We're Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development. We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy. Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way. We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players. We're driven by our players! Come and Join the mission! Senior UI Artist Hutch is looking for a Senior UI Artist to join the team in London and deliver visually impressive free to play gaming experiences. We really value our players and you will be a key part of defining how they interact with our games. You will have a strong understanding of UI Art and Design and have an ability to create sleek, clean and stylish user interfaces. You should be collaborative with the ability to quickly understand and translate requirements into beautiful user experiences. Responsibilities Collaborate with Designers and the Product Owner to prepare an excellent UI design including pitching ideas and helping with the creative direction. Collaborate with the Product Owner and Art Director to define an appropriate UI art style Create high quality UI artwork and the associated source assets to match the high quality visual style of our games Create engaging Live Ops event and campaign designs that can be reused for marketing and ASO Creation of UI wireframe prototypes Work with client engineers to implement well functioning and bug free UI within Unity Design elegant UI UX layouts in conjunction with the design team, including wireframes and user flow Be required to attend regular design meetings and team presentations. Contribute to planning and scheduling Mentor other UI Artists to help us level up UI Art across the studio Proactively drive and advance project-level UI/UX design decisions in close collaboration with key stakeholders Requirements Proven UI Art experience within the games industry, with at least one shipped game title in your portfolio High quality visual art and design pieces within portfolio Excellent logo and iconography design skills Experience of the design workflow, starting from paper level, through wireframes to functioning prototypes The ability to demonstrate a practical understanding of UX/communication design conventions and how they affect player behaviour and be aware of current and emerging trends Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space) Have an excellent sense of colour and composition, understand what looks great Unity experience with the ability to implement assets Experience with Figma & Adobe Creative Cloud software UX prototyping design software such as Figma, Adobe XD or Flinto Familiarity with AI tools and AI generated imagery Experience in working with 3rd party IP brand holders & licensing teams An interest in working on mobile games A desire to have a big impact within a small empowered team Bonus Points At Hutch we have very varied roles, so we'd welcome any of the additional skills but it is not a requirement; Experience in VFX, 2D animation and motion graphics Experience with 3D art software such as 3DS Max, Maya, Blender or Substance Experience with re branding and evolving existing IP's Experience in creating ASO, UA, Social assets Life at Hutch Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with; Hutch is now a 4-Day Work Week company Remote working 2 days per week Excellent salary Enhanced Maternity (18 weeks) and Paternity leave (6 weeks) Access to mental health initiatives such as private mental health coaching Support to learn, develop and progress within Hutch Free snacks and drinks Social events, game launch parties, Thursday night drinks and much more This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week). Our Values Transparent- Being transparent and open helps us to be trusted and fosters integrity. Humble- When we are humble we show humility, we let go of egos and we are self-aware. Collaborative- We value teamwork, the spirit of collaboration and the results of working together. Driven- We have drive and ambition and always push for the best results rather than settling. Adaptable- Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status. Please see HutchPrivacy Policy for details on how Hutch uses your personal data. Come and find out more about Hutch. We make racing games, but it's not the only thing that drives us -
27/07/2026
Full time
We're Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development. We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy. Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way. We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players. We're driven by our players! Come and Join the mission! Senior UI Artist Hutch is looking for a Senior UI Artist to join the team in London and deliver visually impressive free to play gaming experiences. We really value our players and you will be a key part of defining how they interact with our games. You will have a strong understanding of UI Art and Design and have an ability to create sleek, clean and stylish user interfaces. You should be collaborative with the ability to quickly understand and translate requirements into beautiful user experiences. Responsibilities Collaborate with Designers and the Product Owner to prepare an excellent UI design including pitching ideas and helping with the creative direction. Collaborate with the Product Owner and Art Director to define an appropriate UI art style Create high quality UI artwork and the associated source assets to match the high quality visual style of our games Create engaging Live Ops event and campaign designs that can be reused for marketing and ASO Creation of UI wireframe prototypes Work with client engineers to implement well functioning and bug free UI within Unity Design elegant UI UX layouts in conjunction with the design team, including wireframes and user flow Be required to attend regular design meetings and team presentations. Contribute to planning and scheduling Mentor other UI Artists to help us level up UI Art across the studio Proactively drive and advance project-level UI/UX design decisions in close collaboration with key stakeholders Requirements Proven UI Art experience within the games industry, with at least one shipped game title in your portfolio High quality visual art and design pieces within portfolio Excellent logo and iconography design skills Experience of the design workflow, starting from paper level, through wireframes to functioning prototypes The ability to demonstrate a practical understanding of UX/communication design conventions and how they affect player behaviour and be aware of current and emerging trends Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space) Have an excellent sense of colour and composition, understand what looks great Unity experience with the ability to implement assets Experience with Figma & Adobe Creative Cloud software UX prototyping design software such as Figma, Adobe XD or Flinto Familiarity with AI tools and AI generated imagery Experience in working with 3rd party IP brand holders & licensing teams An interest in working on mobile games A desire to have a big impact within a small empowered team Bonus Points At Hutch we have very varied roles, so we'd welcome any of the additional skills but it is not a requirement; Experience in VFX, 2D animation and motion graphics Experience with 3D art software such as 3DS Max, Maya, Blender or Substance Experience with re branding and evolving existing IP's Experience in creating ASO, UA, Social assets Life at Hutch Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with; Hutch is now a 4-Day Work Week company Remote working 2 days per week Excellent salary Enhanced Maternity (18 weeks) and Paternity leave (6 weeks) Access to mental health initiatives such as private mental health coaching Support to learn, develop and progress within Hutch Free snacks and drinks Social events, game launch parties, Thursday night drinks and much more This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week). Our Values Transparent- Being transparent and open helps us to be trusted and fosters integrity. Humble- When we are humble we show humility, we let go of egos and we are self-aware. Collaborative- We value teamwork, the spirit of collaboration and the results of working together. Driven- We have drive and ambition and always push for the best results rather than settling. Adaptable- Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status. Please see HutchPrivacy Policy for details on how Hutch uses your personal data. Come and find out more about Hutch. We make racing games, but it's not the only thing that drives us -
Senior Programmer - Senior C# Developer (3D Graphics, CAD, Games) Global Software House - East Midlands Salary: K. Key Questions Show proven C# or C++ experience on commercial software development projects. Experienced working with 3D Graphics, CAD, Games or have a mathematical flair. Can the client offer greenfield projects and flexible working conditions? About the Role Senior Software Engineer required to work on cutting edge software products. You will work in a fully established and competent development team reporting into the Dev Team Leader. The role will require someone with a mathematical flair, either from A'Levels, a Degree, or commercial games development. It will be a full stack role. Technical Environment C#, .Net, .Net Core, SQL Server, T SQL, DDD, AWS, MVVM/MVC, OpenGL, 3D Graphics, CAD. Responsibilities As a C# Software Engineer you will be responsible for translating business requirements into software solutions. You will estimate, design, and implement the logic that delivers system functionality and can adopt an end user perspective to test your solutions adequately. DotNet development is all done in an Agile/Scrum environment; therefore previous experience of this methodology and familiarity with working to sprints is preferred. Candidate Profile We are looking for an individual who has strong analytical and problem solving skills, understands the importance of teamwork, and has excellent communication skills. Contract This is a permanent role with a strong and exciting future. Salary & Benefits Up to K + 25 days holiday. The role is based in the East Midlands, easily commutable from Loughborough, Nottingham and Derby. Accessible by public transport. Equal Opportunity Candidates of all ages and backgrounds will be considered for this role.
26/07/2026
Full time
Senior Programmer - Senior C# Developer (3D Graphics, CAD, Games) Global Software House - East Midlands Salary: K. Key Questions Show proven C# or C++ experience on commercial software development projects. Experienced working with 3D Graphics, CAD, Games or have a mathematical flair. Can the client offer greenfield projects and flexible working conditions? About the Role Senior Software Engineer required to work on cutting edge software products. You will work in a fully established and competent development team reporting into the Dev Team Leader. The role will require someone with a mathematical flair, either from A'Levels, a Degree, or commercial games development. It will be a full stack role. Technical Environment C#, .Net, .Net Core, SQL Server, T SQL, DDD, AWS, MVVM/MVC, OpenGL, 3D Graphics, CAD. Responsibilities As a C# Software Engineer you will be responsible for translating business requirements into software solutions. You will estimate, design, and implement the logic that delivers system functionality and can adopt an end user perspective to test your solutions adequately. DotNet development is all done in an Agile/Scrum environment; therefore previous experience of this methodology and familiarity with working to sprints is preferred. Candidate Profile We are looking for an individual who has strong analytical and problem solving skills, understands the importance of teamwork, and has excellent communication skills. Contract This is a permanent role with a strong and exciting future. Salary & Benefits Up to K + 25 days holiday. The role is based in the East Midlands, easily commutable from Loughborough, Nottingham and Derby. Accessible by public transport. Equal Opportunity Candidates of all ages and backgrounds will be considered for this role.
Senior C# Software Engineer - 3D / Maths - £45k-£60k Location: East Midlands Industry: IT Salary: £45,000 - £60,000 per annum + Benefits Posted: 13/10/2020 Job Summary Exciting start up looking for a Senior Software Engineer to develop 3D/CAD based software. The role involves translating business requirements into software solutions, estimating, designing, implementing and testing features in an Agile/Scrum environment. Responsibilities Translate business requirements into effective software solutions. Estimate, design, and implement system functionality. Work within an Agile/Scrum team, delivering on sprint commitments. Collaborate with a full stack development team and contribute to research and development initiatives. Perform end user testing and adopt an end user perspective. Participate in cross training across product range. Qualifications Strong experience in C# and/or commercial C++ development. Experience with 3D graphics, CAD, games or a strong mathematical background. Proficient with .NET, .NET Core, SQL Server, T SQL, MVVM/MVC, OpenGL/DirectX. Experience working in Agile/Scrum methodology. Excellent analytical, problem solving and communication skills. Degree or equivalent experience in mathematics or related field preferred. Technical Environment C#, .NET, .NET Core C/C++ SQL Server, T SQL DDD, MVVM/MVC OpenGL, DirectX AWS, TeamCity, NoSQL Benefits Salary up to £60,000 25 days holiday Home & office based role; flexible working Cross training opportunities All candidates of any background will be considered.
26/07/2026
Full time
Senior C# Software Engineer - 3D / Maths - £45k-£60k Location: East Midlands Industry: IT Salary: £45,000 - £60,000 per annum + Benefits Posted: 13/10/2020 Job Summary Exciting start up looking for a Senior Software Engineer to develop 3D/CAD based software. The role involves translating business requirements into software solutions, estimating, designing, implementing and testing features in an Agile/Scrum environment. Responsibilities Translate business requirements into effective software solutions. Estimate, design, and implement system functionality. Work within an Agile/Scrum team, delivering on sprint commitments. Collaborate with a full stack development team and contribute to research and development initiatives. Perform end user testing and adopt an end user perspective. Participate in cross training across product range. Qualifications Strong experience in C# and/or commercial C++ development. Experience with 3D graphics, CAD, games or a strong mathematical background. Proficient with .NET, .NET Core, SQL Server, T SQL, MVVM/MVC, OpenGL/DirectX. Experience working in Agile/Scrum methodology. Excellent analytical, problem solving and communication skills. Degree or equivalent experience in mathematics or related field preferred. Technical Environment C#, .NET, .NET Core C/C++ SQL Server, T SQL DDD, MVVM/MVC OpenGL, DirectX AWS, TeamCity, NoSQL Benefits Salary up to £60,000 25 days holiday Home & office based role; flexible working Cross training opportunities All candidates of any background will be considered.
