Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity, as well as experts from software development, project management, and beyond. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio - it's a sanctuary where diverse experiences intersect and combine to carry our solutions to the next level. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are looking for an experienced Technical UI Artist to join our team. The right person will be open and flexible, able to work across wide-ranging UI art and workflow problem spaces with various styles and team sizes, and critically, will be deeply fluent in Unreal Engine 5. As the primary bridge between design and implementation, both at the studio and with our client partners, you'll be responsible for developing and maintaining solutions to complex visual and technical scenarios in UE5. This means thinking creatively, ensuring timely and efficient communication, and delivering polished, player-ready UI across AAA titles. WHAT YOU'LL DO: Art & Design Integration: Ensure that UX flows and UI visuals work in alignment with good design practices, client expectations, and UE5 rendering capabilities UI Implementation in UE5: Translate gameplay and UX requirements into functional, performant in-engine UI systems using UE5's Unreal Motion Graphics (UMG) framework, ensuring visual consistency and player-friendliness Technical Problem-Solving: Develop solutions for complex UI scenarios, leveraging deep knowledge of UE5 Material Blueprints, shaders, and UI optimisation techniques Cross-Discipline Collaboration: Work closely with designers, artists, engineers, and client partners to align creative vision with technical execution - unblocking obstacles and balancing artistic goals with production realities Pipeline Development: Build and maintain efficient UI and asset workflows within UE5, ensuring tools, templates, and processes are optimised for quality and delivery speed Iteration & Feedback: Participate actively in design reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement WHAT WE VALUE: Design & Art Mastery: Deep understanding of visual principles, interaction design, information architecture, and accessibility best practices, combined with strong knowledge of UI asset creation pipelines and UE5 implementation workflows Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element achieves a flawless, pixel-perfect aesthetic Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams Creative Problem-Solving: Ability to translate complex systems into elegant, usable interfaces without compromising on aesthetics or performance Operational Resilience: The ability to navigate complex or challenging project environments, streamlining communication and optimising impact to set projects up for success WHAT YOU'LL BRING: 3+ years of experience as a UI Technical Artist, UI Technical Designer, or equivalent role in game development Proven track record of shipping at least one title through to release; console certification experience (Xbox Series X/S, PlayStation 5) is a bonus Strong proficiency with UE5 UMG - including widget Blueprints, animations, and complex layout systems Deep expertise with shaders as applied to UI in Unreal Engine 5 (UE5 Material Blueprints, HLSL) Working knowledge of UI asset authoring tools, including Figma and the Adobe Creative Suite Solid understanding of game engine concepts such as composition, inheritance, and asset optimisation as they apply to UI systems Passion for continuous improvement and upskilling across both technical and creative domains WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM: Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
15/05/2026
Full time
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity, as well as experts from software development, project management, and beyond. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio - it's a sanctuary where diverse experiences intersect and combine to carry our solutions to the next level. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE: We are looking for an experienced Technical UI Artist to join our team. The right person will be open and flexible, able to work across wide-ranging UI art and workflow problem spaces with various styles and team sizes, and critically, will be deeply fluent in Unreal Engine 5. As the primary bridge between design and implementation, both at the studio and with our client partners, you'll be responsible for developing and maintaining solutions to complex visual and technical scenarios in UE5. This means thinking creatively, ensuring timely and efficient communication, and delivering polished, player-ready UI across AAA titles. WHAT YOU'LL DO: Art & Design Integration: Ensure that UX flows and UI visuals work in alignment with good design practices, client expectations, and UE5 rendering capabilities UI Implementation in UE5: Translate gameplay and UX requirements into functional, performant in-engine UI systems using UE5's Unreal Motion Graphics (UMG) framework, ensuring visual consistency and player-friendliness Technical Problem-Solving: Develop solutions for complex UI scenarios, leveraging deep knowledge of UE5 Material Blueprints, shaders, and UI optimisation