Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Job Title: Senior Software Engineer (UI/UX) Team: UI/UX Reporting into: Lead Software Engineer Working Model: Hybrid 2-3 days in studio Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview The UI/UX team are looking for an experienced Software Engineer to join the Football Manager team. As part of the UI team, you'll help shape all aspects of the game's User Interface across our products. This role involves collaborating closely with production, design, QA, gameplay engineers, core tech engineers and stakeholders to ensure we have quality deliverables which flow through the entire end to end experience of Football Manager. You will work closely with UI engineering leads and production to drive delivery of our feature roadmap, alongside owning aspects of our UI tooling and systems within Unity to improve and automate our existing processes. We expect our senior software engineers to take responsibility for their work, and their own professional development goals, with the objective to continue to develop technical knowledge and enhance their established technical communication skills. We expect senior software engineers to impart good working practices to junior engineers by leading by example and developing their mentoring skills. Key Responsibilities Design and implement complex systems. Own areas of the codebase with the ability to develop new features from scratch and support current features across all supported platforms. Work closely with leads and production to drive new features and set long term roadmap. Work across multiple platforms and projects to ensure we deliver the best performance and experience to our customer base. Work with more lead engineers and managers to drive initiatives to improve software engineering at SI Develop, extend, improve, and maintain our code base, workflows, documentation and tools. Collaborate with other disciplines, including user experience, design, QA and production to contribute to the overall development of our game. Managing delegation and assignment and breaking down of technical tasks to junior engineers Knowledge, Skills & Experience Minimum five years of professional experience with considerable C++ and C# knowledge. Professional experience using Unity is essential, with knowledge of Unity UI Toolkit being desired. Knowledge of Flexbox and CSS is desired Experience of cross platform game development is important. Solid understanding of UI/UX design principles with a passion for user experience Experience working collaboratively with UI/UX designers to develop a range of systems. Ability to write clean, maintainable, and portable code that is performant. Self-motivated with a drive to improve yourself and others continuously. Excellent communication skills and ability to work in a team as well as independently. Knowledge of Football Manager is essential Knowledge and interest in football is beneficial Experience of mentoring is beneficial. Benefits of Working at Sports Interactive: Private Healthcare and Dental Plans. A range of Gym Membership options through our Benefits partners. Travel Insurance for yourself and your family. Subsidised mental health, therapy, and coaching sessions are available. Access to our on-site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory Pension Scheme (up to 7% of annual salary). Regular events in collaboration with our partnered football clubs. Free onsite evening bar in our London HQ. A well-stocked breakfast bar with cereals, fruits, teas, and coffees. Multiple clubs and societies to join e.g., book club and art workshops. Your club's shirt personalised upon passing probation. Trophies & gift cards for length of service milestones. Cupcakes delivered on your birthday. What is it like to work here? We approach everything with passion , whether that is making our mark on the football industries or doing our bit for the world around us. We want to share that outlook with everyone who shows up to work here each day. For us, talent wins games, but teamwork wins titles. All our roles require a level of Studio attendance to help us collaborate effectively and stay connected as a team. Collaboration is the key to constantly topping our best. Everyone's contribution counts, no matter which part of the business you are in. We encourage and support our people in driving your own growth and realising your full potential. But, more than anything else, we are a team. A team with a down-to-earth dynamic, that has a lot of fun doing what we do. And whether that's technical tweaks or fine-tuning our creative process, everything is geared at producing the best game possible for our players. To do that, we need to be tenacious and ambitious and not be afraid of switching things up. It is these principles that have enabled us to produce a game that has defined year after year, and that will continue to push us for many more to come. We're also a London Living Wage employer and boast one of the lowest staff turnover rates in the industry. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process. Our Values: Keep collaborating: Teamwork wins titles - Here, ideas belong to everyone, whatever department you're part of. Collaboration lets us score more as a team than we could individually. Be flexible: We think fast and adapt faster. The football and entertainment worlds never stand still, so we keep progressing and switching things up to stay ahead. Stay Tenacious: We don't overlook the details. Everything we do is about producing the best game possible, in other words, never settle. Show Ambition: Let your drive lead the way - Your individual outlook can give everyone the edge. Make the studio's purpose personal and let your drive lead the way. Bring the Passion: Have fun doing your thing - Don't be fooled, what we do is not a game. Making our players' passion come to life is our passion. Consider the Bigger Picture: Keep things in perspective - We want our impact to be a positive one. From built-in work/life balance to initiatives covering the most important topics of today, we have what matters in focus.
27/07/2026
Full time
Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Job Title: Senior Software Engineer (UI/UX) Team: UI/UX Reporting into: Lead Software Engineer Working Model: Hybrid 2-3 days in studio Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview The UI/UX team are looking for an experienced Software Engineer to join the Football Manager team. As part of the UI team, you'll help shape all aspects of the game's User Interface across our products. This role involves collaborating closely with production, design, QA, gameplay engineers, core tech engineers and stakeholders to ensure we have quality deliverables which flow through the entire end to end experience of Football Manager. You will work closely with UI engineering leads and production to drive delivery of our feature roadmap, alongside owning aspects of our UI tooling and systems within Unity to improve and automate our existing processes. We expect our senior software engineers to take responsibility for their work, and their own professional development goals, with the objective to continue to develop technical knowledge and enhance their established technical communication skills. We expect senior software engineers to impart good working practices to junior engineers by leading by example and developing their mentoring skills. Key Responsibilities Design and implement complex systems. Own areas of the codebase with the ability to develop new features from scratch and support current features across all supported platforms. Work closely with leads and production to drive new features and set long term roadmap. Work across multiple platforms and projects to ensure we deliver the best performance and experience to our customer base. Work with more lead engineers and managers to drive initiatives to improve software engineering at SI Develop, extend, improve, and maintain our code base, workflows, documentation and tools. Collaborate with other disciplines, including user experience, design, QA and production to contribute to the overall development of our game. Managing delegation and assignment and breaking down of technical tasks to junior engineers Knowledge, Skills & Experience Minimum five years of professional experience with considerable C++ and C# knowledge. Professional experience using Unity is essential, with knowledge of Unity UI Toolkit being desired. Knowledge of Flexbox and CSS is desired Experience of cross platform game development is important. Solid understanding of UI/UX design principles with a passion for user experience Experience working collaboratively with UI/UX designers to develop a range of systems. Ability to write clean, maintainable, and portable code that is performant. Self-motivated with a drive to improve yourself and others continuously. Excellent communication skills and ability to work in a team as well as independently. Knowledge of Football Manager is essential Knowledge and interest in football is beneficial Experience of mentoring is beneficial. Benefits of Working at Sports Interactive: Private Healthcare and Dental Plans. A range of Gym Membership options through our Benefits partners. Travel Insurance for yourself and your family. Subsidised mental health, therapy, and coaching sessions are available. Access to our on-site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory Pension Scheme (up to 7% of annual salary). Regular events in collaboration with our partnered football clubs. Free onsite evening bar in our London HQ. A well-stocked breakfast bar with cereals, fruits, teas, and coffees. Multiple clubs and societies to join e.g., book club and art workshops. Your club's shirt personalised upon passing probation. Trophies & gift cards for length of service milestones. Cupcakes delivered on your birthday. What is it like to work here? We approach everything with passion , whether that is making our mark on the football industries or doing our bit for the world around us. We want to share that outlook with everyone who shows up to work here each day. For us, talent wins games, but teamwork wins titles. All our roles require a level of Studio attendance to help us collaborate effectively and stay connected as a team. Collaboration is the key to constantly topping our best. Everyone's contribution counts, no matter which part of the business you are in. We encourage and support our people in driving your own growth and realising your full potential. But, more than anything else, we are a team. A team with a down-to-earth dynamic, that has a lot of fun doing what we do. And whether that's technical tweaks or fine-tuning our creative process, everything is geared at producing the best game possible for our players. To do that, we need to be tenacious and ambitious and not be afraid of switching things up. It is these principles that have enabled us to produce a game that has defined year after year, and that will continue to push us for many more to come. We're also a London Living Wage employer and boast one of the lowest staff turnover rates in the industry. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process. Our Values: Keep collaborating: Teamwork wins titles - Here, ideas belong to everyone, whatever department you're part of. Collaboration lets us score more as a team than we could individually. Be flexible: We think fast and adapt faster. The football and entertainment worlds never stand still, so we keep progressing and switching things up to stay ahead. Stay Tenacious: We don't overlook the details. Everything we do is about producing the best game possible, in other words, never settle. Show Ambition: Let your drive lead the way - Your individual outlook can give everyone the edge. Make the studio's purpose personal and let your drive lead the way. Bring the Passion: Have fun doing your thing - Don't be fooled, what we do is not a game. Making our players' passion come to life is our passion. Consider the Bigger Picture: Keep things in perspective - We want our impact to be a positive one. From built-in work/life balance to initiatives covering the most important topics of today, we have what matters in focus.
We're Hitachi Digital Services, a global digital solutions and transformation business with a bold vision of our world's potential. We're people-centric and here to power good.Every day, we future-proof urban spaces, conserve natural resources, protect rainforests, and save lives. This is a world where innovation, technology, and deep expertise come together to take our companyand customers from what's now to what's next.We make it happen through the power of acceleration. Imagine the sheer breadth of talent it takes to bring a better tomorrow closer to today. We don't expect you to 'fit' every requirement - your life experience, character, perspective, and passion for achieving great things in the world are equally as important to us. Job Description Mandatory Skills: Observability, Resiliency, Service Management, Reliability, Performance engineering, Scalability, release management, Cloud cost management. Role Description Skills: ROLE PURPOSE Lead the Site Reliability Engineering practice, driving the transformation from reactive operations to proactive, engineering-led reliability. Own the definition and enforcement of non-functional requirements (NFRs) using FMEA-based resiliency frameworks, and champion observability, self-healing automation, automated incident management, and database operations automation. Ensure systems are resilient, performant, cost-optimised, and continuously improving. KEY RESPONSIBILITIES Define and enforce non-functional requirements (NFRs) for performance, scalability, availability, fault tolerance, and cost efficiency using FMEA-based failure analysis Design and implement self-healing automation for known failure patterns, reducing human intervention and on-call burden by 50%+ Build comprehensive observability stacks (metrics, logs, traces) with ML-driven anomaly detection and AIOps capabilities Lead automated incident management: detection, triage, escalation, remediation, and post-incident review automation Drive DB automation: automated provisioning, release management (UK focus), backup/restore, and operational request workflows for all database operations Define and track SLIs, SLOs, and error budgets across all critical services, using them to balance reliability with feature velocity Conduct chaos engineering exercises and game days to validate resiliency and uncover hidden failure modes Mentor 2 SRE Engineers, establish engineering standards, and build a culture of reliability and continuous improvement Collaborate with Platform Engineering and Cloud teams to embed reliability into infrastructure and deployment pipelines TECHNICAL SKILLS & EXPERTISE Expert-level observability: Prometheus, Grafana, ELK/OpenSearch, Jaeger/Zipkin, Datadog, or Dynatrace Strong experience with AIOps and ML-driven monitoring: PagerDuty, Moogsoft, BigPanda, or custom ML pipelines Deep knowledge of FMEA, fault tree analysis, and chaos engineering tools (Gremlin, LitmusChaos, Chaos Monkey) Database automation: strong SQL skills plus experience with automated DB provisioning, migration tools (Liquibase, Flyway), and DB release pipelines Proficiency in automation and scripting: Python, Go, Bash, with experience building self-healing runbooks Infrastructure knowledge: Kubernetes, cloud platforms (AWS/Azure/GCP), networking, and storage systems CI/CD and release engineering: Jenkins, GitLab CI, Spinnaker, ArgoCD for integrated DB and application releases Cost management: experience with FinOps principles, resource optimisation, and cloud spend analysis SOFT SKILLS & COMPETENCIES Strong leadership and mentoring ability - coaches and develops junior engineers Excellent stakeholder management and communication skills across all levels Strategic thinker who balances technical depth with business outcomes Proven ability to drive change, influence without authority, and build consensus Strong analytical and problem-solving mindset with attention to detail Ability to manage competing priorities across multiple workstreams simultaneously QUALIFICATIONS & EXPERIENCE 7+ years in SRE, DevOps, or production engineering with 3+ years in a senior or lead capacity Proven track record of improving availability, reducing MTTR, and implementing self-healing at scale Experience managing or automating database operations in enterprise environments Relevant certifications preferred: CKA, AWS DevOps Professional, Azure DevOps Expert, SRE Foundation Bachelor's degree in Computer Science, Engineering, or related field (or equivalent experience) DESIRABLE / NICE TO HAVE Published work or conference talks on SRE, observability, or chaos engineering Experience with service mesh (Istio) and distributed tracing at scale Background in financial services or regulated industry SRE practices About Us We're a global, team of innovators. Together, we harness engineering excellence and passion to co-create meaningful solutions to complex challenges. We turn organizations into data-driven leaders that can make a positive impact on their industries and society. If you believe that innovation can bring a better tomorrow closer to today, this is the place for you. Fostering innovation through diverse perspectives Hitachi is a global company operating across a wide range of industries and regions. One of the things that sets Hitachi apart is the diversity of our business and people, which drives our innovation and growth. We are committed to building an inclusive culture based on mutual respect and merit-based systems. We believe that when people feel valued, heard, and safe to express themselves, they do their best work. How we look after you We help take care of your today and tomorrow with industry-leading benefits, support, and services that look after your holistic health and wellbeing. We're also champions of life balance and offer flexible arrangements that work for you (role and location dependent). We're always looking for new ways of working that bring out our best, which leads to unexpected ideas. So here, you'll experience a sense of belonging, and discover autonomy, freedom, and ownership as you work alongside talented people you enjoy sharing knowledge with. We're proud to say we're an equal opportunity employer and welcome all applicants for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran, age, disability status or any other protected characteristic. Should you need reasonable accommodations during the recruitment process, please let us know so that we can do our best to set you up for success.
27/07/2026
Full time
We're Hitachi Digital Services, a global digital solutions and transformation business with a bold vision of our world's potential. We're people-centric and here to power good.Every day, we future-proof urban spaces, conserve natural resources, protect rainforests, and save lives. This is a world where innovation, technology, and deep expertise come together to take our companyand customers from what's now to what's next.We make it happen through the power of acceleration. Imagine the sheer breadth of talent it takes to bring a better tomorrow closer to today. We don't expect you to 'fit' every requirement - your life experience, character, perspective, and passion for achieving great things in the world are equally as important to us. Job Description Mandatory Skills: Observability, Resiliency, Service Management, Reliability, Performance engineering, Scalability, release management, Cloud cost management. Role Description Skills: ROLE PURPOSE Lead the Site Reliability Engineering practice, driving the transformation from reactive operations to proactive, engineering-led reliability. Own the definition and enforcement of non-functional requirements (NFRs) using FMEA-based resiliency frameworks, and champion observability, self-healing automation, automated incident management, and database operations automation. Ensure systems are resilient, performant, cost-optimised, and continuously improving. KEY RESPONSIBILITIES Define and enforce non-functional requirements (NFRs) for performance, scalability, availability, fault tolerance, and cost efficiency using FMEA-based failure analysis Design and implement self-healing automation for known failure patterns, reducing human intervention and on-call burden by 50%+ Build comprehensive observability stacks (metrics, logs, traces) with ML-driven anomaly detection and AIOps capabilities Lead automated incident management: detection, triage, escalation, remediation, and post-incident review automation Drive DB automation: automated provisioning, release management (UK focus), backup/restore, and operational request workflows for all database operations Define and track SLIs, SLOs, and error budgets across all critical services, using them to balance reliability with feature velocity Conduct chaos engineering exercises and game days to validate resiliency and uncover hidden failure modes Mentor 2 SRE Engineers, establish engineering standards, and build a culture of reliability and continuous improvement Collaborate with Platform Engineering and Cloud teams to embed reliability into infrastructure and deployment pipelines TECHNICAL SKILLS & EXPERTISE Expert-level observability: Prometheus, Grafana, ELK/OpenSearch, Jaeger/Zipkin, Datadog, or Dynatrace Strong experience with AIOps and ML-driven monitoring: PagerDuty, Moogsoft, BigPanda, or custom ML pipelines Deep knowledge of FMEA, fault tree analysis, and chaos engineering tools (Gremlin, LitmusChaos, Chaos Monkey) Database automation: strong SQL skills plus experience with automated DB provisioning, migration tools (Liquibase, Flyway), and DB release pipelines Proficiency in automation and scripting: Python, Go, Bash, with experience building self-healing runbooks Infrastructure knowledge: Kubernetes, cloud platforms (AWS/Azure/GCP), networking, and storage systems CI/CD and release engineering: Jenkins, GitLab CI, Spinnaker, ArgoCD for integrated DB and application releases Cost management: experience with FinOps principles, resource optimisation, and cloud spend analysis SOFT SKILLS & COMPETENCIES Strong leadership and mentoring ability - coaches and develops junior engineers Excellent stakeholder management and communication skills across all levels Strategic thinker who balances technical depth with business outcomes Proven ability to drive change, influence without authority, and build consensus Strong analytical and problem-solving mindset with attention to detail Ability to manage competing priorities across multiple workstreams simultaneously QUALIFICATIONS & EXPERIENCE 7+ years in SRE, DevOps, or production engineering with 3+ years in a senior or lead capacity Proven track record of improving availability, reducing MTTR, and implementing self-healing at scale Experience managing or automating database operations in enterprise environments Relevant certifications preferred: CKA, AWS DevOps Professional, Azure DevOps Expert, SRE Foundation Bachelor's degree in Computer Science, Engineering, or related field (or equivalent experience) DESIRABLE / NICE TO HAVE Published work or conference talks on SRE, observability, or chaos engineering Experience with service mesh (Istio) and distributed tracing at scale Background in financial services or regulated industry SRE practices About Us We're a global, team of innovators. Together, we harness engineering excellence and passion to co-create meaningful solutions to complex challenges. We turn organizations into data-driven leaders that can make a positive impact on their industries and society. If you believe that innovation can bring a better tomorrow closer to today, this is the place for you. Fostering innovation through diverse perspectives Hitachi is a global company operating across a wide range of industries and regions. One of the things that sets Hitachi apart is the diversity of our business and people, which drives our innovation and growth. We are committed to building an inclusive culture based on mutual respect and merit-based systems. We believe that when people feel valued, heard, and safe to express themselves, they do their best work. How we look after you We help take care of your today and tomorrow with industry-leading benefits, support, and services that look after your holistic health and wellbeing. We're also champions of life balance and offer flexible arrangements that work for you (role and location dependent). We're always looking for new ways of working that bring out our best, which leads to unexpected ideas. So here, you'll experience a sense of belonging, and discover autonomy, freedom, and ownership as you work alongside talented people you enjoy sharing knowledge with. We're proud to say we're an equal opportunity employer and welcome all applicants for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran, age, disability status or any other protected characteristic. Should you need reasonable accommodations during the recruitment process, please let us know so that we can do our best to set you up for success.
