A leading entertainment company in Greater London is seeking an Engine Programmer (DevOps) to enhance the technical backbone of game development. The role focuses on building CI pipelines and optimizing development workflows, requiring expertise in C++ and Unreal Engine. Ideal candidates will thrive in a hybrid work model, collaborating closely with creative teams to deliver robust gaming experiences. This position is perfect for those passionate about technology and problem-solving in complex systems.
11/05/2026
Full time
A leading entertainment company in Greater London is seeking an Engine Programmer (DevOps) to enhance the technical backbone of game development. The role focuses on building CI pipelines and optimizing development workflows, requiring expertise in C++ and Unreal Engine. Ideal candidates will thrive in a hybrid work model, collaborating closely with creative teams to deliver robust gaming experiences. This position is perfect for those passionate about technology and problem-solving in complex systems.
Overview Welcome to Warner Bros. Discovery the stuff dreams are made of. Who We Are When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Your New Role We want you to join our DevOps team as an Engine Programmer (DevOps) and help shape the technical backbone of Rocksteady's next project built in Unreal Engine 5. In this role, you'll focus on the systems that make development fast, reliable, and enjoyable for everyone across the studio. This role is a great fit if you enjoy exploring complex systems, taking ownership of areas that don't yet have clear answers, and turning problems into scalable, forward-thinking solutions. You'll collaborate closely with engineers, content creators, and technical leadership, and have the opportunity to grow your expertise at the intersection of engine programming and developer infrastructure. This role is offered on a hybrid basis where you can work from home on Monday, Thursday and Friday. On Tuesday and Wednesday the team collaborates in the office in Kentish Town, London. Your Role Accountabilities Build, maintain, and evolve CI pipelines using Unreal Horde and TeamCity Develop and support automation workflows for build, test, cook, and package processes Maintain and improve build farm infrastructure, artifact storage, and distribution systems Support and optimize distributed compilation to reduce engine and game build times Maintain and optimize Derived Data Cache (DDC) infrastructure to improve iteration speed Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks Investigate and prototype modern solutions to improve reliability, scalability, and performance Qualifications & Experience Experience as a C++ programmer in game development or similar technical field Experience working with Unreal Engine (UE4 or UE5) beyond gameplay code Hands-on experience with automation, build systems, or CI pipelines Proficiency in Python and/or C# for tooling and infrastructure development Comfortable working in Windows-based development environments Strong debugging and problem-solving skills across large, complex systems Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. How We Get Things Done This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
11/05/2026
Full time
Overview Welcome to Warner Bros. Discovery the stuff dreams are made of. Who We Are When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive. Your New Role We want you to join our DevOps team as an Engine Programmer (DevOps) and help shape the technical backbone of Rocksteady's next project built in Unreal Engine 5. In this role, you'll focus on the systems that make development fast, reliable, and enjoyable for everyone across the studio. This role is a great fit if you enjoy exploring complex systems, taking ownership of areas that don't yet have clear answers, and turning problems into scalable, forward-thinking solutions. You'll collaborate closely with engineers, content creators, and technical leadership, and have the opportunity to grow your expertise at the intersection of engine programming and developer infrastructure. This role is offered on a hybrid basis where you can work from home on Monday, Thursday and Friday. On Tuesday and Wednesday the team collaborates in the office in Kentish Town, London. Your Role Accountabilities Build, maintain, and evolve CI pipelines using Unreal Horde and TeamCity Develop and support automation workflows for build, test, cook, and package processes Maintain and improve build farm infrastructure, artifact storage, and distribution systems Support and optimize distributed compilation to reduce engine and game build times Maintain and optimize Derived Data Cache (DDC) infrastructure to improve iteration speed Collaborate with development teams to identify and resolve pipeline and workflow bottlenecks Investigate and prototype modern solutions to improve reliability, scalability, and performance Qualifications & Experience Experience as a C++ programmer in game development or similar technical field Experience working with Unreal Engine (UE4 or UE5) beyond gameplay code Hands-on experience with automation, build systems, or CI pipelines Proficiency in Python and/or C# for tooling and infrastructure development Comfortable working in Windows-based development environments Strong debugging and problem-solving skills across large, complex systems Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. How We Get Things Done This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
Senior Render Tech Programmer, TT Games TT Games are looking for a Senior Render Tech Programmer to join our Render Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a leading role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology. Requirements Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus Experience with profiling and GPU debugging tools (Renderdoc/Pix) and optimising of CPU and GPU code Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines Familiarity with CPU architectures, memory access patterns and multithreaded programming Bachelor's degree in Computer Science or a related field or equivalent professional experience Passion for games and rendering technology High level understanding of modern rendering concepts Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request. You can find them at along with some insights from the team on what they mean and how they show up in their day to day.
