This is a 2-month, UK-based contract. While the role is remote, we have offices in both Cardiff and Brighton. Note: We are looking for candidates who can start immediately. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU'LL DO: Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines. Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs. Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems. Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions. Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability. WHAT WE VALUE: Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals. Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices. Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads. Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective. WHAT YOU MAY ALSO HAVE: Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch. Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills. Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
26/07/2026
Full time
This is a 2-month, UK-based contract. While the role is remote, we have offices in both Cardiff and Brighton. Note: We are looking for candidates who can start immediately. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU'LL DO: Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines. Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs. Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems. Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions. Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability. WHAT WE VALUE: Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals. Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices. Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads. Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective. WHAT YOU MAY ALSO HAVE: Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch. Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills. Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Rocket Science Group's Atomic Theory studio is hiring a talented Game Developer on a 2-month UK contract. The role is remote, with offices in Cardiff and Brighton, and candidates who can start immediately are preferred. You will help build high-quality gameplay systems across engines and tools. You will design, implement, and evolve gameplay features, collaborate with designers, artists and producers, and contribute to delivering engaging player experiences.
26/07/2026
Full time
Rocket Science Group's Atomic Theory studio is hiring a talented Game Developer on a 2-month UK contract. The role is remote, with offices in Cardiff and Brighton, and candidates who can start immediately are preferred. You will help build high-quality gameplay systems across engines and tools. You will design, implement, and evolve gameplay features, collaborate with designers, artists and producers, and contribute to delivering engaging player experiences.
Rocket Science Group's Atomic Theory studio is seeking a talented Game Developer to join our growing co dev team in the UK. You will build high quality gameplay systems and features across engines, contributing to design, implementation, and tooling that empower partners to deliver outstanding player experiences. We value generalist developers who can work across gameplay, tools, and engine code, with strong C++ skills, solid math, and a collaborative mindset.
25/07/2026
Full time
Rocket Science Group's Atomic Theory studio is seeking a talented Game Developer to join our growing co dev team in the UK. You will build high quality gameplay systems and features across engines, contributing to design, implementation, and tooling that empower partners to deliver outstanding player experiences. We value generalist developers who can work across gameplay, tools, and engine code, with strong C++ skills, solid math, and a collaborative mindset.
Rocket Science Group is seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon broad technical experience to help build high-quality game systems and features across a variety of projects. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve.
25/07/2026
Full time
Rocket Science Group is seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon broad technical experience to help build high-quality game systems and features across a variety of projects. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve.
This is a 2-month, UK-based contract. While the role is remote, we have offices in both Cardiff and Brighton. Note: We are looking for candidates who can start immediately. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU'LL DO: Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines. Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs. Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems. Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions. Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability. WHAT WE VALUE: Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals. Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices. Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads. Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective. WHAT YOU MAY ALSO HAVE: Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch. Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills. Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
25/07/2026
Full time
This is a 2-month, UK-based contract. While the role is remote, we have offices in both Cardiff and Brighton. Note: We are looking for candidates who can start immediately. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany, NY, Brighton, UK and Cardiff, UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a talented and versatile Game Developer to join our growing co-dev team. In this role, you will draw upon your broad technical experience to help build high-quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve. An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development. WHAT YOU'LL DO: Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines. Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine-level code, depending on project needs. Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems. Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player-focused solutions. Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability. WHAT WE VALUE: Strong Technical Skills: Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals. Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices. Breadth of Experience: Comfort working across different systems and disciplines within game development, with a generalist mindset. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads. Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. Interest in Learning: Curiosity and eagerness to learn new technologies, engines, and practices to remain adaptable and effective. WHAT YOU MAY ALSO HAVE: Console Experience: Experience developing for current-generation consoles such as Xbox Series X/S, PlayStation 5, or Switch. Mentorship Skills: Experience supporting or mentoring less experienced developers as they build new skills. Stakeholder Communication: Experience working with internal or external partners to gather feedback, provide technical input, and solve problems collaboratively. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player centric, AAA quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape - and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a Principal Game Engineer to join our growing co dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment to moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO: Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE: Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE: Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
16/07/2026
Full time
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player centric, AAA quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape - and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a Principal Game Engineer to join our growing co dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment to moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO: Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE: Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE: Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Rocket Science Group's Atomic Theory studio in Brighton is seeking a Principal Game Engineer to own player facing systems across partner projects. You'll lead design and implementation of gameplay, UI, 3Cs, and AI, set technical direction, and partner with co dev teams to ship high quality experiences. You'll bring expert C++ and C# skills, deep Unreal Engine experience (Gameplay Framework, UMG/Slate), strong 3D maths, and a proven track record building polished, responsive player systems.
