Skillsearch is seeking an experienced Build Engineer to join their creative game development team in Guildford, UK. In this role, you will manage and optimise build systems and pipelines supporting multi-platform game development. You will work closely with engineering, art, and production teams to ensure efficient processes and contribute to tooling improvements. Ideal candidates have over 4 years of experience, strong CI/CD tool knowledge (especially Jenkins), and excellent problem-solving and communication skills. Join a collaborative environment focused on innovation and quality.
10/05/2026
Full time
Skillsearch is seeking an experienced Build Engineer to join their creative game development team in Guildford, UK. In this role, you will manage and optimise build systems and pipelines supporting multi-platform game development. You will work closely with engineering, art, and production teams to ensure efficient processes and contribute to tooling improvements. Ideal candidates have over 4 years of experience, strong CI/CD tool knowledge (especially Jenkins), and excellent problem-solving and communication skills. Join a collaborative environment focused on innovation and quality.
Are you an experienced Build Engineer with strong CI/CD expertise, multi platform deployment experience and a passion for game development? Join a creative game development team building innovative, large scale titles enjoyed by millions of players. You will play a key role in maintaining and evolving build systems, supporting developers across disciplines and ensuring smooth, reliable workflows throughout the development lifecycle. This role is ideal for a proactive engineer who enjoys solving complex technical challenges and working at the core of game production. About the role You will manage and optimise build systems and pipelines that support multi platform game development. Working closely with engineering, art and production teams, you'll ensure efficient compilation, deployment and integration processes. You will also contribute to tooling and pipeline improvements, helping teams deliver high quality content efficiently. What you'll do Manage, optimise and develop distributed CI build systems Ensure build pipelines run smoothly and reliably across projects Communicate build issues clearly to teams using tools such as Slack integrations Oversee code compilation and deployment across multiple platforms Maintain and improve source control workflows Set up and manage build infrastructure, including hardware and networking Contribute to tools, plugins and asset pipeline improvements for development teams Collaborate closely with cross disciplinary teams to improve production workflows What we're looking for Experience 4+ years of professional experience as a build engineer or similar role Experience supporting multi platform deployment pipelines Proven ability to deliver work independently from start to completion Skills Strong experience with CI/CD tools such as Jenkins Experience with containerisation using Docker Solid understanding of source control systems Strong problem solving and debugging skills Excellent communication and collaboration abilities Ability to work autonomously and prioritise effectively Flexibility to adapt to changing technical needs Nice to have Working knowledge of Python and C# Experience contributing to artist tools, plugins or asset pipelines Background in game development environments Working style / behaviours Self directed and proactive Detail oriented with strong ownership of systems Collaborative and supportive of cross functional teams Comfortable solving complex technical challenges Why join Work on innovative, large scale games with a global player base Opportunity to improve core development infrastructure and pipelines Collaborative, creative environment with strong technical ownership Exposure to complex systems and multi platform workflows Supportive team focused on continuous improvement If you're a technically driven build engineer who thrives in a collaborative, problem solving environment, we'd love to hear from you.Apply now or email Alfie Brear -
09/05/2026
Full time
Are you an experienced Build Engineer with strong CI/CD expertise, multi platform deployment experience and a passion for game development? Join a creative game development team building innovative, large scale titles enjoyed by millions of players. You will play a key role in maintaining and evolving build systems, supporting developers across disciplines and ensuring smooth, reliable workflows throughout the development lifecycle. This role is ideal for a proactive engineer who enjoys solving complex technical challenges and working at the core of game production. About the role You will manage and optimise build systems and pipelines that support multi platform game development. Working closely with engineering, art and production teams, you'll ensure efficient compilation, deployment and integration processes. You will also contribute to tooling and pipeline improvements, helping teams deliver high quality content efficiently. What you'll do Manage, optimise and develop distributed CI build systems Ensure build pipelines run smoothly and reliably across projects Communicate build issues clearly to teams using tools such as Slack integrations Oversee code compilation and deployment across multiple platforms Maintain and improve source control workflows Set up and manage build infrastructure, including hardware and networking Contribute to tools, plugins and asset pipeline improvements for development teams Collaborate closely with cross disciplinary teams to improve production workflows What we're looking for Experience 4+ years of professional experience as a build engineer or similar role Experience supporting multi platform deployment pipelines Proven ability to deliver work independently