Amiqus is seeking an Experienced Games Designer to join Steel City Interactive, a Sheffield-based games studio. This hybrid position will see you design gameplay features and collaborate closely with teams to enhance player experience. The ideal candidate will have 2-4+ years in game design, a solid understanding of gameplay systems, and strong communication skills. You'll work independently and within a team, contributing to the delivery of engaging game mechanics and features.
16/06/2026
Full time
Amiqus is seeking an Experienced Games Designer to join Steel City Interactive, a Sheffield-based games studio. This hybrid position will see you design gameplay features and collaborate closely with teams to enhance player experience. The ideal candidate will have 2-4+ years in game design, a solid understanding of gameplay systems, and strong communication skills. You'll work independently and within a team, contributing to the delivery of engaging game mechanics and features.
Amiqus are currently working with the senior leadership team at Steel City Interactive, a Sheffield based games development studio, to help them find an Experienced Games Designer to join their growing team. This is a hybrid role, based in the Sheffield office. The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features. The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance. Ownership of well-defined gameplay features, components, or content Contribution to system design, implementation, and iteration Responsibility for delivering work to quality and timeline expectations Collaboration with cross-disciplinary teams to support feature delivery Responsibilities Design and develop gameplay mechanics, features, and components aligned with the game vision Contribute to systems such as progression, combat, or player experience features Ensure designs support accessibility, onboarding, and player engagement goals Create and maintain clear design documentation (feature briefs, flows, and rulesets) Translate design direction into structured, implementable requirements Ensure documentation communicates intent clearly to engineering, art, and production Produce wireframes and simple player flow diagrams where needed Support prototyping of gameplay mechanics using available tools or engines Participate in playtesting and gather feedback from QA, team members, and players Iterate on features to improve clarity, usability, and engagement Identify and raise design issues, contributing to solution Work with engineering, art, and QA to implement gameplay features Support tuning of gameplay parameters such as difficulty, balance, and progression Ensure features meet expected quality standards and function as intended Contribute to testing and resolving issues during development Collaborate with cross-disciplinary team members to deliver assigned work Communicate design goals and requirements clearly and concisely Manage own workload across tasks, meeting sprint goals and deadlines Escalate risks or blockers where appropriate Design and support implementation of gameplay content, scenarios, or small features Assist with scripting, localisation, and integration of content Ensure content aligns with gameplay systems and player progression Identify opportunities to improve own work and team outputs Contribute to improving documentation and workflows where appropriate Stay informed on relevant design practices, tools, and trends Apply feedback to improve quality and consistency of work Knowledge, Skills & Experience Typically 2-4+ years of experience in game design or a related field Understanding of gameplay systems, mechanics, and player experience principles Experience contributing to feature or system delivery in a team environment Ability to work with some independence within defined scope Clear communication and collaboration skills Works with general guidance, managing own tasks within defined scope Makes decisions on assigned work, escalating more complex or ambiguous issues Contributes to planning and delivery within sprint or milestone structures Works closely with engineering, art, UX, production, and QA Participates in team discussions, playtests, and feedback sessions Builds effective working relationships within and across teams Any Additional Information Unreal Engine 5 knowledge and Experience
16/06/2026
Full time
Amiqus are currently working with the senior leadership team at Steel City Interactive, a Sheffield based games development studio, to help them find an Experienced Games Designer to join their growing team. This is a hybrid role, based in the Sheffield office. The Experienced Games Designer would be a capable individual contributor responsible for delivering defined gameplay systems, mechanics, and features. The role would contribute to team delivery by producing quality design work, supporting implementation, and collaborating effectively across disciplines. It represents a step beyond entry-level roles, with increased ownership and independence, while still operating within defined scope and guidance. Ownership of well-defined gameplay features, components, or content Contribution to system design, implementation, and iteration Responsibility for delivering work to quality and timeline expectations Collaboration with cross-disciplinary teams to support feature delivery Responsibilities Design and develop gameplay mechanics, features, and components aligned with the game vision Contribute to systems such as progression, combat, or player experience features Ensure designs support accessibility, onboarding, and player engagement goals Create and maintain clear design documentation (feature briefs, flows, and rulesets) Translate design direction into structured, implementable requirements Ensure documentation communicates intent clearly to