techniques Cross-Discipline Collaboration: Work closely with designers, artists, engineers, and client partners to align creative vision with technical execution - unblocking obstacles and balancing artistic goals with production realities Pipeline Development: Build and maintain efficient UI and asset workflows within UE5, ensuring tools, templates, and processes are optimised for quality and delivery speed Iteration & Feedback: Participate actively in design reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement WHAT WE VALUE: Design & Art Mastery: Deep understanding of visual principles, interaction design, information architecture, and accessibility best practices, combined with strong knowledge of UI asset creation pipelines and UE5 implementation workflows Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element achieves a flawless, pixel-perfect aesthetic Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams Creative Problem-Solving: Ability to translate complex systems into elegant, usable interfaces without compromising on aesthetics or performance Operational Resilience: The ability to navigate complex or challenging project environments, streamlining communication and optimising impact to set projects up for success WHAT YOU'LL BRING: 3+ years of experience as a UI Technical Artist, UI Technical Designer, or equivalent role in game development Proven track record of shipping at least one title through to release; console certification experience (Xbox Series X/S, PlayStation 5) is a bonus Strong proficiency with UE5 UMG - including widget Blueprints, animations, and complex layout systems Deep expertise with shaders as applied to UI in Unreal Engine 5 (UE5 Material Blueprints, HLSL) Working knowledge of UI asset authoring tools, including Figma and the Adobe Creative Suite Solid understanding of game engine concepts such as composition, inheritance, and asset optimisation as they apply to UI systems Passion for continuous improvement and upskilling across both technical and creative domains WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM: Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity, as well as experts from software development, project management, and beyond. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio - it's a sanctuary where diverse experiences intersect and combine to carry our solutions to the next level. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE We are looking for an experienced Technical UI Artist to join our team. The right person will be open and flexible, able to work across wide-ranging UI art and workflow problem spaces with various styles and team sizes, and critically, will be deeply fluent in Unreal Engine 5. As the primary bridge between design and implementation, both at the studio and with our client partners, you'll be responsible for developing and maintaining solutions to complex visual and technical scenarios in UE5. This means thinking creatively, ensuring timely and efficient communication, and delivering polished, player-ready UI across AAA titles. WHAT YOU'LL DO Art & Design Integration: Ensure that UX flows and UI visuals work in alignment with good design practices, client expectations, and UE5 rendering capabilities UI Implementation in UE5: Translate gameplay and UX requirements into functional, performant in-engine UI systems using UE5's Unreal Motion Graphics (UMG) framework, ensuring visual consistency and player-friendliness Technical Problem-Solving: Develop solutions for complex UI scenarios, leveraging deep knowledge of UE5 Material Blueprints, shaders, and UI optimisation techniques Cross-Discipline Collaboration: Work closely with designers, artists, engineers, and client partners to align creative vision with technical execution - unblocking obstacles and balancing artistic goals with production realities Pipeline Development: Build and maintain efficient UI and asset workflows within UE5, ensuring tools, templates, and processes are optimised for quality and delivery speed Iteration & Feedback: Participate actively in design reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement WHAT WE VALUE Design & Art Mastery: Deep understanding of visual principles, interaction design, information architecture, and accessibility best practices, combined with strong knowledge of UI asset creation pipelines and UE5 implementation workflows Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element achieves a flawless, pixel-perfect aesthetic Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams Creative Problem-Solving: Ability to translate complex systems into elegant, usable interfaces without compromising on aesthetics or performance Operational Resilience: The ability to navigate complex or challenging project environments, streamlining communication and optimising impact to set projects up for success WHAT YOU'LL BRING 3+ years of experience as a UI Technical Artist, UI Technical Designer, or equivalent role in game development Proven track record of shipping at least one title through to release; console certification experience (Xbox Series X/S, PlayStation 5) is a bonus Strong proficiency with UE5 UMG - including widget Blueprints, animations, and complex layout systems Deep expertise with shaders as applied to UI in Unreal Engine 5 (UE5 Material Blueprints, HLSL) Working knowledge of UI asset authoring tools, including Figma and the Adobe Creative Suite Solid understanding of game engine concepts such as composition, inheritance, and asset optimisation as they apply to UI systems Passion for continuous improvement and upskilling across both technical and creative domains Competitive Salary and Benefits Package Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
