d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities: Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Teammates Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks: 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
24/05/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities: Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Teammates Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks: 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities: Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Teammates Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks: 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
24/05/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities: Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Teammates Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks: 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
24/05/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
Keywords Studios Plc. is seeking an IT Support Analyst to support the systems and infrastructure in its game development studio in Runcorn, England. The role entails user support, troubleshooting technical issues, maintaining hardware, and administering SaaS platforms. Candidates must possess strong technical knowledge and troubleshooting skills, and familiarity with IT service frameworks is desirable. The position includes 25 days holiday plus bank holidays, medical coverage, and various employee benefits.
20/05/2026
Full time
Keywords Studios Plc. is seeking an IT Support Analyst to support the systems and infrastructure in its game development studio in Runcorn, England. The role entails user support, troubleshooting technical issues, maintaining hardware, and administering SaaS platforms. Candidates must possess strong technical knowledge and troubleshooting skills, and familiarity with IT service frameworks is desirable. The position includes 25 days holiday plus bank holidays, medical coverage, and various employee benefits.
We are looking for an IT Support Analyst to support the systems, tools, and infrastructure that keep our game development studio running smoothly. This role covers a broad range of responsibilities across end-user support, cloud services, hardware, basic networking, and core studio operations. You'll provide reliable technical support to users while contributing to the general improvement of the IT department. This is a hands on, office based role with opportunities to develop technical skills, support creative teams, and work in a fast paced production environment. The position will also involve supporting a regional studio setup, with potential travel between local sites where needed. Key Responsibilities Provide 1st and 2nd line support for user, system, and platform issues Troubleshoot and resolve technical problems (PCs, laptops, peripherals, applications) Log, track, and update support tickets in the helpdesk system Maintain, repair, and upgrade desktop and laptop hardware Escalate appropriately to senior team members Balance reactive support with proactive improvement Admin SaaS platforms such as Microsoft 365, Google Workspace, Jira, Confluence Support VPN, secure remote access, and hybrid connectivity Assist with basic network and connectivity troubleshooting Keep office spaces organized, set up desks and workstations, handle deliveries, and maintain the stock room Track and audit hardware and software, including licenses, ensuring compliance and accurate inventory records Identify opportunities to improve reliability, process, and user experience Contribute to technical initiatives across systems, platforms, and service operations Assist in technical documentation Qualifications Good general technical knowledge Strong knowledge of computer hardware (high spec gaming systems) Ability to diagnose and resolve technical issues Basic networking understanding (e.g., connectivity, TCP/IP) Able to work autonomously, anticipate, and take initiative Ability to document solutions and follow proceduresComfortable working independently and as part of a team Provide friendly, patient, and empathetic support Desirable Certifications such as CompTIA A+, Network+, or ITIL Foundation Previous work in a tech focused or fast paced environment Comfortable with service management frameworks or ticketing systems Experience with cloud platforms Familiar supporting remote or hybrid work environments Benefits Holiday - 25 days per annum + UK Bank Holidays BUPA Medical and Dental coverage Group Income Protection Group Life Assurance Employee Assistance Program (EAP) Enhanced Employer Pension Contributions Cycle Scheme Tech Scheme Electric Car Scheme We endeavour to create a workplace which provides for equal opportunities for all employees and potential employees.