Catapult is building the future of sports performance technology, with a mission to Unleash the Potential of every athlete and team on earth. We don't just work in the sporting industry; we are actively changing it. Since 2006, our solutions have been leading the way in sports performance software, science, and data, in a world where 1% can literally mean the difference between winning and losing. We work with over 5,000+ teams around the world, empowering coaches, managers and trainers in premier teams in the NFL, NBA, NHL, MLS, EPL, AFL, NRL, NCAA and more. We provide the information they need to optimise athletes' health, game-day readiness, and performance, as well as in-game tactics. Catapult is a sports technology company that empowers professional teams to make data-driven decisions. We deliver health, performance, video, and AI insights from the locker room to competitive environments, ensuring every decision is an opportunity to gain an advantage, sharpen performance, and build lasting success. WE WANT PEOPLE WHO ARE PASSIONATE ABOUT DELIVERING INNOVATIVE SOLUTIONS TO COMPLEX PROBLEMS WHAT YOU'LL DO End-to-End Pipeline Contribution: Collaborate with senior data scientists, computer vision engineers and vertical teams to translate product requirements into practical computer vision solutions, helping design the pipeline from raw video ingestion to production inference. Algorithm & Model Development : Design, train, and evaluate deep learning architectures alongside classical computer vision pipelines (e.g., feature tracking, optical flow, and spatial filtering via OpenCV). Geometric Computer Vision : Develop robust mathematical pipelines for camera calibration, homography estimation, and coordinate mapping to ensure model spatial outputs are accurate and stable. Modern Cloud & Containerised Deployment: Focus on architecting and containerising Python-based cloud microservices (via Docker) as our primary, future-facing deployment model. Desktop Applications Support: Assist in compiling cross-platform native binaries or shared libraries linking against the ONNX Runtime C++ API to support and maintain our existing Windows/macOS desktop application footprint. Automated Data Curation : Help build intelligent, automated data-ingestion pipelines that utilise model-assisted pre-labeling to continuously clean and version high-throughput training datasets. Interface & Boundary Design: Participate in defining clean API boundaries and interface contracts to ensure our core data science modules integrate seamlessly into downstream vertical applications. WHAT YOU'LL NEED Core Algorithmic Background: Foundational knowledge of classical computer vision (multi-view geometry, object tracking, spatial transformation) and modern deep learning architectures (object detection, semantic/instance segmentation, transformer-based vision models). Production Model Training: Experience sourcing, structuring, training, and benchmarking deep neural networks using PyTorch or TensorFlow. Hybrid Language Skills: High proficiency in Python for prototyping, training, scripting, and deployment pipelines, combined with a practical, supporting capability to read, build, and debug existing C++ codebases (including exposure to build management tools like CMake). Execution Graph Optimisation: Familiarity with optimising model runtimes and inference execution graphs for real-time applications using TensorRT or ONNX Runtime (e.g., quantisation, layer fusion). Modern Infrastructure: Practical experience with Docker containerisation, version control (Git), and cloud platform execution (AWS). NICE TO HAVE Neural Architecture Customisation: Experience modifying, adapting, or designing custom neural network components (e.g., specialised backbones, attention mechanisms, or custom loss functions) rather than just implementing standard off-the-shelf models. Advanced Mathematical Foundations: A strong intuitive grasp or academic background in applied linear algebra and matrix calculus, particularly as it relates to 3D spatial transformations and projective geometry. Downstream Integration: Experience or familiarity with native application development tools (Visual Studio, Qt Creator) to help ease collaboration when handing off components to vertical app teams. Sports Video Benchmarks: Experience experimenting with or competing in open-source sports analytics datasets and challenges (e.g., SoccerNet, SportsMOT, or similar multi-object tracking and action-spotting benchmarks). Domain Alignment: A genuine interest in sports analytics, tracking technology, or elite human performance. WHAT YOUR SUCCESS WILL LOOK LIKE In 6 Months' Time Global Impact: Your work will be actively contributing to features underpinning informed decisions made by elite coaches and professional athletes globally. Collaborative Innovation: You will have partnered with the team to take an algorithmic feature from an abstract brief to a stable, deployable Python asset - actively bringing your own unique background, skills, and fresh ideas to the model selection and training process. Proactive Integration: You will feel completely up to speed with our workflows and comfortable actively identifying potential pipeline improvements, while seamlessly reviewing our existing cross-platform desktop deployment workflows to help support the team's legacy footprint. WHY CATAPULT? We have amazing people. We promise you'll work with some of the most ambitious, intelligent people in an exciting industry, and do some of the best work of your life. We encourage our people to engage in constructive, open, and honest communication to make Catapult extraordinary. We work in a collaborative yet challenging environment to consistently improve our performance, which in turn impacts our customers' performance. Our workforce spans more than 20 countries. You'll have the opportunity to work with people from multiple nationalities and cultures, and to build your global awareness. We value improvement and development. We are challenging ourselves to continuously grow and become a high-performance company. That means we maintain a growth mindset in everything we do, and our people are always looking for ways to improve. There is an unlimited opportunity to grow, do more, and do better. Whether you're interested in sports or not, you'll have the satisfaction of knowing your work is supporting some of the most successful teams and athletes on the planet! Research shows that while men apply for jobs when they meet an average of 60% of the criteria, women and other marginalised groups tend only to apply when they check every box. So if you have what it takes, but don't meet every single point in our job ad, please still get in touch! We would love to have a chat and see if you could be a great addition to our team. We are building the future of sports performance. Our priority is to find the brightest talent who can add to our team culture, actively contribute, and be excited about what they do. All offers of employment are subject to Catapult's positive prehire check. To find out more, please contact the Talent Partner for this role.
26/07/2026
Full time
Catapult is building the future of sports performance technology, with a mission to Unleash the Potential of every athlete and team on earth. We don't just work in the sporting industry; we are actively changing it. Since 2006, our solutions have been leading the way in sports performance software, science, and data, in a world where 1% can literally mean the difference between winning and losing. We work with over 5,000+ teams around the world, empowering coaches, managers and trainers in premier teams in the NFL, NBA, NHL, MLS, EPL, AFL, NRL, NCAA and more. We provide the information they need to optimise athletes' health, game-day readiness, and performance, as well as in-game tactics. Catapult is a sports technology company that empowers professional teams to make data-driven decisions. We deliver health, performance, video, and AI insights from the locker room to competitive environments, ensuring every decision is an opportunity to gain an advantage, sharpen performance, and build lasting success. WE WANT PEOPLE WHO ARE PASSIONATE ABOUT DELIVERING INNOVATIVE SOLUTIONS TO COMPLEX PROBLEMS WHAT YOU'LL DO End-to-End Pipeline Contribution: Collaborate with senior data scientists, computer vision engineers and vertical teams to translate product requirements into practical computer vision solutions, helping design the pipeline from raw video ingestion to production inference. Algorithm & Model Development : Design, train, and evaluate deep learning architectures alongside classical computer vision pipelines (e.g., feature tracking, optical flow, and spatial filtering via OpenCV). Geometric Computer Vision : Develop robust mathematical pipelines for camera calibration, homography estimation, and coordinate mapping to ensure model spatial outputs are accurate and stable. Modern Cloud & Containerised Deployment: Focus on architecting and containerising Python-based cloud microservices (via Docker) as our primary, future-facing deployment model. Desktop Applications Support: Assist in compiling cross-platform native binaries or shared libraries linking against the ONNX Runtime C++ API to support and maintain our existing Windows/macOS desktop application footprint. Automated Data Curation : Help build intelligent, automated data-ingestion pipelines that utilise model-assisted pre-labeling to continuously clean and version high-throughput training datasets. Interface & Boundary Design: Participate in defining clean API boundaries and interface contracts to ensure our core data science modules integrate seamlessly into downstream vertical applications. WHAT YOU'LL NEED Core Algorithmic Background: Foundational knowledge of classical computer vision (multi-view geometry, object tracking, spatial transformation) and modern deep learning architectures (object detection, semantic/instance segmentation, transformer-based vision models). Production Model Training: Experience sourcing, structuring, training, and benchmarking deep neural networks using PyTorch or TensorFlow. Hybrid Language Skills: High proficiency in Python for prototyping, training, scripting, and deployment pipelines, combined with a practical, supporting capability to read, build, and debug existing C++ codebases (including exposure to build management tools like CMake). Execution Graph Optimisation: Familiarity with optimising model runtimes and inference execution graphs for real-time applications using TensorRT or ONNX Runtime (e.g., quantisation, layer fusion). Modern Infrastructure: Practical experience with Docker containerisation, version control (Git), and cloud platform execution (AWS). NICE TO HAVE Neural Architecture Customisation: Experience modifying, adapting, or designing custom neural network components (e.g., specialised backbones, attention mechanisms, or custom loss functions) rather than just implementing standard off-the-shelf models. Advanced Mathematical Foundations: A strong intuitive grasp or academic background in applied linear algebra and matrix calculus, particularly as it relates to 3D spatial transformations and projective geometry. Downstream Integration: Experience or familiarity with native application development tools (Visual Studio, Qt Creator) to help ease collaboration when handing off components to vertical app teams. Sports Video Benchmarks: Experience experimenting with or competing in open-source sports analytics datasets and challenges (e.g., SoccerNet, SportsMOT, or similar multi-object tracking and action-spotting benchmarks). Domain Alignment: A genuine interest in sports analytics, tracking technology, or elite human performance. WHAT YOUR SUCCESS WILL LOOK LIKE In 6 Months' Time Global Impact: Your work will be actively contributing to features underpinning informed decisions made by elite coaches and professional athletes globally. Collaborative Innovation: You will have partnered with the team to take an algorithmic feature from an abstract brief to a stable, deployable Python asset - actively bringing your own unique background, skills, and fresh ideas to the model selection and training process. Proactive Integration: You will feel completely up to speed with our workflows and comfortable actively identifying potential pipeline improvements, while seamlessly reviewing our existing cross-platform desktop deployment workflows to help support the team's legacy footprint. WHY CATAPULT? We have amazing people. We promise you'll work with some of the most ambitious, intelligent people in an exciting industry, and do some of the best work of your life. We encourage our people to engage in constructive, open, and honest communication to make Catapult extraordinary. We work in a collaborative yet challenging environment to consistently improve our performance, which in turn impacts our customers' performance. Our workforce spans more than 20 countries. You'll have the opportunity to work with people from multiple nationalities and cultures, and to build your global awareness. We value improvement and development. We are challenging ourselves to continuously grow and become a high-performance company. That means we maintain a growth mindset in everything we do, and our people are always looking for ways to improve. There is an unlimited opportunity to grow, do more, and do better. Whether you're interested in sports or not, you'll have the satisfaction of knowing your work is supporting some of the most successful teams and athletes on the planet! Research shows that while men apply for jobs when they meet an average of 60% of the criteria, women and other marginalised groups tend only to apply when they check every box. So if you have what it takes, but don't meet every single point in our job ad, please still get in touch! We would love to have a chat and see if you could be a great addition to our team. We are building the future of sports performance. Our priority is to find the brightest talent who can add to our team culture, actively contribute, and be excited about what they do. All offers of employment are subject to Catapult's positive prehire check. To find out more, please contact the Talent Partner for this role.
FunctionCloud & Data EngineeringOur CompanyWe're Hitachi Digital Services, a global digital solutions and transformation business with a bold vision of our world's potential. We're people-centric and here to power good. Every day, we future-proof urban spaces, conserve natural resources, protect rainforests, and save lives. This is a world where innovation, technology, and deep expertise come together to take our company and customers from what's now to what's next. We make it happen through the power of acceleration.Imagine the sheer breadth of talent it takes to bring a better tomorrow closer to today. We don't expect you to 'fit' every requirement - your life experience, character, perspective, and passion for achieving great things in the world are equally as important to us.Job descriptionMandatory Skills:Observability, Resiliency, Service Management, Reliability, Performance engineering, Scalability, release management, Cloud cost management.Role Description Skills:ROLE PURPOSELead the Site Reliability Engineering practice, driving the transformation from reactive operations to proactive, engineering-led reliability. Own the definition and enforcement of non-functional requirements (NFRs) using FMEA-based resiliency frameworks, and champion observability, self-healing automation, automated incident management, and database operations automation. Ensure systems are resilient, performant, cost-optimised, and continuously improving.KEY RESPONSIBILITIESDefine and enforce non-functional requirements (NFRs) for performance, scalability, availability, fault tolerance, and cost efficiency using FMEA-based failure analysisDesign and implement self-healing automation for known failure patterns, reducing human intervention and on-call burden by 50%+Build comprehensive observability stacks (metrics, logs, traces) with ML-driven anomaly detection and AIOps capabilitiesLead automated incident management: detection, triage, escalation, remediation, and post-incident review automationDrive DB automation: automated provisioning, release management (UK focus), backup/restore, and operational request workflows for all database operationsDefine and track SLIs, SLOs, and error budgets across all critical services, using them to balance reliability with feature velocityConduct chaos engineering exercises and game days to validate resiliency and uncover hidden failure modesMentor 2 SRE Engineers, establish engineering standards, and build a culture of reliability and continuous improvementCollaborate with Platform Engineering and Cloud teams to embed reliability into infrastructure and deployment pipelinesTECHNICAL SKILLS & EXPERTISEExpert-level observability: Prometheus, Grafana, ELK/OpenSearch, Jaeger/Zipkin, Datadog, or DynatraceStrong experience with AIOps and ML-driven monitoring: PagerDuty, Moogsoft, BigPanda, or custom ML pipelinesDeep knowledge of FMEA, fault tree analysis, and chaos engineering tools (Gremlin, LitmusChaos, Chaos Monkey)Database automation: strong SQL skills plus experience with automated DB provisioning, migration tools (Liquibase, Flyway), and DB release pipelinesProficiency in automation and scripting: Python, Go, Bash, with experience building self-healing runbooksInfrastructure knowledge: Kubernetes, cloud platforms (AWS/Azure/GCP), networking, and storage systemsCI/CD and release engineering: Jenkins, GitLab CI, Spinnaker, ArgoCD for integrated DB and application releasesCost management: experience with FinOps principles, resource optimisation, and cloud spend analysisSOFT SKILLS & COMPETENCIESStrong leadership and mentoring ability - coaches and develops junior engineersExcellent stakeholder management and communication skills across all levelsStrategic thinker who balances technical depth with business outcomesProven ability to drive change, influence without authority, and build consensusStrong analytical and problem-solving mindset with attention to detailAbility to manage competing priorities across multiple workstreams simultaneouslyQUALIFICATIONS & EXPERIENCE7+ years in SRE, DevOps, or production engineering with 3+ years in a senior or lead capacityProven track record of improving availability, reducing MTTR, and implementing self-healing at scaleExperience managing or automating database operations in enterprise environmentsRelevant certifications preferred: CKA, AWS DevOps Professional, Azure DevOps Expert, SRE FoundationBachelor's degree in Computer Science, Engineering, or related field (or equivalent experience)DESIRABLE / NICE TO HAVEPublished work or conference talks on SRE, observability, or chaos engineeringExperience with service mesh (Istio) and distributed tracing at scaleBackground in financial services or regulated industry SRE practicesAbout usWe're a global, team of innovators. Together, we harness engineering excellence and passion to co-create meaningful solutions to complex challenges. We turn organizations into data-driven leaders that can make a positive impact on their industries and society. If you believe that innovation can bring a better tomorrow closer to today, this is the place for you.Fostering innovation through diverse perspectivesHitachi is a global company operating across a wide range of industries and regions. One of the things that sets Hitachi apart is the diversity of our business and people, which drives our innovation and growth.We are committed to building an inclusive culture based on mutual respect and merit-based systems. We believe that when people feel valued, heard, and safe to express themselves, they do their best work.How we look after youWe help take care of your today and tomorrow with industry-leading benefits, support, and services that look after your holistic health and wellbeing. We're also champions of life balance and offer flexible arrangements that work for you (role and location dependent). We're always looking for new ways of working that bring out our best, which leads to unexpected ideas. So here, you'll experience a sense of belonging, and discover autonomy, freedom, and ownership as you work alongside talented people you enjoy sharing knowledge with.We're proud to say we're an equal opportunity employer and welcome all applicants for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran, age, disability status or any other protected characteristic. Should you need reasonable accommodations during the recruitment process, please let us know so that we can do our best to set you up for success.