15/05/2026
Full time
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity, as well as experts from software development, project management, and beyond. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio - it's a sanctuary where diverse experiences intersect and combine to carry our solutions to the next level. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE We are looking for an experienced Technical UI Artist to join our team. The right person will be open and flexible, able to work across wide-ranging UI art and workflow problem spaces with various styles and team sizes, and critically, will be deeply fluent in Unreal Engine 5. As the primary bridge between design and implementation, both at the studio and with our client partners, you'll be responsible for developing and maintaining solutions to complex visual and technical scenarios in UE5. This means thinking creatively, ensuring timely and efficient communication, and delivering polished, player-ready UI across AAA titles. WHAT YOU'LL DO Art & Design Integration: Ensure that UX flows and UI visuals work in alignment with good design practices, client expectations, and UE5 rendering capabilities UI Implementation in UE5: Translate gameplay and UX requirements into functional, performant in-engine UI systems using UE5's Unreal Motion Graphics (UMG) framework, ensuring visual consistency and player-friendliness Technical Problem-Solving: Develop solutions for complex UI scenarios, leveraging deep knowledge of UE5 Material Blueprints, shaders, and UI optimisation techniques Cross-Discipline Collaboration: Work closely with designers, artists, engineers, and client partners to align creative vision with technical execution - unblocking obstacles and balancing artistic goals with production realities Pipeline Development: Build and maintain efficient UI and asset workflows within UE5, ensuring tools, templates, and processes are optimised for quality and delivery speed Iteration & Feedback: Participate actively in design reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement WHAT WE VALUE Design & Art Mastery: Deep understanding of visual principles, interaction design, information architecture, and accessibility best practices, combined with strong knowledge of UI asset creation pipelines and UE5 implementation workflows Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element achieves a flawless, pixel-perfect aesthetic Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams Creative Problem-Solving: Ability to translate complex systems into elegant, usable interfaces without compromising on aesthetics or performance Operational Resilience: The ability to navigate complex or challenging project environments, streamlining communication and optimising impact to set projects up for success WHAT YOU'LL BRING 3+ years of experience as a UI Technical Artist, UI Technical Designer, or equivalent role in game development Proven track record of shipping at least one title through to release; console certification experience (Xbox Series X/S, PlayStation 5) is a bonus Strong proficiency with UE5 UMG - including widget Blueprints, animations, and complex layout systems Deep expertise with shaders as applied to UI in Unreal Engine 5 (UE5 Material Blueprints, HLSL) Working knowledge of UI asset authoring tools, including Figma and the Adobe Creative Suite Solid understanding of game engine concepts such as composition, inheritance, and asset optimisation as they apply to UI systems Passion for continuous improvement and upskilling across both technical and creative domains Competitive Salary and Benefits Package Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Rocket Science Group is seeking a Technical UI Artist to join their Cardiff team. This hybrid role requires extensive knowledge of Unreal Engine 5 and a passion for delivering player-centric UI designs. Responsibilities include ensuring visual consistency, solving complex technical challenges, and collaborating across teams. With a commitment to work-life balance and fostering a diverse work environment, this position provides unique opportunities for professional growth and creativity.
15/05/2026
Full time
Rocket Science Group is seeking a Technical UI Artist to join their Cardiff team. This hybrid role requires extensive knowledge of Unreal Engine 5 and a passion for delivering player-centric UI designs. Responsibilities include ensuring visual consistency, solving complex technical challenges, and collaborating across teams. With a commitment to work-life balance and fostering a diverse work environment, this position provides unique opportunities for professional growth and creativity.
