UK Remote or Hybrid - Birmingham/Worcestershire/West Midlands Area Don't see an Engineering role available at Flix right now? We still want to hear from you - drop us your Cover Letter (Optional), CV and any relevant supporting details to . Tell us why you would be a great fit for our Engineering team! Please ensure to include ' Speculative Application - Engineering ' in the subject line of your application. What We Offer Based just outside Birmingham,Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. We also offer the following: Additional time off over the Christmas period on top of standard holidays. Team outings and events. Summer BBQ + Festive party. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE - WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
03/02/2026
Full time
UK Remote or Hybrid - Birmingham/Worcestershire/West Midlands Area Don't see an Engineering role available at Flix right now? We still want to hear from you - drop us your Cover Letter (Optional), CV and any relevant supporting details to . Tell us why you would be a great fit for our Engineering team! Please ensure to include ' Speculative Application - Engineering ' in the subject line of your application. What We Offer Based just outside Birmingham,Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. We also offer the following: Additional time off over the Christmas period on top of standard holidays. Team outings and events. Summer BBQ + Festive party. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE - WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
A dynamic game studio based near Birmingham is seeking a Lead Technical Animator to guide their animation team in delivering high-quality game assets. The role involves managing the animation pipeline, mentoring team members, and collaborating across disciplines to ensure animations meet artistic and technical standards. Candidates should have a strong background in Unreal Engine, excellent leadership skills, and a passion for gaming. This position offers the flexibility of remote work alongside a supportive environment.
03/02/2026
Full time
A dynamic game studio based near Birmingham is seeking a Lead Technical Animator to guide their animation team in delivering high-quality game assets. The role involves managing the animation pipeline, mentoring team members, and collaborating across disciplines to ensure animations meet artistic and technical standards. Candidates should have a strong background in Unreal Engine, excellent leadership skills, and a passion for gaming. This position offers the flexibility of remote work alongside a supportive environment.
UK Remote or West Midlands Based - Birmingham/ Full Time Contractor Please Note: We welcome applicants that prefer to work from home, so please get in touch! Role and Purpose We are looking for a talented and motivated UI Engineer with solid frontend development experience to help create polished, performant game UI using Coherent Gameface for our Unreal Engine projects. This role is ideal for someone who has already shipped UI features, is confident with modern web technologies, and is ready to take ownership of existing UI systems. Responsibilities Implement UI interactions such as gamepad navigation and keyboard inputs using the Gameface Interaction Manager. Work closely with Designers and Gameplay Engineers to translate UI mockups and prototypes into functioning game interfaces. Integrate UI with Unreal Engine systems, ensuring reliable data flow and gameplay connection. Debug, profile, and optimise UI for performance and memory efficiency across multiple platforms. Contribute to improving UI workflows, documentation, and reusable component patterns. Diagnose and fix defects and support the team in doing so. Mentor junior engineers and support seniors, suggesting and acting on process improvements. Stay current with industry trends, tools, and Gameface/Unreal advances. Requirements 2-4 years of experience in modern frontend development (HTML5, CSS3, TypeScript). Experience building UI with Coherent Gameface or similar web based UI frameworks embedded in games. Strong understanding of component driven UI architecture. Familiarity with responsive layout, animations, and web performance best practices. Awareness of platform specific constraints when building and optimising UI. Familiarity with Unreal Engine workflows and data binding between gameplay and UI. Good debugging skills across UI logic, interaction, and engine integration. Ability to work independently on features while collaborating effectively within a multidisciplinary team. A keen eye for detail and polish - ensuring UI matches designs, feels responsive, and behaves consistently across screens and input methods. Experience with Unreal Engine (Blueprints or C++). Experience with Unreal UI (UMG and/or Slate). Hands on work with Gameface UI component libraries. Experience with a modern front end framework (React / Angular). Familiarity with advanced CSS effects, transitions, or UI animation workflows. Understanding of multiplayer UI, HUD systems, or live ops UI updates. Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable; otherwise we accept showreels via Dropbox or other secure sharing platforms. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE - WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
03/02/2026
Full time
UK Remote or West Midlands Based - Birmingham/ Full Time Contractor Please Note: We welcome applicants that prefer to work from home, so please get in touch! Role and Purpose We are looking for a talented and motivated UI Engineer with solid frontend development experience to help create polished, performant game UI using Coherent Gameface for our Unreal Engine projects. This role is ideal for someone who has already shipped UI features, is confident with modern web technologies, and is ready to take ownership of existing UI systems. Responsibilities Implement UI interactions such as gamepad navigation and keyboard inputs using the Gameface Interaction Manager. Work closely with Designers and Gameplay Engineers to translate UI mockups and prototypes into functioning game interfaces. Integrate UI with Unreal Engine systems, ensuring reliable data flow and gameplay connection. Debug, profile, and optimise UI for performance and memory efficiency across multiple platforms. Contribute to improving UI workflows, documentation, and reusable component patterns. Diagnose and fix defects and support the team in doing so. Mentor junior engineers and support seniors, suggesting and acting on process improvements. Stay current with industry trends, tools, and Gameface/Unreal advances. Requirements 2-4 years of experience in modern frontend development (HTML5, CSS3, TypeScript). Experience building UI with Coherent Gameface or similar web based UI frameworks embedded in games. Strong understanding of component driven UI architecture. Familiarity with responsive layout, animations, and web performance best practices. Awareness of platform specific constraints when building and optimising UI. Familiarity with Unreal Engine workflows and data binding between gameplay and UI. Good debugging skills across UI logic, interaction, and engine integration. Ability to work independently on features while collaborating effectively within a multidisciplinary team. A keen eye for detail and polish - ensuring UI matches designs, feels responsive, and behaves consistently across screens and input methods. Experience with Unreal Engine (Blueprints or C++). Experience with Unreal UI (UMG and/or Slate). Hands on work with Gameface UI component libraries. Experience with a modern front end framework (React / Angular). Familiarity with advanced CSS effects, transitions, or UI animation workflows. Understanding of multiplayer UI, HUD systems, or live ops UI updates. Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable; otherwise we accept showreels via Dropbox or other secure sharing platforms. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE - WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
A progressive game development studio in the UK is seeking an experienced rendering engineer to design and maintain multi-platform rendering architectures. The role involves developing rendering systems targeting PC and console platforms, ensuring top performance and visual quality. Candidates should have strong C++ skills, deep knowledge of graphics APIs like DirectX 12, and experience with GPU architecture. This position offers the flexibility of remote work and a nurturing collaborative environment.
03/02/2026
Full time
A progressive game development studio in the UK is seeking an experienced rendering engineer to design and maintain multi-platform rendering architectures. The role involves developing rendering systems targeting PC and console platforms, ensuring top performance and visual quality. Candidates should have strong C++ skills, deep knowledge of graphics APIs like DirectX 12, and experience with GPU architecture. This position offers the flexibility of remote work and a nurturing collaborative environment.
UK Remote or West Midlands Based - Birmingham/ Full-Time Contractor Please Note: We welcome applicants that prefer to work from home, so please get in touch! Role and Purpose: We are seeking an experienced rendering engineer to build, optimise, and maintain a multi platform rendering architecture targeting PC and console platforms. You will design cross platform rendering systems, develop platform specific backends, and ensure consistent performance and visual quality across a diverse hardware landscape. Responsibilities: Develop and maintain rendering backends for: DirectX 11 and 12 on PC; Xbox Series X S (DirectX 12); PlayStation 5 GPU APIs Build scalable cross-platform graphics architecture including: GPU resource and memory management; Command list/queue abstraction and submission; Descriptor/binding systems and resource lifetime tracking; Shader compilation systems and pipeline state management Implement platform-specific optimisations leveraging: Async compute; Variable rate shading; GPU-driven pipelines (e.g., mesh shaders, indirect draws); Tile-based rendering considerations (Switch, some Android devices) Integrate rendering features across all platforms while maintaining predictable behaviour and performance Use platform GPU/CPU profiling tools to diagnose and resolve performance bottlenecks Collaborate with internal teams to ensure rendering systems support content workflows, shader pipelines, and engine features Produce high-quality, maintainable, and scalable rendering code Document complex rendering concepts and architectures in a manner for those less familiar to understand Assist as mentor to other engineers, contributing to team development through knowledge sharing and technical guidance Requirements: Strong experience with modern PC and console graphics APIs such as: DirectX 12 (PC); Xbox GDK; PlayStation 5 low-level GPU APIs Deep understanding of GPU architecture, memory models, and rendering pipeline internals across multiple hardware classes (desktop and console) Proficiency in C++ with a focus on performance-critical systems Experience implementing or maintaining multiplatform rendering layers Strong understanding of: GPU synchronization and resource state transitions; Descriptor and binding models; Multithreaded rendering pipelines; Shader languages (HLSL essential; GLSL and platform shader variants a plus) Experience using GPU debugging and profiling tools (PIX, Razor, Nsight, RenderDoc, Android GPU profilers) Experience working with or implementing shader compilation pipelines, including: Integrating platform specific shader compilers (e.g. DXC, FXC); Generating reflection metadata; Managing shader permutations and build workflows Experience with GPU task scheduling, async compute, parallel command list building, and multi-queue/submission models for modern graphics APIs Streaming and virtualized textures: Sampler feedback streaming and architecting virtual texturing systems, including: Page tables mapping virtual to physical memory; Fallback MIPS; Load/evict streaming based on visibility Experience with other modern graphics APIs: Vulkan; OpenGL ES (Android); Switch and Switch 2 low-level GPU APIs; Switch 2 DLSS implementation; Metal (Apple) Familiarity with tiled/clustered lighting techniques and mobile-optimised rendering Multiplatform game development experience across console/PC and mobile HDR pipeline experience: HDR10, Dolby Vision implementation Integration and usage of upscalers such as e.g. FSR, DLSS, XeSS, PSSR (PS5 Pro) Raytracing experience with DX12 and PS5 Please include your CV, portfolio, and cover letter (optional) within your application. If your examples are from previous works with another studio, please ensure samples are cleared for release by copyright owners. Links to an online portfolio are preferable; otherwise showreels via Dropbox or other secure sharing platforms are accepted. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE - WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
03/02/2026
Full time
UK Remote or West Midlands Based - Birmingham/ Full-Time Contractor Please Note: We welcome applicants that prefer to work from home, so please get in touch! Role and Purpose: We are seeking an experienced rendering engineer to build, optimise, and maintain a multi platform rendering architecture targeting PC and console platforms. You will design cross platform rendering systems, develop platform specific backends, and ensure consistent performance and visual quality across a diverse hardware landscape. Responsibilities: Develop and maintain rendering backends for: DirectX 11 and 12 on PC; Xbox Series X S (DirectX 12); PlayStation 5 GPU APIs Build scalable cross-platform graphics architecture including: GPU resource and memory management; Command list/queue abstraction and submission; Descriptor/binding systems and resource lifetime tracking; Shader compilation systems and pipeline state management Implement platform-specific optimisations leveraging: Async compute; Variable rate shading; GPU-driven pipelines (e.g., mesh shaders, indirect draws); Tile-based rendering considerations (Switch, some Android devices) Integrate rendering features across all platforms while maintaining predictable behaviour and performance Use platform GPU/CPU profiling tools to diagnose and resolve performance bottlenecks Collaborate with internal teams to ensure rendering systems support content workflows, shader pipelines, and engine features Produce high-quality, maintainable, and scalable rendering code Document complex rendering concepts and architectures in a manner for those less familiar to understand Assist as mentor to other engineers, contributing to team development through knowledge sharing and technical guidance Requirements: Strong experience with modern PC and console graphics APIs such as: DirectX 12 (PC); Xbox GDK; PlayStation 5 low-level GPU APIs Deep understanding of GPU architecture, memory models, and rendering pipeline internals across multiple hardware classes (desktop and console) Proficiency in C++ with a focus on performance-critical systems Experience implementing or maintaining multiplatform rendering layers Strong understanding of: GPU synchronization and resource state transitions; Descriptor and binding models; Multithreaded rendering pipelines; Shader languages (HLSL essential; GLSL and platform shader variants a plus) Experience using GPU debugging and profiling tools (PIX, Razor, Nsight, RenderDoc, Android GPU profilers) Experience working with or implementing shader compilation pipelines, including: Integrating platform specific shader compilers (e.g. DXC, FXC); Generating reflection metadata; Managing shader permutations and build workflows Experience with GPU task scheduling, async compute, parallel command list building, and multi-queue/submission models for modern graphics APIs Streaming and virtualized textures: Sampler feedback streaming and architecting virtual texturing systems, including: Page tables mapping virtual to physical memory; Fallback MIPS; Load/evict streaming based on visibility Experience with other modern graphics APIs: Vulkan; OpenGL ES (Android); Switch and Switch 2 low-level GPU APIs; Switch 2 DLSS implementation; Metal (Apple) Familiarity with tiled/clustered lighting techniques and mobile-optimised rendering Multiplatform game development experience across console/PC and mobile HDR pipeline experience: HDR10, Dolby Vision implementation Integration and usage of upscalers such as e.g. FSR, DLSS, XeSS, PSSR (PS5 Pro) Raytracing experience with DX12 and PS5 Please include your CV, portfolio, and cover letter (optional) within your application. If your examples are from previous works with another studio, please ensure samples are cleared for release by copyright owners. Links to an online portfolio are preferable; otherwise showreels via Dropbox or other secure sharing platforms are accepted. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE - WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
UK Remote or West Midlands Based - Birmingham / Part-Time Contractor: x1 Day per Week Please Note: We welcome applicants that prefer to work from home, so please get in touch! Role and Purpose: We are looking for an exceptionally skilled and experienced leader to be a fundamental driving force behind our Technical Animation team, both for Flix's own exclusive projects and alongside our high profile co-development partners. The ideal candidate will be able to support, inspire and motivate a diverse team of Animators whilst utilising your technical abilities and creativity to breathe life into game assets; being responsible for achieving the level of quality needed for characters, creatures, vehicles and objects in our games. Responsibilities: Be responsible for Technical Animation pipeline and delivery across an entire project - managing and guiding highly skilled teams across multiple disciplines to deliver animation content and pipeline solutions to exceptional quality by delivery deadlines - whilst meeting all performance, gameplay and aesthetic targets. Support the team to design, implement and optimise expressive and believable character animations, creature movements, and object interactions - ensuring seamless integration from prototype to final implementation. Collaborate across disciplines to develop and maintain animation rigs, tools, and workflows that support both artistic vision and technical efficiency, while troubleshooting and refining systems to achieve high-quality, performant results in-engine. Provide leadership, mentorship, and guidance to the animation team, fostering a collaborative and creative work environment. Establish and communicate Technical Animation priorities, standards and direction for the team, ensuring consistency and quality project-wide. Oversee the day-to-day progress of animation development, supporting your team with project-specific processes and problem-solving. Champion best pipeline practices for animation creation, optimization, and performance, ensuring animation meets visual quality standards and works smoothly across target platforms. Work alongside the other Leads to solve problems and define and scope content, considering dependencies and bottlenecks. Own delivery of completed Technical Animation solutions, presenting work to internal and external stakeholders with exceptional communication and presentation skills. Lead by example, keeping an enthusiastic attitude for the project whilst motivating and supporting a diverse team of animators. Manage staff interviews, onboarding, mentorship programmes and performance reviews, fostering skill development and artistic growth. Support the animation team studio-wide, perpetuating and building on our studio culture. Stay informed about industry trends and emerging technologies in games and related media, identifying areas we can improve and working with others to action. Requirements: Professional experience in a Lead/Senior Animator role for games, including shipped titles in a leadership position, with an exceptional portfolio demonstrating excellent understanding of animation pipeline and quality. Expert level understanding of the full animation production pipeline for Unreal Engine content, and highly skilled with Unreal Engine animation tools such as animation montages, animation blueprints, state machines, blend trees and animation modifiers. High proficiency in relevant industry-standard software including rig creation and skinning in Maya, Blender or equivalent. A creative eye and care for animation direction in your own work and the work of your team. Mastery of animation fundamentals such as weight, timing, and posing, as well as understanding of character anatomy, movement, and performance principles. Strong support-focused interpersonal skills, able to communicate, collaborate and mentor effectively. Able to manage your time effectively, delegating and prioritising based on project need. A passion for gaming and a commitment to delivering visually stunning and captivating gaming experiences. A passion for leadership and skills development, keeping up with animation technology such as Retargeting Pipelines, Control Rig, Motion Matching and Motion Warping. Skills in tool creation and Python scripting. Experience with Advanced Skeleton. Experience with motion capture technology and data cleaning/editing processes. Experience with facial rigging. Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE- WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
03/02/2026
Full time
UK Remote or West Midlands Based - Birmingham / Part-Time Contractor: x1 Day per Week Please Note: We welcome applicants that prefer to work from home, so please get in touch! Role and Purpose: We are looking for an exceptionally skilled and experienced leader to be a fundamental driving force behind our Technical Animation team, both for Flix's own exclusive projects and alongside our high profile co-development partners. The ideal candidate will be able to support, inspire and motivate a diverse team of Animators whilst utilising your technical abilities and creativity to breathe life into game assets; being responsible for achieving the level of quality needed for characters, creatures, vehicles and objects in our games. Responsibilities: Be responsible for Technical Animation pipeline and delivery across an entire project - managing and guiding highly skilled teams across multiple disciplines to deliver animation content and pipeline solutions to exceptional quality by delivery deadlines - whilst meeting all performance, gameplay and aesthetic targets. Support the team to design, implement and optimise expressive and believable character animations, creature movements, and object interactions - ensuring seamless integration from prototype to final implementation. Collaborate across disciplines to develop and maintain animation rigs, tools, and workflows that support both artistic vision and technical efficiency, while troubleshooting and refining systems to achieve high-quality, performant results in-engine. Provide leadership, mentorship, and guidance to the animation team, fostering a collaborative and creative work environment. Establish and communicate Technical Animation priorities, standards and direction for the team, ensuring consistency and quality project-wide. Oversee the day-to-day progress of animation development, supporting your team with project-specific processes and problem-solving. Champion best pipeline practices for animation creation, optimization, and performance, ensuring animation meets visual quality standards and works smoothly across target platforms. Work alongside the other Leads to solve problems and define and scope content, considering dependencies and bottlenecks. Own delivery of completed Technical Animation solutions, presenting work to internal and external stakeholders with exceptional communication and presentation skills. Lead by example, keeping an enthusiastic attitude