16/07/2026
Full time
Rocket Science Group's Atomic Theory studio in Brighton is seeking a Principal Game Engineer to own player facing systems across partner projects. You'll lead design and implementation of gameplay, UI, 3Cs, and AI, set technical direction, and partner with co dev teams to ship high quality experiences. You'll bring expert C++ and C# skills, deep Unreal Engine experience (Gameplay Framework, UMG/Slate), strong 3D maths, and a proven track record building polished, responsive player systems.
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. We are seeking a Principal Game Engineer to join our growing co dev team. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
16/07/2026
Full time
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. We are seeking a Principal Game Engineer to join our growing co dev team. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Rocket Science Group's Atomic Theory studio in Brighton is seeking a Principal Game Engineer to own player-facing systems across Unreal Engine projects. You will drive gameplay, UI, 3Cs, and AI, set technical direction, and mentor others while collaborating with partners to deliver ship-quality experiences. You should bring deep C++/C# expertise, strong 3D maths, and a track record of polished, responsive gameplay, with a passion for high-quality engineering and collaboration in a hybrid office
11/07/2026
Full time
Rocket Science Group's Atomic Theory studio in Brighton is seeking a Principal Game Engineer to own player-facing systems across Unreal Engine projects. You will drive gameplay, UI, 3Cs, and AI, set technical direction, and mentor others while collaborating with partners to deliver ship-quality experiences. You should bring deep C++/C# expertise, strong 3D maths, and a track record of polished, responsive gameplay, with a passion for high-quality engineering and collaboration in a hybrid office
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE We are seeking a Principal Game Engineer to join our growing co-dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment-to-moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer-facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player-facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer-Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade-offs clearly, and building the trust that underpins great co-development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine-level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high-quality, player-facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player-facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer-Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current-generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co-Development Experience: Prior experience in a co-dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves!
11/07/2026
Full time
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE We are seeking a Principal Game Engineer to join our growing co-dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment-to-moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer-facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player-facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer-Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade-offs clearly, and building the trust that underpins great co-development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine-level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high-quality, player-facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player-facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer-Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current-generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co-Development Experience: Prior experience in a co-dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves!
Rocket Science Group in Cardiff is seeking a Senior Data Platform Engineer to design and improve reliable data systems for their gaming platforms. This hybrid role emphasizes adaptability in data engineering while being open to related areas such as backend development. Successful candidates will have strong experience with data platforms and exhibit excellent problem-solving skills. The company values personal growth, offering competitive salaries, comprehensive benefits, and a supportive work environment.
07/07/2026
Full time
Rocket Science Group in Cardiff is seeking a Senior Data Platform Engineer to design and improve reliable data systems for their gaming platforms. This hybrid role emphasizes adaptability in data engineering while being open to related areas such as backend development. Successful candidates will have strong experience with data platforms and exhibit excellent problem-solving skills. The company values personal growth, offering competitive salaries, comprehensive benefits, and a supportive work environment.
Please note that this is a hybrid position in Cardiff with a mixture of in-office and home-based working. Every game is an ecosystem beyond mere gameplay. At Terminal Velocity, part of the Rocket Science Group, our platform and server teams are dedicated to constructing the infrastructure necessary for your game's global rollout through a strong focus on back-end and publishing stacks. We are looking for a Senior Data Platform Engineer to help us design, build, and improve reliable data systems for our partners and internal teams. This is primarily a data engineering role. Your greatest strengths should be in areas such as data pipelines, data modelling, data quality, observability, and making data trustworthy. Adaptability is hugely important here. We work across a wide range of technical problems, so we are looking for someone who is also willing to step into adjacent areas such as backend services, web development, infrastructure, or SDK development when the opportunity arises. We do not expect you to be an expert in all of those areas. We care more about strong data engineering depth, good software engineering skills, curiosity, and the ability to learn quickly. About the Role In this role, you will build scalable and resilient data solutions for games and related platforms. You may work on telemetry pipelines, analytics platforms, data warehouse and lakehouse design, reporting foundations, or backend integrations. You will be expected to speak directly with stakeholders and