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity, as well as experts from software development, project management, and beyond. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio - it's a sanctuary where diverse experiences intersect and combine to carry our solutions to the next level. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE We are looking for an experienced Technical UI Artist to join our team. The right person will be open and flexible, able to work across wide-ranging UI art and workflow problem spaces with various styles and team sizes, and critically, will be deeply fluent in Unreal Engine 5. As the primary bridge between design and implementation, both at the studio and with our client partners, you'll be responsible for developing and maintaining solutions to complex visual and technical scenarios in UE5. This means thinking creatively, ensuring timely and efficient communication, and delivering polished, player-ready UI across AAA titles. WHAT YOU'LL DO Art & Design Integration: Ensure that UX flows and UI visuals work in alignment with good design practices, client expectations, and UE5 rendering capabilities UI Implementation in UE5: Translate gameplay and UX requirements into functional, performant in-engine UI systems using UE5's Unreal Motion Graphics (UMG) framework, ensuring visual consistency and player-friendliness Technical Problem-Solving: Develop solutions for complex UI scenarios, leveraging deep knowledge of UE5 Material Blueprints, shaders, and UI optimisation techniques Cross-Discipline Collaboration: Work closely with designers, artists, engineers, and client partners to align creative vision with technical execution - unblocking obstacles and balancing artistic goals with production realities Pipeline Development: Build and maintain efficient UI and asset workflows within UE5, ensuring tools, templates, and processes are optimised for quality and delivery speed Iteration & Feedback: Participate actively in design reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement WHAT WE VALUE Design & Art Mastery: Deep understanding of visual principles, interaction design, information architecture, and accessibility best practices, combined with strong knowledge of UI asset creation pipelines and UE5 implementation workflows Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element achieves a flawless, pixel-perfect aesthetic Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams Creative Problem-Solving: Ability to translate complex systems into elegant, usable interfaces without compromising on aesthetics or performance Operational Resilience: The ability to navigate complex or challenging project environments, streamlining communication and optimising impact to set projects up for success WHAT YOU'LL BRING 3+ years of experience as a UI Technical Artist, UI Technical Designer, or equivalent role in game development Proven track record of shipping at least one title through to release; console certification experience (Xbox Series X/S, PlayStation 5) is a bonus Strong proficiency with UE5 UMG - including widget Blueprints, animations, and complex layout systems Deep expertise with shaders as applied to UI in Unreal Engine 5 (UE5 Material Blueprints, HLSL) Working knowledge of UI asset authoring tools, including Figma and the Adobe Creative Suite Solid understanding of game engine concepts such as composition, inheritance, and asset optimisation as they apply to UI systems Passion for continuous improvement and upskilling across both technical and creative domains Competitive Salary and Benefits Package Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
15/05/2026
Full time
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity, as well as experts from software development, project management, and beyond. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is more than just a studio - it's a sanctuary where diverse experiences intersect and combine to carry our solutions to the next level. With offices in Albany NY, Cardiff UK, and Brighton UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE We are looking for an experienced Technical UI Artist to join our team. The right person will be open and flexible, able to work across wide-ranging UI art and workflow problem spaces with various styles and team sizes, and critically, will be deeply fluent in Unreal Engine 5. As the primary bridge between design and implementation, both at the studio and with our client partners, you'll be responsible for developing and maintaining solutions to complex visual and technical scenarios in UE5. This means thinking creatively, ensuring timely and efficient communication, and delivering polished, player-ready UI across AAA titles. WHAT YOU'LL DO Art & Design Integration: Ensure that UX flows and UI visuals work in alignment with good design practices, client expectations, and UE5 rendering capabilities UI Implementation in UE5: Translate gameplay and UX requirements into functional, performant in-engine UI systems using UE5's Unreal Motion Graphics (UMG) framework, ensuring visual consistency and player-friendliness Technical Problem-Solving: Develop solutions for complex UI scenarios, leveraging deep knowledge of UE5 Material Blueprints, shaders, and UI optimisation techniques Cross-Discipline Collaboration: Work closely with designers, artists, engineers, and client partners to align creative vision with technical execution - unblocking obstacles and balancing artistic goals with production realities Pipeline Development: Build and maintain efficient UI and asset workflows within UE5, ensuring tools, templates, and processes are optimised for quality and delivery speed Iteration & Feedback: Participate actively in design reviews, incorporate feedback quickly, and proactively identify opportunities for polish and improvement WHAT WE VALUE Design & Art Mastery: Deep understanding of visual principles, interaction design, information architecture, and accessibility best practices, combined with strong knowledge of UI asset creation pipelines and UE5 implementation workflows Drive for Excellence: A commitment to meticulous attention to detail, ensuring every visual element achieves a flawless, pixel-perfect aesthetic Player-Centric Mindset: Empathy for players' needs and behaviours, with a passion for delivering seamless, intuitive, and visually engaging experiences Collaboration: Strong communication and facilitation skills, with a track record of building trust and working effectively across multidisciplinary teams Creative Problem-Solving: Ability to translate complex systems into elegant, usable interfaces without compromising on aesthetics or performance Operational Resilience: The ability to navigate complex or challenging project environments, streamlining communication and optimising impact to set projects up for success WHAT YOU'LL BRING 3+ years of experience as a UI Technical Artist, UI Technical Designer, or equivalent role in game development Proven track record of shipping at least one title through to release; console certification experience (Xbox Series X/S, PlayStation 5) is a bonus Strong proficiency with UE5 UMG - including widget Blueprints, animations, and complex layout systems Deep expertise with shaders as applied to UI in Unreal Engine 5 (UE5 Material Blueprints, HLSL) Working knowledge of UI asset authoring tools, including Figma and the Adobe Creative Suite Solid understanding of game engine concepts such as composition, inheritance, and asset optimisation as they apply to UI systems Passion for continuous improvement and upskilling across both technical and creative domains Competitive Salary and Benefits Package Your health and wellbeing is important to us, so we offer a variety of benefits including: Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision Coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer biannual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry-free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Rocket Science Group in Brighton is searching for an experienced Technical UI Artist to bridge design and implementation. Responsibilities include developing UI solutions in Unreal Engine 5 and collaborating with multidisciplinary teams. The ideal candidate will have 3+ years in a similar role, a strong proficiency with UE5 UMG, and experience with UI asset authoring tools. The position promotes a flexible working environment and includes a competitive salary along with several benefits.