20/05/2026
Full time
We are looking for an IT Support Analyst to support the systems, tools, and infrastructure that keep our game development studio running smoothly. This role covers a broad range of responsibilities across end-user support, cloud services, hardware, basic networking, and core studio operations. You'll provide reliable technical support to users while contributing to the general improvement of the IT department. This is a hands on, office based role with opportunities to develop technical skills, support creative teams, and work in a fast paced production environment. The position will also involve supporting a regional studio setup, with potential travel between local sites where needed. Key Responsibilities Provide 1st and 2nd line support for user, system, and platform issues Troubleshoot and resolve technical problems (PCs, laptops, peripherals, applications) Log, track, and update support tickets in the helpdesk system Maintain, repair, and upgrade desktop and laptop hardware Escalate appropriately to senior team members Balance reactive support with proactive improvement Admin SaaS platforms such as Microsoft 365, Google Workspace, Jira, Confluence Support VPN, secure remote access, and hybrid connectivity Assist with basic network and connectivity troubleshooting Keep office spaces organized, set up desks and workstations, handle deliveries, and maintain the stock room Track and audit hardware and software, including licenses, ensuring compliance and accurate inventory records Identify opportunities to improve reliability, process, and user experience Contribute to technical initiatives across systems, platforms, and service operations Assist in technical documentation Qualifications Good general technical knowledge Strong knowledge of computer hardware (high spec gaming systems) Ability to diagnose and resolve technical issues Basic networking understanding (e.g., connectivity, TCP/IP) Able to work autonomously, anticipate, and take initiative Ability to document solutions and follow proceduresComfortable working independently and as part of a team Provide friendly, patient, and empathetic support Desirable Certifications such as CompTIA A+, Network+, or ITIL Foundation Previous work in a tech focused or fast paced environment Comfortable with service management frameworks or ticketing systems Experience with cloud platforms Familiar supporting remote or hybrid work environments Benefits Holiday - 25 days per annum + UK Bank Holidays BUPA Medical and Dental coverage Group Income Protection Group Life Assurance Employee Assistance Program (EAP) Enhanced Employer Pension Contributions Cycle Scheme Tech Scheme Electric Car Scheme We endeavour to create a workplace which provides for equal opportunities for all employees and potential employees.
is expanding its studio and seeking a Technical UI Designer to create optimal UI/UX experiences across platforms. This role focuses on collaboration with teams to implement UI features, and requires at least 3 years of game development experience. The position offers a hybrid working model with 3 days in the studio and benefits including 22 days holiday, flexible working hours, and private medical insurance.
20/05/2026
Full time
is expanding its studio and seeking a Technical UI Designer to create optimal UI/UX experiences across platforms. This role focuses on collaboration with teams to implement UI features, and requires at least 3 years of game development experience. The position offers a hybrid working model with 3 days in the studio and benefits including 22 days holiday, flexible working hours, and private medical insurance.
Role Summary We are expanding our studio and looking for a Technical UI Designer to help us redefine what's possible and build optimal, best in class UI/UX experiences across platforms in this Technical Art focused UI Role. The Role Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards. Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more. Use visual programming language to implement UI logic such as Python, Javascript or C++. Improve implementation based on feedback, design requirements, art, and creative direction. Ensure interfaces scale correctly across different platforms screen resolutions and perform without frame drops. Report to technical directors and project managers. Have a good eye for detail and typography. Have a collaborative and inclusive attitude. Have a problem solving mentality to debug systems. Essential Skills + Experience 3+ years of professional game development experience working with game engines. Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines. Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership. Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices. Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus. Desirable Skills + Experience Other engine experience such as Frostbite and Unity. Work Arrangement This opportunity is a 12-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern: 3 days per week in the studio (Wednesday, Thursday and another day of your choice). Benefits & Perks 22 days holiday + 3 Festive Studio Closure + Bank Holidays Company Pension Scheme Flexible Working Hours Private Medical Insurance Scheme - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
20/05/2026
Full time
Role Summary We are expanding our studio and looking for a Technical UI Designer to help us redefine what's possible and build optimal, best in class UI/UX experiences across platforms in this Technical Art focused UI Role. The Role Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards. Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more. Use visual programming language to implement UI logic such as Python, Javascript or C++. Improve implementation based on feedback, design requirements, art, and creative direction. Ensure interfaces scale correctly across different platforms screen resolutions and perform without frame drops. Report to technical directors and project managers. Have a good eye for detail and typography. Have a collaborative and inclusive attitude. Have a problem solving mentality to debug systems. Essential Skills + Experience 3+ years of professional game development experience working with game engines. Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines. Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership. Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices. Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus. Desirable Skills + Experience Other engine experience such as Frostbite and Unity. Work Arrangement This opportunity is a 12-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern: 3 days per week in the studio (Wednesday, Thursday and another day of your choice). Benefits & Perks 22 days holiday + 3 Festive Studio Closure + Bank Holidays Company Pension Scheme Flexible Working Hours Private Medical Insurance Scheme - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences.