26/07/2026
Full time
FunctionCloud & Data EngineeringOur CompanyWe're Hitachi Digital Services, a global digital solutions and transformation business with a bold vision of our world's potential. We're people-centric and here to power good. Every day, we future-proof urban spaces, conserve natural resources, protect rainforests, and save lives. This is a world where innovation, technology, and deep expertise come together to take our company and customers from what's now to what's next. We make it happen through the power of acceleration.Imagine the sheer breadth of talent it takes to bring a better tomorrow closer to today. We don't expect you to 'fit' every requirement - your life experience, character, perspective, and passion for achieving great things in the world are equally as important to us.Job descriptionMandatory Skills:Observability, Resiliency, Service Management, Reliability, Performance engineering, Scalability, release management, Cloud cost management.Role Description Skills:ROLE PURPOSELead the Site Reliability Engineering practice, driving the transformation from reactive operations to proactive, engineering-led reliability. Own the definition and enforcement of non-functional requirements (NFRs) using FMEA-based resiliency frameworks, and champion observability, self-healing automation, automated incident management, and database operations automation. Ensure systems are resilient, performant, cost-optimised, and continuously improving.KEY RESPONSIBILITIESDefine and enforce non-functional requirements (NFRs) for performance, scalability, availability, fault tolerance, and cost efficiency using FMEA-based failure analysisDesign and implement self-healing automation for known failure patterns, reducing human intervention and on-call burden by 50%+Build comprehensive observability stacks (metrics, logs, traces) with ML-driven anomaly detection and AIOps capabilitiesLead automated incident management: detection, triage, escalation, remediation, and post-incident review automationDrive DB automation: automated provisioning, release management (UK focus), backup/restore, and operational request workflows for all database operationsDefine and track SLIs, SLOs, and error budgets across all critical services, using them to balance reliability with feature velocityConduct chaos engineering exercises and game days to validate resiliency and uncover hidden failure modesMentor 2 SRE Engineers, establish engineering standards, and build a culture of reliability and continuous improvementCollaborate with Platform Engineering and Cloud teams to embed reliability into infrastructure and deployment pipelinesTECHNICAL SKILLS & EXPERTISEExpert-level observability: Prometheus, Grafana, ELK/OpenSearch, Jaeger/Zipkin, Datadog, or DynatraceStrong experience with AIOps and ML-driven monitoring: PagerDuty, Moogsoft, BigPanda, or custom ML pipelinesDeep knowledge of FMEA, fault tree analysis, and chaos engineering tools (Gremlin, LitmusChaos, Chaos Monkey)Database automation: strong SQL skills plus experience with automated DB provisioning, migration tools (Liquibase, Flyway), and DB release pipelinesProficiency in automation and scripting: Python, Go, Bash, with experience building self-healing runbooksInfrastructure knowledge: Kubernetes, cloud platforms (AWS/Azure/GCP), networking, and storage systemsCI/CD and release engineering: Jenkins, GitLab CI, Spinnaker, ArgoCD for integrated DB and application releasesCost management: experience with FinOps principles, resource optimisation, and cloud spend analysisSOFT SKILLS & COMPETENCIESStrong leadership and mentoring ability - coaches and develops junior engineersExcellent stakeholder management and communication skills across all levelsStrategic thinker who balances technical depth with business outcomesProven ability to drive change, influence without authority, and build consensusStrong analytical and problem-solving mindset with attention to detailAbility to manage competing priorities across multiple workstreams simultaneouslyQUALIFICATIONS & EXPERIENCE7+ years in SRE, DevOps, or production engineering with 3+ years in a senior or lead capacityProven track record of improving availability, reducing MTTR, and implementing self-healing at scaleExperience managing or automating database operations in enterprise environmentsRelevant certifications preferred: CKA, AWS DevOps Professional, Azure DevOps Expert, SRE FoundationBachelor's degree in Computer Science, Engineering, or related field (or equivalent experience)DESIRABLE / NICE TO HAVEPublished work or conference talks on SRE, observability, or chaos engineeringExperience with service mesh (Istio) and distributed tracing at scaleBackground in financial services or regulated industry SRE practicesAbout usWe're a global, team of innovators. Together, we harness engineering excellence and passion to co-create meaningful solutions to complex challenges. We turn organizations into data-driven leaders that can make a positive impact on their industries and society. If you believe that innovation can bring a better tomorrow closer to today, this is the place for you.Fostering innovation through diverse perspectivesHitachi is a global company operating across a wide range of industries and regions. One of the things that sets Hitachi apart is the diversity of our business and people, which drives our innovation and growth.We are committed to building an inclusive culture based on mutual respect and merit-based systems. We believe that when people feel valued, heard, and safe to express themselves, they do their best work.How we look after youWe help take care of your today and tomorrow with industry-leading benefits, support, and services that look after your holistic health and wellbeing. We're also champions of life balance and offer flexible arrangements that work for you (role and location dependent). We're always looking for new ways of working that bring out our best, which leads to unexpected ideas. So here, you'll experience a sense of belonging, and discover autonomy, freedom, and ownership as you work alongside talented people you enjoy sharing knowledge with.We're proud to say we're an equal opportunity employer and welcome all applicants for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran, age, disability status or any other protected characteristic. Should you need reasonable accommodations during the recruitment process, please let us know so that we can do our best to set you up for success.
About the Hiring Team: Tencent Overseas IT is dedicated to empowering Tencent's rapid global growth with future ready, global IT platforms, applications and services. We lead the overseas IT strategy, architecture, roadmap, and execution to satisfy internal and external customers while building a world class global IT team. Position Overview We are seeking a Sr. AI Software Engineer to architect and lead the development of a groundbreaking in house AI Coding Agent. This tool will act as a force multiplier for our game studios' development pipelines, accelerating our developers by providing intelligent code generation, in depth code inspection, and advanced debugging capabilities. Duties and Responsibilities Architect and lead the development of a robust, scalable AI Coding Agent tailored to our game development workflows (primarily for UE/Unity based games in C++, C#, and other relevant languages). Integrate the AI agent directly into developer IDEs (like Visual Studio, VS Code) and our game engines (e.g., Unreal Engine, Unity). Collaborate closely with game developers, technical artists, and engine programmers to gather requirements, understand pain points, and iterate on the tool's features. Optimize model inference speed and resource usage to ensure the agent is fast and responsive without hindering developer workstations. Mentor other engineers on the team and establish best practices for AI development, agentic RAG and agent based architectures. Stay current with the latest research in AI, code generation, and LLMs to continuously improve the agent's capabilities. Who We Look For Customer oriented and able to thrive in a fast paced environment. Positive, self motivated, and passionate. Independent, insistent, and open minded. Great team player, dependable and autonomous. Data driven decision maker. Requirements 8+ years of professional software engineering experience, with a strong background in Python, TypeScript, C++, or C#. Proven experience building complex AI systems, with hands on expertise in Retrieval Augmented Generation (RAG) and AI Agent architectures. Deep, hands on experience with LLM APIs and/or fine tuning and serving open source models. Strong understanding of prompt engineering and context engineering to maximize model relevance and accuracy. Excellent problem solving skills and the ability to work on complex, ambiguous projects, delivering results in a fast paced environment. Experience with observability, performance optimization, and production incident response. Bachelor's degree in Computer Science, AI, Machine Learning, or a related technical field (or equivalent practical experience). Preferred Qualifications Direct experience building a Coding Agent or similar developer facing AI tool (IDE plugins, CLI, etc.). Experience in the game development industry or with game engines (Unreal, Unity). Equal Employment Opportunity: At Tencent, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and community. We foster an environment where every employee feels supported and inspired to achieve individual and common goals. Tencent is a world leading internet and technology company that develops innovative products and services to improve the quality of life for people around the world.
25/07/2026
Full time
About the Hiring Team: Tencent Overseas IT is dedicated to empowering Tencent's rapid global growth with future ready, global IT platforms, applications and services. We lead the overseas IT strategy, architecture, roadmap, and execution to satisfy internal and external customers while building a world class global IT team. Position Overview We are seeking a Sr. AI Software Engineer to architect and lead the development of a groundbreaking in house AI Coding Agent. This tool will act as a force multiplier for our game studios' development pipelines, accelerating our developers by providing intelligent code generation, in depth code inspection, and advanced debugging capabilities. Duties and Responsibilities Architect and lead the development of a robust, scalable AI Coding Agent tailored to our game development workflows (primarily for UE/Unity based games in C++, C#, and other relevant languages). Integrate the AI agent directly into developer IDEs (like Visual Studio, VS Code) and our game engines (e.g., Unreal Engine, Unity). Collaborate closely with game developers, technical artists, and engine programmers to gather requirements, understand pain points, and iterate on the tool's features. Optimize model inference speed and resource usage to ensure the agent is fast and responsive without hindering developer workstations. Mentor other engineers on the team and establish best practices for AI development, agentic RAG and agent based architectures. Stay current with the latest research in AI, code generation, and LLMs to continuously improve the agent's capabilities. Who We Look For Customer oriented and able to thrive in a fast paced environment. Positive, self motivated, and passionate. Independent, insistent, and open minded. Great team player, dependable and autonomous. Data driven decision maker. Requirements 8+ years of professional software engineering experience, with a strong background in Python, TypeScript, C++, or C#. Proven experience building complex AI systems, with hands on expertise in Retrieval Augmented Generation (RAG) and AI Agent architectures. Deep, hands on experience with LLM APIs and/or fine tuning and serving open source models. Strong understanding of prompt engineering and context engineering to maximize model relevance and accuracy. Excellent problem solving skills and the ability to work on complex, ambiguous projects, delivering results in a fast paced environment. Experience with observability, performance optimization, and production incident response. Bachelor's degree in Computer Science, AI, Machine Learning, or a related technical field (or equivalent practical experience). Preferred Qualifications Direct experience building a Coding Agent or similar developer facing AI tool (IDE plugins, CLI, etc.). Experience in the game development industry or with game engines (Unreal, Unity). Equal Employment Opportunity: At Tencent, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and community. We foster an environment where every employee feels supported and inspired to achieve individual and common goals. Tencent is a world leading internet and technology company that develops innovative products and services to improve the quality of life for people around the world.
About Us We're Dayshape-an award winning software scale up with big ambitions and the momentum to match. Trusted by Big Four and many other top professional services firms globally, our AI powered resource management platform is helping organisations to achieve extraordinary results. Our platform stands apart as the only solution that combines advanced AI, real time project financials, and firm wide insights to elevate resource management to a strategic function. By driving profitable growth, powering confident decisions, and ensuring satisfied clients and teams-we're helping our customers build strong organisations and careers for the long term. Why our customers love Dayshape: We help professional firms optimise margins and increase revenue, unlocking access to more profitable work. We provide complete operational visibility today and the tools to confidently predict tomorrow. We empower firms to become the places where top talent wants to work-and the best clients want to work with. Recognised as Scotland's fastest growing tech company in the Deloitte Technology Fast 50 for three consecutive years and more recently as the Enterprise Digital Tech Business of the Year at the 2024 Scotland I Saw Awards, we've consistently proven our ability to innovate and deliver real impact-and we're always looking for like minded people to join us. At Dayshape, our purpose is to improve people's working lives, and our culture is an important driving force in helping us to do just that. We're a friendly, inclusive, and ambitious team-driven by our values and a shared commitment to success. If you're ready to join a fast growing, high impact company that's reimagining resource management, then let's talk. About the role We've come a long way in a short time, but there's still so much more we can do. We have grand ambitions to make Dayshape the most advanced resource planning tool on the market. That's where you come in. As part of our Engineering team, your key areas of focus will be enhancing product scalability and usability, helping consistently deliver features that support our customers' success. As a software engineer, you will work collaboratively with the rest of our cross functional team to plan and deliver new features and enhancements. What you'll do Support our product and engineering managers in prioritisation, scoping and leading delivery of product features. Work as part of our engineering team to enhance quality, scalability, performance, maintainability, configurability, and usability. Support, mentor, and coach other members of the team. Be involved in the entire life cycle of features, including idea creation, deployment, and longer term updates and enhancements. Work on a wide variety of different challenges across the product and codebase. About you You will be a strong back end C# or front end JS developer, but with some good experience across both front end and back end technologies. Our tech stack is based around .NET (framework and Core) and Vue.js, so a willingness to work across the tech stack is a must. Have experience of using automated testing to prove that everything you do is of a high degree of quality. You will be passionate about creating a product you can be proud of. Working closely with others will be second nature to you, collaborating closely with your engineering colleagues, along with developing relationships with our product and implementation teams. Great at asking awkward questions, kindly. Motivated by learning new things and using those to make a positive difference. Comfortable challenging and raising issues at any level. Knowledgeable about a range of technologies, and quick to learn others. Able to zero in on bugs without looking at the code, based on your experience and intuition. An excellent, kind, and supportive communicator (who often finds yourself un crossing wires between your colleagues). Able to consider the broader impact of your design and coding decisions and those of others. Great at breaking down big tasks into small chunks, solving tricky problems and tackling risks. Used to working with agile development teams on large software products. Bonus points if you have Worked with Vue.js, .NET Core, Message Queuing Systems such as Azure Service Bus, SQL Server, and/or Microsoft Azure. Worked in (or with) the Professional Services industry. What you'll get Starting salary between £50,000 and £60,000, depending on experience. Earning potential in the Software Engineer salary band up to £63,650. At least £1,000 per year to spend on professional and personal development. 33 days' holiday per year (including bank holidays), increasing by 1 day each year to a maximum of 40 days. Paid four week sabbatical in your fifth anniversary year on top of your holiday entitlement. Enhanced family leave policies. Private healthcare and rewards through Vitality. Income protection and death in service cover. Matched 5% auto enrolment workplace pension scheme. Access to wellbeing offerings, such as our Employee Assistance Programme and a dedicated counselling service. Innovation Week twice a year - a chance to experiment and work off project. Volunteering time - up to 20 hours a year to participate in volunteer work. Regular All Hands meeting for inspiration and over communication. Time out of the working week for team socials each month, with a mix of in person and virtual options: past events include hiking, family BBQs, boardgames and at home cocktail classes! Genuinely nice, smart people to work with, who are excited about growing our company. Working Details This is a full time role (37.5 hours per week). We typically work from 09:00 - 17:30 from Monday to Friday, though we can be flexible around this, just let us know. We're ideally looking for someone in/around Edinburgh, though we're open to the possibility of this being a remote role (as long as you're in the UK). We're making the most of hybrid working, so you won't need to come into the office every day (unless you want to!). We don't mandate required office days, but we find that most of the team enjoy working from the office 2 3 days a week to connect with their team and other Dayshapers and to make use of space, and for meetings and collaboration. Join the team! Equality of opportunity is more than just a responsibility: we believe it's a huge advantage to welcome a variety of experiences and perspectives into the team. Diversity is a great asset and, as such, we strongly encourage applications from any background. This is your opportunity to really influence how we get things done, and how our product develops to meet our customer's needs. We're doing well, but there's still more to do in order to maintain the high bar and pace that we've set. If your experience isn't an exact match for this job description, but you have transferable skills/experience that you think would be a great fit, please outline this in a cover letter. Everyone here is growing personally as the company grows, so if that sounds like something you'd like to be part of, we'd love to see your application. The deadline for applications is Monday 22nd December at 12pm. Please note the successful candidate for this role will be subject to background checks and will have an opportunity to declare anything to us beforehand
25/07/2026
Full time
