Locations Southam, Warwickshire, United Kingdom Location: Bucharest Country: Romania Role ID: 211314 Worker Type: Temporary - with Benefits (EU & Malaysia) Studio/Department: Work Model: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, we are beginning a new era - EA SPORTS FC. The Role As a Software Engineer, you will join us to develop the latest technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground-breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of EA SPORTS FC! This role is Hybrid based at either our Southam, UK, or Bucharest, RO, offices and is a 12 month temporary contract. We are unable to provide immigration or relocation support. Responsibilities: You will participate with design and development of core systems Collaborate with cross-functional teams across multiple locations to ensure seamless integration and delivery of a feature Help us increase technical innovation and excellence, optimising code for performance, scalability, and maintainability Work with designers and producers to translate creative concepts into reliable software solutions Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture Qualifications: 3+ years experience in software engineering, game development being desirable Experience working in C++ software development at a professional level Experience debugging complex bugs through multiple techniques Knowledge of object-oriented programming and OO design principles Understand existing and unfamiliar code and modify it Experience communicating and collaborating with multiple disciplines Familiarity with scripting languages e.g. Python, Lua and C# Experience working on PC and either/or PlayStation and XBOX About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
03/02/2026
Full time
Locations Southam, Warwickshire, United Kingdom Location: Bucharest Country: Romania Role ID: 211314 Worker Type: Temporary - with Benefits (EU & Malaysia) Studio/Department: Work Model: Hybrid Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games. After nearly 30 years of creating genre-defining, interactive football experiences with the world's biggest football entertainment platform, we are beginning a new era - EA SPORTS FC. The Role As a Software Engineer, you will join us to develop the latest technology, tools, and frameworks to shape the next big leap forward. Collaborate with passionate colleagues to create ground-breaking features that redefine the gaming experience. Get ready to leave your mark on the next major evolution of EA SPORTS FC! This role is Hybrid based at either our Southam, UK, or Bucharest, RO, offices and is a 12 month temporary contract. We are unable to provide immigration or relocation support. Responsibilities: You will participate with design and development of core systems Collaborate with cross-functional teams across multiple locations to ensure seamless integration and delivery of a feature Help us increase technical innovation and excellence, optimising code for performance, scalability, and maintainability Work with designers and producers to translate creative concepts into reliable software solutions Be responsible for your own work, collaborating in code reviews and contributing to the quality of the codebase Share progress with your team, reporting to technical leadership and production, collaborating with the wider team and being an active participant in team culture Qualifications: 3+ years experience in software engineering, game development being desirable Experience working in C++ software development at a professional level Experience debugging complex bugs through multiple techniques Knowledge of object-oriented programming and OO design principles Understand existing and unfamiliar code and modify it Experience communicating and collaborating with multiple disciplines Familiarity with scripting languages e.g. Python, Lua and C# Experience working on PC and either/or PlayStation and XBOX About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
A leading gaming company in Birmingham is seeking a Rendering Engineer to join its F1 team. The successful candidate will develop cutting-edge rendering technologies for AAA racing games. The role requires extensive experience in C++ and 3D graphics, collaborating with a passionate team. This is a hybrid position, requiring 3 days in the office, offering an innovative environment focused on creativity and game development.
03/02/2026
Full time
A leading gaming company in Birmingham is seeking a Rendering Engineer to join its F1 team. The successful candidate will develop cutting-edge rendering technologies for AAA racing games. The role requires extensive experience in C++ and 3D graphics, collaborating with a passionate team. This is a hybrid position, requiring 3 days in the office, offering an innovative environment focused on creativity and game development.