from start to completion Skills Strong experience with CI/CD tools such as Jenkins Experience with containerisation using Docker Solid understanding of source control systems Strong problem solving and debugging skills Excellent communication and collaboration abilities Ability to work autonomously and prioritise effectively Flexibility to adapt to changing technical needs Nice to have Working knowledge of Python and C# Experience contributing to artist tools, plugins or asset pipelines Background in game development environments Working style / behaviours Self directed and proactive Detail oriented with strong ownership of systems Collaborative and supportive of cross functional teams Comfortable solving complex technical challenges Why join Work on innovative, large scale games with a global player base Opportunity to improve core development infrastructure and pipelines Collaborative, creative environment with strong technical ownership Exposure to complex systems and multi platform workflows Supportive team focused on continuous improvement If you're a technically driven build engineer who thrives in a collaborative, problem solving environment, we'd love to hear from you.Apply now or email Alfie Brear -
Are you an experienced Senior Network Engineer with deep Unreal Engine networking expertise and a passion for building scalable multiplayer infrastructure? We're hiring a Senior Network Engineer to design and implement the server architecture and online systems for a persistent multiplayer game. This is a foundational role in early production, where your technical decisions will define scalability, reliability, and performance for years to come. About the role In this role, you'll report to the CTO and collaborate closely with gameplay engineers, backend developers, and DevOps teams. You'll own the design of dedicated server topology, replication systems, player session management, and scalable online services that support a seamless multiplayer experience. You'll architect systems that handle thousands of concurrent players, optimise for global latency conditions, and ensure robust persistence and recovery in a live-service environment. What you'll be doing: Server architecture and networking Design and implement scalable server architecture for a persistent multiplayer world Define dedicated server topology, zone distribution, and player session management Build and optimise Unreal Engine networking systems including replication, relevancy, and bandwidth management Architect seamless world transitions and zone streaming systems Design matchmaking, instancing, and shard management systems Profile and optimise replication bandwidth, tick rates, latency compensation, and packet handling Online services and infrastructure Collaborate with backend engineers to implement authentication, social systems, chat, presence, and party features Work with DevOps to define cloud deployment, scaling, monitoring, and failover strategies Implement reconnection, state recovery, and graceful degradation systems Design data persistence strategies for player state, inventory, progression, and world data Collaboration and quality Partner with gameplay engineers to ensure server-authoritative, network-ready gameplay systems Define networking test plans including latency simulation and stress testing Contribute to architecture documentation and technical reviews Provide guidance on multiplayer best practices and networking design What we're looking for: Experience 6+ years of experience in game development or distributed systems engineering At least one shipped multiplayer title or live online service Strong experience with Unreal Engine networking systems Production experience building dedicated server workflows Technical skills Deep understanding of TCP/UDP, socket programming, packet design, and latency compensation Strong C++ proficiency with experience writing networked gameplay and server systems Experience designing server architectures for multiplayer games Understanding of load balancing, failover, and session management Strong analytical and profiling skills Nice to have: Experience shipping an MMO or persistent online world Experience with cloud infrastructure (AWS, Azure, GCP) including scaling and regional deployment Familiarity with large-scale database systems for game state persistence Experience with anti-cheat systems and multiplayer security hardening Exposure to spatial partitioning, interest management, or large-scale world streaming Why join: Shape the networking foundation of a live-service multiplayer game Make high-impact architectural decisions in early production Remote-first culture with autonomy and technical ownership Opportunity to build scalable systems designed for long-term growth If you're a senior network engineer who designs for scale, stress, and real-world latency and wants to build multiplayer infrastructure that players never notice because it just works - we'd love to hear from you.Apply now, or email Jack Baxter -
07/05/2026
Full time