Keywords Studios Plc. is seeking a Technical Director to join their engineering department. This pivotal role, which can be based in Daresbury or Newcastle on a hybrid working model, requires over 10 years of experience in game development. The Technical Director will lead co-development projects, ensure technical excellence, and communicate across multiple disciplines. Benefits include 25 days holiday, private medical insurance, and a supportive work environment. Join a company known for its anti-crunch ethos and innovation in gaming.
18/05/2026
Full time
Keywords Studios Plc. is seeking a Technical Director to join their engineering department. This pivotal role, which can be based in Daresbury or Newcastle on a hybrid working model, requires over 10 years of experience in game development. The Technical Director will lead co-development projects, ensure technical excellence, and communicate across multiple disciplines. Benefits include 25 days holiday, private medical insurance, and a supportive work environment. Join a company known for its anti-crunch ethos and innovation in gaming.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. THE ROLE - TECHNICAL DIRECTOR d3t is in a position to hire a key member of our engineering department to enable us to take on new projects and opportunities. We are looking for a permanent Technical Director to join our established Engineering Team. The role can be based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. A Technical Director at d3t plays a key role in the engineering department, being the technical owner and point of contact both internally and externally with our clients on our outsourcing and co development projects. They ensure excellent technical standards, leadership, and technical decision making, as well as being hands on in the development and planning of the work from project kick off to completion. Technical Directors at d3t have the opportunity to work with world renowned clients from across the globe on a variety of projects, from full project development including; new IP, ports, remasters and remakes, to platform ownership, feature ownership and code base consultations. Technical Directors at d3t may also get involved in technical response to RFPs, new technologies, plug ins, systems and other internal initiatives. RESPONSIBILITIES Technical lead for co dev, outsource, new IP, ports, remasters and/or remakes Project kick off and infrastructure set up; establishing build pipelines, CI/CD, coding standards Project high level technical planning, decisions, delegation and risk management Technical evaluation and decisions on appropriate software, tech stacks for current and potential projects. Ensuring and encouraging high quality of engineering through leadership, establishing standards, reviews and sign offs on TDDs and code submissions. Technical communications with all disciplines, leadership teams and stakeholders. Global collaboration with client developers. Represent the studio's technical capabilities in potential and current client calls. Code base consultation and evaluation, modern and archived. Technical knowledge sharing and advice across departments. Identification of new tools, software and their development. ESSENTIAL EXPERIENCE + SKILLS Experience: 10+ years, released titles, all stages of the development life cycle Leadership: Experienced in project technical leadership, representation and decision making. Engines: Proprietary experience essential. Languages: Expert in C++ Common Tools: Experience in setting up project infrastructure from project inception including; source control, IDEs & build infrastructure. Techniques: Expert in object-oriented and/or data driven development. Enthusiasm: Will take on any challenge from resurrecting old code bases to the key technical leader in new projects. Teamwork: Excel in leading and working as part of a team. Able to advise on team requirements and structures. Communication: Able to clearly discuss technical, updates, risks and solutions with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Solution Focused: Examples of proactively raising risks and then driving and convincing others of the required solutions. DESIRABLE EXPERIENCE + SKILLS Experience with Unreal or Unity. Multiple programming languages. Various project management frameworks. Ports, Remasters, Remakes. Low level console development. Co development or outsourcing experience. Confidence in memory and performance optimisations. Rendering experience. BENEFITS & PERKS 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Employee Assistance Programme (EAP) Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