09/05/2026
Full time
Senior Render Tech Programmer, TT Games TT Games are looking for a Senior Render Tech Programmer to join our Render Tech team. The successful candidate will have the opportunity to work within a highly successful and creative team, working on cutting edge rendering techniques supporting the development of multiple AAA titles across a wide range of platforms from mobile to next gen. Having an in depth knowledge of cutting edge graphics techniques the ideal candidate will be able to take a leading role in the development of our render technology while working closely with our art teams. They would also be expected to provide support to junior team members generally taking an active role in leading the evolution of our technology. Requirements Expert knowledge of C/C++ and shader languages (HLSL/GLSL) Good understanding of DX12 and/or Vulkan Unreal experience a bonus, especially interactions with the source code Comfortable debugging large codebases Experience with console development a bonus Experience with profiling and GPU debugging tools (Renderdoc/Pix) and optimising of CPU and GPU code Excellent verbal and written communication skills, plus the ability to communicate ideas with other disciplines Familiarity with CPU architectures, memory access patterns and multithreaded programming Bachelor's degree in Computer Science or a related field or equivalent professional experience Passion for games and rendering technology High level understanding of modern rendering concepts Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request. You can find them at along with some insights from the team on what they mean and how they show up in their day to day.
Warner Media, LLC. is looking for a Senior Render Tech Programmer to join its Render-Tech team in Knutsford, England. This role offers a hybrid work model blending remote and in-office presence. Responsibilities include developing cutting-edge rendering techniques for AAA titles and mentoring junior developers. The ideal candidate should possess expertise in C/C++, shader languages, and a strong understanding of graphics programming. A Bachelor's degree in Computer Science or equivalent experience is required.
08/05/2026
Full time
Warner Media, LLC. is looking for a Senior Render Tech Programmer to join its Render-Tech team in Knutsford, England. This role offers a hybrid work model blending remote and in-office presence. Responsibilities include developing cutting-edge rendering techniques for AAA titles and mentoring junior developers. The ideal candidate should possess expertise in C/C++, shader languages, and a strong understanding of graphics programming. A Bachelor's degree in Computer Science or equivalent experience is required.
Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Senior Gameplay Programmer who is ready for the challenge of producing a AAA title. This role involves working on core gameplay systems including combat and enemy AI, writing code to implement gameplay features to a high quality, and providing creative solutions to challenging problems. Key Responsibilities Driving and implementing new core gameplay features through all stages of production: design, scheduling, implementation and polish. Giving constructive and proactive input into the development of new features and the iteration of existing ones. Working closely with team members from all disciplines, communicating technical concepts and requirements in a way that facilitates smooth workflow and keeps people informed of both risks and opportunities. Being a positive, active, and contributing team member. Offering advice and suggestions for improving the development process. Supporting Production with backlog review, task estimation, and Jira ticket management. Technical Requirements Advanced understanding of C++. An advanced understanding of the main gaming platforms and the requirements needed to develop software for them. Unreal Engine experience an advantage. Skill Requirements Experience working on and shipping at least one AAA video game title. Strong, demonstrable videogame design skills. A good understanding of game technology principles. Must be a team player and know the importance of listening to others. An avid enthusiast for games on all platforms. Excellent communication skills. Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
07/05/2026
Full time
Rocksteady Studios is looking to add to its family of permanent staff. We are looking for an exceptionally talented Senior Gameplay Programmer who is ready for the challenge of producing a AAA title. This role involves working on core gameplay systems including combat and enemy AI, writing code to implement gameplay features to a high quality, and providing creative solutions to challenging problems. Key Responsibilities Driving and implementing new core gameplay features through all stages of production: design, scheduling, implementation and polish. Giving constructive and proactive input into the development of new features and the iteration of existing ones. Working closely with team members from all disciplines, communicating technical concepts and requirements in a way that facilitates smooth workflow and keeps people informed of both risks and opportunities. Being a positive, active, and contributing team member. Offering advice and suggestions for improving the development process. Supporting Production with backlog review, task estimation, and Jira ticket management. Technical Requirements Advanced understanding of C++. An advanced understanding of the main gaming platforms and the requirements needed to develop software for them. Unreal Engine experience an advantage. Skill Requirements Experience working on and shipping at least one AAA video game title. Strong, demonstrable videogame design skills. A good understanding of game technology principles. Must be a team player and know the importance of listening to others. An avid enthusiast for games on all platforms. Excellent communication skills. Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in-office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