Senior C# Software Developer - 3D / Maths - 50-60K Location: Yorkshire, Industry: IT, Salary: £50,000 - £60,000 per annum + Benefits, Posted: 01/11/2021 Description Senior C# Software Developer, Senior C++ Software Engineer, 3D Graphics, CAD, Games, Maths, DotNet, C#, .Net, .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL / DirectX - Global Software House - 50-60K. Can you show proven C++ or C# experience on commercial software development projects? Have you experienced working with 3D Graphics, CAD, Games or have a mathematical flair to your Software development career? This client encourages their staff to bring ideas to the table and give an opportunity for research and development. Role: Senior Software Engineer required to work on cutting edge software products. You will work in a fully established and competent development team reporting to the Development Manager. This role will require someone with a mathematical flair, either from A Levels, Degree, or commercial games / 3D development. It will be a full-stack role. Technical environment: C#, .Net, C, , .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL, 3D Graphics, CAD. This Senior Developer will work on the development of commercial/boxed software products and benefit from cross-training into the full product range. Other technologies include AWS, no SQL, TeamCity. Great cross-training opportunity if you do not already have this knowledge. As a Senior Software Engineer you will be responsible for translating business requirements into software solutions. You will estimate, design, and implement the logic that delivers system functionality and can adopt an end-user perspective to test their solutions adequately. DotNet Development is all done in an Agile/Scrum environment, therefore previous experience of this methodology and familiarity of working to sprints is preferred. We are looking for an individual who has strong analytical and problem-solving skills, understands the importance of team work has excellent communication. A Developer who has a voice and can bring ideas to the table. This is a permanent role with a strong and exciting future. Salary & Benefits: up to £50,000 - £60,000 per annum + 25 days holiday. Role is based in East Midlands's area, easily commutable from Sheffield, Derby and Nottingham. Accessible by public transport. 2 days in the office. Candidates of all ages and backgrounds will be considered for this role. Ascent People is acting as an Employment Agency. Recruiter: Jo Bevington Phone: Email:
26/07/2026
Full time
Senior C# Software Developer - 3D / Maths - 50-60K Location: Yorkshire, Industry: IT, Salary: £50,000 - £60,000 per annum + Benefits, Posted: 01/11/2021 Description Senior C# Software Developer, Senior C++ Software Engineer, 3D Graphics, CAD, Games, Maths, DotNet, C#, .Net, .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL / DirectX - Global Software House - 50-60K. Can you show proven C++ or C# experience on commercial software development projects? Have you experienced working with 3D Graphics, CAD, Games or have a mathematical flair to your Software development career? This client encourages their staff to bring ideas to the table and give an opportunity for research and development. Role: Senior Software Engineer required to work on cutting edge software products. You will work in a fully established and competent development team reporting to the Development Manager. This role will require someone with a mathematical flair, either from A Levels, Degree, or commercial games / 3D development. It will be a full-stack role. Technical environment: C#, .Net, C, , .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL, 3D Graphics, CAD. This Senior Developer will work on the development of commercial/boxed software products and benefit from cross-training into the full product range. Other technologies include AWS, no SQL, TeamCity. Great cross-training opportunity if you do not already have this knowledge. As a Senior Software Engineer you will be responsible for translating business requirements into software solutions. You will estimate, design, and implement the logic that delivers system functionality and can adopt an end-user perspective to test their solutions adequately. DotNet Development is all done in an Agile/Scrum environment, therefore previous experience of this methodology and familiarity of working to sprints is preferred. We are looking for an individual who has strong analytical and problem-solving skills, understands the importance of team work has excellent communication. A Developer who has a voice and can bring ideas to the table. This is a permanent role with a strong and exciting future. Salary & Benefits: up to £50,000 - £60,000 per annum + 25 days holiday. Role is based in East Midlands's area, easily commutable from Sheffield, Derby and Nottingham. Accessible by public transport. 2 days in the office. Candidates of all ages and backgrounds will be considered for this role. Ascent People is acting as an Employment Agency. Recruiter: Jo Bevington Phone: Email:
Senior C# Software Developer, Senior C++ Software Engineer, 3D Graphics, CAD, Games, Maths, DotNet, C#, .Net, .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL / DirectX - Global Software House - 50-60K - 2 days in the office Can you show proven C++ or C# experience on commercial software development projects? Have you experienced working with 3D Graphics, CAD, Games or have a mathematical flair for your software development career? This client encourages their staff to bring ideas to the table and give an opportunity for research and development. Role: Senior Software Engineer required to work on cutting edge software products. You will work in a fully established and competent development team reporting to the Development Manager. This role will require someone with a mathematical flair, either from A'Levels, Degree, or commercial games / 3D development. It will be a full-stack role. Technical environment: C#, .Net, C++, .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL, 3D Graphics, CAD This Senior Developer will work on the development of commercial/boxed software products and benefit from cross-training into the full product range. Other technologies include AWS, no SQL, TeamCity. Great cross-training opportunity if you do not already have this knowledge. As a Senior Software Engineer you will be responsible for translating business requirements into software solutions. You will estimate, design, and implement the logic that delivers system functionality and can adopt an end-user perspective to test their solutions adequately. DotNet Development is all done in an Agile/Scrum environment, therefore previous experience of this methodology and familiarity of working to sprints is preferred. We are looking for an individual who has strong analytical and problem-solving skills, understands the importance of team work has excellent communication. A Developer who has a voice and can bring ideas to the table. This is a permanent role with a strong and exciting future. Salary & Benefits: up to 50-60K + 25 days holiday. Role is based in Midlands's area, easily commutable from Tamworth, Burton and Castle Donnington. Accessible by public transport. 2 days in the office. Candidates of all ages and backgrounds will be considered for this role. Ascent People is acting as an Employment Agency.
26/07/2026
Full time
Senior C# Software Developer, Senior C++ Software Engineer, 3D Graphics, CAD, Games, Maths, DotNet, C#, .Net, .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL / DirectX - Global Software House - 50-60K - 2 days in the office Can you show proven C++ or C# experience on commercial software development projects? Have you experienced working with 3D Graphics, CAD, Games or have a mathematical flair for your software development career? This client encourages their staff to bring ideas to the table and give an opportunity for research and development. Role: Senior Software Engineer required to work on cutting edge software products. You will work in a fully established and competent development team reporting to the Development Manager. This role will require someone with a mathematical flair, either from A'Levels, Degree, or commercial games / 3D development. It will be a full-stack role. Technical environment: C#, .Net, C++, .Net Core, SQL Server, T-SQL, DDD, AWS, MVVM/MVC, OpenGL, 3D Graphics, CAD This Senior Developer will work on the development of commercial/boxed software products and benefit from cross-training into the full product range. Other technologies include AWS, no SQL, TeamCity. Great cross-training opportunity if you do not already have this knowledge. As a Senior Software Engineer you will be responsible for translating business requirements into software solutions. You will estimate, design, and implement the logic that delivers system functionality and can adopt an end-user perspective to test their solutions adequately. DotNet Development is all done in an Agile/Scrum environment, therefore previous experience of this methodology and familiarity of working to sprints is preferred. We are looking for an individual who has strong analytical and problem-solving skills, understands the importance of team work has excellent communication. A Developer who has a voice and can bring ideas to the table. This is a permanent role with a strong and exciting future. Salary & Benefits: up to 50-60K + 25 days holiday. Role is based in Midlands's area, easily commutable from Tamworth, Burton and Castle Donnington. Accessible by public transport. 2 days in the office. Candidates of all ages and backgrounds will be considered for this role. Ascent People is acting as an Employment Agency.
Senior Software Engineer - Cambridge UK 4 Days On site a week The Senior Software Engineer should be passionate about working on complex software using industry-leading technologies such as React and TypeScript. Essential Duties and Responsibilities: Provide technical vision and strategy, ensuring alignment with business objectives and industry best practices. Act as the go-to expert for tackling the most challenging technical problems and optimizing existing software. Provide guidance, training, and technical mentorship to other engineers, promoting their professional growth. Clearly communicate technical decisions, vision, and progress to both technical and non-technical stakeholders. Design and implement new software features. Troubleshoot and fix technical issues that arise and maintain existing code. Work with other developers, designers, product owners, and QA to build and improve our software. Build and deliver software that revolutionizes how things are made. Basic Qualifications: 5-8 years of experience programming in commercial, open-source, or academic software in a senior role. Deep knowledge of C++ or TypeScript and working knowledge of other languages and frameworks such as React, OpenGL, WebGL, C#, and Microsoft development tools. BSc or BA in Computer Science, Software Engineering, Mathematics, or equivalent. Ability to work in a scrum environment. Experience in CAD programming, geometric modelling, graphics programming, games programming, computational geometry, simulation or similar a plus. Preferred Qualifications: Experience with modern software development methodologies and tools. Benefits: Get to know the latest and future 3D printing solutions. Participate in work-related conferences and trade shows. Change the world by enabling innovative applications for 3D printing. Scrum - JIRA, Google Docs, Metabase, integrated QA. Relaxed informal open plan office, in Cambridge city centre. Fun quarterly team events plus BBQs and social get togethers. Friday pub lunch! Free tea, coffee and fruit plus Free Lunch on Wednesdays. Excellent career development and training opportunities. Death in Service Cover. Enhanced Maternity & Paternity leave. CycletoWork Scheme. Critical Illness Cover. Income Protection. Optional Healthcare and Dental cover. 3D printers for development and personal usage. International Working Experience: We work with teams in India, UK, USA and Israel. A collaborative approach is encouraged. Highly skilled developers. Learn, contribute and grow. Be part of the global manufacturing revolution. To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Stratasys will provide reasonable accommodations for qualified individuals with disabilities. Stratasys is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to their protected Veteran or disabled status and will not be discriminated against for their race, color, religion, sex, age, disability, military status, or national origin or any other.
24/07/2026
Full time
Senior Software Engineer - Cambridge UK 4 Days On site a week The Senior Software Engineer should be passionate about working on complex software using industry-leading technologies such as React and TypeScript. Essential Duties and Responsibilities: Provide technical vision and strategy, ensuring alignment with business objectives and industry best practices. Act as the go-to expert for tackling the most challenging technical problems and optimizing existing software. Provide guidance, training, and technical mentorship to other engineers, promoting their professional growth. Clearly communicate technical decisions, vision, and progress to both technical and non-technical stakeholders. Design and implement new software features. Troubleshoot and fix technical issues that arise and maintain existing code. Work with other developers, designers, product owners, and QA to build and improve our software. Build and deliver software that revolutionizes how things are made. Basic Qualifications: 5-8 years of experience programming in commercial, open-source, or academic software in a senior role. Deep knowledge of C++ or TypeScript and working knowledge of other languages and frameworks such as React, OpenGL, WebGL, C#, and Microsoft development tools. BSc or BA in Computer Science, Software Engineering, Mathematics, or equivalent. Ability to work in a scrum environment. Experience in CAD programming, geometric modelling, graphics programming, games programming, computational geometry, simulation or similar a plus. Preferred Qualifications: Experience with modern software development methodologies and tools. Benefits: Get to know the latest and future 3D printing solutions. Participate in work-related conferences and trade shows. Change the world by enabling innovative applications for 3D printing. Scrum - JIRA, Google Docs, Metabase, integrated QA. Relaxed informal open plan office, in Cambridge city centre. Fun quarterly team events plus BBQs and social get togethers. Friday pub lunch! Free tea, coffee and fruit plus Free Lunch on Wednesdays. Excellent career development and training opportunities. Death in Service Cover. Enhanced Maternity & Paternity leave. CycletoWork Scheme. Critical Illness Cover. Income Protection. Optional Healthcare and Dental cover. 3D printers for development and personal usage. International Working Experience: We work with teams in India, UK, USA and Israel. A collaborative approach is encouraged. Highly skilled developers. Learn, contribute and grow. Be part of the global manufacturing revolution. To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. Stratasys will provide reasonable accommodations for qualified individuals with disabilities. Stratasys is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to their protected Veteran or disabled status and will not be discriminated against for their race, color, religion, sex, age, disability, military status, or national origin or any other.
Select how often (in days) to receive an alert: Select how often (in days) to receive an alert: Stratasys is a world leader in 3D printing! Stratasys is leading the global shift to additive manufacturing with innovative 3D printing solutions for industries such as aerospace, automotive, consumer products and healthcare. Through smart and connected 3D printers, polymer materials, a software ecosystem, and parts on demand, Stratasys solutions deliver competitive advantages at every stage in the product value chain. The world's leading organizations turn to Stratasys to transform product design, bring agility to manufacturing and supply chains, and improve patient care. Stratasys is a world leader in 3D printing! Stratasys is leading the global shift to additive manufacturing with innovative 3D printing solutions for industries such as aerospace, automotive, consumer products and healthcare. Through smart and connected 3D printers, polymer materials, a software ecosystem, and parts on demand, Stratasys solutions deliver competitive advantages at every stage in the product value chain. The world's leading organizations turn to Stratasys to transform product design, bring agility to manufacturing and supply chains, and improve patient care. Senior Software Engineer -Cambridge UK 4 Days On site a week The Senior Software Engineer should be passionate about working on complex software using industry-leading technologies such as React and TypeScript. Why Join Us? We've been at the forefront of 3D printing innovation for more than 25 years. We're trusted worldwide by leading manufacturers and groundbreaking designers, makers, thinkers and doers. Stratasys is seeking passionate engineers who will play a meaningful role in our next generation of growth. If you want to work somewhere filled with smart, creative and humble people who are passionate about building things, solving problems, and collaborating. Essential Duties and Responsibilities: Provide technical vision and strategy, ensuring alignment with business objectives and industry best practices. Act as the go-to expert for tackling the most challenging technical problems and optimizing existing software. Provide guidance, training, and technical mentorship to other engineers, promoting their professional growth. Clearly communicate technical decisions, vision, and progress to both technical and non-technical stakeholders Design and implement new software features. Troubleshoot and fix technical issues that arise and maintain existing code. Work with other developers, designers, product owners, and QA to build and improve our software. Build and deliver software that revolutionizes how things are made. Basic Qualifications: 5-8yrs years' experience programming in commercial, open-source or academic software in a senior role Deep knowledge of C++ or Typescript and working knowledge of other languages and frameworks such as React, OpenGL, WebGL, C#, and Microsoft development tools BSc or BA in Computer Science, Software Engineering, Mathematics, or equivalent in engineering or computer science Ability to work in a scrum environment Experience in CAD programming, geometric modelling, graphics programming, games programming, computational geometry, simulation or similar a plus Preferred Qualifications: Experience with modern software development methodologies and tools What you will be a part of: Get to know the latest and future 3D printing solutions Participate in work-related conferences and trade shows Change the world by enabling innovative applications for 3D printing Scrum - JIRA, Google Docs, Metabase, integrated QA Relaxed informal open plan office, in Cambridge city centre Fun quarterly team events plus BBQs and social get togethers. Friday pub lunch! Free tea, coffee and fruit plus Free Lunch on Wednesdays Excellent career development and training opportunities Death in Service Cover Enhanced Maternity & Paternity leave CycletoWorkScheme Critical Illness Cover Income Protection Optional Healthcare and Dental cover 3D printers for development and personal usage International working experience We work with teams in India, UK, USA and Israel. A collaborative approach is encouraged. Highly skilled developers Learn, contribute and grow Be part of the global manufacturing revolution. To perform this job successfully , an individual must be able to perform each essential duty satisfactorily. Stratasys will provide reasonable accommodations for qualified individuals with disabilities. Stratasys is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to their protected Veteran or disabled status and will not be discriminated against for their race, color, religion, sex, age, disability, military status, or national origin or any other.