17/05/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. THE ROLE - TECHNICAL DIRECTOR d3t is in a position to hire a key member of our engineering department to enable us to take on new projects and opportunities. We are looking for a permanent Technical Director to join our established Engineering Team. The role can be based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. A Technical Director at d3t plays a key role in the engineering department, being the technical owner and point of contact both internally and externally with our clients on our outsourcing and co development projects. They ensure excellent technical standards, leadership, and technical decision making, as well as being hands on in the development and planning of the work from project kick off to completion. Technical Directors at d3t have the opportunity to work with world renowned clients from across the globe on a variety of projects, from full project development including; new IP, ports, remasters and remakes, to platform ownership, feature ownership and code base consultations. Technical Directors at d3t may also get involved in technical response to RFPs, new technologies, plug ins, systems and other internal initiatives. RESPONSIBILITIES Technical lead for co dev, outsource, new IP, ports, remasters and/or remakes Project kick off and infrastructure set up; establishing build pipelines, CI/CD, coding standards Project high level technical planning, decisions, delegation and risk management Technical evaluation and decisions on appropriate software, tech stacks for current and potential projects. Ensuring and encouraging high quality of engineering through leadership, establishing standards, reviews and sign offs on TDDs and code submissions. Technical communications with all disciplines, leadership teams and stakeholders. Global collaboration with client developers. Represent the studio's technical capabilities in potential and current client calls. Code base consultation and evaluation, modern and archived. Technical knowledge sharing and advice across departments. Identification of new tools, software and their development. ESSENTIAL EXPERIENCE + SKILLS Experience: 10+ years, released titles, all stages of the development life cycle Leadership: Experienced in project technical leadership, representation and decision making. Engines: Proprietary experience essential. Languages: Expert in C++ Common Tools: Experience in setting up project infrastructure from project inception including; source control, IDEs & build infrastructure. Techniques: Expert in object-oriented and/or data driven development. Enthusiasm: Will take on any challenge from resurrecting old code bases to the key technical leader in new projects. Teamwork: Excel in leading and working as part of a team. Able to advise on team requirements and structures. Communication: Able to clearly discuss technical, updates, risks and solutions with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Solution Focused: Examples of proactively raising risks and then driving and convincing others of the required solutions. DESIRABLE EXPERIENCE + SKILLS Experience with Unreal or Unity. Multiple programming languages. Various project management frameworks. Ports, Remasters, Remakes. Low level console development. Co development or outsourcing experience. Confidence in memory and performance optimisations. Rendering experience. BENEFITS & PERKS 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Employee Assistance Programme (EAP) Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
A leading gaming technology firm is looking for a Mid-Level Programmer to work on innovative projects in a supportive environment. You will collaborate on various programming disciplines and be responsible for producing quality code. Ideal candidates will have at least two years of experience, proficiency in C++, and familiarity with game engines like Unreal or Unity. This position is hybrid, requiring three days of in-studio work each week, emphasizing work-life balance and professional growth.
15/05/2026
Full time
A leading gaming technology firm is looking for a Mid-Level Programmer to work on innovative projects in a supportive environment. You will collaborate on various programming disciplines and be responsible for producing quality code. Ideal candidates will have at least two years of experience, proficiency in C++, and familiarity with game engines like Unreal or Unity. This position is hybrid, requiring three days of in-studio work each week, emphasizing work-life balance and professional growth.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role: Mid Level Programmer At d3t, we expect our Programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Mid Level Programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite and development experience in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards and taking part in code reviews. Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems. Ownership of work including planning, time estimations and updating tech leads, production and designers on progress. Writing documentation to plan and support your work. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: C++ Engines: Professional experienced in at least one of the following Unreal, Unity, Frostbite, Proprietary Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.) Technology: Experience with IDEs and source control Enthusiasm: Will take on any challenge Growth: A desire to learn and improve Teamwork: Enjoy working as part of a team and supporting others Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines Experience: 2+ years (can be inclusive of internships) Desirable Skills + Experience It would be great, but not essential, if you have experience in any of the following: Commercial and/or in house game engines Released games Console development Full development cycle Porting games d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. First interviews will be help by video call, followed by second interviews on site.