About Us We're Dayshape-an award winning software scale up with big ambitions and the momentum to match. Trusted by Big Four and many other top professional services firms globally, our AI powered resource management platform is helping organisations to achieve extraordinary results. Our platform stands apart as the only solution that combines advanced AI, real time project financials, and firm wide insights to elevate resource management to a strategic function. By driving profitable growth, powering confident decisions, and ensuring satisfied clients and teams-we're helping our customers build strong organisations and careers for the long term. Why our customers love Dayshape: We help professional firms optimise margins and increase revenue, unlocking access to more profitable work. We provide complete operational visibility today and the tools to confidently predict tomorrow. We empower firms to become the places where top talent wants to work-and the best clients want to work with. Recognised as Scotland's fastest growing tech company in the Deloitte Technology Fast 50 for three consecutive years and more recently as the Enterprise Digital Tech Business of the Year at the 2024 Scotland I Saw Awards, we've consistently proven our ability to innovate and deliver real impact-and we're always looking for like minded people to join us. At Dayshape, our purpose is to improve people's working lives, and our culture is an important driving force in helping us to do just that. We're a friendly, inclusive, and ambitious team-driven by our values and a shared commitment to success. If you're ready to join a fast growing, high impact company that's reimagining resource management, then let's talk. About the role We've come a long way in a short time, but there's still so much more we can do. We have grand ambitions to make Dayshape the most advanced resource planning tool on the market. That's where you come in. As part of our Engineering team, your key areas of focus will be enhancing product scalability and usability, helping consistently deliver features that support our customers' success. As a software engineer, you will work collaboratively with the rest of our cross functional team to plan and deliver new features and enhancements. What you'll do Support our product and engineering managers in prioritisation, scoping and leading delivery of product features. Work as part of our engineering team to enhance quality, scalability, performance, maintainability, configurability, and usability. Support, mentor, and coach other members of the team. Be involved in the entire life cycle of features, including idea creation, deployment, and longer term updates and enhancements. Work on a wide variety of different challenges across the product and codebase. About you You will be a strong back end C# or front end JS developer, but with some good experience across both front end and back end technologies. Our tech stack is based around .NET (framework and Core) and Vue.js, so a willingness to work across the tech stack is a must. Have experience of using automated testing to prove that everything you do is of a high degree of quality. You will be passionate about creating a product you can be proud of. Working closely with others will be second nature to you, collaborating closely with your engineering colleagues, along with developing relationships with our product and implementation teams. Great at asking awkward questions, kindly. Motivated by learning new things and using those to make a positive difference. Comfortable challenging and raising issues at any level. Knowledgeable about a range of technologies, and quick to learn others. Able to zero in on bugs without looking at the code, based on your experience and intuition. An excellent, kind, and supportive communicator (who often finds yourself un crossing wires between your colleagues). Able to consider the broader impact of your design and coding decisions and those of others. Great at breaking down big tasks into small chunks, solving tricky problems and tackling risks. Used to working with agile development teams on large software products. Bonus points if you have Worked with Vue.js, .NET Core, Message Queuing Systems such as Azure Service Bus, SQL Server, and/or Microsoft Azure. Worked in (or with) the Professional Services industry. What you'll get Starting salary between £50,000 and £60,000, depending on experience. Earning potential in the Software Engineer salary band up to £63,650. At least £1,000 per year to spend on professional and personal development. 33 days' holiday per year (including bank holidays), increasing by 1 day each year to a maximum of 40 days. Paid four week sabbatical in your fifth anniversary year on top of your holiday entitlement. Enhanced family leave policies. Private healthcare and rewards through Vitality. Income protection and death in service cover. Matched 5% auto enrolment workplace pension scheme. Access to wellbeing offerings, such as our Employee Assistance Programme and a dedicated counselling service. Innovation Week twice a year - a chance to experiment and work off project. Volunteering time - up to 20 hours a year to participate in volunteer work. Regular All Hands meeting for inspiration and over communication. Time out of the working week for team socials each month, with a mix of in person and virtual options: past events include hiking, family BBQs, boardgames and at home cocktail classes! Genuinely nice, smart people to work with, who are excited about growing our company. Working Details This is a full time role (37.5 hours per week). We typically work from 09:00 - 17:30 from Monday to Friday, though we can be flexible around this, just let us know. We're ideally looking for someone in/around Edinburgh, though we're open to the possibility of this being a remote role (as long as you're in the UK). We're making the most of hybrid working, so you won't need to come into the office every day (unless you want to!). We don't mandate required office days, but we find that most of the team enjoy working from the office 2 3 days a week to connect with their team and other Dayshapers and to make use of space, and for meetings and collaboration. Join the team! Equality of opportunity is more than just a responsibility: we believe it's a huge advantage to welcome a variety of experiences and perspectives into the team. Diversity is a great asset and, as such, we strongly encourage applications from any background. This is your opportunity to really influence how we get things done, and how our product develops to meet our customer's needs. We're doing well, but there's still more to do in order to maintain the high bar and pace that we've set. If your experience isn't an exact match for this job description, but you have transferable skills/experience that you think would be a great fit, please outline this in a cover letter. Everyone here is growing personally as the company grows, so if that sounds like something you'd like to be part of, we'd love to see your application. The deadline for applications is Monday 22nd December at 12pm. Please note the successful candidate for this role will be subject to background checks and will have an opportunity to declare anything to us beforehand
Studio OverviewWe are Sports Interactive. The studio behind Football Manager. Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Job Title Senior Software Engineer (UI) - Speculative Application Team & Reporting UI/UX Team. Reporting into Lead Software Engineer. Working Model & Location Hybrid - 2 3 days in studio. Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW. Position Overview The UI/UX team is looking for an experienced Software Engineer to join the Football Manager team. As part of the UI team you will help shape all aspects of the game's User Interface across our products. This role involves collaborating closely with production, design, QA, gameplay engineers, core tech engineers and stakeholders to ensure we have quality deliverables that flow through the entire end to end experience of Football Manager. You will work closely with UI engineering leads and production to drive delivery of our feature roadmap, alongside owning aspects of our UI tooling and systems within Unity to improve and automate existing processes. Senior software engineers are expected to take responsibility for their work, manage their professional development, and mentor junior engineers. Key Responsibilities Design and implement complex systems. Own areas of the codebase with the ability to develop new features from scratch and support current features across all supported platforms. Work closely with leads and production to drive new features and set long term roadmap. Work across multiple platforms and projects to ensure we deliver the best performance and experience to our customer base. Work with lead engineers and managers to drive initiatives that improve software engineering at SI. Develop, extend, improve, and maintain our code base, workflows, documentation and tools. Collaborate with user experience, design, QA and production to contribute to the overall development of our game. Delegate and assign technical tasks, and break down work for junior engineers. Knowledge, Skills & Experience Minimum five years of professional experience with C++ and C#. Professional experience using Unity is essential, with knowledge of Unity UI Toolkit desired. Knowledge of Flexbox and CSS desired. Experience of cross platform game development is important. Solid understanding of UI/UX design principles with a passion for user experience. Experience working collaboratively with UI/UX designers to develop a range of systems. Ability to write clean, maintainable, portable code that is performant. Self motivated with a drive to improve yourself and others continuously. Excellent communication skills and ability to work in a team as well as independently. Knowledge of Football Manager is essential. Interest in football is beneficial. Experience of mentoring is beneficial. Benefits Private Healthcare and Dental Plans. Gym Membership options. Travel Insurance for yourself and your family. Subsidised mental health, therapy and coaching sessions. On site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory Pension Scheme (up to 7% of annual salary). Regular events in collaboration with partnered football clubs. On site evening bar in our London HQ. Well stocked breakfast bar with cereals, fruits, teas and coffees. Multiple clubs and societies to join, e.g., book club and art workshops. Personalised club shirts upon passing probation. Trophies and gift cards for length of service milestones. Birthday cupcakes delivered on your birthday. Equal Opportunity Sports Interactive is a proud equal opportunities employer and encourages applications from all qualified candidates. We are committed to providing a diverse and inclusive workplace and we are a Disability Confident and Committed employer. If you require any reasonable adjustments for the recruitment process, please let us know.
25/07/2026
Full time
Studio OverviewWe are Sports Interactive. The studio behind Football Manager. Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Job Title Senior Software Engineer (UI) - Speculative Application Team & Reporting UI/UX Team. Reporting into Lead Software Engineer. Working Model & Location Hybrid - 2 3 days in studio. Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW. Position Overview The UI/UX team is looking for an experienced Software Engineer to join the Football Manager team. As part of the UI team you will help shape all aspects of the game's User Interface across our products. This role involves collaborating closely with production, design, QA, gameplay engineers, core tech engineers and stakeholders to ensure we have quality deliverables that flow through the entire end to end experience of Football Manager. You will work closely with UI engineering leads and production to drive delivery of our feature roadmap, alongside owning aspects of our UI tooling and systems within Unity to improve and automate existing processes. Senior software engineers are expected to take responsibility for their work, manage their professional development, and mentor junior engineers. Key Responsibilities Design and implement complex systems. Own areas of the codebase with the ability to develop new features from scratch and support current features across all supported platforms. Work closely with leads and production to drive new features and set long term roadmap. Work across multiple platforms and projects to ensure we deliver the best performance and experience to our customer base. Work with lead engineers and managers to drive initiatives that improve software engineering at SI. Develop, extend, improve, and maintain our code base, workflows, documentation and tools. Collaborate with user experience, design, QA and production to contribute to the overall development of our game. Delegate and assign technical tasks, and break down work for junior engineers. Knowledge, Skills & Experience Minimum five years of professional experience with C++ and C#. Professional experience using Unity is essential, with knowledge of Unity UI Toolkit desired. Knowledge of Flexbox and CSS desired. Experience of cross platform game development is important. Solid understanding of UI/UX design principles with a passion for user experience. Experience working collaboratively with UI/UX designers to develop a range of systems. Ability to write clean, maintainable, portable code that is performant. Self motivated with a drive to improve yourself and others continuously. Excellent communication skills and ability to work in a team as well as independently. Knowledge of Football Manager is essential. Interest in football is beneficial. Experience of mentoring is beneficial. Benefits Private Healthcare and Dental Plans. Gym Membership options. Travel Insurance for yourself and your family. Subsidised mental health, therapy and coaching sessions. On site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory Pension Scheme (up to 7% of annual salary). Regular events in collaboration with partnered football clubs. On site evening bar in our London HQ. Well stocked breakfast bar with cereals, fruits, teas and coffees. Multiple clubs and societies to join, e.g., book club and art workshops. Personalised club shirts upon passing probation. Trophies and gift cards for length of service milestones. Birthday cupcakes delivered on your birthday. Equal Opportunity Sports Interactive is a proud equal opportunities employer and encourages applications from all qualified candidates. We are committed to providing a diverse and inclusive workplace and we are a Disability Confident and Committed employer. If you require any reasonable adjustments for the recruitment process, please let us know.
Who We Are At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect. We're a young and growing studio delivering AAA games. Our experienced team has contributed to some of the industry's biggest AAA and independent titles, and we're building a supportive, balanced environment where great work happens without crunch. The Role As a Senior Graphics Programmer, you'll be responsible for developing and maintaining rendering systems that help bring our games to life. You'll work closely with artists, technical artists, and engineers to deliver high-quality visuals while ensuring performance targets are met across supported platforms. You'll take ownership of graphics features from concept through implementation, helping shape rendering architecture, solving complex technical challenges, and mentoring less experienced programmers along the way. Responsibilities Design, implement, and maintain rendering and graphics systems Collaborate closely with art and technical art teams to support visual goals Optimise rendering performance across CPU and GPU workloads Investigate and resolve rendering bugs, visual issues, and platform-specific problems Contribute to graphics architecture and long-term technical planning Profile and improve memory usage, frame times, and rendering efficiency Support junior and mid-level engineers through mentorship and code reviews Help establish and maintain graphics programming best practices Contribute to tooling and workflows that improve visual iteration and development efficiency What We're Looking For Technical Experience Strong C++ programming experience in games development Experience building or maintaining rendering systems in a commercial game environment Strong understanding of real-time rendering techniques and modern graphics pipelines Experience working with shaders and GPU optimisation Familiarity with DirectX, and ideally console specific APIs Comfortable profiling graphics performance and diagnosing bottlenecks Experience working with console or PC platforms Familiar with Perforce or similar source control systems Ways of Working Comfortable owning complex graphics features from planning through delivery Strong communicator who can work effectively with both artists and engineers Proactive in identifying risks, trade-offs, and technical solutions Passionate about visual quality, performance, and maintainable code Bonus Points Experience shipping titles on Xbox, PlayStation, or Switch Knowledge of physically based rendering (PBR), post-processing, or lighting systems Experience with ray tracing technologies Familiarity with engine architecture and low-level engine systems Experience building graphics debugging or profiling tools Why Cast Iron Games A people-first studio with a clear focus on craft, clarity, and collaboration A high-trust team where experience is valued and voices are heard A respectful, experienced team with a strong engineering culture The opportunity to ship performance-optimised, cross-platform games you're proud of Projects that offer real variety. Different game engines, new challenges, constant growth Creative surroundings at Tileyard North, with a supportive creative community Competitive salary, flexible hours and professional development support Opportunities to lead with clarity, autonomy, and real impact No crunch. No egos. Just good code, good people and good games What to Expect / Key Benefits Start your day any time between 8:00am and 10:00am 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours) 25 days annual leave + 8 days bank holiday 1 day leave for your birthday and 1 day leave if you're moving house Length of service increases are 1 day per year of service up to maximum of 8 additional days Up to 8 days discretionary annual leave during our end of year break Potential for annual performance bonus Free breakfast options, juice, hot drinks and fruit Employee referral bonus (up to £2000!) Group Life Assurance - 4 x annual salary payable to nominated beneficiaries through an expression of wishes form. Income Protection - covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out) Critical Illness Cover - lump sum of 1 x annual salary on diagnosis of a critical illness Cycle to Work Scheme EV & Hybrid Car Scheme Tech Purchase Scheme - split the cost of Tech or Home electronics through salary deduction, interest free Healthcare Cash plan - claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc Private Medical Insurance with Vitality Reward Gateway with cashback and discounts on 900+ retailers Employee Assistance Programme including Virtual GP service Wellbeing Centre based on Mind, Move, Munch and Money
25/07/2026
Full time
Who We Are At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect. We're a young and growing studio delivering AAA games. Our experienced team has contributed to some of the industry's biggest AAA and independent titles, and we're building a supportive, balanced environment where great work happens without crunch. The Role As a Senior Graphics Programmer, you'll be responsible for developing and maintaining rendering systems that help bring our games to life. You'll work closely with artists, technical artists, and engineers to deliver high-quality visuals while ensuring performance targets are met across supported platforms. You'll take ownership of graphics features from concept through implementation, helping shape rendering architecture, solving complex technical challenges, and mentoring less experienced programmers along the way. Responsibilities Design, implement, and maintain rendering and graphics systems Collaborate closely with art and technical art teams to support visual goals Optimise rendering performance across CPU and GPU workloads Investigate and resolve rendering bugs, visual issues, and platform-specific problems Contribute to graphics architecture and long-term technical planning Profile and improve memory usage, frame times, and rendering efficiency Support junior and mid-level engineers through mentorship and code reviews Help establish and maintain graphics programming best practices Contribute to tooling and workflows that improve visual iteration and development efficiency What We're Looking For Technical Experience Strong C++ programming experience in games development Experience building or maintaining rendering systems in a commercial game environment Strong understanding of real-time rendering techniques and modern graphics pipelines Experience working with shaders and GPU optimisation Familiarity with DirectX, and ideally console specific APIs Comfortable profiling graphics performance and diagnosing bottlenecks Experience working with console or PC platforms Familiar with Perforce or similar source control systems Ways of Working Comfortable owning complex graphics features from planning through delivery Strong communicator who can work effectively with both artists and engineers Proactive in identifying risks, trade-offs, and technical solutions Passionate about visual quality, performance, and maintainable code Bonus Points Experience shipping titles on Xbox, PlayStation, or Switch Knowledge of physically based rendering (PBR), post-processing, or lighting systems Experience with ray tracing technologies Familiarity with engine architecture and low-level engine systems Experience building graphics debugging or profiling tools Why Cast Iron Games A people-first studio with a clear focus on craft, clarity, and collaboration A high-trust team where experience is valued and voices are heard A respectful, experienced team with a strong engineering culture The opportunity to ship performance-optimised, cross-platform games you're proud of Projects that offer real variety. Different game engines, new challenges, constant growth Creative surroundings at Tileyard North, with a supportive creative community Competitive salary, flexible hours and professional development support Opportunities to lead with clarity, autonomy, and real impact No crunch. No egos. Just good code, good people and good games What to Expect / Key Benefits Start your day any time between 8:00am and 10:00am 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours) 25 days annual leave + 8 days bank holiday 1 day leave for your birthday and 1 day leave if you're moving house Length of service increases are 1 day per year of service up to maximum of 8 additional days Up to 8 days discretionary annual leave during our end of year break Potential for annual performance bonus Free breakfast options, juice, hot drinks and fruit Employee referral bonus (up to £2000!) Group Life Assurance - 4 x annual salary payable to nominated beneficiaries through an expression of wishes form. Income Protection - covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out) Critical Illness Cover - lump sum of 1 x annual salary on diagnosis of a critical illness Cycle to Work Scheme EV & Hybrid Car Scheme Tech Purchase Scheme - split the cost of Tech or Home electronics through salary deduction, interest free Healthcare Cash plan - claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc Private Medical Insurance with Vitality Reward Gateway with cashback and discounts on 900+ retailers Employee Assistance Programme including Virtual GP service Wellbeing Centre based on Mind, Move, Munch and Money
