A leading entertainment company in Greater London is seeking a Technical Assistant to support various production aspects at ILM. This hybrid role involves troubleshooting workflows, managing media, and ensuring smooth communication between teams. Candidates should have a background in Computer Science, experience with operating systems like UNIX/Linux and Windows, and proficiency in programming languages such as C/C++. Strong problem-solving skills and the ability to work well with diverse personalities are crucial for success in this dynamic environment.
29/05/2026
Full time
A leading entertainment company in Greater London is seeking a Technical Assistant to support various production aspects at ILM. This hybrid role involves troubleshooting workflows, managing media, and ensuring smooth communication between teams. Candidates should have a background in Computer Science, experience with operating systems like UNIX/Linux and Windows, and proficiency in programming languages such as C/C++. Strong problem-solving skills and the ability to work well with diverse personalities are crucial for success in this dynamic environment.
The Technical Assistant position is an exciting opportunity for a technical individual who enjoys problem solving and a passion for cutting edge technology to contribute across all aspects of production at ILM. This position provides assistance directly to artists and production staff and works closely with production and software engineers to enable the success and efficiency of the production pipeline. What You'll Do: Troubleshooting and dynamic problem solving for layout, animation,lighting, and post-production workflows. Image/Media handling, including conversion, manipulation, quality control, and playback for visual reviews. Render troubleshooting and queue management. Data management, including monitoring/cleanup of disk space usage, file transfer, and quality assurance. Communication between artists, production, and technical groups for the timely resolution of any issues affecting production. Data archival and restores. Automation of common tasks and reports to improve efficiency of all aspects of the production pipeline. What We're Looking For: Experience in Computer Science or equivalent experience. Aesthetic eye and/or artistic background highly desired. Proven knowledge of and experience with Windows and UNIX/Linux operating systems. Professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must. Understanding of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired. Familiarity with film, video and animation post production and/or computer graphics techniques highly desired. Excellent verbal and written communication skills required. Strong social skills and the ability to effectively interact with diverse personalities. Strong time management skills; Ability to multi-task and prioritize. Proven ability to work autonomously and in team settings. Highly motivated. Career focus for animation, visual effects, or games industries. This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home. JoinILM
29/05/2026
Full time
The Technical Assistant position is an exciting opportunity for a technical individual who enjoys problem solving and a passion for cutting edge technology to contribute across all aspects of production at ILM. This position provides assistance directly to artists and production staff and works closely with production and software engineers to enable the success and efficiency of the production pipeline. What You'll Do: Troubleshooting and dynamic problem solving for layout, animation,lighting, and post-production workflows. Image/Media handling, including conversion, manipulation, quality control, and playback for visual reviews. Render troubleshooting and queue management. Data management, including monitoring/cleanup of disk space usage, file transfer, and quality assurance. Communication between artists, production, and technical groups for the timely resolution of any issues affecting production. Data archival and restores. Automation of common tasks and reports to improve efficiency of all aspects of the production pipeline. What We're Looking For: Experience in Computer Science or equivalent experience. Aesthetic eye and/or artistic background highly desired. Proven knowledge of and experience with Windows and UNIX/Linux operating systems. Professional experience programming (i.e. C/C++) and scripting language experience (i.e. Python, Perl) a must. Understanding of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired. Familiarity with film, video and animation post production and/or computer graphics techniques highly desired. Excellent verbal and written communication skills required. Strong social skills and the ability to effectively interact with diverse personalities. Strong time management skills; Ability to multi-task and prioritize. Proven ability to work autonomously and in team settings. Highly motivated. Career focus for animation, visual effects, or games industries. This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home. JoinILM
A leading media and entertainment company is seeking a Lead Motion Editor to assume responsibility for the motion capture process. You will direct projects and guide junior members while ensuring the quality of animations through effective retargeting and blending techniques. A strong background in VFX and proficiency with software such as Maya and MotionBuilder is essential. This role is hybrid, allowing for both on-site collaboration and remote work.
29/05/2026
Full time
A leading media and entertainment company is seeking a Lead Motion Editor to assume responsibility for the motion capture process. You will direct projects and guide junior members while ensuring the quality of animations through effective retargeting and blending techniques. A strong background in VFX and proficiency with software such as Maya and MotionBuilder is essential. This role is hybrid, allowing for both on-site collaboration and remote work.
