Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. The role in Creative Assembly's Total War Infrastructure Team is seeking a Senior Build Engineer to drive technical improvements and contribute to the architecture of our build systems, toolchain, CI and automated testing infrastructure that supports all Total War development teams. This is a high impact role. Your work will directly influence developer productivity, CI stability, build cadence, automation reliability and the studio's ability to deliver multiple large scale projects in parallel across multiple platforms. We are looking for someone who not only delivers but also drives technical priorities, someone who can see where the platform needs to evolve and make those changes happen. You will work closely with build engineers, tools programmers, automation teams, IT, QA and multiple game teams across the studio. As a senior engineer, you will be expected to lead initiatives, shape technical standards, mentor others and act as a point of escalation for complex issues across the infrastructure space. This is a hybrid role. We're looking for someone who can be in the Horsham studio 3 days per week to collaborate closely with the team and stay connected to on site workflows. What You'll Be Doing Own and drive the evolution of CA's multi project build pipelines, including pre submit, post submit, scheduled tests, console and PC workflows. Define and drive improvements in CI reliability, error detection, logging standards and quality guardrails in CI. Strengthen the development and reliability of deployment pipelines that deliver builds to internal teams, QA and external platforms, ensuring consistent and repeatable releases across all target destinations. Design, build and maintain backend services such as build storage infrastructure, symbol servers, archiving systems and dashboards, ensuring they scale with studio demand. Write and review production ready code, primarily in C++ and C#, setting expectations for quality, maintainability and testing. Join the rotating weekly support responder role to triage build/test issues across all infrastructure channels. Establish key metrics and dashboards that surface issues early, track reliability trends and demonstrate measurable improvement over time. Identify bottlenecks in hardware utilisation, storage strategy, CI capacity and build roadmap to address them. Support other engineers, contributing to knowledge sharing, documentation and improved engineering practices. Work with the automation team to integrate comprehensive quality gates into CI workflows, ensuring fast and actionable feedback for development teams. Essential Qualifications Strong experience designing, operating and improving build systems, CI/CD pipelines or DevOps platforms at scale. Strong programming ability in C++, plus C# or an equivalent scripting language. Deep debugging skills across complex multicomponent systems. Experience with console automation (PS5/Xbox). Experience with online store APIs (e.g., Steam/MS). Familiarity with Perforce or similar version control systems in large team environments. Familiarity with branching strategies and their application in large scale, multi project environments. Strong communication skills, with the ability to influence across disciplines and engineering leadership. Comfortable balancing hands on technical work with broader architectural thinking. Desirable Qualifications Experience with hardware build farms, build node provisioning and cost effective on prem resource management. Strong understanding of build storage, archiving strategies and performance constraints. Experience with large scale CI environments. Experience in improving tooling UX, dashboards, and workflow automation. Benefits Work from Anywhere for a temporary period each year (restrictions apply such as VISAs). Enhanced holiday allowance, maternity and paternity breaks, flexibility with core hours, and no notice holidays. Bespoke relocation package for you and your dependents. Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening. Additional benefits ranging from free games and work parties to discount on technology. Wellbeing support and virtual confidential counselling. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
25/06/2026
Full time
Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. The role in Creative Assembly's Total War Infrastructure Team is seeking a Senior Build Engineer to drive technical improvements and contribute to the architecture of our build systems, toolchain, CI and automated testing infrastructure that supports all Total War development teams. This is a high impact role. Your work will directly influence developer productivity, CI stability, build cadence, automation reliability and the studio's ability to deliver multiple large scale projects in parallel across multiple platforms. We are looking for someone who not only delivers but also drives technical priorities, someone who can see where the platform needs to evolve and make those changes happen. You will work closely with build engineers, tools programmers, automation teams, IT, QA and multiple game teams across the studio. As a senior engineer, you will be expected to lead initiatives, shape technical standards, mentor others and act as a point of escalation