15/05/2026
Full time
Rocket Science Group in Brighton is searching for an experienced Technical UI Artist to bridge design and implementation. Responsibilities include developing UI solutions in Unreal Engine 5 and collaborating with multidisciplinary teams. The ideal candidate will have 3+ years in a similar role, a strong proficiency with UE5 UMG, and experience with UI asset authoring tools. The position promotes a flexible working environment and includes a competitive salary along with several benefits.
Rocket-Science-Group is recruiting an IT Support Engineer for their London-based game studio. In this role, you will provide 1st and 2nd line support, helping to maintain the IT infrastructure crucial for game development. You will diagnose hardware and software issues, support end-user environments, and develop your technical skills. The position requires 3+ years in IT support and strong communication abilities. The studio offers benefits like private medical insurance and pension schemes.
07/05/2026
Full time
Rocket-Science-Group is recruiting an IT Support Engineer for their London-based game studio. In this role, you will provide 1st and 2nd line support, helping to maintain the IT infrastructure crucial for game development. You will diagnose hardware and software issues, support end-user environments, and develop your technical skills. The position requires 3+ years in IT support and strong communication abilities. The studio offers benefits like private medical insurance and pension schemes.
The Space Rangers team are recruiting a IT Support Engineer to join a London based Game Studio! Location: London, Bromley (on-site) ABOUT THE ROLE With solid experience in a Help Desk, Service Desk, or IT Support role, the IT Support Engineer at our London-based games studio will provide proactive, hands on support across the organisation. Reporting to the IT Director, you'll deliver high quality 1st and 2nd line support to end users, maintain the studio's end user computing environment, and help keep day to day IT operations running smoothly. This is not a generic support role, our teams rely on high spec hardware, specialist peripherals, and stable, high performing workstation environments to make games. You'll be supporting a fast paced game development studio where responsive, reliable IT has a direct impact on productivity. This role is also a strong development opportunity for someone who wants to grow beyond frontline support and broaden their exposure to infrastructure and the wider IT stack used across the studio. WHAT YOU'LL DO Provide high quality 1st and 2nd line support for IT incidents and service requests. Diagnose and resolve hardware, software, and user issues, escalating where needed. Take ownership of tickets through to resolution within agreed SLAs. Support and maintain the studio's end user computing environment. Build, configure, deploy, diagnose, and repair workstations, laptops, and peripherals. Work closely with the wider IT team to resolve issues and improve support processes. Monitor ticket trends and suggest improvements to reduce repeat issues and improve first time fix rates. Help educate users on best practices and reduce avoidable support requests. Produce clear documentation where needed. Develop your knowledge of the wider IT environment, with exposure to infrastructure, core services, and the broader technology stack that supports the studio. Provide off site support when required, including occasional national and international travel. WHAT YOU'LL NEED TO SUCCEED 3+ years experience working in a Help Desk, Service Desk, or 1st/2nd line IT support environment. Strong written and verbal communication skills, with the ability to explain technical issues clearly. An approachable, service focused manner. Strong troubleshooting and fault finding skills across hardware and software. Self motivation, adaptability, and a positive, can do attitude. Experience working independently and as part of a team. A genuine interest in developing your technical knowledge and growing into broader infrastructure and platform technologies over time. TECHNICAL SKILLS PC hardware, including high performance workstations, peripherals, graphics cards, and drivers. Experience building, diagnosing, and repairing desktop hardware. Experience supporting Microsoft Windows environments. Experience supporting Microsoft Office / Microsoft 365 productivity tools. Basic networking knowledge. Familiarity with service desk or ticketing systems. DESIRABLE Experience supporting game development, creative studios, or other high performance user environments. Familiarity with the challenges of supporting specialist or performance sensitive workstation setups. Experience with Active Directory, Entra, or other identity management tools. Experience with service desk software and asset management processes. Experience supporting AV equipment, meeting room systems, and collaboration technology, such as Q SYS. An interest in games, games technology, or PC hardware. WHAT WE CAN OFFER Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Enhanced Private Pension Scheme Private Medical Insurance Group Life Assurance Competitive holiday + studio wide closures in summer and winter Gym Membership Allowance Free Eye Tests Free on site parking Electric Car Scheme Season Ticket Loans A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.