23/07/2026
Full time
Select how often (in days) to receive an alert: Select how often (in days) to receive an alert: Stratasys is a world leader in 3D printing! Stratasys is leading the global shift to additive manufacturing with innovative 3D printing solutions for industries such as aerospace, automotive, consumer products and healthcare. Through smart and connected 3D printers, polymer materials, a software ecosystem, and parts on demand, Stratasys solutions deliver competitive advantages at every stage in the product value chain. The world's leading organizations turn to Stratasys to transform product design, bring agility to manufacturing and supply chains, and improve patient care. Stratasys is a world leader in 3D printing! Stratasys is leading the global shift to additive manufacturing with innovative 3D printing solutions for industries such as aerospace, automotive, consumer products and healthcare. Through smart and connected 3D printers, polymer materials, a software ecosystem, and parts on demand, Stratasys solutions deliver competitive advantages at every stage in the product value chain. The world's leading organizations turn to Stratasys to transform product design, bring agility to manufacturing and supply chains, and improve patient care. Senior Software Engineer -Cambridge UK 4 Days On site a week The Senior Software Engineer should be passionate about working on complex software using industry-leading technologies such as React and TypeScript. Why Join Us? We've been at the forefront of 3D printing innovation for more than 25 years. We're trusted worldwide by leading manufacturers and groundbreaking designers, makers, thinkers and doers. Stratasys is seeking passionate engineers who will play a meaningful role in our next generation of growth. If you want to work somewhere filled with smart, creative and humble people who are passionate about building things, solving problems, and collaborating. Essential Duties and Responsibilities: Provide technical vision and strategy, ensuring alignment with business objectives and industry best practices. Act as the go-to expert for tackling the most challenging technical problems and optimizing existing software. Provide guidance, training, and technical mentorship to other engineers, promoting their professional growth. Clearly communicate technical decisions, vision, and progress to both technical and non-technical stakeholders Design and implement new software features. Troubleshoot and fix technical issues that arise and maintain existing code. Work with other developers, designers, product owners, and QA to build and improve our software. Build and deliver software that revolutionizes how things are made. Basic Qualifications: 5-8yrs years' experience programming in commercial, open-source or academic software in a senior role Deep knowledge of C++ or Typescript and working knowledge of other languages and frameworks such as React, OpenGL, WebGL, C#, and Microsoft development tools BSc or BA in Computer Science, Software Engineering, Mathematics, or equivalent in engineering or computer science Ability to work in a scrum environment Experience in CAD programming, geometric modelling, graphics programming, games programming, computational geometry, simulation or similar a plus Preferred Qualifications: Experience with modern software development methodologies and tools What you will be a part of: Get to know the latest and future 3D printing solutions Participate in work-related conferences and trade shows Change the world by enabling innovative applications for 3D printing Scrum - JIRA, Google Docs, Metabase, integrated QA Relaxed informal open plan office, in Cambridge city centre Fun quarterly team events plus BBQs and social get togethers. Friday pub lunch! Free tea, coffee and fruit plus Free Lunch on Wednesdays Excellent career development and training opportunities Death in Service Cover Enhanced Maternity & Paternity leave CycletoWorkScheme Critical Illness Cover Income Protection Optional Healthcare and Dental cover 3D printers for development and personal usage International working experience We work with teams in India, UK, USA and Israel. A collaborative approach is encouraged. Highly skilled developers Learn, contribute and grow Be part of the global manufacturing revolution. To perform this job successfully , an individual must be able to perform each essential duty satisfactorily. Stratasys will provide reasonable accommodations for qualified individuals with disabilities. Stratasys is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to their protected Veteran or disabled status and will not be discriminated against for their race, color, religion, sex, age, disability, military status, or national origin or any other.
Join Our Team as a Team Architect (Machine Learning Focus) at Beyond Sports Are you excited about machine learning, technical architecture, and building the intelligent systems powering the future of sports entertainment? At Beyond Sports, we don't just visualize sports - we reinvent how fans experience them. Together with partners like NFL, NHL, FIFA, and Disney, we push the boundaries of real time sports data, 3D graphics, and AI driven storytelling. If you're passionate about machine learning architecture, scalable technical solutions, and guiding engineering teams through complex technical challenges, this could be your next move. What Your Day Will Look Like As a Team Architect (Machine Learning Focus), you'll act as the specialist technical authority within your discipline - helping shape the architecture, technical direction, and implementation strategy behind our ML driven products and platforms. You'll work closely with Machine Learning Engineers, Tech Leads, Product teams, and other Team Architects to design intelligent systems that transform live sports data into immersive digital experiences. Your role combines strategic thinking with hands on technical leadership. One day you might be evaluating approaches for scalable inference pipelines or motion synthesis systems. The next, you could be building Proof of Concepts, reviewing model deployment strategies, or helping squads solve complex architecture and integration challenges. You'll guide technical implementation across areas such as trajectory prediction, motion synthesis, real time data processing, 2D to 3D geometry pipelines, and cloud hosted ML services. You'll also ensure solutions are scalable, reusable, maintainable, and aligned with wider engineering standards across the business. What We Value You'll fit right in if you: Love applied machine learning and technical architecture You enjoy designing scalable systems and turning complex technical ideas into practical solutions. Think in systems and implementation strategy You naturally balance innovation, scalability, maintainability, and delivery requirements. Stay hands on technically You enjoy prototyping, validating ideas through code, and supporting engineers with difficult technical challenges. Collaborate naturally You can communicate technical approaches clearly across disciplines and with non technical stakeholders. Care about quality and reusability You value maintainable systems, reusable tooling, and strong engineering standards. Stay curious You actively follow developments in machine learning, cloud infrastructure, and modern engineering practices. Your Background Strong experience in machine learning engineering, software architecture, or technical leadership Deep expertise in a relevant technical domain such as ML systems, data pipelines, backend engineering, or cloud infrastructure Hands on experience with PyTorch, TensorFlow, or similar ML frameworks Strong understanding of scalable APIs, cloud native systems, and modern engineering practices Experience creating Proof of Concepts and evaluating technical approaches Ability to communicate technical solutions clearly to technical and non technical audiences Experience collaborating across multidisciplinary engineering teams Willingness to work on site in our Alkmaar office Nice to Have (But Not Required) Experience deploying ML models into production environments Familiarity with MLOps tooling such as MLflow, CI/CD workflows, and model monitoring Experience with AWS, Azure, or GCP Understanding of real time systems, motion synthesis, or 3D graphics pipelines Experience with Unity or other game engines Interest in football or team sports Why Level Up Your Career at Beyond Sports Fast moving, creative, and technically ambitious - that's our world. High impact: Your work helps shape how millions experience sports globally Technical ownership: Influence implementation strategy, architecture, and engineering standards Hands on innovation: Build POCs and help define the future of our ML systems Constant learning: From machine learning research to real time 3D systems, there's always something new Real collaboration: Engineers, artists, ML specialists, and product teams working side by side And we make sure it's a great place to work: 25 days of paid leave per year Pension program Lunch included Gym card - Alkmaar Only Fresh fruit, great coffee, and Friday drinks Bi monthly team outings Office games like FIFA, chess, and ping pong Sony Benefits and much more! Ready to Build the Future of Sports? If you're excited about shaping machine learning architecture, solving complex technical challenges, and building systems that transform how fans experience sports - we'd love to hear from you. At Beyond Sports, you won't just design technical solutions. You'll help bring sports to life.
22/07/2026
Full time
Join Our Team as a Team Architect (Machine Learning Focus) at Beyond Sports Are you excited about machine learning, technical architecture, and building the intelligent systems powering the future of sports entertainment? At Beyond Sports, we don't just visualize sports - we reinvent how fans experience them. Together with partners like NFL, NHL, FIFA, and Disney, we push the boundaries of real time sports data, 3D graphics, and AI driven storytelling. If you're passionate about machine learning architecture, scalable technical solutions, and guiding engineering teams through complex technical challenges, this could be your next move. What Your Day Will Look Like As a Team Architect (Machine Learning Focus), you'll act as the specialist technical authority within your discipline - helping shape the architecture, technical direction, and implementation strategy behind our ML driven products and platforms. You'll work closely with Machine Learning Engineers, Tech Leads, Product teams, and other Team Architects to design intelligent systems that transform live sports data into immersive digital experiences. Your role combines strategic thinking with hands on technical leadership. One day you might be evaluating approaches for scalable inference pipelines or motion synthesis systems. The next, you could be building Proof of Concepts, reviewing model deployment strategies, or helping squads solve complex architecture and integration challenges. You'll guide technical implementation across areas such as trajectory prediction, motion synthesis, real time data processing, 2D to 3D geometry pipelines, and cloud hosted ML services. You'll also ensure solutions are scalable, reusable, maintainable, and aligned with wider engineering standards across the business. What We Value You'll fit right in if you: Love applied machine learning and technical architecture You enjoy designing scalable systems and turning complex technical ideas into practical solutions. Think in systems and implementation strategy You naturally balance innovation, scalability, maintainability, and delivery requirements. Stay hands on technically You enjoy prototyping, validating ideas through code, and supporting engineers with difficult technical challenges. Collaborate naturally You can communicate technical approaches clearly across disciplines and with non technical stakeholders. Care about quality and reusability You value maintainable systems, reusable tooling, and strong engineering standards. Stay curious You actively follow developments in machine learning, cloud infrastructure, and modern engineering practices. Your Background Strong experience in machine learning engineering, software architecture, or technical leadership Deep expertise in a relevant technical domain such as ML systems, data pipelines, backend engineering, or cloud infrastructure Hands on experience with PyTorch, TensorFlow, or similar ML frameworks Strong understanding of scalable APIs, cloud native systems, and modern engineering practices Experience creating Proof of Concepts and evaluating technical approaches Ability to communicate technical solutions clearly to technical and non technical audiences Experience collaborating across multidisciplinary engineering teams Willingness to work on site in our Alkmaar office Nice to Have (But Not Required) Experience deploying ML models into production environments Familiarity with MLOps tooling such as MLflow, CI/CD workflows, and model monitoring Experience with AWS, Azure, or GCP Understanding of real time systems, motion synthesis, or 3D graphics pipelines Experience with Unity or other game engines Interest in football or team sports Why Level Up Your Career at Beyond Sports Fast moving, creative, and technically ambitious - that's our world. High impact: Your work helps shape how millions experience sports globally Technical ownership: Influence implementation strategy, architecture, and engineering standards Hands on innovation: Build POCs and help define the future of our ML systems Constant learning: From machine learning research to real time 3D systems, there's always something new Real collaboration: Engineers, artists, ML specialists, and product teams working side by side And we make sure it's a great place to work: 25 days of paid leave per year Pension program Lunch included Gym card - Alkmaar Only Fresh fruit, great coffee, and Friday drinks Bi monthly team outings Office games like FIFA, chess, and ping pong Sony Benefits and much more! Ready to Build the Future of Sports? If you're excited about shaping machine learning architecture, solving complex technical challenges, and building systems that transform how fans experience sports - we'd love to hear from you. At Beyond Sports, you won't just design technical solutions. You'll help bring sports to life.