engineering, art, and production Produce wireframes and simple player flow diagrams where needed Support prototyping of gameplay mechanics using available tools or engines Participate in playtesting and gather feedback from QA, team members, and players Iterate on features to improve clarity, usability, and engagement Identify and raise design issues, contributing to solution Work with engineering, art, and QA to implement gameplay features Support tuning of gameplay parameters such as difficulty, balance, and progression Ensure features meet expected quality standards and function as intended Contribute to testing and resolving issues during development Collaborate with cross-disciplinary team members to deliver assigned work Communicate design goals and requirements clearly and concisely Manage own workload across tasks, meeting sprint goals and deadlines Escalate risks or blockers where appropriate Design and support implementation of gameplay content, scenarios, or small features Assist with scripting, localisation, and integration of content Ensure content aligns with gameplay systems and player progression Identify opportunities to improve own work and team outputs Contribute to improving documentation and workflows where appropriate Stay informed on relevant design practices, tools, and trends Apply feedback to improve quality and consistency of work Knowledge, Skills & Experience Typically 2-4+ years of experience in game design or a related field Understanding of gameplay systems, mechanics, and player experience principles Experience contributing to feature or system delivery in a team environment Ability to work with some independence within defined scope Clear communication and collaboration skills Works with general guidance, managing own tasks within defined scope Makes decisions on assigned work, escalating more complex or ambiguous issues Contributes to planning and delivery within sprint or milestone structures Works closely with engineering, art, UX, production, and QA Participates in team discussions, playtests, and feedback sessions Builds effective working relationships within and across teams Any Additional Information Unreal Engine 5 knowledge and Experience
Amiqus seeks a Gameplay Network Engineer to enhance the multiplayer experience for our boxing game, Undisputed. Located in Sheffield, this role offers flexible working, focusing on Unreal Engine and C++. You will implement and optimize networking systems for responsive gameplay while collaborating with a diverse team. Key responsibilities include debugging, refining replication techniques, and ensuring performance under various network conditions. The position offers a supportive environment with excellent benefits, including 23 days annual leave and private healthcare.
01/06/2026
Full time
Amiqus seeks a Gameplay Network Engineer to enhance the multiplayer experience for our boxing game, Undisputed. Located in Sheffield, this role offers flexible working, focusing on Unreal Engine and C++. You will implement and optimize networking systems for responsive gameplay while collaborating with a diverse team. Key responsibilities include debugging, refining replication techniques, and ensuring performance under various network conditions. The position offers a supportive environment with excellent benefits, including 23 days annual leave and private healthcare.
Gameplay Network Engineer - C++, Unreal Engine (Replication / RPC) About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We're a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. No Visa Support or transfer available for this role Flexible work options, onsite (Sheffield or Leamington Spa), hybrid or remote (UK only) The Role You are an experienced, mid level, Gameplay Network Engineer with a strong focus on implementing and optimising replication systems, with experience working on multiplayer titles in Unreal Engine using C++. You're comfortable working within established networking architectures, contributing to the performance, reliability, and correctness of networked gameplay systems. We're looking for a talented Engineer to help shape the future of our multiplayer boxing game, Undisputed. As we move to UE5, you'll play a key role in building, refining, and optimising replication systems to support fast, responsive two-player gameplay while maintaining AAA quality. The game uses a peer-to-peer networking model, requiring thoughtful handling of latency, synchronization, and state consistency between clients. You'll work closely with a highly skilled, diverse team to deliver world-class networked gameplay, with a hands on focus on replication performance and stability, and ownership of features through integration, iteration, and ongoing support. Responsibilities Implement, maintain, and optimise network systems, with a focus on Unreal Engine's replication framework and runtime performance. Improve replication efficiency, correctness, and bandwidth usage within existing systems. Optimise network data transmission to minimise latency, focusing on efficient handling of player inputs to drive responsive character movement and interactions. Collaborate with gameplay and server teams to integrate networked systems with physics and animation pipelines, ensuring stable and consistent state synchronisation across clients, with clear runtime contracts between systems. Implement and refine replication techniques such as prioritisation, delta compression, and prediction to support responsive multiplayer gameplay, with a focus on measurable improvements. Debug and resolve network related issues, including desyncs, packet loss, and latency spikes, using profiling and debugging tools, and contribute fixes that improve overall system robustness. Optimise network performance for cross platform play (console