Who We Are At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect. We're a young and growing studio delivering AAA games. Our experienced team has contributed to some of the industry's biggest AAA and independent titles, and we're building a supportive, balanced environment where great work happens without crunch. The Role As a Senior Graphics Programmer, you'll specialise in rendering and visual technology within Unreal Engine 5. You'll work closely with artists, technical artists, and engineers to create high-quality visual experiences while ensuring performance remains scalable across supported platforms. You'll take ownership of graphics features and rendering systems, helping shape technical solutions that balance visual ambition with production realities. Responsibilities Design, implement, and maintain rendering features within Unreal Engine 5 Work closely with art and technical art teams to support visual targets Develop and optimise shaders, materials, lighting, and rendering systems Profile and improve GPU and CPU rendering performance Investigate rendering issues across multiple platforms Contribute to graphics-related technical planning and architecture decisions Support junior and mid-level engineers through mentoring and code reviews Improve workflows and tools that support content creation and visual iteration What We're Looking For Technical Experience Strong experience working with Unreal Engine 4 or 5 in production Strong C++ and Blueprint experience Deep understanding of Unreal's rendering architecture Experience with shaders, materials, lighting systems, and post-processing Familiarity with Unreal profiling and debugging tools Understanding of modern rendering techniques and graphics pipelines Experience optimising GPU and CPU rendering performance Comfortable using Perforce and Jira Ways of Working Comfortable owning graphics features from planning through implementation Able to collaborate effectively with artists, technical artists, and designers Proactive in identifying technical risks and proposing solutions Supportive of teammates through reviews and knowledge sharing Passionate about visual quality and performance Bonus Points Experience modifying or extending Unreal's rendering systems Experience with Nanite, Lumen, Virtual Shadow Maps, or other UE5 rendering technologies Experience shipping Unreal titles on console Familiarity with DirectX 12, Vulkan, or platform-specific graphics APIs Experience building graphics debugging or visualisation tools Why Cast Iron Games A people-first studio with a clear focus on craft, clarity, and collaboration A high-trust team where experience is valued and voices are heard A respectful, experienced team with a strong engineering culture The opportunity to ship performance-optimised, cross-platform games you're proud of Different projects. New challenges. Constant growth Creative surroundings at Tileyard North, with a supportive creative community Competitive salary, flexible hours and professional development support Opportunities to lead with clarity, autonomy, and real impact No crunch. No egos. Just good code, good people and good games What to Expect / Key Benefits Start your day any time between 8:00am and 10:00am 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours) 25 days annual leave + 8 days bank holiday 1 day leave for your birthday and 1 day leave if you're moving house Length of service increases are 1 day per year of service up to maximum of 8 additional days Up to 8 days discretionary annual leave during our end of year break Potential for annual performance bonus Free breakfast options, juice, hot drinks and fruit Employee referral bonus (up to £2000!) Group Life Assurance - 4 x annual salary payable to nominated beneficiaries through an expression of wishes form. Income Protection - covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out) Critical Illness Cover - lump sum of 1 x annual salary on diagnosis of a critical illness Cycle to Work Scheme EV & Hybrid Car Scheme Tech Purchase Scheme - split the cost of Tech or Home electronics through salary deduction, interest free Healthcare Cash plan - claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc Private Medical Insurance with Vitality Reward Gateway with cashback and discounts on 900+ retailers Employee Assistance Programme including Virtual GP service Wellbeing Centre based on Mind, Move, Munch and Money
25/07/2026
Full time
Who We Are At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect. We're a young and growing studio delivering AAA games. Our experienced team has contributed to some of the industry's biggest AAA and independent titles, and we're building a supportive, balanced environment where great work happens without crunch. The Role As a Senior Graphics Programmer, you'll specialise in rendering and visual technology within Unreal Engine 5. You'll work closely with artists, technical artists, and engineers to create high-quality visual experiences while ensuring performance remains scalable across supported platforms. You'll take ownership of graphics features and rendering systems, helping shape technical solutions that balance visual ambition with production realities. Responsibilities Design, implement, and maintain rendering features within Unreal Engine 5 Work closely with art and technical art teams to support visual targets Develop and optimise shaders, materials, lighting, and rendering systems Profile and improve GPU and CPU rendering performance Investigate rendering issues across multiple platforms Contribute to graphics-related technical planning and architecture decisions Support junior and mid-level engineers through mentoring and code reviews Improve workflows and tools that support content creation and visual iteration What We're Looking For Technical Experience Strong experience working with Unreal Engine 4 or 5 in production Strong C++ and Blueprint experience Deep understanding of Unreal's rendering architecture Experience with shaders, materials, lighting systems, and post-processing Familiarity with Unreal profiling and debugging tools Understanding of modern rendering techniques and graphics pipelines Experience optimising GPU and CPU rendering performance Comfortable using Perforce and Jira Ways of Working Comfortable owning graphics features from planning through implementation Able to collaborate effectively with artists, technical artists, and designers Proactive in identifying technical risks and proposing solutions Supportive of teammates through reviews and knowledge sharing Passionate about visual quality and performance Bonus Points Experience modifying or extending Unreal's rendering systems Experience with Nanite, Lumen, Virtual Shadow Maps, or other UE5 rendering technologies Experience shipping Unreal titles on console Familiarity with DirectX 12, Vulkan, or platform-specific graphics APIs Experience building graphics debugging or visualisation tools Why Cast Iron Games A people-first studio with a clear focus on craft, clarity, and collaboration A high-trust team where experience is valued and voices are heard A respectful, experienced team with a strong engineering culture The opportunity to ship performance-optimised, cross-platform games you're proud of Different projects. New challenges. Constant growth Creative surroundings at Tileyard North, with a supportive creative community Competitive salary, flexible hours and professional development support Opportunities to lead with clarity, autonomy, and real impact No crunch. No egos. Just good code, good people and good games What to Expect / Key Benefits Start your day any time between 8:00am and 10:00am 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours) 25 days annual leave + 8 days bank holiday 1 day leave for your birthday and 1 day leave if you're moving house Length of service increases are 1 day per year of service up to maximum of 8 additional days Up to 8 days discretionary annual leave during our end of year break Potential for annual performance bonus Free breakfast options, juice, hot drinks and fruit Employee referral bonus (up to £2000!) Group Life Assurance - 4 x annual salary payable to nominated beneficiaries through an expression of wishes form. Income Protection - covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out) Critical Illness Cover - lump sum of 1 x annual salary on diagnosis of a critical illness Cycle to Work Scheme EV & Hybrid Car Scheme Tech Purchase Scheme - split the cost of Tech or Home electronics through salary deduction, interest free Healthcare Cash plan - claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc Private Medical Insurance with Vitality Reward Gateway with cashback and discounts on 900+ retailers Employee Assistance Programme including Virtual GP service Wellbeing Centre based on Mind, Move, Munch and Money
Who We Are At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect. We're a young and growing studio delivering AAA games. Our experienced team has contributed to some of the industry's biggest AAA and independent titles, and we're building a supportive, balanced environment where great work happens without crunch. The Role As a Senior Engine Programmer, you'll focus on extending, optimising, and maintaining Unreal Engine systems that support game development across the project. You'll work on engine-level features, tooling, performance improvements, and platform-specific solutions that enable the wider team to build high-quality experiences efficiently. You'll be trusted to solve complex technical challenges, influence technical direction, and help establish best practices across the engineering team. Responsibilities Design, implement, and maintain engine-level systems within Unreal Engine Extend and customise Unreal systems where project requirements demand it Improve performance, memory usage, loading times, and scalability Develop tools, workflows, and automation that improve team efficiency Investigate and resolve low-level technical issues across platforms Work closely with gameplay, design, art, and production teams Contribute to technical planning, architecture discussions, and estimation Mentor junior and mid-level engineers through reviews and knowledge sharing Help maintain engineering standards and documentation What We're Looking For Technical Experience Strong experience working with Unreal Engine 4 or 5 in production Excellent C++ programming skills Deep understanding of Unreal's engine architecture and core systems Experience working with performance optimisation, memory management, and profiling Experience extending engine functionality and developing technical tools Familiarity with build systems, asset pipelines, and automation workflows Experience supporting console or PC development Comfortable using Perforce and Jira Ways of Working Comfortable owning complex technical systems independently Able to communicate clearly with technical and non-technical stakeholders Proactive in identifying risks, blockers, and long-term technical concerns Supportive of teammates through mentoring and knowledge sharing Passionate about maintainable, production-ready code Bonus Points Experience with build pipelines, CI/CD, and automation tooling Experience shipping Unreal titles on console Familiarity with networking, streaming, or platform systems Experience supporting multi-project or co-development environments Why Cast Iron Games A people-first studio with a clear focus on craft, clarity, and collaboration A high-trust team where experience is valued and voices are heard A respectful, experienced team with a strong engineering culture The opportunity to ship performance-optimised, cross-platform games you're proud of Projects that offer real variety. Different game engines, new challenges, constant growth Creative surroundings at Tileyard North, with a supportive creative community Competitive salary, flexible hours and professional development support Opportunities to lead with clarity, autonomy, and real impact No crunch. No egos. Just good code, good people and good games What to Expect / Key Benefits Start your day any time between 8:00am and 10:00am 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours) 25 days annual leave + 8 days bank holiday 1 day leave for your birthday and 1 day leave if you're moving house Length of service increases are 1 day per year of service up to maximum of 8 additional days Up to 8 days discretionary annual leave during our end of year break Potential for annual performance bonus Free breakfast options, juice, hot drinks and fruit Employee referral bonus (up to £2000!) Group Life Assurance - 4 x annual salary payable to nominated beneficiaries through an expression of wishes form. Income Protection - covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out) Critical Illness Cover - lump sum of 1 x annual salary on diagnosis of a critical illness Cycle to Work Scheme EV & Hybrid Car Scheme Tech Purchase Scheme - split the cost of Tech or Home electronics through salary deduction, interest free Healthcare Cash plan - claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc Private Medical Insurance with Vitality Reward Gateway with cashback and discounts on 900+ retailers Employee Assistance Programme including Virtual GP service Wellbeing Centre based on Mind, Move, Munch and Money
25/07/2026
Full time
Who We Are At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect. We're a young and growing studio delivering AAA games. Our experienced team has contributed to some of the industry's biggest AAA and independent titles, and we're building a supportive, balanced environment where great work happens without crunch. The Role As a Senior Engine Programmer, you'll focus on extending, optimising, and maintaining Unreal Engine systems that support game development across the project. You'll work on engine-level features, tooling, performance improvements, and platform-specific solutions that enable the wider team to build high-quality experiences efficiently. You'll be trusted to solve complex technical challenges, influence technical direction, and help establish best practices across the engineering team. Responsibilities Design, implement, and maintain engine-level systems within Unreal Engine Extend and customise Unreal systems where project requirements demand it Improve performance, memory usage, loading times, and scalability Develop tools, workflows, and automation that improve team efficiency Investigate and resolve low-level technical issues across platforms Work closely with gameplay, design, art, and production teams Contribute to technical planning, architecture discussions, and estimation Mentor junior and mid-level engineers through reviews and knowledge sharing Help maintain engineering standards and documentation What We're Looking For Technical Experience Strong experience working with Unreal Engine 4 or 5 in production Excellent C++ programming skills Deep understanding of Unreal's engine architecture and core systems Experience working with performance optimisation, memory management, and profiling Experience extending engine functionality and developing technical tools Familiarity with build systems, asset pipelines, and automation workflows Experience supporting console or PC development Comfortable using Perforce and Jira Ways of Working Comfortable owning complex technical systems independently Able to communicate clearly with technical and non-technical stakeholders Proactive in identifying risks, blockers, and long-term technical concerns Supportive of teammates through mentoring and knowledge sharing Passionate about maintainable, production-ready code Bonus Points Experience with build pipelines, CI/CD, and automation tooling Experience shipping Unreal titles on console Familiarity with networking, streaming, or platform systems Experience supporting multi-project or co-development environments Why Cast Iron Games A people-first studio with a clear focus on craft, clarity, and collaboration A high-trust team where experience is valued and voices are heard A respectful, experienced team with a strong engineering culture The opportunity to ship performance-optimised, cross-platform games you're proud of Projects that offer real variety. Different game engines, new challenges, constant growth Creative surroundings at Tileyard North, with a supportive creative community Competitive salary, flexible hours and professional development support Opportunities to lead with clarity, autonomy, and real impact No crunch. No egos. Just good code, good people and good games What to Expect / Key Benefits Start your day any time between 8:00am and 10:00am 35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours) 25 days annual leave + 8 days bank holiday 1 day leave for your birthday and 1 day leave if you're moving house Length of service increases are 1 day per year of service up to maximum of 8 additional days Up to 8 days discretionary annual leave during our end of year break Potential for annual performance bonus Free breakfast options, juice, hot drinks and fruit Employee referral bonus (up to £2000!) Group Life Assurance - 4 x annual salary payable to nominated beneficiaries through an expression of wishes form. Income Protection - covers you up for up to 50% of monthly salary for 2 years (after a 26 week deferred period, i.e. when SSP runs out) Critical Illness Cover - lump sum of 1 x annual salary on diagnosis of a critical illness Cycle to Work Scheme EV & Hybrid Car Scheme Tech Purchase Scheme - split the cost of Tech or Home electronics through salary deduction, interest free Healthcare Cash plan - claim back the cost of everyday healthcare, dental, physio, chiropractor, opticians, podiatry etc Private Medical Insurance with Vitality Reward Gateway with cashback and discounts on 900+ retailers Employee Assistance Programme including Virtual GP service Wellbeing Centre based on Mind, Move, Munch and Money
Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state of the art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the "User Generated Content" (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical "under the hood" knowledge and sophisticated leadership capabilities. You will manage high performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full Time, Permanent Work Model In Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh's status as a premier global hub for game development. The following estimate provides a benchmark for a Lead level engineering role in the UK market for 2026. Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 - £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 - £175,000+ LTI/Equity, Enhanced Pension Note: Final salary offers are highly individualized, taking into account the candidate's specific track record in low level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. The Mission of the Creator Platform Team The Creator Platform team's mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Strategic Architecture: Develop and maintain a comprehensive strategy for the continuous improvement of the FiveM and RedM platforms. You will oversee the low level systems that allow for fully customised dedicated servers and complex modding capabilities. Team Leadership & Mentorship: Oversee multiple engineering teams. You will work closely with appointed engineering leads to align on technical decisions, while mentoring senior and junior developers to elevate the team's collective skill set. SDLC Management: Implement and maintain a rigorous Software Development Lifecycle (SDLC). You must ensure that development processes are efficient, scalable, and aligned with the overarching security standards of Rockstar Games. Integration Strategy: Leverage your deep knowledge of our internal codebase to devise well considered strategies for integrating Creator Platform technology into core Rockstar products. Cross Functional Collaboration: Act as a bridge between the Creator Platform and departments such as Game Engineering, Security, Online Services, and DevOps. You will guarantee that all community driven technology meets our stringent security and performance guidelines. Group Scaling: Support the ongoing growth of the technical group. This includes leading the recruiting, interviewing, and onboarding of top tier engineering talent to the Edinburgh studio. Milestone Planning: Work with production and engineering leads to set attainable development milestones, ensuring that complex roadmaps are translated into measurable outcomes. Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. What You Will Bring Technical Requirements System Design: At least 5 years of hands on experience designing and developing low level software systems and architecture. You should be intimately familiar with how game engines interact with hardware. Leadership Tenure: At least 3 years of experience leading engineering teams of 10 or more people. This includes performance management and career development paths. Coding Mastery: Strong proficiency in C++ is non negotiable. Additionally, you must be proficient in at least one scripting language (Python, PERL, Ruby, etc.). Shipping History: You must have shipped at least one console or PC title, with a strong preference for those with experience on Xbox and/or PlayStation architectures. Professional Qualities Strategic Thinker: Demonstrated experience crafting and accomplishing technical roadmaps with a focus on measurable delivery. Communication: Ability to tailor complex technical information for non technical stakeholders (Production, Marketing, Legal) and provide deep dive technical guidance for developers. UGC Interest: A keen interest in the modding and user generated content communities. The "Pluses" Proven experience in Reverse Engineering, particularly for the purpose of interoperability or security auditing. Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland's capital, the studio offers a unique blend of historical inspiration and cutting edge technology. In Office Collaboration: We believe the best "low level" problem solving happens in person. Our Edinburgh studio is a hub of high motivation where you will collaborate with the industry's most talented developers. Dignity & Respect: Rockstar is committed to a work environment that promotes equal opportunity. We value the unique perspectives each team member brings to our large scale creative projects.