SeniorSoftware Engineer Location: Remote (EU/UK based) Team: Backend Reports to: Lead Software Engineer Company Overview At Lockwood, our vision is to bring people together through Avakin Life, where players can play, share, and socialize in one of the world's largest and most populous metaverses. Avakin Life provides an immersive 3D life simulation experience for millions of users worldwide. With a focus on innovation and collaboration, Lockwood offers a flexible and creative environment that empowers our teams to push the boundaries of what's possible. We provide competitive benefits, including an employee share scheme, making Lockwood an exciting destination for those passionate about shaping the future of digital experiences. This position is available as a fully remote role, though there may be occasional meetups for social interaction and strategic sessions. Role Summary We are looking for an individual eager to be part of our backend team, building and scaling the systems that power Avakin Life, ensuring the platform continues to deliver an outstanding experience for millions of players. You will play a crucial role in ensuring the team collaborates and effectively builds scalable, reliable, and secure backend systems that support our mission to create an unparalleled social gaming experience. Key Responsibilities Collaborate with teams across Lockwood to identify necessary functionality and efficiency improvements and to determine the correct solution. Work collaboratively within the cross functional team to deliver maximum value in an agile environment. Take on new technical skillsets as the role requires. Manage risk through a dev ops culture and thorough testing, maintaining high quality. Analyse the system for issues and resolve as priority dictates. Continuously improve the development and planning process. Understand what is valuable to the company, and how work relates to that. Take ownership of the system produced. Contribute to a strong team sense of identity and spirit. Foster a learning culture within the team. Work within best practices for secure, compliant, and reliable systems. Essential 5+ years experience in software engineering Professional understanding of agile concepts and processes Good knowledge of the Software Development Lifecycle (SDLC) Solid grasp of dev-ops concepts and processes Effective time management and estimation skills Excellent communication skills Self motivated in work and willing to learn new skills. Ability to adapt to change with resilience. Understanding of back end development best practices Strong expertise in backend development primarily in Golang, but also with languages such as Java, Python, Node.js, or C# Deep understanding of microservices architecture, event driven systems, and distributed computing Proficiency in cloud platforms (AWS, Azure, or GCP) and containerization tools (Docker). Advanced knowledge of SQL and NoSQL databases. Strong background in designing scalable, high performance systems. Desirable Experience in the gaming industry or large scale interactive systems. Familiarity with messaging systems such as Kafka, RabbitMQ or similar Proficiency with monitoring tools like Prometheus, Grafana, or ELK Stack Experience with AI/ML integration in backend systems. Why Join Us At Lockwood, you'll be part of an inclusive, creative, and highly motivated team. You'll work on systems used by millions of players, shaping the live game experience and ensuring we can deliver new content and events rapidly and reliably. This is your opportunity to make a real impact-not just on our games, but on the future of how we operate. Private Healthcare Plan Pension Plan Life Assurance Work From Home Training & Development Employee Assistance Programme
22/07/2026
Full time
SeniorSoftware Engineer Location: Remote (EU/UK based) Team: Backend Reports to: Lead Software Engineer Company Overview At Lockwood, our vision is to bring people together through Avakin Life, where players can play, share, and socialize in one of the world's largest and most populous metaverses. Avakin Life provides an immersive 3D life simulation experience for millions of users worldwide. With a focus on innovation and collaboration, Lockwood offers a flexible and creative environment that empowers our teams to push the boundaries of what's possible. We provide competitive benefits, including an employee share scheme, making Lockwood an exciting destination for those passionate about shaping the future of digital experiences. This position is available as a fully remote role, though there may be occasional meetups for social interaction and strategic sessions. Role Summary We are looking for an individual eager to be part of our backend team, building and scaling the systems that power Avakin Life, ensuring the platform continues to deliver an outstanding experience for millions of players. You will play a crucial role in ensuring the team collaborates and effectively builds scalable, reliable, and secure backend systems that support our mission to create an unparalleled social gaming experience. Key Responsibilities Collaborate with teams across Lockwood to identify necessary functionality and efficiency improvements and to determine the correct solution. Work collaboratively within the cross functional team to deliver maximum value in an agile environment. Take on new technical skillsets as the role requires. Manage risk through a dev ops culture and thorough testing, maintaining high quality. Analyse the system for issues and resolve as priority dictates. Continuously improve the development and planning process. Understand what is valuable to the company, and how work relates to that. Take ownership of the system produced. Contribute to a strong team sense of identity and spirit. Foster a learning culture within the team. Work within best practices for secure, compliant, and reliable systems. Essential 5+ years experience in software engineering Professional understanding of agile concepts and processes Good knowledge of the Software Development Lifecycle (SDLC) Solid grasp of dev-ops concepts and processes Effective time management and estimation skills Excellent communication skills Self motivated in work and willing to learn new skills. Ability to adapt to change with resilience. Understanding of back end development best practices Strong expertise in backend development primarily in Golang, but also with languages such as Java, Python, Node.js, or C# Deep understanding of microservices architecture, event driven systems, and distributed computing Proficiency in cloud platforms (AWS, Azure, or GCP) and containerization tools (Docker). Advanced knowledge of SQL and NoSQL databases. Strong background in designing scalable, high performance systems. Desirable Experience in the gaming industry or large scale interactive systems. Familiarity with messaging systems such as Kafka, RabbitMQ or similar Proficiency with monitoring tools like Prometheus, Grafana, or ELK Stack Experience with AI/ML integration in backend systems. Why Join Us At Lockwood, you'll be part of an inclusive, creative, and highly motivated team. You'll work on systems used by millions of players, shaping the live game experience and ensuring we can deliver new content and events rapidly and reliably. This is your opportunity to make a real impact-not just on our games, but on the future of how we operate. Private Healthcare Plan Pension Plan Life Assurance Work From Home Training & Development Employee Assistance Programme
Job Title: Advanced Graphics Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Working Model: Hybrid - 2-3 days in Studio per week Remote by exception Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post processing stack. Develop and optimise shaders and rendering code in Unity for multiple platforms. Profile and optimise rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high quality rendering solutions. Essential Knowledge, Skills and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimised HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Desirable Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience developing C++ native plugins for Unity. Experience of developing for iOS, Android, Switch. Familiarity with low level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits Private healthcare and dental plans. Gym membership options. Travel insurance. Subsidised mental health, therapy and coaching sessions. On site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory pension scheme (up to 7% of annual salary). Regular events in collaboration with partnered football clubs. On site evening bar and breakfast bar facilities. Access to clubs and societies. Personalised club shirt upon passing probation. Trophies and gift cards for length of service milestones. Birthday cupcakes delivered. Equal Opportunity Statement Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.
18/07/2026
Full time
Job Title: Advanced Graphics Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Working Model: Hybrid - 2-3 days in Studio per week Remote by exception Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post processing stack. Develop and optimise shaders and rendering code in Unity for multiple platforms. Profile and optimise rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high quality rendering solutions. Essential Knowledge, Skills and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimisation. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimised HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Desirable Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience developing C++ native plugins for Unity. Experience of developing for iOS, Android, Switch. Familiarity with low level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits Private healthcare and dental plans. Gym membership options. Travel insurance. Subsidised mental health, therapy and coaching sessions. On site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory pension scheme (up to 7% of annual salary). Regular events in collaboration with partnered football clubs. On site evening bar and breakfast bar facilities. Access to clubs and societies. Personalised club shirt upon passing probation. Trophies and gift cards for length of service milestones. Birthday cupcakes delivered. Equal Opportunity Statement Sports Interactive is a proud equal opportunities employer and encourages applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief. We are also a Disability Confident and Committed employer and are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please advise us if you require any additional adjustments to be made to support you during the recruitment process.
Senior UI Artist Art London Permanent We're Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development. We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy. Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way. We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players. We're driven by our players! Come and Join the mission! Senior UI Artist Hutch is looking for a Senior UI Artist to join the team in London and deliver visually impressive free to play gaming experiences. We really value our players and you will be a key part of defining how they interact with our games. You will have a strong understanding of UI Art and Design and have an ability to create sleek, clean and stylish user interfaces. You should be collaborative with the ability to quickly understand and translate requirements into beautiful user experiences. Responsibilities Collaborate with Designers and the Product Owner to prepare an excellent UI design including pitching ideas and helping with the creative direction. Collaborate with the Product Owner and Art Director to define an appropriate UI art style Create high quality UI artwork and the associated source assets to match the high quality visual style of our games Create engaging Live Ops event and campaign designs that can be reused for marketing and ASO Creation of UI wireframe prototypes Work with client engineers to implement well functioning and bug free UI within Unity Design elegant UI UX layouts in conjunction with the design team, including wireframes and user flow Be required to attend regular design meetings and team presentations. Contribute to planning and scheduling Mentor other UI Artists to help us level up UI Art across the studio Proactively drive and advance project-level UI/UX design decisions in close collaboration with key stakeholders Proven UI Art experience within the games industry, with at least one shipped game title in your portfolio High quality visual art and design pieces within portfolio Excellent logo and iconography design skills Experience of the design workflow, starting from paper level, through wireframes to functioning prototypes The ability to demonstrate a practical understanding of UX/communication design conventions and how they affect player behaviour and be aware of current and emerging trends Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space) Have an excellent sense of colour and composition, understand what looks great Unity experience with the ability to implement assets Experience with Figma & Adobe Creative Cloud software UX prototyping design software such as Figma, Adobe XD or Flinto Familiarity with AI tools and AI generated imagery Experience in working with 3rd party IP brand holders & licensing teams An interest in working on mobile games A desire to have a big impact within a small empowered team Excellent communication skills Bonus Points At Hutch we have very varied roles, so we'd welcome any of the additional skills but it is not a requirement; Experience in VFX, 2D animation and motion graphics Experience with 3D art software such as 3DS Max, Maya, Blender or Substance Experience with re branding and evolving existing IP's Experience in creating ASO, UA, Social assets Life at Hutch Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with; Hutch is now a 4-Day Work Week company Flexible working hours Remote working 2 days per week Excellent salary Private health care Enhanced Maternity (18 weeks) and Paternity leave (6 weeks) Access to mental health initiatives such as private mental health coaching Support to learn, develop and progress within Hutch Free snacks and drinks Social events, game launch parties, Thursday night drinks and much more This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week). Our Values Transparent - Being transparent and open helps us to be trusted and fosters integrity. Humble - When we are humble we show humility, we let go of egos and we are self-aware. Collaborative - We value teamwork, the spirit of collaboration and the results of working together. Driven - We have drive and ambition and always push for the best results rather than settling. Adaptable - Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.
18/07/2026
Full time
Senior UI Artist Art London Permanent We're Hutch, a mobile games developer & publisher with studios in central London, Dundee and Canada. Our mission is to build the most diverse and engaged automotive gaming community on mobile. Our games have been played by over 300 million people, with new titles in development. We believe in putting our people first. Here you can make games without sacrificing quality time with family and friends. We strive to ensure our people are happy and healthy. Our teams are small and empowered, they have the independence to take on creative and technical challenges together, to work collaboratively, to make great games and have fun along the way. We believe in; Looking after our people, small empowered teams, complete transparency, test, learn repeat, community at the core and the freedom to focus on what truly makes a difference to our players. We're driven by our players! Come and Join the mission! Senior UI Artist Hutch is looking for a Senior UI Artist to join the team in London and deliver visually impressive free to play gaming experiences. We really value our players and you will be a key part of defining how they interact with our games. You will have a strong understanding of UI Art and Design and have an ability to create sleek, clean and stylish user interfaces. You should be collaborative with the ability to quickly understand and translate requirements into beautiful user experiences. Responsibilities Collaborate with Designers and the Product Owner to prepare an excellent UI design including pitching ideas and helping with the creative direction. Collaborate with the Product Owner and Art Director to define an appropriate UI art style Create high quality UI artwork and the associated source assets to match the high quality visual style of our games Create engaging Live Ops event and campaign designs that can be reused for marketing and ASO Creation of UI wireframe prototypes Work with client engineers to implement well functioning and bug free UI within Unity Design elegant UI UX layouts in conjunction with the design team, including wireframes and user flow Be required to attend regular design meetings and team presentations. Contribute to planning and scheduling Mentor other UI Artists to help us level up UI Art across the studio Proactively drive and advance project-level UI/UX design decisions in close collaboration with key stakeholders Proven UI Art experience within the games industry, with at least one shipped game title in your portfolio High quality visual art and design pieces within portfolio Excellent logo and iconography design skills Experience of the design workflow, starting from paper level, through wireframes to functioning prototypes The ability to demonstrate a practical understanding of UX/communication design conventions and how they affect player behaviour and be aware of current and emerging trends Excellent visual design skills (sense of proportion, layout, graphical form, typography, colour, composition and negative space) Have an excellent sense of colour and composition, understand what looks great Unity experience with the ability to implement assets Experience with Figma & Adobe Creative Cloud software UX prototyping design software such as Figma, Adobe XD or Flinto Familiarity with AI tools and AI generated imagery Experience in working with 3rd party IP brand holders & licensing teams An interest in working on mobile games A desire to have a big impact within a small empowered team Excellent communication skills Bonus Points At Hutch we have very varied roles, so we'd welcome any of the additional skills but it is not a requirement; Experience in VFX, 2D animation and motion graphics Experience with 3D art software such as 3DS Max, Maya, Blender or Substance Experience with re branding and evolving existing IP's Experience in creating ASO, UA, Social assets Life at Hutch Our HQ is in the heart of Shoreditch in central London. We have additional offices in Dundee and Mahone Bay, Nova Scotia. We're an agile, creative team with people at the core of our values. We reward our employees with; Hutch is now a 4-Day Work Week company Flexible working hours Remote working 2 days per week Excellent salary Private health care Enhanced Maternity (18 weeks) and Paternity leave (6 weeks) Access to mental health initiatives such as private mental health coaching Support to learn, develop and progress within Hutch Free snacks and drinks Social events, game launch parties, Thursday night drinks and much more This will mean that Hutch employees will work a maximum of 4 days per week (30 hours/week) Mon-Thurs, with zero reductions in pay (compared to a 5 day working week). Our Values Transparent - Being transparent and open helps us to be trusted and fosters integrity. Humble - When we are humble we show humility, we let go of egos and we are self-aware. Collaborative - We value teamwork, the spirit of collaboration and the results of working together. Driven - We have drive and ambition and always push for the best results rather than settling. Adaptable - Demonstrating the ability to adapt ultimately helps us grow and helps us thrive in different situations We value diversity and as an equal opportunity employer we encourage applications from all suitable applicants. All applicants will be considered for employment without attention to race, colour, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.
