A leading gaming company is seeking a UX Designer to shape the future of its flagship franchise. This role focuses on enhancing player experience through user-centered design principles. Responsibilities include working closely with cross-functional teams and leading UX designs throughout development. Applicants should have over four years of experience, knowledge of UX design rules, and proficiency in tools like Figma. This position offers a hybrid work model and opportunities for professional growth.
11/05/2026
Full time
A leading gaming company is seeking a UX Designer to shape the future of its flagship franchise. This role focuses on enhancing player experience through user-centered design principles. Responsibilities include working closely with cross-functional teams and leading UX designs throughout development. Applicants should have over four years of experience, knowledge of UX design rules, and proficiency in tools like Figma. This position offers a hybrid work model and opportunities for professional growth.
Locations : Guildford, Surrey, United Kingdom Role ID 212930 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are EA Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. The Mission Criterion Games is seeking a UX Designer to help shape the future of the Battlefield franchise. This role is ideal for a designer who has mastered the fundamentals and is ready to own feature areas, drive design strategy, and elevate player experience in a world-class FPS. You'll partner with senior designers and cross-functional teams to translate complex player needs into intuitive, high-fidelity interface systems. What You'll Do: You will report directly into the UX Director. Own, identified parts of the game, and take responsibility for ensuring your experiences meet our UX/Game Design and Artistic goals. Gather and elicit requirements, with Game Design and Franchise teams. Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle Lead your UX designs, and work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise. What We're Looking For: Passionate about computer games, player experience and the UCD process. 4+ years of professional user centered design experience. Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application. You will have demonstrated the ability to use a tool such as Figma, to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer) Experience with UX Research methodologies (e.g. personas versus segments, journey mapping versus use cases, quantitative versus qualitative) When to use one over another, and how to reduce bias. Committed to inclusive design, including accessibility. You do not have to have made a video game before (personally or professionally), but do tell us if you have. Optional Bonus Level: You have designed for a AAA game. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
11/05/2026
Full time
Locations : Guildford, Surrey, United Kingdom Role ID 212930 Worker Type Regular Employee Studio/Department Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. We are EA Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all-in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. The Mission Criterion Games is seeking a UX Designer to help shape the future of the Battlefield franchise. This role is ideal for a designer who has mastered the fundamentals and is ready to own feature areas, drive design strategy, and elevate player experience in a world-class FPS. You'll partner with senior designers and cross-functional teams to translate complex player needs into intuitive, high-fidelity interface systems. What You'll Do: You will report directly into the UX Director. Own, identified parts of the game, and take responsibility for ensuring your experiences meet our UX/Game Design and Artistic goals. Gather and elicit requirements, with Game Design and Franchise teams. Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle Lead your UX designs, and work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise. What We're Looking For: Passionate about computer games, player experience and the UCD process. 4+ years of professional user centered design experience. Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application. You will have demonstrated the ability to use a tool such as Figma, to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer) Experience with UX Research methodologies (e.g. personas versus segments, journey mapping versus use cases, quantitative versus qualitative) When to use one over another, and how to reduce bias. Committed to inclusive design, including accessibility. You do not have to have made a video game before (personally or professionally), but do tell us if you have. Optional Bonus Level: You have designed for a AAA game. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Locations : Guildford, Surrey, United Kingdom Role ID 212350 Worker Type Regular Employee Studio/Department CT - Frostbite Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games. Responsibilities: Design, build, and maintain robust end-to-end solutions for running machine learning models efficiently on a variety of devices. Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on-device performance. Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices. Write clean, well-documented, and well-tested code that integrates smoothly with existing systems. Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences. Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way. Qualifications: 7+ years of hands-on software engineering experience with C++, including expertise in multithreading and low-level/near-hardware optimizations. Good knowledge of GPU programming. Proficient in debugging, profiling, and optimizing real-time software. Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile. BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience. Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones. Nice to have: Experience with implementing software tools to optimize code. Knowledge of ML frameworks such as PyTorch or TensorFlow. Knowledge of the ONNX format. Experience building, debugging, and shipping end-to-end ML systems in real-world production environments. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
09/05/2026
Full time
Locations : Guildford, Surrey, United Kingdom Role ID 212350 Worker Type Regular Employee Studio/Department CT - Frostbite Work Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Frostbite is EA's proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games. Responsibilities: Design, build, and maintain robust end-to-end solutions for running machine learning models efficiently on a variety of devices. Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on-device performance. Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices. Write clean, well-documented, and well-tested code that integrates smoothly with existing systems. Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences. Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way. Qualifications: 7+ years of hands-on software engineering experience with C++, including expertise in multithreading and low-level/near-hardware optimizations. Good knowledge of GPU programming. Proficient in debugging, profiling, and optimizing real-time software. Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile. BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience. Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones. Nice to have: Experience with implementing software tools to optimize code. Knowledge of ML frameworks such as PyTorch or TensorFlow. Knowledge of the ONNX format. Experience building, debugging, and shipping end-to-end ML systems in real-world production environments. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
A leading interactive entertainment company is seeking a Senior Software Engineer in Guildford to enhance machine learning capabilities in games. The ideal candidate will have extensive experience in C++ software optimization for gaming consoles. Responsibilities include designing efficient ML solutions, collaborating with engineers, and keeping up with advancements in AI technologies. Join a creative team at the forefront of game engine innovation, where you can make an impactful contribution while enjoying a hybrid work model.