24/07/2026
Full time
Rockstar Games North is seeking a seasoned and highly technical Lead Programmer to spearhead the evolution of our Creator Platforms, specifically focusing on the continued growth and integration of the FiveM and RedM ecosystems. Based in our state of the art studio in the heart of Edinburgh, Scotland, this leadership role is at the vanguard of the "User Generated Content" (UGC) revolution in gaming. As a Lead Programmer at Rockstar, you will be responsible for the low level architecture that empowers millions of players and creators to build, share, and experience custom game modes on dedicated servers. This position requires a rare blend of deep technical "under the hood" knowledge and sophisticated leadership capabilities. You will manage high performing engineering teams while collaborating with global stakeholders to ensure our creator tools remain the most powerful and secure in the entertainment industry. Job Overview: Lead Programmer Category Details Primary Keyword Lead Programmer Company Name Rockstar Games (Rockstar North) Department Creator Platform Team Job Type Full Time, Permanent Work Model In Office Location Edinburgh, Scotland, United Kingdom Primary Platforms FiveM, RedM Core Technologies C++, Scripting (Python/Lua), Low level Systems Compensation and Regional Benchmarks Rockstar Games provides competitive salary packages that reflect Edinburgh's status as a premier global hub for game development. The following estimate provides a benchmark for a Lead level engineering role in the UK market for 2026. Seniority Level Estimated Annual Salary (£) Typical Benefits Package Lead Programmer £95,000 - £135,000+ Performance Bonus, Private Healthcare Senior Lead / Principal £140,000 - £175,000+ LTI/Equity, Enhanced Pension Note: Final salary offers are highly individualized, taking into account the candidate's specific track record in low level systems, previous leadership of large teams (10+), and history of shipped AAA titles. Rockstar is committed to providing reasonable accommodations for qualified applicants with disabilities throughout the recruitment process. The Mission of the Creator Platform Team The Creator Platform team's mandate is to democratize game development within the Rockstar ecosystem. We build the technology that allows creators to develop their own game modes and modifications using a variety of scripting languages. By joining this team as a Lead Programmer, you are not just building a feature; you are building an engine for community creativity. Core Responsibilities Strategic Architecture: Develop and maintain a comprehensive strategy for the continuous improvement of the FiveM and RedM platforms. You will oversee the low level systems that allow for fully customised dedicated servers and complex modding capabilities. Team Leadership & Mentorship: Oversee multiple engineering teams. You will work closely with appointed engineering leads to align on technical decisions, while mentoring senior and junior developers to elevate the team's collective skill set. SDLC Management: Implement and maintain a rigorous Software Development Lifecycle (SDLC). You must ensure that development processes are efficient, scalable, and aligned with the overarching security standards of Rockstar Games. Integration Strategy: Leverage your deep knowledge of our internal codebase to devise well considered strategies for integrating Creator Platform technology into core Rockstar products. Cross Functional Collaboration: Act as a bridge between the Creator Platform and departments such as Game Engineering, Security, Online Services, and DevOps. You will guarantee that all community driven technology meets our stringent security and performance guidelines. Group Scaling: Support the ongoing growth of the technical group. This includes leading the recruiting, interviewing, and onboarding of top tier engineering talent to the Edinburgh studio. Milestone Planning: Work with production and engineering leads to set attainable development milestones, ensuring that complex roadmaps are translated into measurable outcomes. Workforce Statistics & Industry Diversity At Rockstar Games, we believe that an inclusive environment is a fundamental driver of creative excellence. We are committed to fostering a workplace that reflects the diverse global community that plays our games. What You Will Bring Technical Requirements System Design: At least 5 years of hands on experience designing and developing low level software systems and architecture. You should be intimately familiar with how game engines interact with hardware. Leadership Tenure: At least 3 years of experience leading engineering teams of 10 or more people. This includes performance management and career development paths. Coding Mastery: Strong proficiency in C++ is non negotiable. Additionally, you must be proficient in at least one scripting language (Python, PERL, Ruby, etc.). Shipping History: You must have shipped at least one console or PC title, with a strong preference for those with experience on Xbox and/or PlayStation architectures. Professional Qualities Strategic Thinker: Demonstrated experience crafting and accomplishing technical roadmaps with a focus on measurable delivery. Communication: Ability to tailor complex technical information for non technical stakeholders (Production, Marketing, Legal) and provide deep dive technical guidance for developers. UGC Interest: A keen interest in the modding and user generated content communities. The "Pluses" Proven experience in Reverse Engineering, particularly for the purpose of interoperability or security auditing. Working at Rockstar Edinburgh Rockstar North is one of the most prestigious game development studios in the world. Located in Scotland's capital, the studio offers a unique blend of historical inspiration and cutting edge technology. In Office Collaboration: We believe the best "low level" problem solving happens in person. Our Edinburgh studio is a hub of high motivation where you will collaborate with the industry's most talented developers. Dignity & Respect: Rockstar is committed to a work environment that promotes equal opportunity. We value the unique perspectives each team member brings to our large scale creative projects.
Secondmind is an Equal Opportunity Employer committed to fair, equitable treatment throughout the recruitment process and beyond. We actively champion applications from all backgrounds because we believe the best work happens when people can bring their authentic, original, and best selves to the team. If you require accommodation or assistance throughout the interview process due to a disability, please contact we are happy to help. About Secondmind Secondmind builds data efficient Engineering AI software that helps teams make better design and performance optimisation decisions faster. Our product reduces simulation and testing requirements without compromising quality, accelerating development and enabling more sustainable engineering teams. Our positive working culture is founded on a collaborative environment that encourages teamwork and innovation. We foster open communication and cross functional collaboration, enabling diverse teams to work together to solve complex challenges. Our flexible workplace plan ensures a healthy work life balance, accommodating various working styles and personal needs, whether through remote work options or adaptable schedules. We also prioritise personal and professional growth by offering development opportunities, including training and mentorship. This nurturing environment empowers our employees to thrive, continuously learn, and contribute meaningfully to advancing system design and calibration with our data efficient machine learning solutions. Founded in 2016 and supported by investors such as Mazda Motor Corporation, Amadeus Capital, Atlantic Bridge and Cambridge Innovation Capital, Secondmind was recently listed in the Barclays Eagle Labs One to Watch AI:100. As well as being recognised with the Automotive Testing Technology International 'Alternative Powertrain Test Innovation of the Year Award 2024'; selected for the Tech Nation Future Fifty scale up programme, and named by Bloomberg as one of the UK's 25 Startups to Watch 2024. About the role We are seeking a Senior Technical Solutions Manager to support and expand our automotive, off highway, and engine customer base across the European market, including the UK. This customer facing technical role is responsible for helping customers evaluate, adopt, and realise value from Secondmind's AI driven Design Space Exploration and Calibration solutions. Working closely with Account Executives, ML Engineers, and Product teams, you will deliver compelling demonstrations of the Secondmind SaaS AI platform, lead technical evaluations, provide customer training and frontline technical support, and lead proof of concept (PoC) projects for both existing and prospective customers. Leveraging your experience in automotive, commercial vehicle, off highway, or powertrain engineering, you will help customers understand how Secondmind's AI technology accelerates engineering workflows, improves calibration, and enables more efficient design space exploration. This is an exciting opportunity to join a fast growing company operating in a dynamic startup environment, where your technical expertise, customer engagement, and problem solving skills will play a key role in driving customer adoption, technical success and long term business growth. What will you be responsible for? Take ownership of and lead pre sales and frontline customer support engagements, including discovery workshops, solution mapping, and tailored product demonstrations. Engage with customers to identify opportunities to apply Secondmind's AI platform across the automotive engineering V cycle, including automotive, commercial vehicle, off highway, and powertrain development. Lead technical evaluations, proof of concept (PoC) and pilot projects by defining success criteria. Partner with sales leadership to develop and deliver compelling technical presentations, proposals, demonstrations, and supporting collateral. Serve as a trusted technical advisor to customers throughout onboarding, deployment, and adoption, ensuring long term customer success. Collaborate with Product Management and ML Engineering teams to provide customer feedback and influence product features, capabilities and roadmap priorities. Represent Secondmind at customer meetings, industry conferences, technical workshops, and other events across Europe. What skills, experience, and qualifications do you need to succeed in this role? Essential Proven experience in a technical role for automotive, powertrain or off highway applications. Experience or understanding of engine calibration and toolchains used as part of calibration. Familiarity with AI/ML methods and their application to engineering, calibration optimisation, or design exploration. Experience in engineering for vehicle, and engine development, and understanding of calibration and use of CAE tools in this space. Proven ability to communicate complex technical concepts clearly to both technical and executive audiences. Bachelor's degree in engineering or related technical discipline (Master's preferred). What would make you thrive as a Senior Technical Solutions Manager? You'll thrive in this role if you're someone who combines deep technical credibility with genuine enjoyment of customer facing work - comfortable leading workshops, running demos, and translating complex AI and calibration concepts for both engineers and executives. You're naturally curious about customer problems, energized by proving value through hands on PoCs and pilots rather than just pitching, and equally at ease collaborating internally with ML and Product teams as you are representing the company externally at conferences and customer sites. You bring a consultative, trusted advisor mindset, thrive amid the ambiguity and pace of a growing startup, and take genuine satisfaction in seeing a customer succeed as a result of your technical guidance. Our culture - What we can offer you We offer a working environment that is inclusive, stimulates innovation and continuous learning, and that thrives on growth and change. Values Delight every customer (Customers) No bar too high (Excellence) Give more than take (Sustainability) Make the impossible, possible (Innovation) Celebrate differences, act as one (Inclusion) Benefits Competitive salary - reviewed annually 25 days annual leave, plus statutory bank holidays TGIF - the last Friday of every month is a half day for our employees Enhanced family leave policies Salary Sacrifice Pension Scheme Life Assurance of 4x salary Private Medical Insurance Eyecare Policy Dental Cash Plan Stock Options (where applicable) Free 24 hour access on site gym Discount Shopping & Wellbeing Platform Employee Assistance Programme Values Award Scheme Cambridge Botanic Garden membership Social events, game nights and sports groups
24/07/2026
Full time
Secondmind is an Equal Opportunity Employer committed to fair, equitable treatment throughout the recruitment process and beyond. We actively champion applications from all backgrounds because we believe the best work happens when people can bring their authentic, original, and best selves to the team. If you require accommodation or assistance throughout the interview process due to a disability, please contact we are happy to help. About Secondmind Secondmind builds data efficient Engineering AI software that helps teams make better design and performance optimisation decisions faster. Our product reduces simulation and testing requirements without compromising quality, accelerating development and enabling more sustainable engineering teams. Our positive working culture is founded on a collaborative environment that encourages teamwork and innovation. We foster open communication and cross functional collaboration, enabling diverse teams to work together to solve complex challenges. Our flexible workplace plan ensures a healthy work life balance, accommodating various working styles and personal needs, whether through remote work options or adaptable schedules. We also prioritise personal and professional growth by offering development opportunities, including training and mentorship. This nurturing environment empowers our employees to thrive, continuously learn, and contribute meaningfully to advancing system design and calibration with our data efficient machine learning solutions. Founded in 2016 and supported by investors such as Mazda Motor Corporation, Amadeus Capital, Atlantic Bridge and Cambridge Innovation Capital, Secondmind was recently listed in the Barclays Eagle Labs One to Watch AI:100. As well as being recognised with the Automotive Testing Technology International 'Alternative Powertrain Test Innovation of the Year Award 2024'; selected for the Tech Nation Future Fifty scale up programme, and named by Bloomberg as one of the UK's 25 Startups to Watch 2024. About the role We are seeking a Senior Technical Solutions Manager to support and expand our automotive, off highway, and engine customer base across the European market, including the UK. This customer facing technical role is responsible for helping customers evaluate, adopt, and realise value from Secondmind's AI driven Design Space Exploration and Calibration solutions. Working closely with Account Executives, ML Engineers, and Product teams, you will deliver compelling demonstrations of the Secondmind SaaS AI platform, lead technical evaluations, provide customer training and frontline technical support, and lead proof of concept (PoC) projects for both existing and prospective customers. Leveraging your experience in automotive, commercial vehicle, off highway, or powertrain engineering, you will help customers understand how Secondmind's AI technology accelerates engineering workflows, improves calibration, and enables more efficient design space exploration. This is an exciting opportunity to join a fast growing company operating in a dynamic startup environment, where your technical expertise, customer engagement, and problem solving skills will play a key role in driving customer adoption, technical success and long term business growth. What will you be responsible for? Take ownership of and lead pre sales and frontline customer support engagements, including discovery workshops, solution mapping, and tailored product demonstrations. Engage with customers to identify opportunities to apply Secondmind's AI platform across the automotive engineering V cycle, including automotive, commercial vehicle, off highway, and powertrain development. Lead technical evaluations, proof of concept (PoC) and pilot projects by defining success criteria. Partner with sales leadership to develop and deliver compelling technical presentations, proposals, demonstrations, and supporting collateral. Serve as a trusted technical advisor to customers throughout onboarding, deployment, and adoption, ensuring long term customer success. Collaborate with Product Management and ML Engineering teams to provide customer feedback and influence product features, capabilities and roadmap priorities. Represent Secondmind at customer meetings, industry conferences, technical workshops, and other events across Europe. What skills, experience, and qualifications do you need to succeed in this role? Essential Proven experience in a technical role for automotive, powertrain or off highway applications. Experience or understanding of engine calibration and toolchains used as part of calibration. Familiarity with AI/ML methods and their application to engineering, calibration optimisation, or design exploration. Experience in engineering for vehicle, and engine development, and understanding of calibration and use of CAE tools in this space. Proven ability to communicate complex technical concepts clearly to both technical and executive audiences. Bachelor's degree in engineering or related technical discipline (Master's preferred). What would make you thrive as a Senior Technical Solutions Manager? You'll thrive in this role if you're someone who combines deep technical credibility with genuine enjoyment of customer facing work - comfortable leading workshops, running demos, and translating complex AI and calibration concepts for both engineers and executives. You're naturally curious about customer problems, energized by proving value through hands on PoCs and pilots rather than just pitching, and equally at ease collaborating internally with ML and Product teams as you are representing the company externally at conferences and customer sites. You bring a consultative, trusted advisor mindset, thrive amid the ambiguity and pace of a growing startup, and take genuine satisfaction in seeing a customer succeed as a result of your technical guidance. Our culture - What we can offer you We offer a working environment that is inclusive, stimulates innovation and continuous learning, and that thrives on growth and change. Values Delight every customer (Customers) No bar too high (Excellence) Give more than take (Sustainability) Make the impossible, possible (Innovation) Celebrate differences, act as one (Inclusion) Benefits Competitive salary - reviewed annually 25 days annual leave, plus statutory bank holidays TGIF - the last Friday of every month is a half day for our employees Enhanced family leave policies Salary Sacrifice Pension Scheme Life Assurance of 4x salary Private Medical Insurance Eyecare Policy Dental Cash Plan Stock Options (where applicable) Free 24 hour access on site gym Discount Shopping & Wellbeing Platform Employee Assistance Programme Values Award Scheme Cambridge Botanic Garden membership Social events, game nights and sports groups
Senior Computer Vision Engineer - Join Our Team at Hawk-Eye Innovations Location: Hybrid working - minimum 2 days per week in the office Office locations: Basingstoke, London or Bristol Contract: Permanent, Full-Time Salary: £65,440 - £87,260 Hi, I'm James Sharam, Head of Computer Vision at Hawk-Eye Innovations. I'm looking for a Senior Computer Vision Engineer to join our growing team. This is a key role focused on real-time skeletal, ball and game object tracking for multiple sports. A strong background in mathematics and modelling is encouraged. If that kind of technical challenge excites you, I'd love to hear from you. About the Role We're looking for a Computer Vision Engineer - Algorithms to join our Computer Vision team at Hawk-Eye Innovations. This role is suited to an experienced engineer who enjoys owning complex algorithmic systems and seeing them operate in real-world, production environments. The role is strongly algorithm-focused, with an emphasis on accuracy, performance, robustness, and system-level thinking, spanning modern C++, multi-camera geometry, cross-platform deployments, and cloud-enabled pipelines. What You'll Work On Designing, developing, and improving ball and player tracking algorithms using multi-camera systems Owning and evolving multi-view geometry solutions for accurate, court-wide tracking Developing robust approaches to occlusion handling, recovery, and failure modes in fast-paced sports scenarios Enhancing and maintaining mature, long-running computer vision systems used in live production Optimising algorithms for performance and reliability, including CPU and GPU considerations Contributing to cross-platform systems, ensuring algorithms run consistently across environments Supporting the integration of algorithms into cloud-enabled and distributed systems Working in an agile environment to deliver robust, production-ready solutions at scale Key Responsibilities Lead the development and improvement of computer vision algorithms from concept through to production Design, implement, test, and validate complex algorithmic features Take ownership of algorithmic components and drive their long-term maintainability and technical quality Collaborate closely with engineers across computer vision, tracking, tooling, and platform teams Contribute to technical discussions around architecture, performance, scalability, and deployment Identify weaknesses in existing approaches and propose pragmatic improvements Share progress, decisions, and learnings with the wider team Support and mentor other engineers through code reviews and technical guidance Skills, Knowledge, and Experience We're looking for someone with: Strong commercial experience developing computer vision algorithms Advanced knowledge of modern C++, working within large, production codebases Strong understanding of performance optimisation, including CPU and GPU workloads Solid experience with image processing, geometry, and multi-camera systems Experience working with cross-platform systems and real-world deployment environments Familiarity integrating algorithmic components into cloud-based or distributed systems Strong debugging skills and the ability to reason about complex system behaviour Confident use of Git and Visual Studio in collaborative engineering environments Nice to have (but not essential): Experience with CUDA or GPU acceleration Awareness of concurrency, networking, or operating system concepts Experience deploying or supporting algorithms in cloud environments Interest in machine learning techniques and related libraries Reward, Benefits, and Wellness UK Benefits 25 days annual leave (excluding bank holidays) Enhanced pension scheme with 5% matching Hybrid working model Complimentary Unmind wellbeing app Onsite gym (Basingstoke) Sony Group Company discounts Hungary Benefits Annual leave in line with local labour law Hybrid working model (2 days per week in the office) Access to sporting events and tickets Sony Group Company discounts Cafeteria benefits include: SZÉP Card Nursery & Kindergarten contributions Annual MOL Bubi Pass Private medical insurance Life & accident insurance MindentMent Dental Clinic discounts Seniority awards Employee Assistance Program Equal Opportunity and Inclusion As an active part of a culturally and socially diverse society, Sony Sports Technology is committed to building a diverse and inclusive workforce. We employ, retain, promote, and treat all employees and applicants fairly, based on skills, qualifications, and professional experience. Our commitment is to provide a respectful and inclusive environment where people can contribute, develop, and succeed.