ZeroAvia is seeking an Air Systems Engineer to lead the design and development of air delivery systems for its hydrogen fuel cell powertrains. This role is ideal for an experienced aerospace engineer with deep expertise in air system architecture, turbomachinery, and thermo fluid analysis, who can take full technical ownership from concept generation through certification ready design, testing, and supplier integration. Acting as a subject matter expert, the successful candidate will work across multidisciplinary teams and the supply chain to develop, analyse, and validate fuel cell cathode and air delivery systems using first principles analysis, simulation, and empirical testing, supporting the certification and deployment of ZeroAvia's current and future zero emission propulsion systems. The Air Systems Engineer will assume responsibility for all aspects of aerothermal design of air delivery systems for hydrogen fuel cell power generation systems. Working with internal stakeholders and the supply chain you will develop and demonstrate air delivery equipment and architectures to support certification of current and future hydrogen fuel cell power generation systems. Acting as the subject matter expert, you will lead on air delivery system topics technical discussions. You'll need a dynamic approach to complex problem solving including utilising empirical methods, basic calculations from first principles and 1D & 3D simulation tools. You'll use CAD to create designs and drawings of related system components and assemblies and maintain design data in PLM system in accordance with company aeronautical standards. To succeed in this role, you'll be a self starter, diligent, results focused and flexible. Aerospace experience, knowledge of CAA, EASA, FAA certification processes and objectives are a huge advantage. Main responsibilities Own all aspects of fuel cell cathode system development; including system architecture, requirements capture, equipment design development and testing. Lead aerothermal concept generation through to development of system architecture, requirements and design substantiation documents. Analyse air delivery systems and components to define lower level functional and performance requirements. Proactively lead internal stakeholders and supply chain on implementation of air delivery system equipment such as electric compressors, filters, valves, heat exchangers, fluid conveyance and instrumentation. Develop strategies and capabilities for component level engineering evaluation testing including design, installation and commissioning of equipment test rigs. Host, participate, present as appropriate in internal and external design and project reviews. Experience and qualifications Education: Bachelor's degree in an appropriate discipline and commensurate depth of technical experience, or an equivalent combination of education and experience. First hand knowledge of implementing compressed air systems and equipment with direct experience in hydrogen fuel cell system an advantage. Experience in implementation of high speed turbomachinery (compressors, turbines) and associated system architectures. Conversant with associated hardware such as compressors, filters, valves, humidifiers and sensors. Experience in developing air delivery equipment test rigs including instrumentation and data acquisition systems, knowledge of programming environments (e.g. LabVIEW) a plus. Experience of high voltage direct current (HVDC) systems and power electronics a plus. User of MATLAB Simulink/Simscape or similar 1D thermo fluid software. Experience of commercial CFD codes (e.g. Ansys Fluent/CFX). Working knowledge of CAD and PLM tools (e.g. Siemens NX, Teamcentre). Use of requirements management tools (e.g. Polarion). Commensurate depth of related aerospace industry experience. Excellent interpersonal skills and level of spoken and written English. Ability to work on own initiative as well as part of an Integrated Project Team. Why Join Us? We want to help you be your best self, at work and at home, that's why we provide our employees with Private health and dental care- get access to services and support when you need them. Add your family members too. Mental health support- enjoy a culture where positive mental health is front of mind with our trained Mental Health First Aiders, Employee Assistance Programmes and wellbeing support. Free lunch and healthy snacks- keeping you fuelled up so you can help us deliver the technology of the future. Sports, games and culture clubs- connect and keep fit with other ZeroAvians by joining one of our clubs - such as, running, cycling, padel, trivia, theatre and gardening. We also offer: Stock options- so you can share in our success. 25 days holiday, plus public holidays and additional days awarded for long service- to help you manage your work life balance. Free EV Charging and membership in our EV Club. Salary Sacrifice Schemes for EV Club, Curry's Tech and Cycle to Work. Weekly Spot Bonuses to reward excellence. Income Protection and Legal Support for peace of mind. Relocation Support to make your move seamless. Diversity and Inclusion As an emergent company shaping the aviation industry, we know that diversity fuels success and unlocks potential. We embrace being an equal opportunity employer and actively seek individuals from diverse backgrounds. We value the multitude of skills, perspectives, and mindsets everyone can bring to the table. These experiences ignite creativity, originality, and growth. We proudly reject discrimination in all forms, including that based on race, religion, color, national origin, sex, gender expression, sexual orientation, age, marital status, veteran status, or disability status.
16/07/2026
Full time
ZeroAvia is seeking an Air Systems Engineer to lead the design and development of air delivery systems for its hydrogen fuel cell powertrains. This role is ideal for an experienced aerospace engineer with deep expertise in air system architecture, turbomachinery, and thermo fluid analysis, who can take full technical ownership from concept generation through certification ready design, testing, and supplier integration. Acting as a subject matter expert, the successful candidate will work across multidisciplinary teams and the supply chain to develop, analyse, and validate fuel cell cathode and air delivery systems using first principles analysis, simulation, and empirical testing, supporting the certification and deployment of ZeroAvia's current and future zero emission propulsion systems. The Air Systems Engineer will assume responsibility for all aspects of aerothermal design of air delivery systems for hydrogen fuel cell power generation systems. Working with internal stakeholders and the supply chain you will develop and demonstrate air delivery equipment and architectures to support certification of current and future hydrogen fuel cell power generation systems. Acting as the subject matter expert, you will lead on air delivery system topics technical discussions. You'll need a dynamic approach to complex problem solving including utilising empirical methods, basic calculations from first principles and 1D & 3D simulation tools. You'll use CAD to create designs and drawings of related system components and assemblies and maintain design data in PLM system in accordance with company aeronautical standards. To succeed in this role, you'll be a self starter, diligent, results focused and flexible. Aerospace experience, knowledge of CAA, EASA, FAA certification processes and objectives are a huge advantage. Main responsibilities Own all aspects of fuel cell cathode system development; including system architecture, requirements capture, equipment design development and testing. Lead aerothermal concept generation through to development of system architecture, requirements and design substantiation documents. Analyse air delivery systems and components to define lower level functional and performance requirements. Proactively lead internal stakeholders and supply chain on implementation of air delivery system equipment such as electric compressors, filters, valves, heat exchangers, fluid conveyance and instrumentation. Develop strategies and capabilities for component level engineering evaluation testing including design, installation and commissioning of equipment test rigs. Host, participate, present as appropriate in internal and external design and project reviews. Experience and qualifications Education: Bachelor's degree in an appropriate discipline and commensurate depth of technical experience, or an equivalent combination of education and experience. First hand knowledge of implementing compressed air systems and equipment with direct experience in hydrogen fuel cell system an advantage. Experience in implementation of high speed turbomachinery (compressors, turbines) and associated system architectures. Conversant with associated hardware such as compressors, filters, valves, humidifiers and sensors. Experience in developing air delivery equipment test rigs including instrumentation and data acquisition systems, knowledge of programming environments (e.g. LabVIEW) a plus. Experience of high voltage direct current (HVDC) systems and power electronics a plus. User of MATLAB Simulink/Simscape or similar 1D thermo fluid software. Experience of commercial CFD codes (e.g. Ansys Fluent/CFX). Working knowledge of CAD and PLM tools (e.g. Siemens NX, Teamcentre). Use of requirements management tools (e.g. Polarion). Commensurate depth of related aerospace industry experience. Excellent interpersonal skills and level of spoken and written English. Ability to work on own initiative as well as part of an Integrated Project Team. Why Join Us? We want to help you be your best self, at work and at home, that's why we provide our employees with Private health and dental care- get access to services and support when you need them. Add your family members too. Mental health support- enjoy a culture where positive mental health is front of mind with our trained Mental Health First Aiders, Employee Assistance Programmes and wellbeing support. Free lunch and healthy snacks- keeping you fuelled up so you can help us deliver the technology of the future. Sports, games and culture clubs- connect and keep fit with other ZeroAvians by joining one of our clubs - such as, running, cycling, padel, trivia, theatre and gardening. We also offer: Stock options- so you can share in our success. 25 days holiday, plus public holidays and additional days awarded for long service- to help you manage your work life balance. Free EV Charging and membership in our EV Club. Salary Sacrifice Schemes for EV Club, Curry's Tech and Cycle to Work. Weekly Spot Bonuses to reward excellence. Income Protection and Legal Support for peace of mind. Relocation Support to make your move seamless. Diversity and Inclusion As an emergent company shaping the aviation industry, we know that diversity fuels success and unlocks potential. We embrace being an equal opportunity employer and actively seek individuals from diverse backgrounds. We value the multitude of skills, perspectives, and mindsets everyone can bring to the table. These experiences ignite creativity, originality, and growth. We proudly reject discrimination in all forms, including that based on race, religion, color, national origin, sex, gender expression, sexual orientation, age, marital status, veteran status, or disability status.
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player centric, AAA quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape - and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a Principal Game Engineer to join our growing co dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment to moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO: Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE: Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE: Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
16/07/2026
Full time
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player centric, AAA quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape - and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE: We are seeking a Principal Game Engineer to join our growing co dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment to moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO: Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE: Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE: Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER: Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve.
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. We are seeking a Principal Game Engineer to join our growing co dev team. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
16/07/2026
Full time
Please note that this is a hybrid position based in Cardiff, requiring 3 days onsite each week, with the option for remote work on the remaining days. We are seeking a Principal Game Engineer to join our growing co dev team. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade offs clearly, and building the trust that underpins great co development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high quality, player facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co Development Experience: Prior experience in a co dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Hybrid Working Arrangement: Our office in Cardiff is located right in City Centre, just a couple minutes away from the Cardiff Central Train Station! As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow engineers in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves! A FRIENDLY NOTE FROM THE RECRUITMENT TEAM Let us do the work for you: Even if your profile isn't an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities. Rocket Science is an equal opportunity employer and is committed to providing a worry free workplace void of discrimination or harassment. Rocket Scientists are expected to foster and champion an environment in which everyone has the opportunity to feel included and is afforded the respect and dignity they deserve. Rocket Science does not accept unsolicited résumés from recruiters, employment agencies, or staffing firms.
Senior Software EngineerApplylocations: Remote, United Kingdom: Montreal, Canada: Copenhagen, Denmark: London, United Kingdom: Brighton, United Kingdomtime type: Full timeposted on: Posted 9 Days Agojob requisition id: JOBREQ- L'opportunité Nous recherchons une ou un développeur logiciel sénior pour diriger la conception et la mise en œuvre de notre plateforme de données essentielle pour les activités de l'entreprise.Il s'agit d'un rôle demandant une grande autonomie au sein d'une équipe de développeurs logiciel et de données séniors qui collabore dans l'espace de problèmes et de solutions relatifs à la plateforme de données.Dans ce rôle, vous serez appelé à traduire des exigences complexes et parfois ambiguës en solutions de développement logiciel robustes.Vous nous informerez de ce qui doit être conçu et réalisé, et non l'inverse.Vous contribuerez à l'utilisation efficace des données, un axe central pour l'ensemble de l'entreprise. Vous ferez partie d'une équipe qui se situe exactement dans cet espace et qui livre des solutions de haute qualité pour résoudre de véritables enjeux d'affaires et des problématiques clients répartis dans des milliers de titres Unity. Ce que vous allez faire Collaborer avec les parties prenantes, définir l'espace de problème, proposer des solutions techniques et en assurer la prise en charge complète jusqu'à la mise en production; vous ne recevrez pas simplement des tickets JIRA Identifier les enjeux de fiabilité et les occasions d'amélioration Proposer et livrer des améliorations architecturales Influencer la feuille de route afin de favoriser l'excellence technique en développement logiciel et en développement de données Ce que nous recherchons Solides bases en développement logiciel et expérience avérée de leur application en développement de données Maîtrise des technologies de diffusion de données en continu, telles que Kafka et Flink Capacité à travailler de manière autonome et efficace dans un contexte d'équipe Expérience auprès de parties prenantes non spécialisées; savoir traduire leurs besoins en exigences techniques pour une livraison à l'échelle de l'équipe Information supplémentaire Le support à la relocalisation n'est pas disponible pour ce poste Un visa de travail ou un parrainage de l'immigration n'est pas disponible pour ce poste The opportunity Senior Software Engineer to lead design and implementation of our business-critical data platform.High autonomy role, embedded in a team of senior software and data engineers, collaborating on the data platform problem and solution space.Translating complex, ambiguous requirements into resilient software engineering solutions.Tell us what needs built, not the other way around.Effective use of data is a core focus for the broader company, and this team sits precisely in that space and delivers high-quality solutions that solve real business problems and customer problems across thousands of Unity titles. What you'll be doing Not just handed JIRA tickets; you will be partnering with stakeholders, defining the problem space, pitching technical solutions and owning them through to production Identify reliability concerns and opportunities for improvement Pitch and deliver architectural improvements Influence the roadmap towards technical excellence in software and data engineering What we're looking for Strong software engineering fundamentals, and experience applying them within data engineering Expertise working with data streaming technologies such as Kafka and Flink Autonomous and effective in a team setting Experience working with non-technical stakeholders and translating their needs to technical requirements for team-wide delivery Additional information Relocation support is not available for this position Work visa/immigration sponsorship is not available for this position Avantages Chez Unity, nous voulons que nos membres d'équipe s'épanouissent. Nous offrons un large éventail d'avantages conçus pour soutenir le bien-être et l'équilibre travail-vie personnelle. Veuillez noter: L'admissibilité aux avantages, les offres spécifiques et la couverture varient selon le pays et le statut d'emploi. Bien que les avantages précis puissent varier, voici certaines des façons dont nous nous efforçons de prendre soin de nos membres d'équipe admissibles à l'échelle mondiale : assurance santé, vie et invalidité complète Subvention pour les déplacements Participation des employés à l'actionnariat Régimes de retraite/pension compétitifs Vacances et congés personnels généreux Soutien aux nouveaux parents grâce à des congés et des programmes de soutien aux familles Collations offertes au bureau Programmes et soutien en matière de santé mentale et de bien-être Groupes-ressources pour employés Programme mondial d'aide aux employés Programmes de formation et de perfectionnement Programme de bénévolat et de jumelage de dons La vie chez Unity Unity NYSE : U est le premier moteur de jeu au monde, propulsant les expériences de plus de 3 milliards d'utilisateurs(rices) chaque mois. Les plus grands jeux mobiles, les titres indépendants PC les plus populaires, des jeux console parmi les plus innovants, ainsi que la quasi-totalité des principales expériences XR et jeux Web sont développés, déployés et optimisés avec Unity. Unity accompagne également des équipes dans des secteurs tels que l'automobile, l'industrie manufacturière et la santé pour concevoir, simuler et collaborer en 3D - comblant ainsi l'écart entre les idées et la réalité. Pour plus d'informations, veuillez visiter . Unity est un employeur fier de garantir l'égalité des chances. Nous nous engageons à favoriser un environnement inclusif et innovateur et à célébrer nos employés à travers l'âge, l'éthinicité, la couleur, l'ascendance, l'origine nationale, la religion, le handicap, le sexe, l'identité ou l'expression de genre, l'orientation sexuelle ou tout autre statut protégé conformément à la loi applicable. Si vous êtes en situation de handicap ou avez des besoins spécifiques nécessitant des aménagements pour que votre entretien se déroule dans les meilleures conditions, nous vous invitons à remplir ce formulaire afin de nous en informer et que nous puissions faire le nécessaire. Ce poste exige que son ou sa titulaire possède une connaissance de l'anglais qui soit suffisante pour lui permettre d'avoir des échanges professionnels verbaux et écrits dans cette langue, puisque l'accomplissement des tâches liées à ce poste nécessite des communications fréquentes et régulières avec des collègues et partenaire situés à l'échelle mondiale et dont la langue commune est l'anglais. Les chasseurs de têtes et les agences de recrutement ne peuvent pas soumettre résumes/CV par ce site Web ou directement aux superviseurs. Unity n'accepte pas des chasseurs de têtes non sollicités et des résumés (CV) d'agence. Unity ne payera pas d'honoraires à aucune agence tierce ou entreprise qui n'a pas signé d'ententes avec Unity. La protection de votre vie privée est importante pour nous. Veuillez prendre un moment pour consulter nos politiques de confidentialité pour les prospects et les candidats . Si vous avez des questions concernant la protection de votre vie privée, veuillez nous contacter à . Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance Commute subsidy Employee stock ownership Competitive retirement/pension plans Generous vacation and personal days Support for new parents through leave and family-care programs Office food snacks Mental Health and Wellbeing programs and support Employee Resource Groups Global Employee Assistance Program Training and development programs Volunteering and donation matching program Life at Unity Unity NYSE: U is the world's leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more information, please visit . Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity . click apply for full job details