15/05/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role: Mid Level Programmer At d3t, we expect our Programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Mid Level Programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite and development experience in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards and taking part in code reviews. Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems. Ownership of work including planning, time estimations and updating tech leads, production and designers on progress. Writing documentation to plan and support your work. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: C++ Engines: Professional experienced in at least one of the following Unreal, Unity, Frostbite, Proprietary Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.) Technology: Experience with IDEs and source control Enthusiasm: Will take on any challenge Growth: A desire to learn and improve Teamwork: Enjoy working as part of a team and supporting others Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines Experience: 2+ years (can be inclusive of internships) Desirable Skills + Experience It would be great, but not essential, if you have experience in any of the following: Commercial and/or in house game engines Released games Console development Full development cycle Porting games d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. First interviews will be help by video call, followed by second interviews on site.
A leading game development studio in Gateshead seeks a Senior Programmer to join their Engineering Team. This role involves writing high-quality code, collaborating with various teams, and owning system and tech implementations across multiple projects. Candidates should have 6+ years of programming experience, particularly in C++, and be proficient in Unreal and Unity engines. The position offers a hybrid working environment, allowing flexibility while fostering in-person collaboration, ensuring a supportive culture and work/life balance.
15/05/2026
Full time
A leading game development studio in Gateshead seeks a Senior Programmer to join their Engineering Team. This role involves writing high-quality code, collaborating with various teams, and owning system and tech implementations across multiple projects. Candidates should have 6+ years of programming experience, particularly in C++, and be proficient in Unreal and Unity engines. The position offers a hybrid working environment, allowing flexibility while fostering in-person collaboration, ensuring a supportive culture and work/life balance.
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Senior Programmer We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ownership in any of: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaborating with teams internally and with high profile external clients across the world they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include: Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA. Collaborating with internal and global teams to plan, implement, review, and test code and systems. Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time. Ownership of work and updating tech leads, production and designers on progress. Working in sub teams together with other programmers, other disciplines. Lead small sub or feature teams as the need arises. Taking part in team support and knowledge sharing through code reviews, calls and documentation. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: Multiple including C++ expertise. Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary. Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.). Technology: Experienced with IDEs, source control. Enthusiasm: Will take on any challenge or responsibility. Growth: Driven to learn and improve. Role Model: Confident supporting junior teammates. Teamwork: Enjoy working as part of a team and supporting others. Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines. Experience: 6+ years. Desirable Skills + Experience Released games. Console and/or Mobile development. Full development cycle. Porting games. Remasters, Remakes. Tools development. Build and infrastructure. Sub team leadership. Profiling. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. First interviews will be help by video call, followed by second interviews on site. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
15/05/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Senior Programmer We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ownership in any of: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaborating with teams internally and with high profile external clients across the world they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include: Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA. Collaborating with internal and global teams to plan, implement, review, and test code and systems. Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time. Ownership of work and updating tech leads, production and designers on progress. Working in sub teams together with other programmers, other disciplines. Lead small sub or feature teams as the need arises. Taking part in team support and knowledge sharing through code reviews, calls and documentation. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: Multiple including C++ expertise. Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary. Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.). Technology: Experienced with IDEs, source control. Enthusiasm: Will take on any challenge or responsibility. Growth: Driven to learn and improve. Role Model: Confident supporting junior teammates. Teamwork: Enjoy working as part of a team and supporting others. Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines. Experience: 6+ years. Desirable Skills + Experience Released games. Console and/or Mobile development. Full development cycle. Porting games. Remasters, Remakes. Tools development. Build and infrastructure. Sub team leadership. Profiling. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. First interviews will be help by video call, followed by second interviews on site. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.