09/05/2026
Full time
A leading interactive entertainment company is seeking a Senior Software Engineer in Guildford to enhance machine learning capabilities in games. The ideal candidate will have extensive experience in C++ software optimization for gaming consoles. Responsibilities include designing efficient ML solutions, collaborating with engineers, and keeping up with advancements in AI technologies. Join a creative team at the forefront of game engine innovation, where you can make an impactful contribution while enjoying a hybrid work model.
Electronic Arts is seeking a Senior Software Engineer in Guildford, UK, specializing in software optimization for gaming consoles, joining the Machine Learning team. This role involves designing solutions for running machine learning models, collaborating with ML experts, and enhancing proprietary tools. A strong background in C++, multithreading, and GPU programming is required. The company fosters a balanced work-life with a holistic benefits program that includes healthcare, retirement savings, and more.
06/05/2026
Full time
Electronic Arts is seeking a Senior Software Engineer in Guildford, UK, specializing in software optimization for gaming consoles, joining the Machine Learning team. This role involves designing solutions for running machine learning models, collaborating with ML experts, and enhancing proprietary tools. A strong background in C++, multithreading, and GPU programming is required. The company fosters a balanced work-life with a holistic benefits program that includes healthcare, retirement savings, and more.
Locations: Guildford, Surrey, United Kingdom Worker Type: Regular Employee Studio/Department: CT - Frostbite Work Model: Hybrid Description & Requirements Frostbite is EA's proprietary game engine. Its versatile tools and cutting edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top tier developers to push the boundaries of interactive realism and immersive gameplay. We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games. Responsibilities: Design, build, and maintain robust end to end solutions for running machine learning models efficiently on a variety of devices. Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on device performance. Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices. Write clean, well documented, and well tested code that integrates smoothly with existing systems. Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences. Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way. Qualifications: 7+ years of hands on software engineering experience with C++, including expertise in multithreading and low level/near hardware optimizations. Good knowledge of GPU programming. Proficient in debugging, profiling, and optimizing real time software. Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile. BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience. Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones. Nice to have: Experience with implementing software tools to optimize code. Knowledge of ML frameworks such as PyTorch or TensorFlow. Knowledge of the ONNX format. Experience building, debugging, and shipping end to end ML systems in real world production environments. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
06/05/2026
Full time
Locations: Guildford, Surrey, United Kingdom Worker Type: Regular Employee Studio/Department: CT - Frostbite Work Model: Hybrid Description & Requirements Frostbite is EA's proprietary game engine. Its versatile tools and cutting edge technology power creation on some of the world's most iconic games, including titles from EA SPORTS and Battlefield. By joining Frostbite, you'll be at the forefront of game engine innovation, collaborating with top tier developers to push the boundaries of interactive realism and immersive gameplay. We are looking for a Senior Software Engineer with expertise in software optimization for gaming consoles and CPU/GPU architectures to join our Machine Learning team. You'll report to a Leader of Engine Development and collaborate with both game and central technology engineers and researchers to bring ML models into the hands of our players by deploying them directly into EA's games. Responsibilities: Design, build, and maintain robust end to end solutions for running machine learning models efficiently on a variety of devices. Partner with ML experts across EA to help adopt and scale new models and architectures optimized for on device performance. Integrate ML solutions into our proprietary tools and game runtime environments on consoles, PCs, and mobile devices. Write clean, well documented, and well tested code that integrates smoothly with existing systems. Keep up to date with the latest advancements in Deep Learning, Reinforcement Learning, Generative AI, and related fields, through continuous learning and by attending internal and external conferences. Be an enthusiastic contributor to Frostbite's and EA's ML/AI communities - sharing your knowledge, collaborating with partners, and mentoring teammates along the way. Qualifications: 7+ years of hands on software engineering experience with C++, including expertise in multithreading and low level/near hardware optimizations. Good knowledge of GPU programming. Proficient in debugging, profiling, and optimizing real time software. Solid understanding and practice of software engineering fundamentals, such as version control, code reviews, documentation, automated testing, coding standards, CI/CD, issue tracking, and Agile. BSc or MSc degree in Computer Science, Engineering, Mathematics, or equivalent professional experience. Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones. Nice to have: Experience with implementing software tools to optimize code. Knowledge of ML frameworks such as PyTorch or TensorFlow. Knowledge of the ONNX format. Experience building, debugging, and shipping end to end ML systems in real world production environments. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Locations: Guildford, Surrey, United Kingdom Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. SENIOR LEVEL DESIGNER Are you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? Criterion is seeking a Senior Level Designer to lead the creation of large scale Battlefield player vs player experiences. This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You'll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross disciplinary teams to ensure every element feels cohesive and player first. You'll report to the Lead Level Designer or Level Design Director. What You'll Do Own and drive level design from early paper designs to post launch refinement, maintaining consistent quality and vision. Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly. Partner with narrative, gameplay, and technical teams to deliver integrated, player first experiences. Champion the design vision, balancing moment to moment intensity, long term engagement, and strategic depth. Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision. Leverage player feedback, data, and iteration to ensure the best experiences for our players. What We're Looking For 5+ years of level design experience, with multiple shipped AAA shooter/action titles. Deep knowledge of the gaming industry, with a particular focus on player vs player multiplayer design. Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams. Strong proficiency in blockout tools, iteration workflows, and industry standard or proprietary editors. Exceptional communication skills, with a proactive, collaborative, and ambitious mindset. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
05/05/2026
Full time
Locations: Guildford, Surrey, United Kingdom Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. United the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive and Ripple Effect - all powered by the Battlefield Central Technology (BCT) team - have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA. Criterion At Criterion Games we cherish our rich, award-winning, history of crafting quality games with joy and passion. You'll find us playing, creating, breathing, and talking games. As we look to the future, we're excited to continue innovating and being part of building the future of Battlefield. We believe that healthy and engaged teams are the key to building great games, so we place enormous value on collaboration, fresh ideas, and diverse perspectives. Criterion is a place where you can unleash your creativity and be part of something extraordinary. Your unique input is welcome here! We're all in on the future and our most ambitious Battlefield yet. Want to be part of something special? Read on. SENIOR LEVEL DESIGNER Are you passionate about multiplayer shooters and driven to shape iconic Battlefield moments? Criterion is seeking a Senior Level Designer to lead the creation of large scale Battlefield player vs player experiences. This is a senior role for highly ambitious designers who can see the big picture while mastering the details. You'll be responsible for guiding the vision of a level from concept through launch and beyond, while also working closely with cross disciplinary teams to ensure every element feels cohesive and player first. You'll report to the Lead Level Designer or Level Design Director. What You'll Do Own and drive level design from early paper designs to post launch refinement, maintaining consistent quality and vision. Collaborate closely with art teams, guiding them with a clear level design perspective to ensure both aesthetics and gameplay align seamlessly. Partner with narrative, gameplay, and technical teams to deliver integrated, player first experiences. Champion the design vision, balancing moment to moment intensity, long term engagement, and strategic depth. Stay ahead of industry trends in PvP, bringing competitive insights, innovation, and ambition to every design decision. Leverage player feedback, data, and iteration to ensure the best experiences for our players. What We're Looking For 5+ years of level design experience, with multiple shipped AAA shooter/action titles. Deep knowledge of the gaming industry, with a particular focus on player vs player multiplayer design. Proven ability to lead pods and guide large, multidisciplinary teams, especially in collaboration with art teams. Strong proficiency in blockout tools, iteration workflows, and industry standard or proprietary editors. Exceptional communication skills, with a proactive, collaborative, and ambitious mindset. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
A leading gaming company in Guildford is seeking a Senior Level Designer to create iconic multiplayer Battlefield experiences. The ideal candidate will have over 5 years of level design experience with AAA titles and a strong ability to lead multidisciplinary teams. This role involves guiding design vision from concept through launch while ensuring cohesive gameplay and aesthetics. Join in shaping the future of gaming with a dynamic environment that fosters creativity.
05/05/2026
Full time
A leading gaming company in Guildford is seeking a Senior Level Designer to create iconic multiplayer Battlefield experiences. The ideal candidate will have over 5 years of level design experience with AAA titles and a strong ability to lead multidisciplinary teams. This role involves guiding design vision from concept through launch while ensuring cohesive gameplay and aesthetics. Join in shaping the future of gaming with a dynamic environment that fosters creativity.