for complex issues across the infrastructure space. This is a hybrid role. We're looking for someone who can be in the Horsham studio 3 days per week to collaborate closely with the team and stay connected to on site workflows. What You'll Be Doing Own and drive the evolution of CA's multi project build pipelines, including pre submit, post submit, scheduled tests, console and PC workflows. Define and drive improvements in CI reliability, error detection, logging standards and quality guardrails in CI. Strengthen the development and reliability of deployment pipelines that deliver builds to internal teams, QA and external platforms, ensuring consistent and repeatable releases across all target destinations. Design, build and maintain backend services such as build storage infrastructure, symbol servers, archiving systems and dashboards, ensuring they scale with studio demand. Write and review production ready code, primarily in C++ and C#, setting expectations for quality, maintainability and testing. Join the rotating weekly support responder role to triage build/test issues across all infrastructure channels. Establish key metrics and dashboards that surface issues early, track reliability trends and demonstrate measurable improvement over time. Identify bottlenecks in hardware utilisation, storage strategy, CI capacity and build roadmap to address them. Support other engineers, contributing to knowledge sharing, documentation and improved engineering practices. Work with the automation team to integrate comprehensive quality gates into CI workflows, ensuring fast and actionable feedback for development teams. Essential Qualifications Strong experience designing, operating and improving build systems, CI/CD pipelines or DevOps platforms at scale. Strong programming ability in C++, plus C# or an equivalent scripting language. Deep debugging skills across complex multicomponent systems. Experience with console automation (PS5/Xbox). Experience with online store APIs (e.g., Steam/MS). Familiarity with Perforce or similar version control systems in large team environments. Familiarity with branching strategies and their application in large scale, multi project environments. Strong communication skills, with the ability to influence across disciplines and engineering leadership. Comfortable balancing hands on technical work with broader architectural thinking. Desirable Qualifications Experience with hardware build farms, build node provisioning and cost effective on prem resource management. Strong understanding of build storage, archiving strategies and performance constraints. Experience with large scale CI environments. Experience in improving tooling UX, dashboards, and workflow automation. Benefits Work from Anywhere for a temporary period each year (restrictions apply such as VISAs). Enhanced holiday allowance, maternity and paternity breaks, flexibility with core hours, and no notice holidays. Bespoke relocation package for you and your dependents. Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening. Additional benefits ranging from free games and work parties to discount on technology. Wellbeing support and virtual confidential counselling. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
The Creative Assembly Ltd is seeking an experienced Senior Platform Programmer to join the Total War team. You will work closely with game teams, contribute to scalable platform systems, and communicate complex concepts effectively. Essential qualifications include strong C++ skills, an understanding of scalable system design, and a proactive problem-solving approach. The position includes benefits like enhanced holiday allowance, private medical insurance, and wellbeing support.
25/06/2026
Full time
The Creative Assembly Ltd is seeking an experienced Senior Platform Programmer to join the Total War team. You will work closely with game teams, contribute to scalable platform systems, and communicate complex concepts effectively. Essential qualifications include strong C++ skills, an understanding of scalable system design, and a proactive problem-solving approach. The position includes benefits like enhanced holiday allowance, private medical insurance, and wellbeing support.
The Creative Assembly Ltd is seeking a Senior Build Engineer in Horsham to enhance build systems and CI tools for Total War development teams. This hybrid role involves driving technical improvements and collaborating closely with various teams. Candidates should have strong experience in build systems and programming skills, primarily in C++. Benefits include a bespoke relocation package, enhanced holiday allowance, private medical insurance, and further perks such as flexibility with core hours and wellbeing support.
24/06/2026
Full time
The Creative Assembly Ltd is seeking a Senior Build Engineer in Horsham to enhance build systems and CI tools for Total War development teams. This hybrid role involves driving technical improvements and collaborating closely with various teams. Candidates should have strong experience in build systems and programming skills, primarily in C++. Benefits include a bespoke relocation package, enhanced holiday allowance, private medical insurance, and further perks such as flexibility with core hours and wellbeing support.