ILM London is looking for a Lead Motion Editor to join our team based in our Lacon House studio. As the driving spirit behind our motion capture discipline, you won't just be managing data, you'll be the technical heartbeat of our performances and the primary point of contact for a studio that defines the industry. Ready to guide the next generation of cinematic movement? The Lead Motion Editor will collaborate with the Motion Edit Supervisor and ensure the department is running smoothly. The focus of this role will be to execute non-destructive retargeting and refinement of realistic motion-capture data, ensuring all final animations meet top-tier quality benchmarks. The successful candidate will demonstrate knowledge about motion blending. The Lead Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required. The role will be responsible for the development and mentorship of junior team members. What you'll do: Responsible for transferring motion from a Hierarchy to another (Retargeting) with ease and proficiency. Adhering to the performance of the actors and improving/adjusting it in a non-destructive way. Improving the performance by adding fingers/toe/tail animation and body adjustments that include enhancing posture, gesture and weight. Blending of motions. Good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips. Support junior team members through proactive mentorship, ensuring technical excellence by providing expert troubleshooting and continuous skill development. Develop new methodologies, refactoring existing workflows, troubleshooting issues and more. Leading the team on projects and helping with technical requests. Taking care of dailies when the supervisor is not available. What we're looking for: Proven experience in high-end film VFX and an up-to-date showreel. Attention to detail and communication skills, coupled with excellent collaborative skills. Proficient knowledge about Retargeting and Blending techniques. Previous experience using Maya, MotionBuilder, Blender, and/or Nuance with motion-captured performances. Prior experience with Mocap animation and Maya. Understanding of the principles of animation. Sharp eyes for motion, timing and posture. Proactive in problem-solving, with a keen eye to catch and identify technical issues. Background in using Linux and Vicon Shogun Post is a plus. As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
29/05/2026
Full time
ILM London is looking for a Lead Motion Editor to join our team based in our Lacon House studio. As the driving spirit behind our motion capture discipline, you won't just be managing data, you'll be the technical heartbeat of our performances and the primary point of contact for a studio that defines the industry. Ready to guide the next generation of cinematic movement? The Lead Motion Editor will collaborate with the Motion Edit Supervisor and ensure the department is running smoothly. The focus of this role will be to execute non-destructive retargeting and refinement of realistic motion-capture data, ensuring all final animations meet top-tier quality benchmarks. The successful candidate will demonstrate knowledge about motion blending. The Lead Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required. The role will be responsible for the development and mentorship of junior team members. What you'll do: Responsible for transferring motion from a Hierarchy to another (Retargeting) with ease and proficiency. Adhering to the performance of the actors and improving/adjusting it in a non-destructive way. Improving the performance by adding fingers/toe/tail animation and body adjustments that include enhancing posture, gesture and weight. Blending of motions. Good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips. Support junior team members through proactive mentorship, ensuring technical excellence by providing expert troubleshooting and continuous skill development. Develop new methodologies, refactoring existing workflows, troubleshooting issues and more. Leading the team on projects and helping with technical requests. Taking care of dailies when the supervisor is not available. What we're looking for: Proven experience in high-end film VFX and an up-to-date showreel. Attention to detail and communication skills, coupled with excellent collaborative skills. Proficient knowledge about Retargeting and Blending techniques. Previous experience using Maya, MotionBuilder, Blender, and/or Nuance with motion-captured performances. Prior experience with Mocap animation and Maya. Understanding of the principles of animation. Sharp eyes for motion, timing and posture. Proactive in problem-solving, with a keen eye to catch and identify technical issues. Background in using Linux and Vicon Shogun Post is a plus. As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required. This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
The Walt Disney Company (Germany) GmbH seeks a Digital Human Artist in London to create photorealistic digital doubles. This role involves modeling, texturing, and ensuring high-quality results in collaboration with various departments. Candidates should have proven experience in VFX or gaming, strong skills in anatomy, and tools such as Mari and Zbrush. The position offers a hybrid work model, requiring two days on-site and flexibility to work from home.
27/05/2026
Full time
The Walt Disney Company (Germany) GmbH seeks a Digital Human Artist in London to create photorealistic digital doubles. This role involves modeling, texturing, and ensuring high-quality results in collaboration with various departments. Candidates should have proven experience in VFX or gaming, strong skills in anatomy, and tools such as Mari and Zbrush. The position offers a hybrid work model, requiring two days on-site and flexibility to work from home.
Immersive (Model and Texture) - ILM London We are looking for a Digital Human Artist who reflects the creative talent, photorealism, and collaborative mindset for great filmmaking and special projects that define ILM. The Digital Human Artist is responsible for the creation and management of photorealistic human assets. They deliver high quality portraiture renders as well as asset hand off to other departments. What You'll Do Generate photorealistic hero digital doubles, taking ownership of modeling, texturing, and look-development workflows. Achieve accurate portraiture likenesses from any type of reference for conceptual approval. Work seamlessly with scan data or sculpt assets by hand to produce high-quality results. Explore and implement hybrid workflows, bridging VFX and real-time pipelines. Collaborate closely with Show supervision and creature technical directors to ensure consistency and excellence in achieving a photorealistic finish. Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices. What We're Looking For Proven experience in digital doubles creation, which could come from VFX, games, or other relevant industries Strong modeling and texturing skills with an eye for presentation and lighting aesthetics Capable of managing static facial expression poses Familiarity with photogrammetry workflows and data processing Grooming experience is a significant plus Strong understanding of anatomy and proportion for human likeness Able to manage complex texture maps and multi-frequency displacement to achieve photorealistic surface detail Collaborative mindset with excellent communication skills, able to work across departments Self-motivated and proactive, with the ability to troubleshoot, optimize, and maintain high-quality standards under tight production timelines Open to exploring new technologies and approaches, while actively sharing knowledge and best practices with the team. Preferred Skills: Production experience with Mari preferred Advanced understanding of skin shading workflows Knowledge of real-time engines a plus Experience with zbrush, mudbox or equivalent software Working knowledge of Katana and Nuke Skill sets with xgen or houdini groom toolset a plus Background in real time digital humans a plus This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home. Animation and Visual Effects, Londres, Inglaterra, Reino Unido
27/05/2026
Full time
Immersive (Model and Texture) - ILM London We are looking for a Digital Human Artist who reflects the creative talent, photorealism, and collaborative mindset for great filmmaking and special projects that define ILM. The Digital Human Artist is responsible for the creation and management of photorealistic human assets. They deliver high quality portraiture renders as well as asset hand off to other departments. What You'll Do Generate photorealistic hero digital doubles, taking ownership of modeling, texturing, and look-development workflows. Achieve accurate portraiture likenesses from any type of reference for conceptual approval. Work seamlessly with scan data or sculpt assets by hand to produce high-quality results. Explore and implement hybrid workflows, bridging VFX and real-time pipelines. Collaborate closely with Show supervision and creature technical directors to ensure consistency and excellence in achieving a photorealistic finish. Contribute to team development by sharing knowledge, supporting others, and helping refine workflows and best practices. What We're Looking For Proven experience in digital doubles creation, which could come from VFX, games, or other relevant industries Strong modeling and texturing skills with an eye for presentation and lighting aesthetics Capable of managing static facial expression poses Familiarity with photogrammetry workflows and data processing Grooming experience is a significant plus Strong understanding of anatomy and proportion for human likeness Able to manage complex texture maps and multi-frequency displacement to achieve photorealistic surface detail Collaborative mindset with excellent communication skills, able to work across departments Self-motivated and proactive, with the ability to troubleshoot, optimize, and maintain high-quality standards under tight production timelines Open to exploring new technologies and approaches, while actively sharing knowledge and best practices with the team. Preferred Skills: Production experience with Mari preferred Advanced understanding of skin shading workflows Knowledge of real-time engines a plus Experience with zbrush, mudbox or equivalent software Working knowledge of Katana and Nuke Skill sets with xgen or houdini groom toolset a plus Background in real time digital humans a plus This role is Hybrid, which means the employee will be required to work 2 days on-site per week at a Company designated location, and occasionally from home. Animation and Visual Effects, Londres, Inglaterra, Reino Unido