12/07/2026
Full time
Senior Software EngineerApplylocations: Remote, United Kingdom: Montreal, Canada: Copenhagen, Denmark: London, United Kingdom: Brighton, United Kingdomtime type: Full timeposted on: Posted 9 Days Agojob requisition id: JOBREQ- L'opportunité Nous recherchons une ou un développeur logiciel sénior pour diriger la conception et la mise en œuvre de notre plateforme de données essentielle pour les activités de l'entreprise.Il s'agit d'un rôle demandant une grande autonomie au sein d'une équipe de développeurs logiciel et de données séniors qui collabore dans l'espace de problèmes et de solutions relatifs à la plateforme de données.Dans ce rôle, vous serez appelé à traduire des exigences complexes et parfois ambiguës en solutions de développement logiciel robustes.Vous nous informerez de ce qui doit être conçu et réalisé, et non l'inverse.Vous contribuerez à l'utilisation efficace des données, un axe central pour l'ensemble de l'entreprise. Vous ferez partie d'une équipe qui se situe exactement dans cet espace et qui livre des solutions de haute qualité pour résoudre de véritables enjeux d'affaires et des problématiques clients répartis dans des milliers de titres Unity. Ce que vous allez faire Collaborer avec les parties prenantes, définir l'espace de problème, proposer des solutions techniques et en assurer la prise en charge complète jusqu'à la mise en production; vous ne recevrez pas simplement des tickets JIRA Identifier les enjeux de fiabilité et les occasions d'amélioration Proposer et livrer des améliorations architecturales Influencer la feuille de route afin de favoriser l'excellence technique en développement logiciel et en développement de données Ce que nous recherchons Solides bases en développement logiciel et expérience avérée de leur application en développement de données Maîtrise des technologies de diffusion de données en continu, telles que Kafka et Flink Capacité à travailler de manière autonome et efficace dans un contexte d'équipe Expérience auprès de parties prenantes non spécialisées; savoir traduire leurs besoins en exigences techniques pour une livraison à l'échelle de l'équipe Information supplémentaire Le support à la relocalisation n'est pas disponible pour ce poste Un visa de travail ou un parrainage de l'immigration n'est pas disponible pour ce poste The opportunity Senior Software Engineer to lead design and implementation of our business-critical data platform.High autonomy role, embedded in a team of senior software and data engineers, collaborating on the data platform problem and solution space.Translating complex, ambiguous requirements into resilient software engineering solutions.Tell us what needs built, not the other way around.Effective use of data is a core focus for the broader company, and this team sits precisely in that space and delivers high-quality solutions that solve real business problems and customer problems across thousands of Unity titles. What you'll be doing Not just handed JIRA tickets; you will be partnering with stakeholders, defining the problem space, pitching technical solutions and owning them through to production Identify reliability concerns and opportunities for improvement Pitch and deliver architectural improvements Influence the roadmap towards technical excellence in software and data engineering What we're looking for Strong software engineering fundamentals, and experience applying them within data engineering Expertise working with data streaming technologies such as Kafka and Flink Autonomous and effective in a team setting Experience working with non-technical stakeholders and translating their needs to technical requirements for team-wide delivery Additional information Relocation support is not available for this position Work visa/immigration sponsorship is not available for this position Avantages Chez Unity, nous voulons que nos membres d'équipe s'épanouissent. Nous offrons un large éventail d'avantages conçus pour soutenir le bien-être et l'équilibre travail-vie personnelle. Veuillez noter: L'admissibilité aux avantages, les offres spécifiques et la couverture varient selon le pays et le statut d'emploi. Bien que les avantages précis puissent varier, voici certaines des façons dont nous nous efforçons de prendre soin de nos membres d'équipe admissibles à l'échelle mondiale : assurance santé, vie et invalidité complète Subvention pour les déplacements Participation des employés à l'actionnariat Régimes de retraite/pension compétitifs Vacances et congés personnels généreux Soutien aux nouveaux parents grâce à des congés et des programmes de soutien aux familles Collations offertes au bureau Programmes et soutien en matière de santé mentale et de bien-être Groupes-ressources pour employés Programme mondial d'aide aux employés Programmes de formation et de perfectionnement Programme de bénévolat et de jumelage de dons La vie chez Unity Unity NYSE : U est le premier moteur de jeu au monde, propulsant les expériences de plus de 3 milliards d'utilisateurs(rices) chaque mois. Les plus grands jeux mobiles, les titres indépendants PC les plus populaires, des jeux console parmi les plus innovants, ainsi que la quasi-totalité des principales expériences XR et jeux Web sont développés, déployés et optimisés avec Unity. Unity accompagne également des équipes dans des secteurs tels que l'automobile, l'industrie manufacturière et la santé pour concevoir, simuler et collaborer en 3D - comblant ainsi l'écart entre les idées et la réalité. Pour plus d'informations, veuillez visiter . Unity est un employeur fier de garantir l'égalité des chances. Nous nous engageons à favoriser un environnement inclusif et innovateur et à célébrer nos employés à travers l'âge, l'éthinicité, la couleur, l'ascendance, l'origine nationale, la religion, le handicap, le sexe, l'identité ou l'expression de genre, l'orientation sexuelle ou tout autre statut protégé conformément à la loi applicable. Si vous êtes en situation de handicap ou avez des besoins spécifiques nécessitant des aménagements pour que votre entretien se déroule dans les meilleures conditions, nous vous invitons à remplir ce formulaire afin de nous en informer et que nous puissions faire le nécessaire. Ce poste exige que son ou sa titulaire possède une connaissance de l'anglais qui soit suffisante pour lui permettre d'avoir des échanges professionnels verbaux et écrits dans cette langue, puisque l'accomplissement des tâches liées à ce poste nécessite des communications fréquentes et régulières avec des collègues et partenaire situés à l'échelle mondiale et dont la langue commune est l'anglais. Les chasseurs de têtes et les agences de recrutement ne peuvent pas soumettre résumes/CV par ce site Web ou directement aux superviseurs. Unity n'accepte pas des chasseurs de têtes non sollicités et des résumés (CV) d'agence. Unity ne payera pas d'honoraires à aucune agence tierce ou entreprise qui n'a pas signé d'ententes avec Unity. La protection de votre vie privée est importante pour nous. Veuillez prendre un moment pour consulter nos politiques de confidentialité pour les prospects et les candidats . Si vous avez des questions concernant la protection de votre vie privée, veuillez nous contacter à . Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance Commute subsidy Employee stock ownership Competitive retirement/pension plans Generous vacation and personal days Support for new parents through leave and family-care programs Office food snacks Mental Health and Wellbeing programs and support Employee Resource Groups Global Employee Assistance Program Training and development programs Volunteering and donation matching program Life at Unity Unity NYSE: U is the world's leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more information, please visit . Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity . click apply for full job details
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE We are seeking a Principal Game Engineer to join our growing co-dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment-to-moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer-facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player-facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer-Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade-offs clearly, and building the trust that underpins great co-development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine-level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high-quality, player-facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player-facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer-Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current-generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co-Development Experience: Prior experience in a co-dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves!
11/07/2026
Full time
Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape and with offices in Albany NY, Brighton UK and Cardiff UK, we thrive at the opportunity to Get Sh!t Done on a global scale. Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We're not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence. ABOUT THE ROLE We are seeking a Principal Game Engineer to join our growing co-dev team. In this role, you will take ownership of the systems players feel most directly: gameplay, UI, 3Cs (character, camera, and controls), and AI. Working across a variety of partner projects, you will design, implement, and refine the systems that drive the moment-to-moment experience, bringing expert engineering judgement to everything from input handling and camera behaviour to UI architecture and core gameplay systems. As a principal engineer, you will set the technical direction in your area, act as a trusted, customer-facing point of contact for our partners, and raise the bar for quality across the wider team. An ideal candidate is passionate about games, has deep experience building player-facing systems in Unreal Engine (or similar), combines expert C++ and C# skills with strong 3D maths, and has a track record of delivering polished, responsive player systems and experiences. WHAT YOU'LL DO Player Experience Development: Design, implement, and polish gameplay features, UI systems, and 3Cs (character, camera, and controls) that feel responsive, intuitive, and satisfying in players' hands. Technical Leadership: Own the technical direction for player experience work across projects, making sound architectural decisions, anticipating risks, and guiding solutions from prototype through to ship quality. Customer-Facing Collaboration: Act as a senior technical representative to our partners, gathering requirements, presenting solutions, communicating trade-offs clearly, and building the trust that underpins great co-development relationships. Critical Problem Solving: Apply strong analytical and debugging skills, including profiling and diagnostic tools, to investigate and resolve complex technical issues across gameplay, UI, and engine-level systems. Mentorship: Support and mentor engineers across the team, sharing expertise in player experience engineering and helping to grow the studio's capabilities in gameplay, UI, and 3Cs. Code Review: Champion high standards of code quality, performance, and maintainability through code reviews, constructive feedback, and by setting the example in your own work. WHAT WE VALUE Expert Software Engineering: Extensive professional experience developing and shipping games, with the depth of judgement expected at a principal level and a history of delivering high-quality, player-facing systems. Strong C++ and C# Skills: Expert proficiency in C++ and C#, with a commitment to writing clean, maintainable, and efficient code. Strong 3D Maths: A firm grasp of the linear algebra and geometry that underpin cameras, character movement, animation, and gameplay systems. Unreal Engine Skills: Deep experience developing player-facing systems in Unreal Engine, including the Gameplay Framework, UMG/Slate, and input and camera systems. Unreal experience is preferred, though we also value strong Unity backgrounds. Analytical Mindset: Strong analytical skills and a proactive, methodical approach to identifying, diagnosing, and resolving technical challenges. Customer-Facing Communication: Confidence and clarity when working directly with partners and stakeholders, with the ability to explain complex technical topics to varied audiences. Player Focus: An instinct for what makes games feel great, and the craft to translate that instinct into responsive controls, readable UI, and satisfying gameplay. Team Collaboration: Strong communication skills and the ability to work collaboratively with engineers, designers, artists, producers, and project leads. Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high-quality experiences for players. WHAT YOU MAY ALSO HAVE Console Experience: Experience shipping titles on current-generation consoles such as PlayStation 5, Xbox Series X/S, or Switch 2. Unity Experience: Professional experience developing and shipping games in Unity alongside your Unreal background. Advanced Unreal Experience: Familiarity with custom engine modifications, plugin development, the Gameplay Ability System, or working from Unreal Engine source. Accessibility Knowledge: Experience designing and implementing accessible controls, UI, and player options. Co-Development Experience: Prior experience in a co-dev, outsourcing, or external development environment working with multiple partners and codebases. WHAT WE CAN OFFER Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including: Hybrid Working Arrangement: Our office in Brighton is located centrally. As a member of our team, you'll have the flexibility to work at home and collaborate with your fellow team members in person. Private Pension via Salary Sacrifice Optional Private Medical, Dental, and Vision coverage Annual Leave, plus Bank Holidays and Winter Break Office Closure Annual Research Credit: We always encourage personal growth, so we provide all of our team members with an annual credit to further enhance your skills! Professional Development: We offer annual reviews, as well as opportunities to collaborate across disciplines, internal tech talks, and the chance to learn from specialists with backgrounds from across the games and software development industries. Work-Life Balance: We really believe that home life comes first and we promote a flexible working environment. And as an added bonus: We don't crunch! Family Friendly: We understand the importance of family, which is why we offer 6 weeks full of Maternity, Paternity, and Adoption Leave to support you during this exciting time! Office Perks: In addition to everything above, we also provide: Weekly Team Lunches Snacks, Including the Good (Yorkshire) Tea Fully Equipped Team Lounge, Including our Favourite Consoles and Games And, most importantly, a supportive and creative working environment made up of talented and friendly people, as well as the opportunity to work on some pretty cool games and projects - if we do say so ourselves!
Job Title: Advanced Graphics Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Working Model: Hybrid 2-3 days in Studio per week Remote by exception Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post processing stack. Develop and optimize shaders and rendering code in Unity for multiple platforms. Profile and optimize rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high quality rendering solutions. Knowledge, Skills, and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimized HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience of developing for iOS, Android, Switch. Familiarity with low level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits of Working at Sports Interactive Private Healthcare and Dental Plans. A range of Gym Membership options through our Benefits partners. Travel Insurance for yourself and your family. Subsidised mental health, therapy, and coaching sessions are available. Access to our on site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory Pension Scheme (up to 7% of annual salary). Regular events in collaboration with our partnered football clubs. Free onsite evening bar in our London HQ. A well stocked breakfast bar with cereals, fruits, teas, and coffees. Multiple clubs and societies to join e.g., book club and art workshops. Your club's shirt personalised upon passing probation. Trophies & gift cards for length of service milestones. Cupcakes delivered on your birthday. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.
06/07/2026
Full time
Job Title: Advanced Graphics Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Working Model: Hybrid 2-3 days in Studio per week Remote by exception Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post processing stack. Develop and optimize shaders and rendering code in Unity for multiple platforms. Profile and optimize rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high quality rendering solutions. Knowledge, Skills, and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimized HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience of developing for iOS, Android, Switch. Familiarity with low level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits of Working at Sports Interactive Private Healthcare and Dental Plans. A range of Gym Membership options through our Benefits partners. Travel Insurance for yourself and your family. Subsidised mental health, therapy, and coaching sessions are available. Access to our on site physical and massage therapist services. Free access to games released under the SEGA Europe umbrella. Contributory Pension Scheme (up to 7% of annual salary). Regular events in collaboration with our partnered football clubs. Free onsite evening bar in our London HQ. A well stocked breakfast bar with cereals, fruits, teas, and coffees. Multiple clubs and societies to join e.g., book club and art workshops. Your club's shirt personalised upon passing probation. Trophies & gift cards for length of service milestones. Cupcakes delivered on your birthday. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process.
ZeroAvia is seeking an Air Systems Engineer to lead the design and development of air delivery systems for its hydrogen fuel cell powertrains. This role is ideal for an experienced aerospace engineer with deep expertise in air system architecture, turbomachinery, and thermo fluid analysis, who can take full technical ownership from concept generation through certification ready design, testing, and supplier integration. Acting as a subject matter expert, the successful candidate will work across multidisciplinary teams and the supply chain to develop, analyse, and validate fuel cell cathode and air delivery systems using first principles analysis, simulation, and empirical testing, supporting the certification and deployment of ZeroAvia's current and future zero emission propulsion systems. The Air Systems Engineer will assume responsibility for all aspects of aerothermal design of air delivery systems for hydrogen fuel cell power generation systems. Working with internal stakeholders and the supply chain you will develop and demonstrate air delivery equipment and architectures to support certification of current and future hydrogen fuel cell power generation systems. Acting as the subject matter expert, you will lead on air delivery system topics technical discussions. You'll need a dynamic approach to complex problem solving including utilising empirical methods, basic calculations from first principles and 1D & 3D simulation tools. You'll use CAD to create designs and drawings of related system components and assemblies and maintain design data in PLM system in accordance with company aeronautical standards. To succeed in this role, you'll be a self starter, diligent, results focused and flexible. Aerospace experience, knowledge of CAA, EASA, FAA certification processes and objectives are a huge advantage. Main responsibilities Own all aspects of fuel cell cathode system development; including system architecture, requirements capture, equipment design development and testing. Lead aerothermal concept generation through to development of system architecture, requirements and design substantiation documents. Analyse air delivery systems and components to define lower level functional and performance requirements. Proactively lead internal stakeholders and supply chain on implementation of air delivery system equipment such as electric compressors, filters, valves, heat exchangers, fluid conveyance and instrumentation. Develop strategies and capabilities for component level engineering evaluation testing including design, installation and commissioning of equipment test rigs. Host, participate, present as appropriate in internal and external design and project reviews. Experience and qualifications Education: Bachelor's degree in an appropriate discipline and commensurate depth of technical experience, or an equivalent combination of education and experience. First hand knowledge of implementing compressed air systems and equipment with direct experience in hydrogen fuel cell system an advantage. Experience in implementation of high speed turbomachinery (compressors, turbines) and associated system architectures. Conversant with associated hardware such as compressors, filters, valves, humidifiers and sensors. Experience in developing air delivery equipment test rigs including instrumentation and data acquisition systems, knowledge of programming environments (e.g. LabVIEW) a plus. Experience of high voltage direct current (HVDC) systems and power electronics a plus. User of MATLAB Simulink/Simscape or similar 1D thermo fluid software. Experience of commercial CFD codes (e.g. Ansys Fluent/CFX). Working knowledge of CAD and PLM tools (e.g. Siemens NX, Teamcentre). Use of requirements management tools (e.g. Polarion). Commensurate depth of related aerospace industry experience. Excellent interpersonal skills and level of spoken and written English. Ability to work on own initiative as well as part of an Integrated Project Team. Why Join Us? Private health and dental care - get access to services and support when you need them. Add your family members too. Mental health support - enjoy a culture where positive mental health is front of mind with our trained Mental Health First Aiders, Employee Assistance Programmes and wellbeing support. Free lunch and healthy snacks - keeping you fuelled up so you can help us deliver the technology of the future. Sports, games and culture clubs - connect and keep fit with other ZeroAvians by joining one of our clubs - such as, running, cycling, padel, trivia, theatre and gardening. We also offer: Stock options - so you can share in our success. 25 days holiday, plus public holidays and additional days awarded for long service - to help you manage your work life balance. Free EV Charging and membership in our EV Club. Salary Sacrifice Schemes for EV Club, Curry's Tech and Cycle to Work. Weekly Spot Bonuses to reward excellence. Income Protection and Legal Support for peace of mind. Relocation Support to make your move seamless. Diversity and Inclusion As an emergent company shaping the aviation industry, we know that diversity fuels success and unlocks potential. We embrace being an equal opportunity employer and actively seek individuals from diverse backgrounds. We value the multitude of skills, perspectives, and mindsets everyone can bring to the table. These experiences ignite creativity, originality, and growth. We proudly reject discrimination in all forms, including that based on race, religion, color, national origin, sex, gender expression, sexual orientation, age, marital status, veteran status, or disability status.
04/07/2026
Full time
ZeroAvia is seeking an Air Systems Engineer to lead the design and development of air delivery systems for its hydrogen fuel cell powertrains. This role is ideal for an experienced aerospace engineer with deep expertise in air system architecture, turbomachinery, and thermo fluid analysis, who can take full technical ownership from concept generation through certification ready design, testing, and supplier integration. Acting as a subject matter expert, the successful candidate will work across multidisciplinary teams and the supply chain to develop, analyse, and validate fuel cell cathode and air delivery systems using first principles analysis, simulation, and empirical testing, supporting the certification and deployment of ZeroAvia's current and future zero emission propulsion systems. The Air Systems Engineer will assume responsibility for all aspects of aerothermal design of air delivery systems for hydrogen fuel cell power generation systems. Working with internal stakeholders and the supply chain you will develop and demonstrate air delivery equipment and architectures to support certification of current and future hydrogen fuel cell power generation systems. Acting as the subject matter expert, you will lead on air delivery system topics technical discussions. You'll need a dynamic approach to complex problem solving including utilising empirical methods, basic calculations from first principles and 1D & 3D simulation tools. You'll use CAD to create designs and drawings of related system components and assemblies and maintain design data in PLM system in accordance with company aeronautical standards. To succeed in this role, you'll be a self starter, diligent, results focused and flexible. Aerospace experience, knowledge of CAA, EASA, FAA certification processes and objectives are a huge advantage. Main responsibilities Own all aspects of fuel cell cathode system development; including system architecture, requirements capture, equipment design development and testing. Lead aerothermal concept generation through to development of system architecture, requirements and design substantiation documents. Analyse air delivery systems and components to define lower level functional and performance requirements. Proactively lead internal stakeholders and supply chain on implementation of air delivery system equipment such as electric compressors, filters, valves, heat exchangers, fluid conveyance and instrumentation. Develop strategies and capabilities for component level engineering evaluation testing including design, installation and commissioning of equipment test rigs. Host, participate, present as appropriate in internal and external design and project reviews. Experience and qualifications Education: Bachelor's degree in an appropriate discipline and commensurate depth of technical experience, or an equivalent combination of education and experience. First hand knowledge of implementing compressed air systems and equipment with direct experience in hydrogen fuel cell system an advantage. Experience in implementation of high speed turbomachinery (compressors, turbines) and associated system architectures. Conversant with associated hardware such as compressors, filters, valves, humidifiers and sensors. Experience in developing air delivery equipment test rigs including instrumentation and data acquisition systems, knowledge of programming environments (e.g. LabVIEW) a plus. Experience of high voltage direct current (HVDC) systems and power electronics a plus. User of MATLAB Simulink/Simscape or similar 1D thermo fluid software. Experience of commercial CFD codes (e.g. Ansys Fluent/CFX). Working knowledge of CAD and PLM tools (e.g. Siemens NX, Teamcentre). Use of requirements management tools (e.g. Polarion). Commensurate depth of related aerospace industry experience. Excellent interpersonal skills and level of spoken and written English. Ability to work on own initiative as well as part of an Integrated Project Team. Why Join Us? Private health and dental care - get access to services and support when you need them. Add your family members too. Mental health support - enjoy a culture where positive mental health is front of mind with our trained Mental Health First Aiders, Employee Assistance Programmes and wellbeing support. Free lunch and healthy snacks - keeping you fuelled up so you can help us deliver the technology of the future. Sports, games and culture clubs - connect and keep fit with other ZeroAvians by joining one of our clubs - such as, running, cycling, padel, trivia, theatre and gardening. We also offer: Stock options - so you can share in our success. 25 days holiday, plus public holidays and additional days awarded for long service - to help you manage your work life balance. Free EV Charging and membership in our EV Club. Salary Sacrifice Schemes for EV Club, Curry's Tech and Cycle to Work. Weekly Spot Bonuses to reward excellence. Income Protection and Legal Support for peace of mind. Relocation Support to make your move seamless. Diversity and Inclusion As an emergent company shaping the aviation industry, we know that diversity fuels success and unlocks potential. We embrace being an equal opportunity employer and actively seek individuals from diverse backgrounds. We value the multitude of skills, perspectives, and mindsets everyone can bring to the table. These experiences ignite creativity, originality, and growth. We proudly reject discrimination in all forms, including that based on race, religion, color, national origin, sex, gender expression, sexual orientation, age, marital status, veteran status, or disability status.
At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection. Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for Star Citizen universe. Principal VFX Artist Job Overview Position Detail Specification Job Title Principal VFX Artist Location Manchester, UK (Cloud Imperium Games Studio) Employment Type Full-Time, Permanent Industry / Domain AAA Video Games (Sci-Fi / Space Simulation) Key Proprietary Tool CIG Real-Time VFX Editor Primary Software Stack 3DS Max, Houdini, Embergen, After Effects Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX. Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines). Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative. The Role: Creative Vision & Technical Mastery As a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe. You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms. Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost. You aren't just creating assets; you are defining the atmosphere, tension, and immersion of a universe. Drive Visual Excellence: Own the end-to-end creation of ambitious, cutting-edge sci-fi VFX using CIG's proprietary real-time VFX Editor. Establish the Standard: Act as the primary visual benchmark for the VFX department, demonstrating what is possible and inspiring the broader team to reach those heights. Asset Generation: Utilize industry-standard tools-including 3DS Max, Houdini, Embergen, and After Effects-to author pristine textures, complex fluid simulations, and optimized mesh assets. 2. Technical Leadership & Pipeline Innovation Optimize Without Compromise: Author and execute sophisticated performance optimization strategies. Ensure that breathtaking visual fidelity never compromises smooth, real-time gameplay performance across a massive, seamless universe. Shape Tomorrow's Tools: Act as the leading technical voice for the VFX discipline. Partner directly with dedicated VFX Programmers to co-author tools, refine pipelines, and pioneer new rendering techniques. Workflow Evolution: Continuously evaluate and evolve internal workflows, establishing robust pipeline standards that scale effectively across a massive global studio. 3. Cross-Disciplinary Collaboration & Mentorship Unified Creative Vision: Work as a strategic creative partner alongside the Art, Design, Narrative, and Audio teams to ensure visual effects are seamlessly integrated into gameplay, lore, and soundscapes. Elevate the Team: Actively mentor, guide, and inspire VFX artists of all levels. Nurture their technical skills, cultivate their artistic eyes, and foster a collaborative environment of continuous learning. Proactive Problem Solving: Navigate highly complex technical and creative roadblocks, drawing upon your deep industry experience to deliver smart, scalable solutions. Position Requirements for VFX Artist Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor. Technical & Artistic Credentials AAA Track Record: Proven experience delivering world-class real-time visual effects for critically acclaimed AAA titles, with a portfolio showcasing master-level artistry and technical execution. Engine Expertise: Exceptional command over real-time particle systems, node-based shaders, and dynamic simulation pipelines within modern game engines. Deep Simulation Knowledge: Advanced proficiency in fluid dynamics, vector fields, rigid-body simulations, and volumetric rendering techniques using tools like Houdini and Embergen. Analytical Eye: An exceptional ability to dissect and deconstruct complex visual effects from both cinema and contemporary gaming, translating those abstract insights into actionable, practical techniques for your team. Leadership & Mindset Radical Ownership: A proactive, self-driven work ethic. You take deep personal pride in your individual output and show fierce stewardship over the health, morale, and direction of the wider VFX discipline. Inspirational Mentor: A natural ability to coach and develop talent, offering constructive feedback that empowers artists to unlock their full creative potential. Resilience & Agility: Comfortable navigating the ambiguities of an evolving, cutting-edge sandbox engine. You look at technical constraints not as walls, but as invitations to innovate. Diversity, Equity & Inclusion The universe is vast, varied, and beautifully complex-and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives. We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented. Security & Anti-Fraud Notice CIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps. Please Note: CIG will never ask for sensitive personal information (such as bank details, passport numbers, or tax identifiers) via social media or chat applications. Equipment Policy: We will never request money from you, nor send money to you, for the purchase of home office or business equipment. If you suspect you are being targeted by a fraudulent recruiter, please report it immediately to your local law enforcement authorities and notify us directly at . Are You Ready for Wild Growth? If you want to escape the corporate assembly line of predictable, iterative game sequels and instead work alongside an enthusiastic community of over-achievers who genuinely love the craft of game development, your next chapter starts here. Join us in Manchester, and let's build the Best Damn Space Sim Ever together. Principal VFX artist job at Cloud Imperium Games, UK
04/07/2026
Full time
At Cloud Imperium Games (CIG), we are not just building a game; we are constructing a boundless sandbox universe. Founded in 2012 by visionary game developer Chris Roberts, CIG has grown into one of the largest independent, global AAA studios in the interactive entertainment industry. Funded by a fiercely dedicated, passionate community of backers, we operate free from traditional publisher constraints. This unique position allows us to prioritize raw innovation, challenge deep-seated industry norms, and relentlessly pursue perfection. Cloud Imperium Games is seeking a Principal VFX Artist to join our elite development hub in Manchester. In this senior leadership role, you will serve as both a creative titan and a technical trailblazer. You will collaborate with world-class artists, engineers, and designers to push the absolute limits of real-time visual effects, setting the definitive quality benchmark for Star Citizen universe. Principal VFX Artist Job Overview Position Detail Specification Job Title Principal VFX Artist Location Manchester, UK (Cloud Imperium Games Studio) Employment Type Full-Time, Permanent Industry / Domain AAA Video Games (Sci-Fi / Space Simulation) Key Proprietary Tool CIG Real-Time VFX Editor Primary Software Stack 3DS Max, Houdini, Embergen, After Effects Core Mandate Own visual language for real-time effects, set quality benchmarks, and optimize high-fidelity cosmic/environmental VFX. Leadership Level Senior/Principal (Requires proven track record of mentoring artists and driving cross-disciplinary engineering pipelines). Company Culture Independent, crowdfunded, innovation-driven, and highly collaborative. The Role: Creative Vision & Technical Mastery As a Principal VFX Artist, your canvas spans from the sub-atomic to the cosmic. Your daily work will dictate how players experience the visceral reality of a living, breathing sci-fi universe. You will lead the charge on creating high-impact, awe-inspiring real-time effects. One day, you might be designing the terrifying grandeur of an epic capital ship battle unfolding inside a swirling, volatile gas cloud. The next, you could be simulating the punishing atmospheric physics of a hostile planet, where characters visibly struggle against raging ice storms. Your versatility will take you from crafting intricate, high-tech holographic displays in bustling futuristic metropolises to rendering the delicate, floating dust motes that catch the light in a desolate, forgotten rim-world outpost. You aren't just creating assets; you are defining the atmosphere, tension, and immersion of a universe. Drive Visual Excellence: Own the end-to-end creation of ambitious, cutting-edge sci-fi VFX using CIG's proprietary real-time VFX Editor. Establish the Standard: Act as the primary visual benchmark for the VFX department, demonstrating what is possible and inspiring the broader team to reach those heights. Asset Generation: Utilize industry-standard tools-including 3DS Max, Houdini, Embergen, and After Effects-to author pristine textures, complex fluid simulations, and optimized mesh assets. 2. Technical Leadership & Pipeline Innovation Optimize Without Compromise: Author and execute sophisticated performance optimization strategies. Ensure that breathtaking visual fidelity never compromises smooth, real-time gameplay performance across a massive, seamless universe. Shape Tomorrow's Tools: Act as the leading technical voice for the VFX discipline. Partner directly with dedicated VFX Programmers to co-author tools, refine pipelines, and pioneer new rendering techniques. Workflow Evolution: Continuously evaluate and evolve internal workflows, establishing robust pipeline standards that scale effectively across a massive global studio. 3. Cross-Disciplinary Collaboration & Mentorship Unified Creative Vision: Work as a strategic creative partner alongside the Art, Design, Narrative, and Audio teams to ensure visual effects are seamlessly integrated into gameplay, lore, and soundscapes. Elevate the Team: Actively mentor, guide, and inspire VFX artists of all levels. Nurture their technical skills, cultivate their artistic eyes, and foster a collaborative environment of continuous learning. Proactive Problem Solving: Navigate highly complex technical and creative roadblocks, drawing upon your deep industry experience to deliver smart, scalable solutions. Position Requirements for VFX Artist Cloud Imperium Games is looking for a rare hybrid of master artist and technical engineer. The ideal candidate possesses a deep portfolio of boundary-pushing work and a reputation for elevating the teams they anchor. Technical & Artistic Credentials AAA Track Record: Proven experience delivering world-class real-time visual effects for critically acclaimed AAA titles, with a portfolio showcasing master-level artistry and technical execution. Engine Expertise: Exceptional command over real-time particle systems, node-based shaders, and dynamic simulation pipelines within modern game engines. Deep Simulation Knowledge: Advanced proficiency in fluid dynamics, vector fields, rigid-body simulations, and volumetric rendering techniques using tools like Houdini and Embergen. Analytical Eye: An exceptional ability to dissect and deconstruct complex visual effects from both cinema and contemporary gaming, translating those abstract insights into actionable, practical techniques for your team. Leadership & Mindset Radical Ownership: A proactive, self-driven work ethic. You take deep personal pride in your individual output and show fierce stewardship over the health, morale, and direction of the wider VFX discipline. Inspirational Mentor: A natural ability to coach and develop talent, offering constructive feedback that empowers artists to unlock their full creative potential. Resilience & Agility: Comfortable navigating the ambiguities of an evolving, cutting-edge sandbox engine. You look at technical constraints not as walls, but as invitations to innovate. Diversity, Equity & Inclusion The universe is vast, varied, and beautifully complex-and we believe our team should mirror that reality. Cloud Imperium Games is an Equal Opportunity Employer staunchly committed to cultivating a workplace culture that celebrates all backgrounds, identities, lifestyles, and perspectives. We strive to foster an environment of authentic recognition, mutual respect, and deep appreciation for diversity. We want every single employee to bring their unique, authentic selves to work every day. Our differences are the fuel for our creativity; it is our varied perspectives that allow us to build something truly unprecedented. Security & Anti-Fraud Notice CIG takes the security of our applicants seriously. We are aware of sophisticated recruitment frauds where bad actors send fake job offers alleging to be from CIG. These scams are often orchestrated through fraudulent websites, look-alike email domains, or direct messages on social media and chat apps. Please Note: CIG will never ask for sensitive personal information (such as bank details, passport numbers, or tax identifiers) via social media or chat applications. Equipment Policy: We will never request money from you, nor send money to you, for the purchase of home office or business equipment. If you suspect you are being targeted by a fraudulent recruiter, please report it immediately to your local law enforcement authorities and notify us directly at . Are You Ready for Wild Growth? If you want to escape the corporate assembly line of predictable, iterative game sequels and instead work alongside an enthusiastic community of over-achievers who genuinely love the craft of game development, your next chapter starts here. Join us in Manchester, and let's build the Best Damn Space Sim Ever together. Principal VFX artist job at Cloud Imperium Games, UK
The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive (SI) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack. Develop and optimize shaders and rendering code in Unity for multiple platforms. Profile and optimize rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high-quality rendering solutions. Knowledge, Skills, and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimized HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance-focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience of developing for iOS, Android, Switch. Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits of Working at Sports Interactive: Private Healthcare and Dental Cover. Contributory Pension Scheme (employer contributions up to 7% of annual salary). Eligibility to participate in the company's discretionary bonus scheme. Access to life assurance and income protection Cover. Access to Travel Insurance for yourself and your family. Confidential mental health, therapy and coaching support with subsidised access. Flexible gym and fitness options via our benefits platform. Access to on-site physiotherapy and massage services. Free onsite evening bar in the Sports Interactive London HQ. A well-stocked breakfast bar with cereals, fruit, tea and coffee. Free access to games released under the SEGA Europe umbrella. Regular events and experiences in collaboration with our partnered football clubs. Multiple clubs and societies to join (including book club, art workshops and more). Personalised football shirt upon passing probation. Trophies & gift cards for length of service milestones. Cupcakes sent to you on your birthday. What is it like to work here? We approach everything with passion, whether that is making our mark on the gaming and football industries or doing our bit for the world around us. We want to share that outlook with everyone who shows up to work here each day. For us, talent wins games, but teamwork wins titles. Collaboration is the key to constantly topping our best. We believe everyone matters, no matter which part of the business you are in, so we encourage and support our people in driving your own growth and realising your full potential. But, more than anything else, we are a team. A team with a down-to-earth dynamic, that has a lot of fun doing what we do. And whether that's technical tweaks or fine-tuning our creative process, everything is geared at producing the best game possible for our players. To do that, we need to be tenacious and move quickly and not be afraid of switching things up. It is these principles that have enabled us to produce a game that has defined year after year, and that will continue to push us for many more to come. We're also a London Living Wage employer, boast one of the lowest staff turnover rates in the industry and are proud to have won the 'Best Places to Work' award by Gamesindustry.biz in large company category in 2023. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process. Our Values: Keep collaborating: Teamwork wins titles - Here, ideas belong to everyone, whatever department you're part of. Collaboration lets us score more as a team than we could individually. Be flexible: We think fast and adapt faster. The football and entertainment worlds never stand still, so we keep progressing and switching things up to stay ahead. Stay Tenacious: We don't overlook the details. Everything we do is about producing the best game possible, in other words, never settle. Show Ambition: Let your drive lead the way - Your individual outlook can give everyone the edge. Make the studio's purpose personal and let your drive lead the way. Bring the Passion: Have fun doing your thing - Don't be fooled, what we do is not a game. Making our players' passion come to life is our passion. Consider the Bigger Picture: Keep things in perspective - We want our impact to be a positive one. From built-in work/life balance to initiatives covering the most important topics of today, we have what matters in focus.
03/07/2026
Full time
The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive (SI) became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Location: Here East, Queen Elizabeth Olympic Park, London, E15 2GW Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack. Develop and optimize shaders and rendering code in Unity for multiple platforms. Profile and optimize rendering performance and memory usage across target platforms. Build and maintain tools to improve artist workflows. Implement automated tests and asset validation tools. Debug rendering issues and ensure visual fidelity within performance constraints. Collaborate with artists and engineers to create scalable, high-quality rendering solutions. Knowledge, Skills, and Experience 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS. Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization. Deep understanding of 3D math, including linear algebra and transformations. Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features. Deep experience writing optimized HLSL shaders for multiple platforms. Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight. Strong software engineering skills, including clean code architecture and performance-focused development. Experience with asset pipelines, understanding how assets move from DCC tools to Unity. Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication. Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers. Experience with GI solutions for procedurally generated scenes. Knowledge of HDRP and ability to work across multiple rendering pipelines. Experience with testing methodologies in C# and Unity. Experience of developing for iOS, Android, Switch. Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan. Benefits of Working at Sports Interactive: Private Healthcare and Dental Cover. Contributory Pension Scheme (employer contributions up to 7% of annual salary). Eligibility to participate in the company's discretionary bonus scheme. Access to life assurance and income protection Cover. Access to Travel Insurance for yourself and your family. Confidential mental health, therapy and coaching support with subsidised access. Flexible gym and fitness options via our benefits platform. Access to on-site physiotherapy and massage services. Free onsite evening bar in the Sports Interactive London HQ. A well-stocked breakfast bar with cereals, fruit, tea and coffee. Free access to games released under the SEGA Europe umbrella. Regular events and experiences in collaboration with our partnered football clubs. Multiple clubs and societies to join (including book club, art workshops and more). Personalised football shirt upon passing probation. Trophies & gift cards for length of service milestones. Cupcakes sent to you on your birthday. What is it like to work here? We approach everything with passion, whether that is making our mark on the gaming and football industries or doing our bit for the world around us. We want to share that outlook with everyone who shows up to work here each day. For us, talent wins games, but teamwork wins titles. Collaboration is the key to constantly topping our best. We believe everyone matters, no matter which part of the business you are in, so we encourage and support our people in driving your own growth and realising your full potential. But, more than anything else, we are a team. A team with a down-to-earth dynamic, that has a lot of fun doing what we do. And whether that's technical tweaks or fine-tuning our creative process, everything is geared at producing the best game possible for our players. To do that, we need to be tenacious and move quickly and not be afraid of switching things up. It is these principles that have enabled us to produce a game that has defined year after year, and that will continue to push us for many more to come. We're also a London Living Wage employer, boast one of the lowest staff turnover rates in the industry and are proud to have won the 'Best Places to Work' award by Gamesindustry.biz in large company category in 2023. We are proud to be an equal opportunities employer and encourage applications from any relevant candidate irrespective of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion, or belief. SI is proudly a Disability Confident Committed employer, and we are dedicated to ensuring our recruitment process is inclusive and accessible. Our studio has disabled access and facilities but please ensure you advise us if you require any other reasonable adjustments to be made to support you during the recruitment process. Our Values: Keep collaborating: Teamwork wins titles - Here, ideas belong to everyone, whatever department you're part of. Collaboration lets us score more as a team than we could individually. Be flexible: We think fast and adapt faster. The football and entertainment worlds never stand still, so we keep progressing and switching things up to stay ahead. Stay Tenacious: We don't overlook the details. Everything we do is about producing the best game possible, in other words, never settle. Show Ambition: Let your drive lead the way - Your individual outlook can give everyone the edge. Make the studio's purpose personal and let your drive lead the way. Bring the Passion: Have fun doing your thing - Don't be fooled, what we do is not a game. Making our players' passion come to life is our passion. Consider the Bigger Picture: Keep things in perspective - We want our impact to be a positive one. From built-in work/life balance to initiatives covering the most important topics of today, we have what matters in focus.