24/07/2026
Full time
Senior Computer Vision Engineer - Join Our Team at Hawk-Eye Innovations Location: Hybrid working - minimum 2 days per week in the office Office locations: Basingstoke, London or Bristol Contract: Permanent, Full-Time Salary: £65,440 - £87,260 Hi, I'm James Sharam, Head of Computer Vision at Hawk-Eye Innovations. I'm looking for a Senior Computer Vision Engineer to join our growing team. This is a key role focused on real-time skeletal, ball and game object tracking for multiple sports. A strong background in mathematics and modelling is encouraged. If that kind of technical challenge excites you, I'd love to hear from you. About the Role We're looking for a Computer Vision Engineer - Algorithms to join our Computer Vision team at Hawk-Eye Innovations. This role is suited to an experienced engineer who enjoys owning complex algorithmic systems and seeing them operate in real-world, production environments. The role is strongly algorithm-focused, with an emphasis on accuracy, performance, robustness, and system-level thinking, spanning modern C++, multi-camera geometry, cross-platform deployments, and cloud-enabled pipelines. What You'll Work On Designing, developing, and improving ball and player tracking algorithms using multi-camera systems Owning and evolving multi-view geometry solutions for accurate, court-wide tracking Developing robust approaches to occlusion handling, recovery, and failure modes in fast-paced sports scenarios Enhancing and maintaining mature, long-running computer vision systems used in live production Optimising algorithms for performance and reliability, including CPU and GPU considerations Contributing to cross-platform systems, ensuring algorithms run consistently across environments Supporting the integration of algorithms into cloud-enabled and distributed systems Working in an agile environment to deliver robust, production-ready solutions at scale Key Responsibilities Lead the development and improvement of computer vision algorithms from concept through to production Design, implement, test, and validate complex algorithmic features Take ownership of algorithmic components and drive their long-term maintainability and technical quality Collaborate closely with engineers across computer vision, tracking, tooling, and platform teams Contribute to technical discussions around architecture, performance, scalability, and deployment Identify weaknesses in existing approaches and propose pragmatic improvements Share progress, decisions, and learnings with the wider team Support and mentor other engineers through code reviews and technical guidance Skills, Knowledge, and Experience We're looking for someone with: Strong commercial experience developing computer vision algorithms Advanced knowledge of modern C++, working within large, production codebases Strong understanding of performance optimisation, including CPU and GPU workloads Solid experience with image processing, geometry, and multi-camera systems Experience working with cross-platform systems and real-world deployment environments Familiarity integrating algorithmic components into cloud-based or distributed systems Strong debugging skills and the ability to reason about complex system behaviour Confident use of Git and Visual Studio in collaborative engineering environments Nice to have (but not essential): Experience with CUDA or GPU acceleration Awareness of concurrency, networking, or operating system concepts Experience deploying or supporting algorithms in cloud environments Interest in machine learning techniques and related libraries Reward, Benefits, and Wellness UK Benefits 25 days annual leave (excluding bank holidays) Enhanced pension scheme with 5% matching Hybrid working model Complimentary Unmind wellbeing app Onsite gym (Basingstoke) Sony Group Company discounts Hungary Benefits Annual leave in line with local labour law Hybrid working model (2 days per week in the office) Access to sporting events and tickets Sony Group Company discounts Cafeteria benefits include: SZÉP Card Nursery & Kindergarten contributions Annual MOL Bubi Pass Private medical insurance Life & accident insurance MindentMent Dental Clinic discounts Seniority awards Employee Assistance Program Equal Opportunity and Inclusion As an active part of a culturally and socially diverse society, Sony Sports Technology is committed to building a diverse and inclusive workforce. We employ, retain, promote, and treat all employees and applicants fairly, based on skills, qualifications, and professional experience. Our commitment is to provide a respectful and inclusive environment where people can contribute, develop, and succeed.
Staff / Principal Software Architect Job no: 502839 Work type: Experienced Professional Location: Cambridge UK, Kings Langley UK, Bristol UK Categories: Graphics The role Imagination is an industry authority in designing power-efficient and high-performance GPUs for graphics and compute workloads. You will be joining a world class hardware and software architecture team, helping our customers to integrate and achieve success with our GPUs by driving software architecture across our silicon IP products. Your role will have broad visibility within the organisation and provides the opportunity for close engagement with our key customers and internal engineering and product teams. You will: Work across multiple platforms and application domains, from consumer or mobile to automotive or data centre, to understand how GPU software is deployed and executed on Imagination products. Develop the software architecture responsible for mapping multiple modern graphics and compute APIs from high level, user-facing software to silicon deployment. Investigate and optimize end-to-end performance of various GPU software, including proposing and prototyping new features or techniques at the boundary between hardware and software. Work with product owners to understand and define the roadmap for APIs and their implementation across current and future hardware platforms. Maintain a holistic view of software architecture, informing and coordinating with Imagination teams working on specific areas of implementation. Work with customers in understanding their issues and steering the technical roadmap to help solve issues they face. Establish the technical standards and architectural software patterns that Imagination uses to develop and support multiple hardware generations and their graphics and compute APIs. Collaborate with the wider ecosystem: evaluating, developing and refining common standards, APIs and technologies to efficiently deliver high-quality and performant graphics, AI and compute. About you Committed to making your customers, stakeholders and colleagues successful, you're an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You're curious, solutions orientated and a world-class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard. You'll have: A background of 5+ years in commercial software development in a graphics or GPGPU-related field. In-depth knowledge of at least one modern 3D graphics or compute API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenCL, CUDA). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, computer vision, AI). Experience with GPU profiling or API tracing tools. Knowledge of how to write and optimize graphics shaders or compute kernels. Understanding of both the fixed-function and programmable aspects of GPU architecture. Experience of working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items. Excellent problem-solving abilities along with the ability to break down and solve problems and complex situations which lack existing solutions. Experience of architecting software products spanning multiple development teams or working in a multidisciplinary environment. You might also have: A solid understanding of computer architecture at both instruction level and system level, e.g. understanding memory and communication interfaces and how they impact software. Experience of working closely with silicon architects and design engineers to improve platforms for software applications. Exposure to GPU drivers for Android/Linux/Windows operating systems. Experience interacting with open-source communities and external ecosystems. Understanding of debug or performance analysis hardware in support of application development. Experience with presenting at a technical conference or supporting external events and shows. Occasional willingness to travel, working onsite to support or train our customers around the world. A breadth of software programming experience that spans multiple languages and development platforms. Who we are Imagination is a UK-based company that creates silicon and software IP designed to give its customers an edge in competitive global technology markets. Its GPU and AI technologies enable outstanding power, performance, and area (PPA), fast time-to-market, and lower total cost of ownership. Products based on Imagination IP are used by billions of people across the globe in their smartphones, cars, homes, and workplaces. We need your skills to help us continue to deliver technology that will impress the industry and our customers alike, ensuring that people everywhere can enjoy smarter and faster tech than ever before. So come join us if you're wanting that something more Bring your talent, curiosity and expertise and we'll help you do the rest. You'll be part of one of the world's most exciting companies who are one of the leaders in semiconductor IP solutions. As a part of our team, you can help us transform, innovate, and inspire the lives of millions through our technology. Additional information If you encounter accessibility barriers in the application process or if you have access needs and require support or adjustments to participate equitably in the recruitment process, please email . Advertised: 22 Jun 2026 GMT Daylight Time Applications close:
23/07/2026
Full time
Staff / Principal Software Architect Job no: 502839 Work type: Experienced Professional Location: Cambridge UK, Kings Langley UK, Bristol UK Categories: Graphics The role Imagination is an industry authority in designing power-efficient and high-performance GPUs for graphics and compute workloads. You will be joining a world class hardware and software architecture team, helping our customers to integrate and achieve success with our GPUs by driving software architecture across our silicon IP products. Your role will have broad visibility within the organisation and provides the opportunity for close engagement with our key customers and internal engineering and product teams. You will: Work across multiple platforms and application domains, from consumer or mobile to automotive or data centre, to understand how GPU software is deployed and executed on Imagination products. Develop the software architecture responsible for mapping multiple modern graphics and compute APIs from high level, user-facing software to silicon deployment. Investigate and optimize end-to-end performance of various GPU software, including proposing and prototyping new features or techniques at the boundary between hardware and software. Work with product owners to understand and define the roadmap for APIs and their implementation across current and future hardware platforms. Maintain a holistic view of software architecture, informing and coordinating with Imagination teams working on specific areas of implementation. Work with customers in understanding their issues and steering the technical roadmap to help solve issues they face. Establish the technical standards and architectural software patterns that Imagination uses to develop and support multiple hardware generations and their graphics and compute APIs. Collaborate with the wider ecosystem: evaluating, developing and refining common standards, APIs and technologies to efficiently deliver high-quality and performant graphics, AI and compute. About you Committed to making your customers, stakeholders and colleagues successful, you're an excellent communicator, listener and collaborator who builds trusted partnerships by delivering what you say, when you say. You're curious, solutions orientated and a world-class problem solver who constantly seeks opportunities to innovate and achieve the best possible outcome to the highest imaginable standard. You'll have: A background of 5+ years in commercial software development in a graphics or GPGPU-related field. In-depth knowledge of at least one modern 3D graphics or compute API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenCL, CUDA). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, computer vision, AI). Experience with GPU profiling or API tracing tools. Knowledge of how to write and optimize graphics shaders or compute kernels. Understanding of both the fixed-function and programmable aspects of GPU architecture. Experience of working directly with senior technical stakeholders and mapping their requirements and requests back into product roadmap items. Excellent problem-solving abilities along with the ability to break down and solve problems and complex situations which lack existing solutions. Experience of architecting software products spanning multiple development teams or working in a multidisciplinary environment. You might also have: A solid understanding of computer architecture at both instruction level and system level, e.g. understanding memory and communication interfaces and how they impact software. Experience of working closely with silicon architects and design engineers to improve platforms for software applications. Exposure to GPU drivers for Android/Linux/Windows operating systems. Experience interacting with open-source communities and external ecosystems. Understanding of debug or performance analysis hardware in support of application development. Experience with presenting at a technical conference or supporting external events and shows. Occasional willingness to travel, working onsite to support or train our customers around the world. A breadth of software programming experience that spans multiple languages and development platforms. Who we are Imagination is a UK-based company that creates silicon and software IP designed to give its customers an edge in competitive global technology markets. Its GPU and AI technologies enable outstanding power, performance, and area (PPA), fast time-to-market, and lower total cost of ownership. Products based on Imagination IP are used by billions of people across the globe in their smartphones, cars, homes, and workplaces. We need your skills to help us continue to deliver technology that will impress the industry and our customers alike, ensuring that people everywhere can enjoy smarter and faster tech than ever before. So come join us if you're wanting that something more Bring your talent, curiosity and expertise and we'll help you do the rest. You'll be part of one of the world's most exciting companies who are one of the leaders in semiconductor IP solutions. As a part of our team, you can help us transform, innovate, and inspire the lives of millions through our technology. Additional information If you encounter accessibility barriers in the application process or if you have access needs and require support or adjustments to participate equitably in the recruitment process, please email . Advertised: 22 Jun 2026 GMT Daylight Time Applications close:
Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe. Role Overview Brookhaven is one of the largest games on Roblox, enjoyed by millions of players around the world every day. As our Lead Software Engineer, you'll lead a small engineering team responsible for delivering the features, systems, and technical improvements that power a live game at massive scale. This is a hands on technical leadership role where you'll drive day-to-day engineering execution-from planning and technical direction through release and live operations-while mentoring engineers, setting a high bar for quality, and partnering closely with Product, Design, Art, and QA to ship polished player experiences. If you're excited by building for millions of players while helping a team do its best work, we'd love to hear from you! What You'll Do Lead a small engineering team to deliver roadmap features predictably while balancing quality, velocity, technical risk, and business needs Be accountable for the delivery of features owned by direct reports, ensuring work is well scoped, estimated, sequenced, implemented, tested, merged, and released effectively Own technical estimates produced by the team, ensuring estimates are realistic, account for dependencies and risks, and support reliable roadmap planning Partner closely with product managers, producers, QA, design, art, and other stakeholders to align feature execution with business goals, player experience expectations, and technical constraints Monitor game performance, live stability, crash rates, FPS, and post release regressions; identify risks, elevate when needed, and drive action plans with the team Set and enforce standards for code quality, maintainability, implementation, and review across the team Mentor engineers on technical execution, code quality, player experience, Roblox/game platform constraints, and engineering judgment Proactively improve game and feature quality by identifying opportunities to improve responsiveness, polish, stability, performance, and overall player experience Collaborate with the manager and senior engineers to define technical initiatives, roadmap risks, operational improvements, and technical priorities for the game Support people leadership responsibilities, including onboarding, structured feedback, performance documentation, growth planning, and identifying gaps against the levelling framework Who You Are 3-5+ years of Roblox game development experience 1+ years of experience leading an engineering team of at least 3 people Demonstrated mastery of Roblox game development Shipped games or features on Roblox or similar platforms Proven experience leading engineers through production feature delivery, including but not limited to: planning, estimation, implementation, QA, release, and post launch support Strong technical judgement with the ability to guide architecture, implementation patterns, code quality, and technical trade offs across a team Experience monitoring live game or product health through performance metrics, player feedback, incidents, regressions, crash rates, FPS, or related signals Ability to coordinate release readiness, QA send off, feature merges, incident response, and post release follow through Strong cross functional communication skills, with the ability to clearly explain priorities, risks, trade offs, and technical expectations to product, design, QA, art, producers, engineers, and leadership Ability to work hands on when needed while remaining accountable for team level delivery, quality, and operational outcomes Nice to Have: Bachelor's degree in CS/Software Engineering or equivalent experience working in a development team Game jam or modding experience Experience building or scaling live game systems (economy, progression, multiplayer systems) Familiarity with backend systems, services, or data pipelines Strong understanding of player experience design and gameplay feel Tech Stack Candidates are not expected to know our stack in advance, but Voldex's tech stack includes: Roblox Luau scripting, ROJO Analytics pipelines (Snowflake, Tableau) Collaboration tools: GitHub, Discord Voldex is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status. Permanent Voldex employees enjoy the following benefits: Competitive compensation - above market salary + profit sharing + stock options Retirement benefits - company contribution to your retirement plan (401k, RRSP, Pension), in Canada, UK and USA! Medical, dental, and vision benefits - depending on the country, there may be additional benefits (Life, ADD, etc ) such as Canada, UK and USA. Flexible PTO - vacations + Federal / Bank Holidays Remote First - we have always been remote and will remain that way including work from home/anywhere In person get togethers, virtual company wide game events, Robux allowances, and so much more! Professional Development - Reimburse the costs of courses, materials, and anything to help further their training and growth Work with awesome people and impact millions of daily players Want to learn more about Voldex? Read about us here: Voldex Acquires Brookhaven, most visited game on Roblox Driving Empire & NASCAR: Brand Partnership Voldex & NFL: Brand Partnership Our partners at Andreessen Horowitz share why they've invested in Voldex
21/07/2026
Full time