Rocksteady Studios is an award winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We're a one project studio that built our success by combining genre defining gameplay and character driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world. You'll own the design and delivery of core gameplay systems, solving complex technical problems with creativity and pragmatism. You'll work closely across disciplines, bringing strong technical judgment and a self directed approach to everything you do. Your Role Accountabilities Implement and evolve core gameplay systems and features through all stages of development, from prototyping and iteration to optimisation and polish. Build robust, scalable gameplay architecture across player facing and underlying systems, including mission frameworks, progression, save/load flows, and core runtime infrastructure. Partner closely with Design and other disciplines to translate creative goals into reliable technical solutions, while communicating risks, trade offs, and opportunities clearly. Develop tools and workflows that improve iteration speed, usability, and reliability for content creators and cross discipline teams. Debug and resolve complex gameplay issues across code, data, and systems, driving problems through to practical, high quality outcomes. Identify technical debt, performance issues, and stability risks early, and make pragmatic improvements that strengthen the game over time. Contribute to strong engineering practices through maintainable code, thoughtful reviews, clear interfaces, and a proactive approach to ownership. Support production processes including estimation, task breakdown, backlog review, and collaboration with production partners. Requirements Strong UE5 professional experience developing gameplay systems in C++ for shipped games. Proven ability to architect and maintain complex gameplay features with a focus on reliability, flexibility, and long term maintainability. Excellent debugging and optimisation skills, with experience improving runtime performance, memory usage, and system stability. Strong understanding of game technology fundamentals and how gameplay systems interact with tools, content, and engine level systems. Effective collaborator and communicator, comfortable working closely with Design, Production, QA, and other engineering teams. Self directed, organised, and able to take ownership of substantial areas of work with minimal guidance. Nice to Have Experience with mission, progression, or save system development. Experience working on large scale or AAA games. Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. How We Get Things Done This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
07/05/2026
Full time
Rocksteady Studios is an award winning, critically acclaimed video game developer. Founded in 2004, we are home to the widely celebrated Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We're a one project studio that built our success by combining genre defining gameplay and character driven cinematic narrative with AAA production values. Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world. You'll own the design and delivery of core gameplay systems, solving complex technical problems with creativity and pragmatism. You'll work closely across disciplines, bringing strong technical judgment and a self directed approach to everything you do. Your Role Accountabilities Implement and evolve core gameplay systems and features through all stages of development, from prototyping and iteration to optimisation and polish. Build robust, scalable gameplay architecture across player facing and underlying systems, including mission frameworks, progression, save/load flows, and core runtime infrastructure. Partner closely with Design and other disciplines to translate creative goals into reliable technical solutions, while communicating risks, trade offs, and opportunities clearly. Develop tools and workflows that improve iteration speed, usability, and reliability for content creators and cross discipline teams. Debug and resolve complex gameplay issues across code, data, and systems, driving problems through to practical, high quality outcomes. Identify technical debt, performance issues, and stability risks early, and make pragmatic improvements that strengthen the game over time. Contribute to strong engineering practices through maintainable code, thoughtful reviews, clear interfaces, and a proactive approach to ownership. Support production processes including estimation, task breakdown, backlog review, and collaboration with production partners. Requirements Strong UE5 professional experience developing gameplay systems in C++ for shipped games. Proven ability to architect and maintain complex gameplay features with a focus on reliability, flexibility, and long term maintainability. Excellent debugging and optimisation skills, with experience improving runtime performance, memory usage, and system stability. Strong understanding of game technology fundamentals and how gameplay systems interact with tools, content, and engine level systems. Effective collaborator and communicator, comfortable working closely with Design, Production, QA, and other engineering teams. Self directed, organised, and able to take ownership of substantial areas of work with minimal guidance. Nice to Have Experience with mission, progression, or save system development. Experience working on large scale or AAA games. Hybrid Working - This role is advertised as a Hybrid work model, that combines remote and in office work, following our current company policy and to be agreed with your Line Manager. Subject to any applicable laws, WBD / your Line Manager reserves the right to change this working agreement where this is essential to business needs and upon reasonable notice to you. How We Get Things Done This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview. Championing Inclusion at WBD Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law. If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
Warner Media, LLC. in London is seeking a skilled developer to design and implement core gameplay systems. The ideal candidate will have strong experience in C++ and the Unreal Engine 5, proven ability to architect complex gameplay features, and excellent debugging skills. This position offers a hybrid work model, allowing for both remote and in-office work. You will collaborate closely with design and production teams to create robust gameplay solutions and contribute to the overall quality of the game.
07/05/2026
Full time
Warner Media, LLC. in London is seeking a skilled developer to design and implement core gameplay systems. The ideal candidate will have strong experience in C++ and the Unreal Engine 5, proven ability to architect complex gameplay features, and excellent debugging skills. This position offers a hybrid work model, allowing for both remote and in-office work. You will collaborate closely with design and production teams to create robust gameplay solutions and contribute to the overall quality of the game.
Warner Media, LLC. is looking for a Senior Gameplay Programmer to join Rocksteady Studios in the UK. This role focuses on core gameplay systems and requires advanced C++ knowledge, experience in AAA titles, and strong design skills. The candidate should be a collaborative team player with excellent communication abilities. The position allows for a hybrid working model, balancing remote and in-office work to meet business needs. Warner Bros. Discovery promotes an inclusive workplace and is committed to equal opportunity employment.
06/05/2026
Full time
Warner Media, LLC. is looking for a Senior Gameplay Programmer to join Rocksteady Studios in the UK. This role focuses on core gameplay systems and requires advanced C++ knowledge, experience in AAA titles, and strong design skills. The candidate should be a collaborative team player with excellent communication abilities. The position allows for a hybrid working model, balancing remote and in-office work to meet business needs. Warner Bros. Discovery promotes an inclusive workplace and is committed to equal opportunity employment.