this role is based within the Engineering makers team, staff work flexibly across all areas. About the Role This is an excellent opportunity for a highly motivated individual looking for a challenging and exciting role within the Technical Services team. We support students and staff across a range of subject areas, within the Department of Science and Engineering. The Engineering makers team focus is to support learning and teaching for Mechanical Engineering, offering an extensive list of services and advice from Mechanical project design and build to Product design student skills training. Their range of services means that they support courses and research in departments throughout the faculty and work alongside many other technical teams to deliver excellent technical expertise. We have a strong culture of continuous improvement, and we are passionate about providing the best customer service to our staff and students. About you The Ideal Candidate Will: Demonstrate a broad range of skills and experience across multiple engineering disciplines. Possess a solid understanding of relevant Health & Safety legislation, particularly in workshop and laboratory environments. Have a keen eye for detail and exhibit excellent verbal and written communication skills. Show genuine enthusiasm for supporting both staff and students, contributing positively to the learning environment. Display a strong work ethic, a proactive attitude, and a willingness to continuously develop new skills. Be flexible and open to assisting in other workshops across campus when required. If you would like to join our team working in a varied role and share our ambition, we would love to hear from you. Further Information Manchester Metropolitan University fosters an inclusive culture of belonging that promotes equity and celebrates diversity. We value a diverse workforce for the innovation and diversity of thought it brings and welcome applications from all local and international communities, including Black, Asian, and Minority Ethnic backgrounds, disabled people, and LGBTQ+ individuals. We support a range of flexible working arrangements, including hybrid and tailored schedules, which can be discussed with your line manager. If you require reasonable adjustments during the recruitment process or in your role, please let us know so we can provide appropriate support. Our commitment to inclusivity includes mentoring programmes, accessibility resources, and professional development opportunities to empower and support underrepresented groups. Manchester Met is a Disability Confident Leader and, under this scheme, aims to offer an interview to disabled people who apply for the role and meet the essential criteria as listed in the attached Job Description for that vacancy.
Manchester Metropolitan University Manchester, Lancashire
18/05/2026
Full time
Manchester Metropolitan University is looking to recruit a Technical Officer for the Engineering Makers Team. This role involves supporting students and staff across Mechanical Engineering, providing technical expertise, and delivering training in project design. The ideal candidate will have a broad skill set across engineering disciplines, a solid understanding of health and safety regulations, and excellent communication abilities. The position promotes continuous improvement and exceptional customer service to enhance the learning environment.