Are you an experienced Senior Network Engineer with deep Unreal Engine networking expertise and a passion for building scalable multiplayer infrastructure? We're hiring a Senior Network Engineer to design and implement the server architecture and online systems for a persistent multiplayer game. This is a foundational role in early production, where your technical decisions will define scalability, reliability, and performance for years to come. About the role In this role, you'll report to the CTO and collaborate closely with gameplay engineers, backend developers, and DevOps teams. You'll own the design of dedicated server topology, replication systems, player session management, and scalable online services that support a seamless multiplayer experience. You'll architect systems that handle thousands of concurrent players, optimise for global latency conditions, and ensure robust persistence and recovery in a live-service environment. What you'll be doing: Server architecture and networking Design and implement scalable server architecture for a persistent multiplayer world Define dedicated server topology, zone distribution, and player session management Build and optimise Unreal Engine networking systems including replication, relevancy, and bandwidth management Architect seamless world transitions and zone streaming systems Design matchmaking, instancing, and shard management systems Profile and optimise replication bandwidth, tick rates, latency compensation, and packet handling Online services and infrastructure Collaborate with backend engineers to implement authentication, social systems, chat, presence, and party features Work with DevOps to define cloud deployment, scaling, monitoring, and failover strategies Implement reconnection, state recovery, and graceful degradation systems Design data persistence strategies for player state, inventory, progression, and world data Collaboration and quality Partner with gameplay engineers to ensure server-authoritative, network-ready gameplay systems Define networking test plans including latency simulation and stress testing Contribute to architecture documentation and technical reviews Provide guidance on multiplayer best practices and networking design What we're looking for: Experience 6+ years of experience in game development or distributed systems engineering At least one shipped multiplayer title or live online service Strong experience with Unreal Engine networking systems Production experience building dedicated server workflows Technical skills Deep understanding of TCP/UDP, socket programming, packet design, and latency compensation Strong C++ proficiency with experience writing networked gameplay and server systems Experience designing server architectures for multiplayer games Understanding of load balancing, failover, and session management Strong analytical and profiling skills Nice to have: Experience shipping an MMO or persistent online world Experience with cloud infrastructure (AWS, Azure, GCP) including scaling and regional deployment Familiarity with large-scale database systems for game state persistence Experience with anti-cheat systems and multiplayer security hardening Exposure to spatial partitioning, interest management, or large-scale world streaming Why join: Shape the networking foundation of a live-service multiplayer game Make high-impact architectural decisions in early production Remote-first culture with autonomy and technical ownership Opportunity to build scalable systems designed for long-term growth If you're a senior network engineer who designs for scale, stress, and real-world latency and wants to build multiplayer infrastructure that players never notice because it just works - we'd love to hear from you.Apply now, or email Jack Baxter -
Are you an experienced Lead Gameplay Developer with strong Unreal Engine expertise and a passion for building scalable multiplayer systems? We're hiring a Lead Gameplay Developer to own the technical design and implementation of core gameplay systems for a large-scale, live-service multiplayer game built in Unreal Engine 5. This is a senior leadership role for someone who can architect foundational systems, mentor engineers, and shape how the game feels and performs for years to come. About the role In this role, you'll report to the CTO and lead a growing team of gameplay engineers. You'll stay hands on with C++ and Blueprint implementation while setting technical direction across combat, traversal, abilities, progression, and multiplayer systems. The project is in early production, meaning core gameplay systems are still being architected and prototyped. You'll make key technical decisions that define scalability, performance, and gameplay feel within a persistent online environment. What you'll do People leadership and team development Lead and mentor a growing team of gameplay engineers Set priorities, assign work, and balance workload across production cycles Run regular 1:1s, performance reviews, and development plans Represent gameplay engineering in cross-discipline planning and resourcing discussions Establish a culture of clean code, technical rigour, and collaborative problem-solving Support hiring, including technical assessments and interviews Gameplay systems and implementation7 Architect and implement core gameplay systems in Unreal Engine 5 Build systems for combat, traversal, player abilities, interaction, and progression Design gameplay systems for multiplayer and persistent online environments Implement server-authoritative logic, client prediction, and state replication Collaborate with design to build extensible systems that allow rapid iteration Work hands on in C++ and Blueprint, profiling and refining systems Integrate gameplay systems with animation, VFX, UI, and audio layers Technical architecture and performance Define coding standards, architecture patterns, and review processes Ensure maintainable, scalable gameplay code as features expand Profile and optimise for MMO scale performance (replication, bandwidth, tick budgets, memory) Partner with online services and network engineers to ensure reliability under latency and server load Use playtests and telemetry data to improve gameplay feel, responsiveness, and fairness Contribute to milestone planning, sprint scoping, and capacity forecasting What we're looking for Experience 7+ years in game development At least one shipped title in a gameplay engineering or gameplay lead role 2+ years of direct people management experience Proven experience delivering multiplayer or online gameplay systems Technical skills Strong C++ proficiency in Unreal Engine Experience with Unreal replication systems and Blueprint integration