07/05/2026
Full time
The Space Rangers team are recruiting a IT Support Engineer to join a London based Game Studio! Location: London, Bromley (on-site) ABOUT THE ROLE With solid experience in a Help Desk, Service Desk, or IT Support role, the IT Support Engineer at our London-based games studio will provide proactive, hands on support across the organisation. Reporting to the IT Director, you'll deliver high quality 1st and 2nd line support to end users, maintain the studio's end user computing environment, and help keep day to day IT operations running smoothly. This is not a generic support role, our teams rely on high spec hardware, specialist peripherals, and stable, high performing workstation environments to make games. You'll be supporting a fast paced game development studio where responsive, reliable IT has a direct impact on productivity. This role is also a strong development opportunity for someone who wants to grow beyond frontline support and broaden their exposure to infrastructure and the wider IT stack used across the studio. WHAT YOU'LL DO Provide high quality 1st and 2nd line support for IT incidents and service requests. Diagnose and resolve hardware, software, and user issues, escalating where needed. Take ownership of tickets through to resolution within agreed SLAs. Support and maintain the studio's end user computing environment. Build, configure, deploy, diagnose, and repair workstations, laptops, and peripherals. Work closely with the wider IT team to resolve issues and improve support processes. Monitor ticket trends and suggest improvements to reduce repeat issues and improve first time fix rates. Help educate users on best practices and reduce avoidable support requests. Produce clear documentation where needed. Develop your knowledge of the wider IT environment, with exposure to infrastructure, core services, and the broader technology stack that supports the studio. Provide off site support when required, including occasional national and international travel. WHAT YOU'LL NEED TO SUCCEED 3+ years experience working in a Help Desk, Service Desk, or 1st/2nd line IT support environment. Strong written and verbal communication skills, with the ability to explain technical issues clearly. An approachable, service focused manner. Strong troubleshooting and fault finding skills across hardware and software. Self motivation, adaptability, and a positive, can do attitude. Experience working independently and as part of a team. A genuine interest in developing your technical knowledge and growing into broader infrastructure and platform technologies over time. TECHNICAL SKILLS PC hardware, including high performance workstations, peripherals, graphics cards, and drivers. Experience building, diagnosing, and repairing desktop hardware. Experience supporting Microsoft Windows environments. Experience supporting Microsoft Office / Microsoft 365 productivity tools. Basic networking knowledge. Familiarity with service desk or ticketing systems. DESIRABLE Experience supporting game development, creative studios, or other high performance user environments. Familiarity with the challenges of supporting specialist or performance sensitive workstation setups. Experience with Active Directory, Entra, or other identity management tools. Experience with service desk software and asset management processes. Experience supporting AV equipment, meeting room systems, and collaboration technology, such as Q SYS. An interest in games, games technology, or PC hardware. WHAT WE CAN OFFER Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Enhanced Private Pension Scheme Private Medical Insurance Group Life Assurance Competitive holiday + studio wide closures in summer and winter Gym Membership Allowance Free Eye Tests Free on site parking Electric Car Scheme Season Ticket Loans A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.