Join Creative Assembly Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. The role is for an experienced developer to join the CA Total War team as a Senior Platform Programmer. What you'll be doing Work closely with game teams to ensure they have access to the online services and integrations required to support development and live operations. Contribute to the architecture and implementation of reusable, scalable, and flexible platform systems that can support multiple projects simultaneously. Develop and maintain integrations with first party platforms and online services. Collaborate with developers, designers, and stakeholders to gather and translate technical requirements into practical solutions. Communicate complex technical concepts and system designs clearly to both technical and non technical audiences. Participate in architectural discussions and contribute to long term technical direction and planning. Remain hands on with implementation work, supporting feature delivery and integration across projects. Apply experience with high volume systems to help deliver reliable, resilient, and responsive services for a large player base. Report clearly on progress, technical risks, and remaining work to stakeholders and the wider team. Continuously evaluate and improve workflows, tools, and technologies used by the team. Essential qualifications Proven implementation skills with C++. Holistic understanding of the development lifecycle, from architecture and implementation through to LiveOps and post launch support. Understanding of scalable systems design and online service integration. Strong communication skills with the ability to explain complex technical concepts to non technical audiences. Experience collaborating with multidisciplinary teams and gathering technical requirements from stakeholders. Experience participating in architectural discussions and contributing to technical strategy. Strong organisational skills and the ability to prioritise tasks and communicate progress effectively. A proactive approach to problem solving and continuous improvement. Passion for technology and a desire to stay current with modern tools, workflows, and industry trends. Desirable qualifications Familiarity with backend technologies and cloud platforms such as AWS and Python. Experience working with C# and native bindings. Familiarity with first party platform SDKs such as Steam, Xbox, and PlayStation. Awareness of Creative Assembly titles and the Total War franchise. Experience working on large scale online or multiplayer systems. Benefits Work from Anywhere for a temporary period each year (restrictions apply such as VISAs). Enhanced holiday allowance, maternity and paternity breaks, flexibility with core hours, and no notice holidays. Bespoke relocation package for you and your dependents. Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening. Additional benefits ranging from free games and work parties to discounts on technology. Wellbeing support and virtual confidential counselling. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
24/06/2026
Full time
Join Creative Assembly Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. The role is for an experienced developer to join the CA Total War team as a Senior Platform Programmer. What you'll be doing Work closely with game teams to ensure they have access to the online services and integrations required to support development and live operations. Contribute to the architecture and implementation of reusable, scalable, and flexible platform systems that can support multiple projects simultaneously. Develop and maintain integrations with first party platforms and online services. Collaborate with developers, designers, and stakeholders to gather and translate technical requirements into practical solutions. Communicate complex technical concepts and system designs clearly to both technical and non technical audiences. Participate in architectural discussions and contribute to long term technical direction and planning. Remain hands on with implementation work, supporting feature delivery and integration across projects. Apply experience with high volume systems to help deliver reliable, resilient, and responsive services for a large player base. Report clearly on progress, technical risks, and remaining work to stakeholders and the wider team. Continuously evaluate and improve workflows, tools, and technologies used by the team. Essential qualifications Proven implementation skills with C++. Holistic understanding of the development lifecycle, from architecture and implementation through to LiveOps and post launch support. Understanding of scalable systems design and online service integration. Strong communication skills with the ability to explain complex technical concepts to non technical audiences. Experience collaborating with multidisciplinary teams and gathering technical requirements from stakeholders. Experience participating in architectural discussions and contributing to technical strategy. Strong organisational skills and the ability to prioritise tasks and communicate progress effectively. A proactive approach to problem solving and continuous improvement. Passion for technology and a desire to stay current with modern tools, workflows, and industry trends. Desirable qualifications Familiarity with backend technologies and cloud platforms such as AWS and Python. Experience working with C# and native bindings. Familiarity with first party platform SDKs such as Steam, Xbox, and PlayStation. Awareness of Creative Assembly titles and the Total War franchise. Experience working on large scale online or multiplayer systems. Benefits Work from Anywhere for a temporary period each year (restrictions apply such as VISAs). Enhanced holiday allowance, maternity and paternity breaks, flexibility with core hours, and no notice holidays. Bespoke relocation package for you and your dependents. Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover and free health care screening. Additional benefits ranging from free games and work parties to discounts on technology. Wellbeing support and virtual confidential counselling. We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. Our studio sites have disabled access.
The Creative Assembly Ltd is seeking a skilled UI/UX designer to join our UI team for the Total War franchise in Horsham. This role focuses on creating engaging UI for new game features while ensuring intuitive user experiences. Ideal candidates have strong design skills, proficiency in tools like Figma, and a passion for quality. The designer will work collaboratively with game designers and adapt to different artistic styles. This position offers a hybrid work opportunity with flexibility.