Voldex is a leading gaming company focused on Roblox, the most exciting ecosystem in gaming today. We are home to several of Roblox's top games, including Brookhaven, Driving Empire, and NFL Universe Football. With over 160 million monthly active players across our games, we are one of the biggest Roblox studios by audience size. Founded in 2015, we have since grown to 95+ full-time remote team members across the globe. Role Overview Brookhaven is one of the largest games on Roblox, enjoyed by millions of players around the world every day. As our Lead Software Engineer, you'll lead a small engineering team responsible for delivering the features, systems, and technical improvements that power a live game at massive scale. This is a hands on technical leadership role where you'll drive day-to-day engineering execution-from planning and technical direction through release and live operations-while mentoring engineers, setting a high bar for quality, and partnering closely with Product, Design, Art, and QA to ship polished player experiences. If you're excited by building for millions of players while helping a team do its best work, we'd love to hear from you! What You'll Do Lead a small engineering team to deliver roadmap features predictably while balancing quality, velocity, technical risk, and business needs Be accountable for the delivery of features owned by direct reports, ensuring work is well scoped, estimated, sequenced, implemented, tested, merged, and released effectively Own technical estimates produced by the team, ensuring estimates are realistic, account for dependencies and risks, and support reliable roadmap planning Partner closely with product managers, producers, QA, design, art, and other stakeholders to align feature execution with business goals, player experience expectations, and technical constraints Monitor game performance, live stability, crash rates, FPS, and post release regressions; identify risks, elevate when needed, and drive action plans with the team Set and enforce standards for code quality, maintainability, implementation, and review across the team Mentor engineers on technical execution, code quality, player experience, Roblox/game platform constraints, and engineering judgment Proactively improve game and feature quality by identifying opportunities to improve responsiveness, polish, stability, performance, and overall player experience Collaborate with the manager and senior engineers to define technical initiatives, roadmap risks, operational improvements, and technical priorities for the game Support people leadership responsibilities, including onboarding, structured feedback, performance documentation, growth planning, and identifying gaps against the levelling framework Who You Are 3-5+ years of Roblox game development experience 1+ years of experience leading an engineering team of at least 3 people Demonstrated mastery of Roblox game development Shipped games or features on Roblox or similar platforms Proven experience leading engineers through production feature delivery, including but not limited to: planning, estimation, implementation, QA, release, and post launch support Strong technical judgement with the ability to guide architecture, implementation patterns, code quality, and technical trade offs across a team Experience monitoring live game or product health through performance metrics, player feedback, incidents, regressions, crash rates, FPS, or related signals Ability to coordinate release readiness, QA send off, feature merges, incident response, and post release follow through Strong cross functional communication skills, with the ability to clearly explain priorities, risks, trade offs, and technical expectations to product, design, QA, art, producers, engineers, and leadership Ability to work hands on when needed while remaining accountable for team level delivery, quality, and operational outcomes Nice to Have: Bachelor's degree in CS/Software Engineering or equivalent experience working in a development team Game jam or modding experience Experience building or scaling live game systems (economy, progression, multiplayer systems) Familiarity with backend systems, services, or data pipelines Strong understanding of player experience design and gameplay feel Tech Stack Candidates are not expected to know our stack in advance, but Voldex's tech stack includes: Roblox Luau scripting, ROJO Analytics pipelines (Snowflake, Tableau) Collaboration tools: GitHub, Discord Voldex is an equal opportunity employer. We do not discriminate based on race, color, ethnicity, ancestry, national origin, religion, sex, gender, gender identity, gender expression, sexual orientation, age, disability, veteran status, genetic information, marital status or any legally protected status. Permanent Voldex employees enjoy the following benefits: Competitive compensation - above market salary + profit sharing + stock options Retirement benefits - company contribution to your retirement plan (401k, RRSP, Pension), in Canada, UK and USA! Medical, dental, and vision benefits - depending on the country, there may be additional benefits (Life, ADD, etc ) such as Canada, UK and USA. Flexible PTO - vacations + Federal / Bank Holidays Remote First - we have always been remote and will remain that way including work from home/anywhere In person get togethers, virtual company wide game events, Robux allowances, and so much more! Professional Development - Reimburse the costs of courses, materials, and anything to help further their training and growth Work with awesome people and impact millions of daily players Want to learn more about Voldex? Read about us here: Voldex Acquires Brookhaven, most visited game on Roblox Driving Empire & NASCAR: Brand Partnership Voldex & NFL: Brand Partnership Our partners at Andreessen Horowitz share why they've invested in Voldex
Job Title: Advanced Graphics Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Working Model: Hybrid - 2-3 days in Studio per week Remote by exception Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post processing stack. Develop and optimise shaders and rendering code in Unity for multiple platforms. Profile and optimise rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high quality rendering solutions. Essential Knowledge, Skills and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimised HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Desirable Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience developing C++ native plugins for Unity. Experience of developing for iOS, Android, Switch. Familiarity with low level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits Private healthcare and dental plans. Gym membership options. Travel insurance. Subsidised mental health, therapy and coaching sessions. On site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory pension scheme (up to 7% of annual salary). Regular events in collaboration with partnered football clubs. On site evening bar and breakfast bar facilities. Access to clubs and societies. Personalised club shirt upon passing probation. Trophies and gift cards for length of service milestones. Birthday cupcakes delivered. Equal Opportunity Statement Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.
18/07/2026
Full time
Job Title: Advanced Graphics Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Working Model: Hybrid - 2-3 days in Studio per week Remote by exception Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post processing stack. Develop and optimise shaders and rendering code in Unity for multiple platforms. Profile and optimise rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high quality rendering solutions. Essential Knowledge, Skills and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimised HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Desirable Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience developing C++ native plugins for Unity. Experience of developing for iOS, Android, Switch. Familiarity with low level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits Private healthcare and dental plans. Gym membership options. Travel insurance. Subsidised mental health, therapy and coaching sessions. On site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory pension scheme (up to 7% of annual salary). Regular events in collaboration with partnered football clubs. On site evening bar and breakfast bar facilities. Access to clubs and societies. Personalised club shirt upon passing probation. Trophies and gift cards for length of service milestones. Birthday cupcakes delivered. Equal Opportunity Statement Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player centric, AAA quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape - and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a Principal Game Engineer to join our growing co dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment to moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO: Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE: Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE: Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
16/07/2026
Full time
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player centric, AAA quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape - and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a Principal Game Engineer to join our growing co dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment to moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO: Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE: Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE: Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. We are seeking a Principal Game Engineer to join our growing co dev team. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
16/07/2026
Full time
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. We are seeking a Principal Game Engineer to join our growing co dev team. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
If you are looking for a game-changing career, working for one of the world's leading financial institutions, you've come to the right place. JP Morgan Chase's ambitions for AI/ML are transformational, but safety and security are non negotiable. As a Principal Software Engineer within AI Governance Engineering, you will design and build platforms and shared services that enable teams to develop, deploy, and operate AI/ML solutions with compliance and governance seamlessly integrated. Your focus will be to deliver best in class developer tooling that reduces friction and operational toil while raising the firmwide standard for security, reliability, auditability, and responsible AI. This role is suited to a Senior Engineer who can operate as a technical leader across multiple teams-defining architecture, influencing standards, and delivering high impact software that scales. Job Responsibilities Architect and build governance by design platforms that embed policy controls, approvals, and evidence collection into the AI/ML delivery lifecycle (from development to validation to deployment and monitoring) Develop reusable services and APIs that enable consistent governance capabilities across diverse AI/ML use cases (e.g., model onboarding, registration, metadata capture, lineage, and lifecycle state management) Create developer first tooling (CLI, SDKs, libraries, templates, automated checks) that makes compliant workflows the easiest workflows Integrate controls into CI/CD pipelines for ML systems, including automated validation gates, artifact integrity checks, and promotion workflows with audit trails Design secure by default patterns for sensitive data handling and model operations, collaborating with security partners to meet firm standards Implement observability and monitoring for governance platforms, including operational telemetry, usage analytics, and control effectiveness measurement Drive engineering excellence through design reviews, reference architectures, coding standards, performance benchmarking, and reliability engineering practices Partner with stakeholders across engineering, model risk, compliance, legal, privacy, and business teams to translate governance requirements into scalable technical solutions Mentor and grow engineers, providing technical guidance and fostering a culture of quality, ownership, and continuous improvement Contribute to strategic roadmap for AI governance engineering, identifying opportunities to reduce toil, automate controls, and improve time to market safely Required Qualifications, Capabilities, and Skills Professional software engineering experience with ownership of complex, production grade systems Proficiency in programming languages such as Python, Java, C++, Go, or Scala Understanding of AI/ML concepts and lifecycle fundamentals, including model evaluation, drift, reproducibility, and feature pipelines Experience designing and operating distributed systems or internal platforms used by multiple teams Strong technical communication and stakeholder management skills Preferred Qualifications, Capabilities, and Skills Experience delivering systems with auditability, traceability, and compliance requirements in regulated environments Ability to influence architecture decisions and collaborate effectively across teams We recognize that our people are our strength and the diverse talents they bring to our global workforce are directly linked to our success. We are an equal opportunity employer and place a high value on diversity and inclusion at our company. We do not discriminate on the basis of any protected attribute, including race, religion, color, national origin, gender, sexual orientation, gender identity, gender expression, age, marital or veteran status, pregnancy or disability, or any other basis protected under applicable law. We also make reasonable accommodations for applicants' and employees' religious practices and beliefs, as well as mental health or physical disability needs. Visit our FAQs for more information about requesting an accommodation.
16/07/2026
Full time
If you are looking for a game-changing career, working for one of the world's leading financial institutions, you've come to the right place. JP Morgan Chase's ambitions for AI/ML are transformational, but safety and security are non negotiable. As a Principal Software Engineer within AI Governance Engineering, you will design and build platforms and shared services that enable teams to develop, deploy, and operate AI/ML solutions with compliance and governance seamlessly integrated. Your focus will be to deliver best in class developer tooling that reduces friction and operational toil while raising the firmwide standard for security, reliability, auditability, and responsible AI. This role is suited to a Senior Engineer who can operate as a technical leader across multiple teams-defining architecture, influencing standards, and delivering high impact software that scales. Job Responsibilities Architect and build governance by design platforms that embed policy controls, approvals, and evidence collection into the AI/ML delivery lifecycle (from development to validation to deployment and monitoring) Develop reusable services and APIs that enable consistent governance capabilities across diverse AI/ML use cases (e.g., model onboarding, registration, metadata capture, lineage, and lifecycle state management) Create developer first tooling (CLI, SDKs, libraries, templates, automated checks) that makes compliant workflows the easiest workflows Integrate controls into CI/CD pipelines for ML systems, including automated validation gates, artifact integrity checks, and promotion workflows with audit trails Design secure by default patterns for sensitive data handling and model operations, collaborating with security partners to meet firm standards Implement observability and monitoring for governance platforms, including operational telemetry, usage analytics, and control effectiveness measurement Drive engineering excellence through design reviews, reference architectures, coding standards, performance benchmarking, and reliability engineering practices Partner with stakeholders across engineering, model risk, compliance, legal, privacy, and business teams to translate governance requirements into scalable technical solutions Mentor and grow engineers, providing technical guidance and fostering a culture of quality, ownership, and continuous improvement Contribute to strategic roadmap for AI governance engineering, identifying opportunities to reduce toil, automate controls, and improve time to market safely Required Qualifications, Capabilities, and Skills Professional software engineering experience with ownership of complex, production grade systems Proficiency in programming languages such as Python, Java, C++, Go, or Scala Understanding of AI/ML concepts and lifecycle fundamentals, including model evaluation, drift, reproducibility, and feature pipelines Experience designing and operating distributed systems or internal platforms used by multiple teams Strong technical communication and stakeholder management skills Preferred Qualifications, Capabilities, and Skills Experience delivering systems with auditability, traceability, and compliance requirements in regulated environments Ability to influence architecture decisions and collaborate effectively across teams We recognize that our people are our strength and the diverse talents they bring to our global workforce are directly linked to our success. We are an equal opportunity employer and place a high value on diversity and inclusion at our company. We do not discriminate on the basis of any protected attribute, including race, religion, color, national origin, gender, sexual orientation, gender identity, gender expression, age, marital or veteran status, pregnancy or disability, or any other basis protected under applicable law. We also make reasonable accommodations for applicants' and employees' religious practices and beliefs, as well as mental health or physical disability needs. Visit our FAQs for more information about requesting an accommodation.
The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting edge technologies to ensure our games achieve world class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio's complex R&D challenges while collaborating with design, animation and engineering to establish future proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities Architect and oversee the high level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real time systems. Drive R&D initiatives to evaluate and implement cutting edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next gen physics). Partner with Engineering and Tech Animation leadership to implement project wide animation roadmaps and toolsets. Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. Actively mentor and upskill senior and mid level technical animators through code/blueprint reviews and hands on guidance. Essential Skills, Attributes and Experience Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine. Master level expertise in Unreal Engine's animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer). Deep technical understanding of low level animation concepts, including runtime optimisation, memory management, and threading for animation. Exceptional cross discipline communication skills, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions. Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production ready plans. A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics. A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles. Highly Desirable Strong proficiency in C++ for extending Unreal Engine's animation system, alongside Python for pipeline tool automation. Experience contributing to proprietary engine tools or custom modifications to Unreal's core animation code. Production experience with advanced DCC tools, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration. Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.
14/07/2026
Full time
The Principal Technical Animator (Gameplay) will help define the technical vision, architectural framework, and long-term strategy for character animation integration across the studio. In this highly influential role, you will champion innovation, driving the adoption of cutting edge technologies to ensure our games achieve world class animation quality and responsiveness. You will serve as a technical authority on gameplay animation, solving the studio's complex R&D challenges while collaborating with design, animation and engineering to establish future proof pipelines. While not a people manager, you will inspire, mentor, and elevate the technical capabilities of the entire animation department. Duties and Responsibilities Architect and oversee the high level design of gameplay animation systems, ensuring scalability, performance, and seamless integration across complex real time systems. Drive R&D initiatives to evaluate and implement cutting edge animation technologies (e.g., advanced Motion Matching, machine learning/AI animation, next gen physics). Partner with Engineering and Tech Animation leadership to implement project wide animation roadmaps and toolsets. Solve deep, complex runtime bugs and drive animation optimisation efforts to meet strict performance and memory budgets. Define and document technical standards, best practices, and pipeline workflows for the wider technical animation team. Collaborate closely with Design and Animation leads to heavily iterate on and perfect 3C mechanics (character, camera, controls), maximizing game feel. Actively mentor and upskill senior and mid level technical animators through code/blueprint reviews and hands on guidance. Essential Skills, Attributes and Experience Extensive proven experience architecting and integrating gameplay animation systems for AAA titles using Unreal Engine. Master level expertise in Unreal Engine's animation suite (Anim Blueprints, Motion Matching, Control Rig, State Machines, and Sequencer). Deep technical understanding of low level animation concepts, including runtime optimisation, memory management, and threading for animation. Exceptional cross discipline communication skills, with a proven track record of aligning Art, Design, and Engineering directors on complex technical visions. Expertise in feature breakdown and scoping, with the ability to translate abstract creative pillars into robust, production ready plans. A profound understanding of gameplay mechanics, game feel, and the mathematical principles behind smooth character movement and physics. A portfolio or reel demonstrating a history of solving highly complex, innovative technical animation challenges in shipped titles. Highly Desirable Strong proficiency in C++ for extending Unreal Engine's animation system, alongside Python for pipeline tool automation. Experience contributing to proprietary engine tools or custom modifications to Unreal's core animation code. Production experience with advanced DCC tools, including Maya API, MotionBuilder, or Houdini for runtime or pipeline integration. Background in traditional animation or motion capture data manipulation to better bridge the gap between art and code. Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation.