Locations: Guildford, Surrey, United Kingdom Role ID 214027 Worker Type Regular Employee Studio/Department CT - Operations Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. DRE are EA's global automation specialists. We are a team of more than 100 colleagues based in EA studios across North America, Europe and Asia-Pacific. We work with our internal partners (EA game studios) and support them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure. You would join the Development and Release Engineering team (DRE) as a Software Engineer focusing on build support. You will work with Maxis teams globally, assisting with build and release automation, configuration management, and system maintenance. You will report to the Development Director for the DRE Sims Support team. This is a hybrid model role. We require you to work in our Guildford office 3 days per week. Responsibilities Work with game teams globally to ensure automation meets reliability requirements Maintain system health across multiple repositories Provide troubleshooting support for automation infrastructure Report regular status on assigned tasks and failure incidents for subsequent teams in another time zone to continue troubleshooting Document issues and solutions to help team members to improve processes and apply the solutions across a variety of different environments Qualifications 3+ years of experience in software development 3+ years of experience with infrastructure as code tools (e.g. Terraform and Docker) Experience with build orchestration (e.g. Jenkins, Pipeline, and CI/CD in general) Familiarity with Perforce and Git Wide variety of debugging strategies Experience with Python and other scripting languages Experience with distributed systems About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
26/07/2026
Full time
Locations: Guildford, Surrey, United Kingdom Role ID 214027 Worker Type Regular Employee Studio/Department CT - Operations Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. DRE are EA's global automation specialists. We are a team of more than 100 colleagues based in EA studios across North America, Europe and Asia-Pacific. We work with our internal partners (EA game studios) and support them by providing services related to Build & Test Automation, Continuous Integration, Metrics Reporting, and Virtual Infrastructure. You would join the Development and Release Engineering team (DRE) as a Software Engineer focusing on build support. You will work with Maxis teams globally, assisting with build and release automation, configuration management, and system maintenance. You will report to the Development Director for the DRE Sims Support team. This is a hybrid model role. We require you to work in our Guildford office 3 days per week. Responsibilities Work with game teams globally to ensure automation meets reliability requirements Maintain system health across multiple repositories Provide troubleshooting support for automation infrastructure Report regular status on assigned tasks and failure incidents for subsequent teams in another time zone to continue troubleshooting Document issues and solutions to help team members to improve processes and apply the solutions across a variety of different environments Qualifications 3+ years of experience in software development 3+ years of experience with infrastructure as code tools (e.g. Terraform and Docker) Experience with build orchestration (e.g. Jenkins, Pipeline, and CI/CD in general) Familiarity with Perforce and Git Wide variety of debugging strategies Experience with Python and other scripting languages Experience with distributed systems About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Electronic Arts in Guildford is seeking a Software Engineer to join their Development and Release Engineering team. In this hybrid role, you will assist with build support, automation, and configuration management for EA games. The ideal candidate should have over 3 years of software development experience and be familiar with tools like Terraform, Docker, and Jenkins. Join a team where creativity thrives and every idea matters.
26/07/2026
Full time
Electronic Arts in Guildford is seeking a Software Engineer to join their Development and Release Engineering team. In this hybrid role, you will assist with build support, automation, and configuration management for EA games. The ideal candidate should have over 3 years of software development experience and be familiar with tools like Terraform, Docker, and Jenkins. Join a team where creativity thrives and every idea matters.
Locations: Guildford, Surrey, United Kingdom Associate Gameplay Designer Battlefield Studios Battlefield is one of gaming's most iconic first-person shooter franchises, delivering epic all-out warfare and unforgettable player experiences for more than two decades. United under the Battlefield Studios banner, Criterion, DICE, Motive and Ripple Effect are building the future of Battlefield-creating connected experiences that push the boundaries of multiplayer and single-player gameplay for millions of players worldwide. Criterion Games Criterion Games is one of the UK's most celebrated game development studios, with a legacy of creating genre-defining experiences across racing and first-person action. Today, as part of Battlefield Studios, we're helping shape the future of one of gaming's most iconic franchises. The Challenge Ahead We're looking for an Associate Gameplay Designer to help build the future of Battlefield. This is an exciting opportunity for an early-career designer to develop their skills while contributing to one of the world's most iconic FPS franchises. Working alongside experienced Gameplay Designers and a multidisciplinary team, playing a meaningful role in bringing our shared vision to life. What You'll Do: Report directly into the Gameplay Design Director. Work predominantly within the Frostbite game engine, building understanding and competency using multiple systems, tools and workflows to deliver gameplay experiences that achieve desired project goals. Support the implementation and tweaking of gameplay systems to meet requirements. Work closely with multiple disciplines on a day-to-day basis, from Technical Designers and Software Engineers to Level Designers, Narrative Designers, Character Artists and more. What We're Looking For: Knowledgeable about FPS games / the Battlefield franchise. Passion for making meaningful player experiences through gameplay. Experience creating games as part of a team (professional, personal, or during university). Demonstrable experience of implementing gameplay systems and game balancing in game engines (such as Unreal or Unity). Foundational knowledge of game design theories and methodologies. Professional experience beneficial, but not essential. Benefits We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Equal Opportunity Statement Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
25/07/2026
Full time
Locations: Guildford, Surrey, United Kingdom Associate Gameplay Designer Battlefield Studios Battlefield is one of gaming's most iconic first-person shooter franchises, delivering epic all-out warfare and unforgettable player experiences for more than two decades. United under the Battlefield Studios banner, Criterion, DICE, Motive and Ripple Effect are building the future of Battlefield-creating connected experiences that push the boundaries of multiplayer and single-player gameplay for millions of players worldwide. Criterion Games Criterion Games is one of the UK's most celebrated game development studios, with a legacy of creating genre-defining experiences across racing and first-person action. Today, as part of Battlefield Studios, we're helping shape the future of one of gaming's most iconic franchises. The Challenge Ahead We're looking for an Associate Gameplay Designer to help build the future of Battlefield. This is an exciting opportunity for an early-career designer to develop their skills while contributing to one of the world's most iconic FPS franchises. Working alongside experienced Gameplay Designers and a multidisciplinary team, playing a meaningful role in bringing our shared vision to life. What You'll Do: Report directly into the Gameplay Design Director. Work predominantly within the Frostbite game engine, building understanding and competency using multiple systems, tools and workflows to deliver gameplay experiences that achieve desired project goals. Support the implementation and tweaking of gameplay systems to meet requirements. Work closely with multiple disciplines on a day-to-day basis, from Technical Designers and Software Engineers to Level Designers, Narrative Designers, Character Artists and more. What We're Looking For: Knowledgeable about FPS games / the Battlefield franchise. Passion for making meaningful player experiences through gameplay. Experience creating games as part of a team (professional, personal, or during university). Demonstrable experience of implementing gameplay systems and game balancing in game engines (such as Unreal or Unity). Foundational knowledge of game design theories and methodologies. Professional experience beneficial, but not essential. Benefits We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. Equal Opportunity Statement Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Electronic Arts' Battlefield Studios is seeking an Associate Gameplay Designer to help shape the future of Battlefield. Based in Guildford, you will join Criterion Games' team and work alongside seasoned designers and multidisciplinary peers to craft engaging gameplay experiences. This early-career role focuses on learning while contributing to shipped experiences, collaborating with designers, engineers, artists, and writers to implement systems and balance gameplay.
25/07/2026
Full time
Electronic Arts' Battlefield Studios is seeking an Associate Gameplay Designer to help shape the future of Battlefield. Based in Guildford, you will join Criterion Games' team and work alongside seasoned designers and multidisciplinary peers to craft engaging gameplay experiences. This early-career role focuses on learning while contributing to shipped experiences, collaborating with designers, engineers, artists, and writers to implement systems and balance gameplay.
Electronic Arts in Southam, UK, is looking for a Software Engineer to develop cutting-edge technology and features for EA SPORTS FC. In this hybrid role, you will collaborate with teams to enhance the gaming experience, requiring over 5 years of software engineering and expertise in C++. Attractive benefits including healthcare, retirement savings, and more are provided to ensure a balanced life for employees.
25/07/2026
Full time
Electronic Arts in Southam, UK, is looking for a Software Engineer to develop cutting-edge technology and features for EA SPORTS FC. In this hybrid role, you will collaborate with teams to enhance the gaming experience, requiring over 5 years of software engineering and expertise in C++. Attractive benefits including healthcare, retirement savings, and more are provided to ensure a balanced life for employees.
Locations: Southam, Warwickshire, United Kingdom Job Summary As a Software Engineer, you will join us to develop the latest technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of EA SPORTS FC! This role is hybrid based, working 3 days at our Southam, UK, office. Responsibilities You will participate with design and development of core systems Collaborate with cross functional teams across multiple locations to ensure seamless integration and delivery of a feature Help us increase technical innovation and excellence, optimising code for performance, scalability, and maintainability Work with designers and producers to translate creative concepts into reliable software solutions Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture Qualifications 5+ years experience in software engineering, game development being desirable Experience working in C++ software development at a professional level Experience debugging complex bugs through multiple techniques Knowledge of object oriented programming and OO design principles Understand existing and unfamiliar code and modify it Experience communicating and collaborating with multiple disciplines Familiarity with scripting languages e.g. Python, Lua and C# Experience working on PC and either/or PlayStation and XBOX Benefits We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
25/07/2026
Full time
Locations: Southam, Warwickshire, United Kingdom Job Summary As a Software Engineer, you will join us to develop the latest technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of EA SPORTS FC! This role is hybrid based, working 3 days at our Southam, UK, office. Responsibilities You will participate with design and development of core systems Collaborate with cross functional teams across multiple locations to ensure seamless integration and delivery of a feature Help us increase technical innovation and excellence, optimising code for performance, scalability, and maintainability Work with designers and producers to translate creative concepts into reliable software solutions Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture Qualifications 5+ years experience in software engineering, game development being desirable Experience working in C++ software development at a professional level Experience debugging complex bugs through multiple techniques Knowledge of object oriented programming and OO design principles Understand existing and unfamiliar code and modify it Experience communicating and collaborating with multiple disciplines Familiarity with scripting languages e.g. Python, Lua and C# Experience working on PC and either/or PlayStation and XBOX Benefits We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Locations : Guildford, Surrey, United Kingdom Role ID 212930 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are EA Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. The Mission Criterion Games is seeking a UX Designer to help shape the future of the Battlefield franchise. This role is ideal for a designer who has mastered the fundamentals and is ready to own feature areas, drive design strategy, and elevate player experience in a world-class FPS. You'll partner with senior designers and cross-functional teams to translate complex player needs into intuitive, high-fidelity interface systems. What You'll Do: You will report directly into the UX Director. Own, identified parts of the game, and take responsibility for ensuring your experiences meet our UX/Game Design and Artistic goals. Gather and elicit requirements, with Game Design and Franchise teams. Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle Lead your UX designs, and work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise. What We're Looking For: Passionate about computer games, player experience and the UCD process. 4+ years of professional user centered design experience. Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application. You will have demonstrated the ability to use a tool such as Figma, to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer) Experience with UX Research methodologies (e.g. personas versus segments, journey mapping versus use cases, quantitative versus qualitative) When to use one over another, and how to reduce bias. Committed to inclusive design, including accessibility. You do not have to have made a video game before (personally or professionally), but do tell us if you have. Optional Bonus Level: You have designed for a AAA game. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
07/07/2026
Full time
Locations : Guildford, Surrey, United Kingdom Role ID 212930 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are EA Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. The Mission Criterion Games is seeking a UX Designer to help shape the future of the Battlefield franchise. This role is ideal for a designer who has mastered the fundamentals and is ready to own feature areas, drive design strategy, and elevate player experience in a world-class FPS. You'll partner with senior designers and cross-functional teams to translate complex player needs into intuitive, high-fidelity interface systems. What You'll Do: You will report directly into the UX Director. Own, identified parts of the game, and take responsibility for ensuring your experiences meet our UX/Game Design and Artistic goals. Gather and elicit requirements, with Game Design and Franchise teams. Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle Lead your UX designs, and work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise. What We're Looking For: Passionate about computer games, player experience and the UCD process. 4+ years of professional user centered design experience. Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application. You will have demonstrated the ability to use a tool such as Figma, to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer) Experience with UX Research methodologies (e.g. personas versus segments, journey mapping versus use cases, quantitative versus qualitative) When to use one over another, and how to reduce bias. Committed to inclusive design, including accessibility. You do not have to have made a video game before (personally or professionally), but do tell us if you have. Optional Bonus Level: You have designed for a AAA game. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
A leading gaming company is seeking a UX Designer to shape the future of its flagship franchise. This role focuses on enhancing player experience through user-centered design principles. Responsibilities include working closely with cross-functional teams and leading UX designs throughout development. Applicants should have over four years of experience, knowledge of UX design rules, and proficiency in tools like Figma. This position offers a hybrid work model and opportunities for professional growth.
07/07/2026
Full time
A leading gaming company is seeking a UX Designer to shape the future of its flagship franchise. This role focuses on enhancing player experience through user-centered design principles. Responsibilities include working closely with cross-functional teams and leading UX designs throughout development. Applicants should have over four years of experience, knowledge of UX design rules, and proficiency in tools like Figma. This position offers a hybrid work model and opportunities for professional growth.