Experience building scalable gameplay systems for multiplayer environments Strong understanding of server authority, client prediction, and state synchronisation Ability to translate design concepts into extensible and performant systems Collaboration Strong communication skills across design, art, animation, audio, and network teams Experience documenting systems and establishing technical standards Nice to have Experience shipping an MMO or persistent online world Deep experience with Unreal's Gameplay Ability System (GAS) Familiarity with AI systems for NPC behaviours and encounter scripting Experience with data-driven gameplay systems Awareness of anti-cheat and exploit mitigation in online games Why join Shape the core gameplay foundation of a live-service multiplayer title High ownership in early production with long-term technical impact Remote first culture with autonomy and collaborative leadership Opportunity to build and grow a gameplay engineering team If you're a senior Unreal gameplay engineer who enjoys architecting multiplayer systems, mentoring teams, and shaping the feel of a game from the ground up, we'd love to hear from you. Apply now, or email Jack Baxter -
07/05/2026
Full time
Are you an experienced Lead Gameplay Developer with strong Unreal Engine expertise and a passion for building scalable multiplayer systems? We're hiring a Lead Gameplay Developer to own the technical design and implementation of core gameplay systems for a large-scale, live-service multiplayer game built in Unreal Engine 5. This is a senior leadership role for someone who can architect foundational systems, mentor engineers, and shape how the game feels and performs for years to come. About the role In this role, you'll report to the CTO and lead a growing team of gameplay engineers. You'll stay hands on with C++ and Blueprint implementation while setting technical direction across combat, traversal, abilities, progression, and multiplayer systems. The project is in early production, meaning core gameplay systems are still being architected and prototyped. You'll make key technical decisions that define scalability, performance, and gameplay feel within a persistent online environment. What you'll do People leadership and team development Lead and mentor a growing team of gameplay engineers Set priorities, assign work, and balance workload across production cycles Run regular 1:1s, performance reviews, and development plans Represent gameplay engineering in cross-discipline planning and resourcing discussions Establish a culture of clean code, technical rigour, and collaborative problem-solving Support hiring, including technical assessments and interviews Gameplay systems and implementation7 Architect and implement core gameplay systems in Unreal Engine 5 Build systems for combat, traversal, player abilities, interaction, and progression Design gameplay systems for multiplayer and persistent online environments Implement server-authoritative logic, client prediction, and state replication Collaborate with design to build extensible systems that allow rapid iteration Work hands on in C++ and Blueprint, profiling and refining systems Integrate gameplay systems with animation, VFX, UI, and audio layers Technical architecture and performance Define coding standards, architecture patterns, and review processes Ensure maintainable, scalable gameplay code as features expand Profile and optimise for MMO scale performance (replication, bandwidth, tick budgets, memory) Partner with online services and network engineers to ensure reliability under latency and server load Use playtests and telemetry data to improve gameplay feel, responsiveness, and fairness Contribute to milestone planning, sprint scoping, and capacity forecasting What we're looking for Experience 7+ years in game development At least one shipped title in a gameplay engineering or gameplay lead role 2+ years of direct people management experience Proven experience delivering multiplayer or online gameplay systems Technical skills Strong C++ proficiency in Unreal Engine Experience with Unreal replication systems and Blueprint integration Experience building scalable gameplay systems for multiplayer environments Strong understanding of server authority, client prediction, and state synchronisation Ability to translate design concepts into extensible and performant systems Collaboration Strong communication skills across design, art, animation, audio, and network teams Experience documenting systems and establishing technical standards Nice to have Experience shipping an MMO or persistent online world Deep experience with Unreal's Gameplay Ability System (GAS) Familiarity with AI systems for NPC behaviours and encounter scripting Experience with data-driven gameplay systems Awareness of anti-cheat and exploit mitigation in online games Why join Shape the core gameplay foundation of a live-service multiplayer title High ownership in early production with long-term technical impact Remote first culture with autonomy and collaborative leadership Opportunity to build and grow a gameplay engineering team If you're a senior Unreal gameplay engineer who enjoys architecting multiplayer systems, mentoring teams, and shaping the feel of a game from the ground up, we'd love to hear from you. Apply now, or email Jack Baxter -
A gaming tech company in the United Kingdom is looking for a Senior Network Engineer to design and implement server architecture for a multiplayer game. This role involves building scalable systems that handle thousands of players while ensuring optimal performance and reliability. Ideal candidates have over 6 years of experience in game development, strong Unreal Engine networking knowledge, and a passion for creating seamless multiplayer experiences. Join us in shaping the future of multiplayer gaming with a remote-first culture.