Locations: Birmingham, West Midlands, United Kingdom Role ID 209731 Worker Type Regular Employee Studio/Department Work Model नेत Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we'll make sure your voice doesn't get lost in the crowd. You'llcmath be part of a team delivering 'AAA' racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters' boldest F1 racing title ever, from its creation to a genre-defining experience. Our Rendering Engineers help bring the game's visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, emotionally engaging characters that enhance the player's connection to the game. Responsibilities: Reporting to a Lead Engineer or Technical Director you will: Take an acti ve part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development. Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity Implement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as needed Help to maintain high code standards across the engine development team Work with the engineering, art and Qualifications and Skills: Expert C++ knowledge (ideally 4+ years). Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12). Experience writing shaders (HLSL/CG etc.) and GPU programming skills Advanced 3D geometry, pure & applied maths Advanced character rendering techniques Advanced lighting, data streaming and LOD techniques Modern ray tracing APIs and techniques Expert use of debugging and profiling tools Bonus Qualifications and Skills: Data driven, data oriented and object-oriented design A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience Ideally, at least 2 shipped, full lifecycle game titles in a rendering related role A collaborative approach to problem solving A passion for learning and helping others to learn This is a hybrid role, with 3 days per week working from our office in Birmingham. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an(All). All employment decisions are made without regard값붙눈 race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. αύτ
03/02/2026
Full time
Locations: Birmingham, West Midlands, United Kingdom Role ID 209731 Worker Type Regular Employee Studio/Department Work Model नेत Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Our award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team. Working in a passionate close-knit team with other engineers, designers and content creators, we'll make sure your voice doesn't get lost in the crowd. You'llcmath be part of a team delivering 'AAA' racing games within a studio that will value and recognize your contributions. You will help to re-invent and shape Codemasters' boldest F1 racing title ever, from its creation to a genre-defining experience. Our Rendering Engineers help bring the game's visually rich real-world characters and environments to life. They are responsible for all technical aspects of the visual appearance of the game. The focus is on delivering the vision of the art and design teams to create remarkable, realistic, emotionally engaging characters that enhance the player's connection to the game. Responsibilities: Reporting to a Lead Engineer or Technical Director you will: Take an acti ve part in developing technical designs and implementations for multiple large rendering systems and features with a focus on in-game character development. Research and evaluate emerging rendering technologies and techniques to keep the game at the cutting edge of visual fidelity Implement high quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in rendering areas, collaborating with other engine and feature teams as needed Help to maintain high code standards across the engine development team Work with the engineering, art and Qualifications and Skills: Expert C++ knowledge (ideally 4+ years). Use of modern 3D graphics APIs on PC and console games (e.g. Direct 3D 12). Experience writing shaders (HLSL/CG etc.) and GPU programming skills Advanced 3D geometry, pure & applied maths Advanced character rendering techniques Advanced lighting, data streaming and LOD techniques Modern ray tracing APIs and techniques Expert use of debugging and profiling tools Bonus Qualifications and Skills: Data driven, data oriented and object-oriented design A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience Ideally, at least 2 shipped, full lifecycle game titles in a rendering related role A collaborative approach to problem solving A passion for learning and helping others to learn This is a hybrid role, with 3 days per week working from our office in Birmingham. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an(All). All employment decisions are made without regard값붙눈 race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. αύτ
A leading gaming company in Guildford is seeking a Playtest Analyst to analyze game data and provide insights to improve quality. The role requires a bachelor's degree and 3+ years of experience in data visualization, SQL, and Python. This is a hybrid position requiring 3 days in-office. The company promotes a culture of creativity and offers comprehensive benefits, including healthcare and support for personal well-being.
03/02/2026
Full time
A leading gaming company in Guildford is seeking a Playtest Analyst to analyze game data and provide insights to improve quality. The role requires a bachelor's degree and 3+ years of experience in data visualization, SQL, and Python. This is a hybrid position requiring 3 days in-office. The company promotes a culture of creativity and offers comprehensive benefits, including healthcare and support for personal well-being.
A global gaming company is seeking a Software Engineer for a hybrid role in Southam, UK. You will be responsible for the design and development of core systems, collaborating across teams to enhance the gaming experience. The ideal candidate has over 3 years of experience in software engineering and a strong background in C++. This is a temporary 12-month contract, offering an opportunity to work on iconic game titles while enjoying comprehensive benefits.
03/02/2026
Full time
A global gaming company is seeking a Software Engineer for a hybrid role in Southam, UK. You will be responsible for the design and development of core systems, collaborating across teams to enhance the gaming experience. The ideal candidate has over 3 years of experience in software engineering and a strong background in C++. This is a temporary 12-month contract, offering an opportunity to work on iconic game titles while enjoying comprehensive benefits.