24/06/2026
Full time
The Creative Assembly Ltd is seeking a skilled UI/UX designer to join our UI team for the Total War franchise in Horsham. This role focuses on creating engaging UI for new game features while ensuring intuitive user experiences. Ideal candidates have strong design skills, proficiency in tools like Figma, and a passion for quality. The designer will work collaboratively with game designers and adapt to different artistic styles. This position offers a hybrid work opportunity with flexibility.
Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. Creative Assembly is looking for a skilled UI/UX designer to join our talented and motivated UI team working on the Total War franchise at our headquarters in Horsham. This is a unique opportunity to work on our next tentpole feature. Responsibilities Collaborate with game designers to iteratively create UI for new features and implement those features. Create accessible and intuitive experiences according to the best industry standards, while pushing the boundaries of UI in games. Prototype and design intuitive, beautiful, and usable interfaces that immerse players and improve their overall experience. Build features from scratch - from initial research to interactive prototypes, in game implementation and high fidelity mockups. Use data from user tests, surveys and quantitative data gathering to iterate and improve designs. Create high quality assets that respect the visual style guide. Design layouts that respect the overall design system and established UX patterns. Provide and maintain technical documentation of the features. Work with outsource partners as required. Requirements Strong UI/UX design skills - wireframing, interaction design, prototyping, informational hierarchy. Visual design skills - composition, typography, iconography, layout, colour theory. Proficiency in industry standard tools such as Figma, Photoshop, Illustrator, AfterEffects. Technical knowledge and desire to learn in house implementation tools. Attention to detail and passion for quality products. Problem solving mindset with ownership & responsibility. Ability to communicate and present ideas effectively. Solid understanding of UX methodologies and how they apply to game design. Team player with ability to give and receive constructive feedback. Ability to adapt to and follow a variety of artistic styles. Fluent in English, both written and spoken. Portfolio required - please submit a portfolio as an attachment or link. Hybrid: expectation of 3 days per week (Tuesday Thursday) in Horsham studio. Desirable Interested in why things work, not just what and how. Experience with game production pipelines and tools / one shipped title. Experience in motion design. Understanding of the full range of strategy genre games. Deep understanding of Total War games. Knowledge of user research methods. Equal Opportunity Employer We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. All applicants are welcome.
24/06/2026
Full time
Join Creative Assembly and craft deep and detailed games that last, entertaining millions of players across the globe for decades. Creative Assembly is looking for a skilled UI/UX designer to join our talented and motivated UI team working on the Total War franchise at our headquarters in Horsham. This is a unique opportunity to work on our next tentpole feature. Responsibilities Collaborate with game designers to iteratively create UI for new features and implement those features. Create accessible and intuitive experiences according to the best industry standards, while pushing the boundaries of UI in games. Prototype and design intuitive, beautiful, and usable interfaces that immerse players and improve their overall experience. Build features from scratch - from initial research to interactive prototypes, in game implementation and high fidelity mockups. Use data from user tests, surveys and quantitative data gathering to iterate and improve designs. Create high quality assets that respect the visual style guide. Design layouts that respect the overall design system and established UX patterns. Provide and maintain technical documentation of the features. Work with outsource partners as required. Requirements Strong UI/UX design skills - wireframing, interaction design, prototyping, informational hierarchy. Visual design skills - composition, typography, iconography, layout, colour theory. Proficiency in industry standard tools such as Figma, Photoshop, Illustrator, AfterEffects. Technical knowledge and desire to learn in house implementation tools. Attention to detail and passion for quality products. Problem solving mindset with ownership & responsibility. Ability to communicate and present ideas effectively. Solid understanding of UX methodologies and how they apply to game design. Team player with ability to give and receive constructive feedback. Ability to adapt to and follow a variety of artistic styles. Fluent in English, both written and spoken. Portfolio required - please submit a portfolio as an attachment or link. Hybrid: expectation of 3 days per week (Tuesday Thursday) in Horsham studio. Desirable Interested in why things work, not just what and how. Experience with game production pipelines and tools / one shipped title. Experience in motion design. Understanding of the full range of strategy genre games. Deep understanding of Total War games. Knowledge of user research methods. Equal Opportunity Employer We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. All applicants are welcome.