for the project whilst motivating and supporting a diverse team of animators. Manage staff interviews, onboarding, mentorship programmes and performance reviews, fostering skill development and artistic growth. Support the animation team studio-wide, perpetuating and building on our studio culture. Stay informed about industry trends and emerging technologies in games and related media, identifying areas we can improve and working with others to action. Requirements: Professional experience in a Lead/Senior Animator role for games, including shipped titles in a leadership position, with an exceptional portfolio demonstrating excellent understanding of animation pipeline and quality. Expert level understanding of the full animation production pipeline for Unreal Engine content, and highly skilled with Unreal Engine animation tools such as animation montages, animation blueprints, state machines, blend trees and animation modifiers. High proficiency in relevant industry-standard software including rig creation and skinning in Maya, Blender or equivalent. A creative eye and care for animation direction in your own work and the work of your team. Mastery of animation fundamentals such as weight, timing, and posing, as well as understanding of character anatomy, movement, and performance principles. Strong support-focused interpersonal skills, able to communicate, collaborate and mentor effectively. Able to manage your time effectively, delegating and prioritising based on project need. A passion for gaming and a commitment to delivering visually stunning and captivating gaming experiences. A passion for leadership and skills development, keeping up with animation technology such as Retargeting Pipelines, Control Rig, Motion Matching and Motion Warping. Skills in tool creation and Python scripting. Experience with Advanced Skeleton. Experience with motion capture technology and data cleaning/editing processes. Experience with facial rigging. Please include your CV, portfolio and cover letter (optional) within your application. If your examples are from previous works with another studio, please make sure samples are cleared for release by copyright owners. Links to an online portfolio are preferable, otherwise we accept showreels via Dropbox or other secure sharing platforms. Based just outside Birmingham, Flix offers a friendly, nurturing work environment with the opportunity to build games as part of an extremely talented, ambitious studio. The team is made up of welcoming, passionate, active gamers that support one another in all aspects of development. If you have the drive and skills for making games and think you have what it takes to work within our team then we'd love to hear from you. Alternatively, call our recruitment team on - GDPR COMPLIANCE- WHEN APPLYING FOR THIS JOB YOU'RE AUTHORISING FLIX INTERACTIVE TO STORE YOUR APPLICATION INFORMATION AND DISTRIBUTE IT TO THE APPROPRIATE EMAIL INBOXES OF SENIOR TEAM MEMBERS IN ORDER TO REVIEW YOUR ROLE ELIGIBILITY. YOUR APPLICATION WILL BE STORED ON A PRIVATE CLOUD BASED ONLINE SYSTEM FOR PROCESSING. IF YOU WOULD LIKE US TO UPDATE, DELETE OR REFINE YOUR APPLICATION PLEASE EMAIL . YOUR REQUEST WILL BE APPENDED WITHIN 30 DAYS OF RECEIVING YOUR EMAIL. PLEASE NOTE - IN COMPLIANCE WITH GDPR LAW YOUR DATA WILL BE USED FOR RECRUITMENT PURPOSES ONLY. Flix Interactive Ltd is an equal opportunities employer committed to inclusion and diversity. We welcome applications from all suitable candidates regardless of age, disability, gender, gender reassignment, sexual orientation, pregnancy and maternity status, race, religion or belief, and marriage or civil partnership status. We also encourage applications from underrepresented groups in the gaming industry. All product names, logos, and brands are property of their respective owners. All company, product and service names used in this website are for identification purposes only.
A dynamic game development studio is looking for a talented UI Engineer to enhance game interfaces using Coherent Gameface and Unreal Engine. Ideal candidates will have 2-4 years of frontend development experience, particularly with modern web technologies like HTML5, CSS3, and TypeScript. Responsibilities include implementing UI interactions and optimizing performance across platforms. This role offers flexibility to work from home or on-site in Birmingham, providing a friendly and nurturing environment for passionate gamers.
02/02/2026
Full time
A dynamic game development studio is looking for a talented UI Engineer to enhance game interfaces using Coherent Gameface and Unreal Engine. Ideal candidates will have 2-4 years of frontend development experience, particularly with modern web technologies like HTML5, CSS3, and TypeScript. Responsibilities include implementing UI interactions and optimizing performance across platforms. This role offers flexibility to work from home or on-site in Birmingham, providing a friendly and nurturing environment for passionate gamers.