Locations: Manchester, Cheshire, United Kingdom Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here, among the boutique shops, independent cafes, and bars, is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10-grossing, BAFTA-winning mobile smash, Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space, indulgent breakout areas, meeting rooms, and alternative workspaces. The office has been designed to create an environment that encourages and allows our team to do their very best work. The Golf Clash Team is seeking an experienced Software Engineer with a primary background in Server Programming to develop features and technology across our online systems. You'll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace. This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days in office. Responsibilities Develop software features end-to-end. Architect and improve core online systems (game server, multiplayer engine, session and player-data services) for reliability, performance and cost at scale. Contribute to selected initiatives to ensure a stable experience for our players (e.g., server evaluation/prototyping, infrastructure improvements, technical debt reduction). Review and break down pre-production features, shaping architecture and sequencing to de-risk delivery across client, backend and infrastructure Create and maintain dev/prod/QA environments that mirror live, allowing smooth testing and predictable releases. Production deployments and stable GitLab fork merge request approvals, ensuring high-quality standards for code, test coverage and observability before integration. Out-of-hours support / incident response, leading mitigation and post-mortems to minimise player impact and improve MTTR. Contribute to maintaining our application services, databases, and caches (e.g., DynamoDB, SQL variants, and Redis). Build and maintain web-based tools to empower QA and Customer Support. Contribute to the evaluation and improvement of internal processes and systems (branching strategy, code review quality, testing frameworks, release practices, on-call health). Must Haves Server-side engineering in C#/.NET (e.g., ASP.NET, Web APIs) with production experience in live, large-scale systems. Experienced with databases (SQL and NoSQL) and caching (e.g., Redis): schema design, query optimisation, data migrations, and operational best practices. Hands-on with CI/CD (Jenkins/GitLab), version control (Git/GitLab flows), infrastructure and hosting (on-prem and/or AWS), and observability (logs/metrics/tracing) for live services. Track record designing for performance, scalability, reliability and security, including load/perf profiling and budget setting. Ability to plan and deliver complex features; experienced at risk/dependency management, estimation and sequencing. Test discipline: unit/integration/system testing, test strategy for domains you own, and test automation to protect critical paths. Calm, structured approach to live incidents, leading mitigation, root-cause analysis and improvements. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
02/02/2026
Full time
Locations: Manchester, Cheshire, United Kingdom Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. Just 13 miles south of Manchester and a 15-minute train journey, is the attractive market town of Wilmslow. Here, among the boutique shops, independent cafes, and bars, is the stunning Playdemic studio. Acquired by EA in 2021, Playdemic is home to the top 10-grossing, BAFTA-winning mobile smash, Golf Clash. Having opened at the beginning of 2020, our award-winning, bespoke studio space offers conventional desk space, indulgent breakout areas, meeting rooms, and alternative workspaces. The office has been designed to create an environment that encourages and allows our team to do their very best work. The Golf Clash Team is seeking an experienced Software Engineer with a primary background in Server Programming to develop features and technology across our online systems. You'll architect and deliver scalable backend features for a live mobile title, own and evolve our CI/CD and deployment infrastructure, and partner with design, production, client, QA and CS to ship high-quality features safely and at pace. This role is located at our Wilmslow-based office, working in a hybrid capacity, including 3 days in office. Responsibilities Develop software features end-to-end. Architect and improve core online systems (game server, multiplayer engine, session and player-data services) for reliability, performance and cost at scale. Contribute to selected initiatives to ensure a stable experience for our players (e.g., server evaluation/prototyping, infrastructure improvements, technical debt reduction). Review and break down pre-production features, shaping architecture and sequencing to de-risk delivery across client, backend and infrastructure Create and maintain dev/prod/QA environments that mirror live, allowing smooth testing and predictable releases. Production deployments and stable GitLab fork merge request approvals, ensuring high-quality standards for code, test coverage and observability before integration. Out-of-hours support / incident response, leading mitigation and post-mortems to minimise player impact and improve MTTR. Contribute to maintaining our application services, databases, and caches (e.g., DynamoDB, SQL variants, and Redis). Build and maintain web-based tools to empower QA and Customer Support. Contribute to the evaluation and improvement of internal processes and systems (branching strategy, code review quality, testing frameworks, release practices, on-call health). Must Haves Server-side engineering in C#/.NET (e.g., ASP.NET, Web APIs) with production experience in live, large-scale systems. Experienced with databases (SQL and NoSQL) and caching (e.g., Redis): schema design, query optimisation, data migrations, and operational best practices. Hands-on with CI/CD (Jenkins/GitLab), version control (Git/GitLab flows), infrastructure and hosting (on-prem and/or AWS), and observability (logs/metrics/tracing) for live services. Track record designing for performance, scalability, reliability and security, including load/perf profiling and budget setting. Ability to plan and deliver complex features; experienced at risk/dependency management, estimation and sequencing. Test discipline: unit/integration/system testing, test strategy for domains you own, and test automation to protect critical paths. Calm, structured approach to live incidents, leading mitigation, root-cause analysis and improvements. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The future of entertainment is interactive, and our Ventures Group plays an important role in this future by building content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandom, driving interactive storytelling, and positioning our franchises at the centre of the broader entertainment ecosystem. What We Are Looking For: We are seeking a Lead Backend Developer to lead and scale our backend systems powering next-generation social and gaming experiences. You will bring deep expertise in high-performance, cloud-native services and lead a talented engineering team in delivering resilient, scalable platforms that support rapid innovation and global reach. This is a hybrid based role, working 3 days in either our Southam or Guildford offices. Key Responsibilities: Drive the technical direction and architecture of backend systems supporting live services and social experiences. Lead and mentor a high-performing team of backend engineers, promoting technical excellence and growth. Drive engineering execution and prioritise scalable, secure, and performant system design. Collaborate closely with product, design, and frontend teams to deliver end-to-end features. Make architectural decisions across technologies including C#, Kubernetes, AWS, SQL, PostgreSQL, and MongoDB. Support our DevOps team with defining best practices and overseeing CI/CD pipelines as well as observability tools for backend operations. Foster a strong culture of agile development, code quality, and continuous improvement. How Your Success Will Be Measured: System performance, uptime, and scalability across live production environments. Velocity and quality of backend feature delivery in alignment with product roadmaps. Engineering team health, retention, and technical development. Ability to support rapid iteration without compromising backend reliability or security. What You Bring: 10+ years of experience in backend systems development, ideally with large-scale, cloud-based platforms. 5+ years in technical leadership roles, including managing backend-focused engineering teams. Deep knowledge of C#/.NET, Kubernetes orchestration, and AWS services. Strong experience with data storage technologies including relational (SQL, PostgreSQL) and NoSQL (MongoDB) databases. Experience with C++ is considered beneficial. Proven ability to balance fast feature delivery with building for long-term scalability and maintainability. Skilled in CI/CD, automated testing, service monitoring, and incident response. Familiarity with modern dev practices including trunk-based development and microservices architecture. Experience with Microsoft's Orleans framework is a bonus. Soft Skills & Values: Collaborative leader with a passion for building innovative, high-impact products. Excellent communicator able to translate complex technical concepts into clear direction. Committed to building inclusive, high-performance teams that thrive on trust and autonomy. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
02/02/2026
Full time
Description & Requirements Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. The future of entertainment is interactive, and our Ventures Group plays an important role in this future by building content, culture, and community that take us Beyond Gaming. We empower audiences to Play, Create, Watch, and Connect across our amazing franchises and experiences, including The Sims, Madden NFL, EA SPORTS FC, Apex Legends, and Battlefield. We're a multi-functional group, with world-class expertise in building fandom, driving interactive storytelling, and positioning our franchises at the centre of the broader entertainment ecosystem. What We Are Looking For: We are seeking a Lead Backend Developer to lead and scale our backend systems powering next-generation social and gaming experiences. You will bring deep expertise in high-performance, cloud-native services and lead a talented engineering team in delivering resilient, scalable platforms that support rapid innovation and global reach. This is a hybrid based role, working 3 days in either our Southam or Guildford offices. Key Responsibilities: Drive the technical direction and architecture of backend systems supporting live services and social experiences. Lead and mentor a high-performing team of backend engineers, promoting technical excellence and growth. Drive engineering execution and prioritise scalable, secure, and performant system design. Collaborate closely with product, design, and frontend teams to deliver end-to-end features. Make architectural decisions across technologies including C#, Kubernetes, AWS, SQL, PostgreSQL, and MongoDB. Support our DevOps team with defining best practices and overseeing CI/CD pipelines as well as observability tools for backend operations. Foster a strong culture of agile development, code quality, and continuous improvement. How Your Success Will Be Measured: System performance, uptime, and scalability across live production environments. Velocity and quality of backend feature delivery in alignment with product roadmaps. Engineering team health, retention, and technical development. Ability to support rapid iteration without compromising backend reliability or security. What You Bring: 10+ years of experience in backend systems development, ideally with large-scale, cloud-based platforms. 5+ years in technical leadership roles, including managing backend-focused engineering teams. Deep knowledge of C#/.NET, Kubernetes orchestration, and AWS services. Strong experience with data storage technologies including relational (SQL, PostgreSQL) and NoSQL (MongoDB) databases. Experience with C++ is considered beneficial. Proven ability to balance fast feature delivery with building for long-term scalability and maintainability. Skilled in CI/CD, automated testing, service monitoring, and incident response. Familiarity with modern dev practices including trunk-based development and microservices architecture. Experience with Microsoft's Orleans framework is a bonus. Soft Skills & Values: Collaborative leader with a passion for building innovative, high-impact products. Excellent communicator able to translate complex technical concepts into clear direction. Committed to building inclusive, high-performance teams that thrive on trust and autonomy. About Electronic Arts We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
A leading gaming company in Manchester is looking for an experienced Software Engineer specializing in Server Programming. This role involves developing scalable backend features for an online mobile title and collaborating with various teams to ensure high-quality releases. Ideal candidates will have significant experience in server-side engineering with C#/.NET, CI/CD practices, and database management. This position is hybrid, requiring three days in the office weekly.
02/02/2026
Full time
A leading gaming company in Manchester is looking for an experienced Software Engineer specializing in Server Programming. This role involves developing scalable backend features for an online mobile title and collaborating with various teams to ensure high-quality releases. Ideal candidates will have significant experience in server-side engineering with C#/.NET, CI/CD practices, and database management. This position is hybrid, requiring three days in the office weekly.