07/05/2026
Full time
A gaming tech company in the United Kingdom is looking for a Senior Network Engineer to design and implement server architecture for a multiplayer game. This role involves building scalable systems that handle thousands of players while ensuring optimal performance and reliability. Ideal candidates have over 6 years of experience in game development, strong Unreal Engine networking knowledge, and a passion for creating seamless multiplayer experiences. Join us in shaping the future of multiplayer gaming with a remote-first culture.
A game development company is seeking a Lead Gameplay Developer to architect essential gameplay systems for a large-scale, live-service multiplayer game in Unreal Engine 5. The role involves leading a team, making key technical decisions, and ensuring scalable and performant gameplay in a remote-first environment. Ideal candidates have over 7 years of experience in game development, strong C++ skills, and experience with multiplayer systems. Apply to contribute to shaping the core gameplay foundation of this exciting project.
07/05/2026
Full time
A game development company is seeking a Lead Gameplay Developer to architect essential gameplay systems for a large-scale, live-service multiplayer game in Unreal Engine 5. The role involves leading a team, making key technical decisions, and ensuring scalable and performant gameplay in a remote-first environment. Ideal candidates have over 7 years of experience in game development, strong C++ skills, and experience with multiplayer systems. Apply to contribute to shaping the core gameplay foundation of this exciting project.
A leading gaming company is looking for an experienced Lead Full-Stack Developer to build and scale the architecture behind a large-scale live-service MMO. In this role, you'll lead a growing team, drive key architectural decisions, and ensure the systems you develop support player engagement and community interaction. Ideal candidates will have extensive experience in both backend and frontend technologies, along with leadership skills in a dynamic environment. Join us for a high-impact, remote-first position!
07/05/2026
Full time
A leading gaming company is looking for an experienced Lead Full-Stack Developer to build and scale the architecture behind a large-scale live-service MMO. In this role, you'll lead a growing team, drive key architectural decisions, and ensure the systems you develop support player engagement and community interaction. Ideal candidates will have extensive experience in both backend and frontend technologies, along with leadership skills in a dynamic environment. Join us for a high-impact, remote-first position!
Are you an experienced Lead Full-Stack Developer who wants to architect the web and platform systems behind a large-scale live-service MMO? We're hiring a Lead Full-Stack Developer to own the architecture, engineering standards, and team growth for the web and platform layer of an online multiplayer game. This includes account systems, social features, community tools, content delivery, and the services that connect the live experience beyond the game client. About the role This is a foundational leadership role in early production. You'll report to the CTO and manage a growing team of web and platform engineers while staying hands-on with architecture and code. You'll make key decisions around backend services, frontend architecture, cloud infrastructure, deployment pipelines, and data modelling. The systems you build will support player accounts, social features, marketplace functionality, live-service integrations, and long-term scalability. This is not a maintenance role. You'll be building and scaling systems from the ground up. What you'll do: People leadership and team development Lead and grow a team of full-stack and platform engineers Set priorities, assign work, and balance workload across production cycles Run regular 1:1s, performance reviews, and development plans Represent web engineering in cross-discipline planning and resourcing discussions Foster a culture of code quality, ownership, and continuous improvement Support hiring through technical reviews and interviews Backend architecture and services Architect and build scalable backend microservices using TypeScript, Node.js, and Express Design systems using MongoDB for persistence and Redis for caching, session management, and pub/sub messaging Define service boundaries, API contracts, and data models for long-term scalability Build services supporting player accounts, authentication, social systems, marketplace, inventory, and integrations Implement observability and monitoring practices using tools such as Grafana and similar platforms Cloud infrastructure and DevOps Own CI/CD pipelines using Azure Pipelines (or equivalent) Deploy and orchestrate services using Docker and Kubernetes on Azure (or similar cloud platforms) Establish deployment strategies that enable rapid iteration while maintaining stability Design for high availability, performance, and reliability in a live-service environment Frontend engineering Build responsive, accessible interfaces using TypeScript, React, and Next.js Implement state management solutions such as Redux Ensure frontend systems are built for internationalisation, performance, and accessibility Collaborate closely with UI/UX design for clean implementation workflows Platform integration Define integration points between web systems and the game client (authentication, account management, analytics, social systems) Collaborate with gameplay and online services teams to ensure seamless cross-platform experiences Partner with production on milestone planning, sprint scoping, and capacity forecasting What we're looking for: Experience 7+ years of professional software development experience At least one shipped product or live service 2+ years in a senior or lead role with direct team leadership experience Proven experience making architectural decisions in cross-functional teams Technical skills Strong backend experience with TypeScript, Node.js, and Express Production experience with MongoDB and Redis Strong frontend experience with React and Next.js Experience designing and maintaining CI/CD pipelines Experience with Docker and Kubernetes Experience working with Azure Cloud or equivalent cloud platforms Strong understanding of scalable, service-oriented architecture Nice to have Experience building backend systems for games, social platforms, or real-time applications Experience with event-driven architectures, WebSockets, or pub/sub at scale Familiarity with OAuth2/JWT authentication flows Experience with observability tools such as Grafana Additional backend language experience (e.g., Go) Contributions to open-source projects or technical writing Why join Shape the foundational platform architecture of a live-service MMO Lead and grow a high-impact engineering team High ownership in early production with long-term technical influence Remote-first culture with autonomy and collaborative decision-making If you're a hands-on engineering leader who enjoys building scalable systems from scratch and guiding teams through early architectural decisions, we'd love to hear from you. Apply now, or email Jack Baxter -
07/05/2026
Full time
Are you an experienced Lead Full-Stack Developer who wants to architect the web and platform systems behind a large-scale live-service MMO? We're hiring a Lead Full-Stack Developer to own the architecture, engineering standards, and team growth for the web and platform layer of an online multiplayer game. This includes account systems, social features, community tools, content delivery, and the services that connect the live experience beyond the game client. About the role This is a foundational leadership role in early production. You'll report to the CTO and manage a growing team of web and platform engineers while staying hands-on with architecture and code. You'll make key decisions around backend services, frontend architecture, cloud infrastructure, deployment pipelines, and data modelling. The systems you build will support player accounts, social features, marketplace functionality, live-service integrations, and long-term scalability. This is not a maintenance role. You'll be building and scaling systems from the ground up. What you'll do: People leadership and team development Lead and grow a team of full-stack and platform engineers Set priorities, assign work, and balance workload across production cycles Run regular 1:1s, performance reviews, and development plans Represent web engineering in cross-discipline planning and resourcing discussions Foster a culture of code quality, ownership, and continuous improvement Support hiring through technical reviews and interviews Backend architecture and services Architect and build scalable backend microservices using TypeScript, Node.js, and Express Design systems using MongoDB for persistence and Redis for caching, session management, and pub/sub messaging Define service boundaries, API contracts, and data models for long-term scalability Build services supporting player accounts, authentication, social systems, marketplace, inventory, and integrations Implement observability and monitoring practices using tools such as Grafana and similar platforms Cloud infrastructure and DevOps Own CI/CD pipelines using Azure Pipelines (or equivalent) Deploy and orchestrate services using Docker and Kubernetes on Azure (or similar cloud platforms) Establish deployment strategies that enable rapid iteration while maintaining stability Design for high availability, performance, and reliability in a live-service environment Frontend engineering Build responsive, accessible interfaces using TypeScript, React, and Next.js Implement state management solutions such as Redux Ensure frontend systems are built for internationalisation, performance, and accessibility Collaborate closely with UI/UX design for clean implementation workflows Platform integration Define integration points between web systems and the game client (authentication, account management, analytics, social systems) Collaborate with gameplay and online services teams to ensure seamless cross-platform experiences Partner with production on milestone planning, sprint scoping, and capacity forecasting What we're looking for: Experience 7+ years of professional software development experience At least one shipped product or live service 2+ years in a senior or lead role with direct team leadership experience Proven experience making architectural decisions in cross-functional teams Technical skills Strong backend experience with TypeScript, Node.js, and Express Production experience with MongoDB and Redis Strong frontend experience with React and Next.js Experience designing and maintaining CI/CD pipelines Experience with Docker and Kubernetes Experience working with Azure Cloud or equivalent cloud platforms Strong understanding of scalable, service-oriented architecture Nice to have Experience building backend systems for games, social platforms, or real-time applications Experience with event-driven architectures, WebSockets, or pub/sub at scale Familiarity with OAuth2/JWT authentication flows Experience with observability tools such as Grafana Additional backend language experience (e.g., Go) Contributions to open-source projects or technical writing Why join Shape the foundational platform architecture of a live-service MMO Lead and grow a high-impact engineering team High ownership in early production with long-term technical influence Remote-first culture with autonomy and collaborative decision-making If you're a hands-on engineering leader who enjoys building scalable systems from scratch and guiding teams through early architectural decisions, we'd love to hear from you. Apply now, or email Jack Baxter -