Overview Join Creative Assembly and craft deep and detailed games that are entertaining to millions of players around the world. As the Head of UI/UX Department, you will build and lead a department that balances in house expertise with external partnerships, developer collaboration, and a data driven approach to player centric design. Responsibilities Lead the recruitment, training, and mentoring of top UI/UX talent, fostering a culture of excellence. Craft the vision and strategy for UI/UX across the franchise in alignment with franchise and project goals. Work with Production to establish budgets, timelines, and staffing needs. Own the long term UI/UX backlog as part of the wider Gameplay Platform initiative. Establish and maintain quality standards, best practices, design systems, documentation, and guidelines. Use player feedback and research to inform UI/UX decisions. Keep the department ahead of industry trends, emerging technologies, and interaction models. Drive innovation in control schemes, accessibility, onboarding, and player journey design. Serve as the primary liaison for UX Testing & Research, validating player interactions. Collaborate with Project Leadership, UXR, and audience research for playtesting, A/B testing, eye tracking, and user research. Translate player insights into actionable design improvements. Maintain player personas and behavioural models to inform game design. Identify risks, opportunities, and new initiatives; plan mitigation and escalate as needed. Represent and communicate the department's vision, strategy, and status to stakeholders. Support the franchise and project delivery with a data informed and people led mindset. Build and maintain the resourcing strategy and communicate it clearly to stakeholders. Lead and mentor the UI/UX team, fostering individual and collective growth. Define guidelines, standards, workflows, processes, and documentation across the department. Align the department's vision and roadmap with the strategic roadmap of the organization. Plan future strategic work and ensure project delivery. Act as a tiebreaker between Projects and the franchise for department related decisions. Review UI/UX concepts, provide strategic direction and hands on feedback. Stay involved in high level problem solving to align solutions with player expectations. Plan and oversee UX research and playtests, analysing data for usability improvements. Engage external vendors and outsourcing partners, ensuring quality and integration of external work. Advocate for product and player centric design in franchise wide discussions. Monitor UI/UX trends and best practices to keep the team at the forefront of industry standards. Qualifications Essential Strong leadership skills with a track record of mentoring and managing UI/UX teams. Proven experience building and leading a UI/UX department, including structure, hiring, and best practice implementation. Ability to balance creative vision, business and technical constraints with player value and best practices. Expertise in UI/UX for games: interaction design, accessibility, information architecture, usability heuristics, and technical requirements. In depth knowledge of game control schemes, onboarding, and player psychology. Experience in outsourcing and vendor management. Methodological and data informed approach. Experience with Scrum and Agile project management methodologies. Knowledge of project management software and tools. Excellent organisational, management, and problem solving skills. Strong diplomatic skills and ability to unite stakeholders with varied priorities. Excellent verbal and written communication skills. Familiarity with in house engines (Unreal UMG, Unity UI) and iterative development workflows. Desirable Experience in AAA or high profile game development with a major UI/UX leadership role across multiple platforms. Strong visual design sensibility and ability to work with artists and engineers on high quality UI aesthetics. Familiarity with motion design and UI animation principles. Proficiency in UI/UX tools such as Figma, Adobe XD, Axure. Passion for game accessibility standards (e.g., WCAG, Xbox Accessibility Guidelines). Experience planning and delivering large scale AAA game projects. Broad knowledge of the entire game development lifecycle and inter disciplinary dependencies. Broad interest in relevant industry trends. Experience with data analytics for player behaviour analysis. Hands on experience with UX research methods: usability testing, playtesting, and data driven design. Benefits Work from anywhere temporarily each year (subject to restrictions such as visas). Enhanced holiday allowance, maternity and paternity breaks, flexible core hours, and no notice holidays. Bespoke relocation package. Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover, and free health care screening. Additional perks such as free games, work parties, and discounts on technology. Wellbeing support and virtual confidential counselling. Equal Opportunity Statement We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
20/06/2026
Full time