and PC), ensuring reliability under a range of network conditions. Contribute to code reviews, best practices, and technical documentation, producing clear and maintainable code and supporting shared understanding across the team. Stay up to date with Unreal Engine networking developments and relevant multiplayer technologies. Knowledge, Skills & Experience Experience in gameplay network programming within Unreal Engine, using C++ as a primary language. Strong understanding of Unreal Engine's networking architecture, including replication and RPCs, with hands on experience implementing and optimising systems in production. Experience with Unreal Engine 4 or 5 networking tools and pipelines. Solid understanding of network protocols (e.g. UDP, TCP) and techniques for optimising real time game data. Experience debugging, profiling, and optimising networked systems for low latency gameplay, including identifying root causes of desyncs and synchronisation issues. Strong understanding of 3D maths, data structures, and multiplayer synchronisation techniques. Solid grasp of software architecture and engineering best practices, applied to maintain stability and scalability. Good communication and documentation skills, with the ability to work effectively with gameplay engineers and technical designers and clearly explain constraints and trade offs. Self driven, proactive, and detail oriented. Experience with rollback Netcode is a plus. Experience working on competitive multiplayer titles is beneficial. What we Offer 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down. Holiday exchange programme. Flexible working hours & pattern (Certain Hybrid models available). Enhanced Maternity and Paternity pay (subject to eligibility requirements). Private Healthcare which includes Optical & Dental. Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site. Company sick pay. 2 days Wellbeing Days leave per year. Access to 24/7 doctors. Employee Assistance Programme. Learning days. Technology scheme (salary sacrifice up to £750). Relocation benefits (subject to eligibility requirements). Electric Car Vehicle Scheme (subject to eligibility requirements). Discretionary Bonus. Wrap parties & company paid outings. Individual entertainment budget to cover team events.
01/06/2026
Full time
Gameplay Network Engineer - C++, Unreal Engine (Replication / RPC) About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We're a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. No Visa Support or transfer available for this role Flexible work options, onsite (Sheffield or Leamington Spa), hybrid or remote (UK only) The Role You are an experienced, mid level, Gameplay Network Engineer with a strong focus on implementing and optimising replication systems, with experience working on multiplayer titles in Unreal Engine using C++. You're comfortable working within established networking architectures, contributing to the performance, reliability, and correctness of networked gameplay systems. We're looking for a talented Engineer to help shape the future of our multiplayer boxing game, Undisputed. As we move to UE5, you'll play a key role in building, refining, and optimising replication systems to support fast, responsive two-player gameplay while maintaining AAA quality. The game uses a peer-to-peer networking model, requiring thoughtful handling of latency, synchronization, and state consistency between clients. You'll work closely with a highly skilled, diverse team to deliver world-class networked gameplay, with a hands on focus on replication performance and stability, and ownership of features through integration, iteration, and ongoing support. Responsibilities Implement, maintain, and optimise network systems, with a focus on Unreal Engine's replication framework and runtime performance. Improve replication efficiency, correctness, and bandwidth usage within existing systems. Optimise network data transmission to minimise latency, focusing on efficient handling of player inputs to drive responsive character movement and interactions. Collaborate with gameplay and server teams to integrate networked systems with physics and animation pipelines, ensuring stable and consistent state synchronisation across clients, with clear runtime contracts between systems. Implement and refine replication techniques such as prioritisation, delta compression, and prediction to support responsive multiplayer gameplay, with a focus on measurable improvements. Debug and resolve network related issues, including desyncs, packet loss, and latency spikes, using profiling and debugging tools, and contribute fixes that improve overall system robustness. Optimise network performance for cross platform play (console and PC), ensuring reliability under a range of network conditions. Contribute to code reviews, best practices, and technical documentation, producing clear and maintainable code and supporting shared understanding across the team. Stay up to date with Unreal Engine networking developments and relevant multiplayer technologies. Knowledge, Skills & Experience Experience in gameplay network programming within Unreal Engine, using C++ as a primary language. Strong understanding of Unreal Engine's networking architecture, including replication and RPCs, with hands on experience implementing and optimising systems in production. Experience with Unreal Engine 4 or 5 networking tools and pipelines. Solid understanding of network protocols (e.g. UDP, TCP) and techniques for optimising real time game data. Experience debugging, profiling, and optimising networked systems for low latency gameplay, including identifying root causes of desyncs and synchronisation issues. Strong understanding of 3D maths, data structures, and multiplayer synchronisation techniques. Solid grasp of software architecture and engineering best practices, applied to maintain stability and scalability. Good communication and documentation skills, with the ability to work effectively with gameplay engineers and technical designers and clearly explain constraints and trade offs. Self driven, proactive, and detail oriented. Experience with rollback Netcode is a plus. Experience working on competitive multiplayer titles is beneficial. What we Offer 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down. Holiday exchange programme. Flexible working hours & pattern (Certain Hybrid models available). Enhanced Maternity and Paternity pay (subject to eligibility requirements). Private Healthcare which includes Optical & Dental. Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site. Company sick pay. 2 days Wellbeing Days leave per year. Access to 24/7 doctors. Employee Assistance Programme. Learning days. Technology scheme (salary sacrifice up to £750). Relocation benefits (subject to eligibility requirements). Electric Car Vehicle Scheme (subject to eligibility requirements). Discretionary Bonus. Wrap parties & company paid outings. Individual entertainment budget to cover team events.
Amiqus is working in partnership with Steel City Interactive as they look to attract a Senior Animation Programmer to the team. SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. The Role You are a highly experienced Animation Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Animation Programmer to help shape the future of our game. You'll be responsible for the development of the character animation features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world class character based gameplay. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Design, implement, and maintain our character physics systems using UE's Chaos Physics engine, including rigid body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context). Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real time rigging, MetaHuman for high fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations. Optimize general physics and animation performance through LODding and multi threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC. Troubleshoot and resolve technical issues related to physics animation interactions, such as joint deformations, corrective expressions, and foot sliding. Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states. Contribute to code reviews, best practices, and documentation for the physics and animation teams. Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine. Knowledge, Skills & Experience Proven Experience in character physics programming Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools. Experience with Unreal Engine 4 or 5 physics and animation pipelines. An eye for realistic motion - the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game. Proven experience with engine level debugging and performance optimisation. Strong understanding of character movement dynamics, 3D maths and data structures. Strong understanding of the underlying (UE) engine structures and techniques. Solid understanding of software architecture and engineering best practices. Excellent communication and documentation skills. Self driven with a proactive mindset and attention to detail. A genuine passion for games and game development. What we Offer Healthy work life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on I look forwards to hearing from you.
31/05/2026
Full time
Amiqus is working in partnership with Steel City Interactive as they look to attract a Senior Animation Programmer to the team. SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. The Role You are a highly experienced Animation Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Animation Programmer to help shape the future of our game. You'll be responsible for the development of the character animation features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world class character based gameplay. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Design, implement, and maintain our character physics systems using UE's Chaos Physics engine, including rigid body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context). Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real time rigging, MetaHuman for high fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations. Optimize general physics and animation performance through LODding and multi threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC. Troubleshoot and resolve technical issues related to physics animation interactions, such as joint deformations, corrective expressions, and foot sliding. Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states. Contribute to code reviews, best practices, and documentation for the physics and animation teams. Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine. Knowledge, Skills & Experience Proven Experience in character physics programming Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools. Experience with Unreal Engine 4 or 5 physics and animation pipelines. An eye for realistic motion - the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game. Proven experience with engine level debugging and performance optimisation. Strong understanding of character movement dynamics, 3D maths and data structures. Strong understanding of the underlying (UE) engine structures and techniques. Solid understanding of software architecture and engineering best practices. Excellent communication and documentation skills. Self driven with a proactive mindset and attention to detail. A genuine passion for games and game development. What we Offer Healthy work life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on I look forwards to hearing from you.