customers, clarify vague requirements, break down complex work, estimate and plan delivery, and make pragmatic technical trade-offs. Prior games industry experience is useful, but not required. Strong data engineering experience, good engineering judgement, and the ability to work with ambiguity are much more important. What We Value Data Engineering: Strong experience designing, building, and operating reliable data platforms, pipelines, and data products. We are especially interested in people who understand data modelling, data quality, validation, observability, cost control, and how to make data trustworthy for technical and non-technical users. Technical Skills: We use a broad set of languages and technologies, and we are always happy to hear from candidates with experience in one or more of the following: Languages: Python, SQL, C#, Golang, Java, Kotlin, TypeScript, or Rust Data Platforms: BigQuery, Snowflake, Redshift, Databricks, PostgreSQL, MySQL, MongoDB, or other SQL/NoSQL technologies Data Tooling: Airflow, dbt, AWS Glue, Step Functions, Spark, Hadoop, or similar tooling Infrastructure: AWS, Terraform, Docker, Kubernetes, or other cloud/platform technologies CI/CD: GitHub Actions, Jenkins, ArgoCD, or similar deployment tooling Adaptability: This is primarily a data engineering role, but we value engineers who are willing to step into adjacent areas when needed. That might include backend services, infrastructure, web development, SDK development, telemetry integrations, tooling, or unfamiliar client systems. We do not expect expertise in all of these areas, but curiosity and willingness to learn are important. AI: A willingness to experiment with and embrace AI to help improve the efficiency and quality of our output. Problem-Solving: Strong analytical and problem-solving skills, with a proactive approach to identifying and addressing technical challenges, especially in messy or ambiguous data environments. Self-Motivation: Capacity for self-motivation, the ability to work independently, and the judgement to make sensible progress without every requirement being fully defined. Stakeholder Communication: The ability to speak directly with technical and non-technical stakeholders, ask good questions, explain trade-offs, and build shared understanding. What We Can Offer Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A Friendly Note from the Recruitment Team Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
06/07/2026
Full time
Please note that this is a hybrid position in Cardiff with a mixture of in-office and home-based working. Every game is an ecosystem beyond mere gameplay. At Terminal Velocity, part of the Rocket Science Group, our platform and server teams are dedicated to constructing the infrastructure necessary for your game's global rollout through a strong focus on back-end and publishing stacks. We are looking for a Senior Data Platform Engineer to help us design, build, and improve reliable data systems for our partners and internal teams. This is primarily a data engineering role. Your greatest strengths should be in areas such as data pipelines, data modelling, data quality, observability, and making data trustworthy. Adaptability is hugely important here. We work across a wide range of technical problems, so we are looking for someone who is also willing to step into adjacent areas such as backend services, web development, infrastructure, or SDK development when the opportunity arises. We do not expect you to be an expert in all of those areas. We care more about strong data engineering depth, good software engineering skills, curiosity, and the ability to learn quickly. About the Role In this role, you will build scalable and resilient data solutions for games and related platforms. You may work on telemetry pipelines, analytics platforms, data warehouse and lakehouse design, reporting foundations, or backend integrations. You will be expected to speak directly with stakeholders and customers, clarify vague requirements, break down complex work, estimate and plan delivery, and make pragmatic technical trade-offs. Prior games industry experience is useful, but not required. Strong data engineering experience, good engineering judgement, and the ability to work with ambiguity are much more important. What We Value Data Engineering: Strong experience designing, building, and operating reliable data platforms, pipelines, and data products. We are especially interested in people who understand data modelling, data quality, validation, observability, cost control, and how to make data trustworthy for technical and non-technical users. Technical Skills: We use a broad set of languages and technologies, and we are always happy to hear from candidates with experience in one or more of the following: Languages: Python, SQL, C#, Golang, Java, Kotlin, TypeScript, or Rust Data Platforms: BigQuery, Snowflake, Redshift, Databricks, PostgreSQL, MySQL, MongoDB, or other SQL/NoSQL technologies Data Tooling: Airflow, dbt, AWS Glue, Step Functions, Spark, Hadoop, or similar tooling Infrastructure: AWS, Terraform, Docker, Kubernetes, or other cloud/platform technologies CI/CD: GitHub Actions, Jenkins, ArgoCD, or similar deployment tooling Adaptability: This is primarily a data engineering role, but we value engineers who are willing to step into adjacent areas when needed. That might include backend services, infrastructure, web development, SDK development, telemetry integrations, tooling, or unfamiliar client systems. We do not expect expertise in all of these areas, but curiosity and willingness to learn are important. AI: A willingness to experiment with and embrace AI to help improve the efficiency and quality of our output. Problem-Solving: Strong analytical and problem-solving skills, with a proactive approach to identifying and addressing technical challenges, especially in messy or ambiguous data environments. Self-Motivation: Capacity for self-motivation, the ability to work independently, and the judgement to make sensible progress without every requirement being fully defined. Stakeholder Communication: The ability to speak directly with technical and non-technical stakeholders, ask good questions, explain trade-offs, and build shared understanding. What We Can Offer Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A Friendly Note from the Recruitment Team Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.