Overview Join Creative Assembly and craft deep and detailed games that are entertaining to millions of players around the world. As the Head of UI/UX Department, you will build and lead a department that balances in house expertise with external partnerships, developer collaboration, and a data driven approach to player centric design. Responsibilities Lead the recruitment, training, and mentoring of top UI/UX talent, fostering a culture of excellence. Craft the vision and strategy for UI/UX across the franchise in alignment with franchise and project goals. Work with Production to establish budgets, timelines, and staffing needs. Own the long term UI/UX backlog as part of the wider Gameplay Platform initiative. Establish and maintain quality standards, best practices, design systems, documentation, and guidelines. Use player feedback and research to inform UI/UX decisions. Keep the department ahead of industry trends, emerging technologies, and interaction models. Drive innovation in control schemes, accessibility, onboarding, and player journey design. Serve as the primary liaison for UX Testing & Research, validating player interactions. Collaborate with Project Leadership, UXR, and audience research for playtesting, A/B testing, eye tracking, and user research. Translate player insights into actionable design improvements. Maintain player personas and behavioural models to inform game design. Identify risks, opportunities, and new initiatives; plan mitigation and escalate as needed. Represent and communicate the department's vision, strategy, and status to stakeholders. Support the franchise and project delivery with a data informed and people led mindset. Build and maintain the resourcing strategy and communicate it clearly to stakeholders. Lead and mentor the UI/UX team, fostering individual and collective growth. Define guidelines, standards, workflows, processes, and documentation across the department. Align the department's vision and roadmap with the strategic roadmap of the organization. Plan future strategic work and ensure project delivery. Act as a tiebreaker between Projects and the franchise for department related decisions. Review UI/UX concepts, provide strategic direction and hands on feedback. Stay involved in high level problem solving to align solutions with player expectations. Plan and oversee UX research and playtests, analysing data for usability improvements. Engage external vendors and outsourcing partners, ensuring quality and integration of external work. Advocate for product and player centric design in franchise wide discussions. Monitor UI/UX trends and best practices to keep the team at the forefront of industry standards. Qualifications Essential Strong leadership skills with a track record of mentoring and managing UI/UX teams. Proven experience building and leading a UI/UX department, including structure, hiring, and best practice implementation. Ability to balance creative vision, business and technical constraints with player value and best practices. Expertise in UI/UX for games: interaction design, accessibility, information architecture, usability heuristics, and technical requirements. In depth knowledge of game control schemes, onboarding, and player psychology. Experience in outsourcing and vendor management. Methodological and data informed approach. Experience with Scrum and Agile project management methodologies. Knowledge of project management software and tools. Excellent organisational, management, and problem solving skills. Strong diplomatic skills and ability to unite stakeholders with varied priorities. Excellent verbal and written communication skills. Familiarity with in house engines (Unreal UMG, Unity UI) and iterative development workflows. Desirable Experience in AAA or high profile game development with a major UI/UX leadership role across multiple platforms. Strong visual design sensibility and ability to work with artists and engineers on high quality UI aesthetics. Familiarity with motion design and UI animation principles. Proficiency in UI/UX tools such as Figma, Adobe XD, Axure. Passion for game accessibility standards (e.g., WCAG, Xbox Accessibility Guidelines). Experience planning and delivering large scale AAA game projects. Broad knowledge of the entire game development lifecycle and inter disciplinary dependencies. Broad interest in relevant industry trends. Experience with data analytics for player behaviour analysis. Hands on experience with UX research methods: usability testing, playtesting, and data driven design. Benefits Work from anywhere temporarily each year (subject to restrictions such as visas). Enhanced holiday allowance, maternity and paternity breaks, flexible core hours, and no notice holidays. Bespoke relocation package. Private medical and dental insurance, life insurance, permanent health insurance, critical illness cover, and free health care screening. Additional perks such as free games, work parties, and discounts on technology. Wellbeing support and virtual confidential counselling. Equal Opportunity Statement We are an equal opportunities employer and encourage applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.
The Creative Assembly Ltd in Horsham seeks a Head of UI/UX Department to craft the vision and strategy for UI/UX across the franchise. You will lead recruitment and mentoring, ensuring a culture of excellence while driving innovation in player-centric design. The ideal candidate has strong leadership skills, proven experience in UI/UX for games, and excellent communication abilities. The company offers a variety of benefits including a bespoke relocation package and private medical insurance.
20/06/2026
Full time
The Creative Assembly Ltd in Horsham seeks a Head of UI/UX Department to craft the vision and strategy for UI/UX across the franchise. You will lead recruitment and mentoring, ensuring a culture of excellence while driving innovation in player-centric design. The ideal candidate has strong leadership skills, proven experience in UI/UX for games, and excellent communication abilities. The company offers a variety of benefits including a bespoke relocation package and private medical insurance.