A leading game development company in the UK seeks a Senior Animation Programmer to join their team. The successful applicant will utilize their expertise in Unreal Engine to develop character animation features, ensuring a seamless integration of character physics systems. Responsibilities include designing character physics, collaborating with a diverse team, and optimizing performance for a high-fidelity gaming experience. The role offers flexible working arrangements, including options for onsite, hybrid, or fully remote work.
31/05/2026
Full time
A leading game development company in the UK seeks a Senior Animation Programmer to join their team. The successful applicant will utilize their expertise in Unreal Engine to develop character animation features, ensuring a seamless integration of character physics systems. Responsibilities include designing character physics, collaborating with a diverse team, and optimizing performance for a high-fidelity gaming experience. The role offers flexible working arrangements, including options for onsite, hybrid, or fully remote work.
A leading indie game developer in the UK is seeking an Experienced Programmer to join their renowned team. This role involves driving the design of exciting features for innovative games enjoyed by millions. Applicants should have over 4 years of software development experience, particularly in C++, along with strong communication skills. The ideal candidate will be self-directed and capable of working collaboratively within a creative team. Reach out for more information about this unique opportunity.
29/05/2026
Full time
A leading indie game developer in the UK is seeking an Experienced Programmer to join their renowned team. This role involves driving the design of exciting features for innovative games enjoyed by millions. Applicants should have over 4 years of software development experience, particularly in C++, along with strong communication skills. The ideal candidate will be self-directed and capable of working collaboratively within a creative team. Reach out for more information about this unique opportunity.
Experienced Programmer (AAA Game Dev) - based in the UK This is a fantastic opportunity to be a part of one of the UK's most successful and ambitious indie game developers. They are a team globally renowned and respected for their technical achievements within the industry and are embarking on their most recently announced and hugely ambitious project. As a software engineer, you'll play a key role in developing innovative, meaningful and technically exciting games enjoyed by a diverse audience of millions. We're always looking for great engineers to join our team and help us build something new and surprising. You should have familiarity with all phases of game development, be self directed, and enjoy the craft of making games. Whether you're a graphics or physics expert, a gameplay or networking specialist, or just an all around great engineer, there are ways to have a huge impact. Responsibilities Driving the design and iteration of new features through world class programming. Contribute to a humble, empathetic and ambitious development team. Drive the design and iteration of new features and games, making good use of feedback from those around you. Work well with others, be self directed, and prioritise your own workload. Qualifications Strong software engineering skills. 4+ years of professional software development experience, in C++ or a similar language. Demonstrated ability to self direct, and drive work to completion. Strong communication skills, and the ability to work closely with a team of peers. This is a senior role, requiring prior industry experience. If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on
29/05/2026
Full time
Experienced Programmer (AAA Game Dev) - based in the UK This is a fantastic opportunity to be a part of one of the UK's most successful and ambitious indie game developers. They are a team globally renowned and respected for their technical achievements within the industry and are embarking on their most recently announced and hugely ambitious project. As a software engineer, you'll play a key role in developing innovative, meaningful and technically exciting games enjoyed by a diverse audience of millions. We're always looking for great engineers to join our team and help us build something new and surprising. You should have familiarity with all phases of game development, be self directed, and enjoy the craft of making games. Whether you're a graphics or physics expert, a gameplay or networking specialist, or just an all around great engineer, there are ways to have a huge impact. Responsibilities Driving the design and iteration of new features through world class programming. Contribute to a humble, empathetic and ambitious development team. Drive the design and iteration of new features and games, making good use of feedback from those around you. Work well with others, be self directed, and prioritise your own workload. Qualifications Strong software engineering skills. 4+ years of professional software development experience, in C++ or a similar language. Demonstrated ability to self direct, and drive work to completion. Strong communication skills, and the ability to work closely with a team of peers. This is a senior role, requiring prior industry experience. If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on