About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We're a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are a highly experienced Animation Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics-driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Animation Programmer to help shape the future of our game. You'll be responsible for the development of the character animation features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world class character-based gameplay. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Design, implement, and maintain our character physics systems using UE's Chaos Physics engine, including rigid-body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub-step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context). Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real time rigging, MetaHuman for high fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations. Optimize general physics and animation performance through LODding and multi threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC. Troubleshoot and resolve technical issues related to physics animation interactions, such as joint deformations, corrective expressions, and foot sliding. Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states. Contribute to code reviews, best practices, and documentation for the physics and animation teams. Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine. Knowledge, Skills & Experience Proven Experience in character physics programming Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools. Experience with Unreal Engine 4 or 5 physics and animation pipelines. An eye for realistic motion - the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game. Proven experience with engine-level debugging and performance optimisation. Strong understanding of character movement dynamics, 3D maths and data structures. Strong understanding of the underlying (UE) engine structures and techniques. Solid understanding of software architecture and engineering best practices. Excellent communication and documentation skills. Self-driven with a proactive mindset and attention to detail. A genuine passion for games and game development. What we Offer Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events Steel City Interactive is an equal opportunity employer. We're committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation. If you're excited about this role and believe you would add value to our team, but don't meet every single requirement, we would still like to hear from you - please let us know about the value you would bring in your application. NOTICE TO APPLICANTS Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI's behalf.
29/06/2026
Full time
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We're a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are a highly experienced Animation Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics-driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Animation Programmer to help shape the future of our game. You'll be responsible for the development of the character animation features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world class character-based gameplay. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Design, implement, and maintain our character physics systems using UE's Chaos Physics engine, including rigid-body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub-step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context). Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real time rigging, MetaHuman for high fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations. Optimize general physics and animation performance through LODding and multi threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC. Troubleshoot and resolve technical issues related to physics animation interactions, such as joint deformations, corrective expressions, and foot sliding. Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states. Contribute to code reviews, best practices, and documentation for the physics and animation teams. Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine. Knowledge, Skills & Experience Proven Experience in character physics programming Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools. Experience with Unreal Engine 4 or 5 physics and animation pipelines. An eye for realistic motion - the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game. Proven experience with engine-level debugging and performance optimisation. Strong understanding of character movement dynamics, 3D maths and data structures. Strong understanding of the underlying (UE) engine structures and techniques. Solid understanding of software architecture and engineering best practices. Excellent communication and documentation skills. Self-driven with a proactive mindset and attention to detail. A genuine passion for games and game development. What we Offer Healthy work-life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events Steel City Interactive is an equal opportunity employer. We're committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation. If you're excited about this role and believe you would add value to our team, but don't meet every single requirement, we would still like to hear from you - please let us know about the value you would bring in your application. NOTICE TO APPLICANTS Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI's behalf.
Amiqus is working in partnership with Steel City Interactive as they look to attract a Senior Animation Programmer to the team. SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. The Role You are a highly experienced Animation Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Animation Programmer to help shape the future of our game. You'll be responsible for the development of the character animation features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world class character based gameplay. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Design, implement, and maintain our character physics systems using UE's Chaos Physics engine, including rigid body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context). Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real time rigging, MetaHuman for high fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations. Optimize general physics and animation performance through LODding and multi threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC. Troubleshoot and resolve technical issues related to physics animation interactions, such as joint deformations, corrective expressions, and foot sliding. Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states. Contribute to code reviews, best practices, and documentation for the physics and animation teams. Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine. Knowledge, Skills & Experience Proven Experience in character physics programming Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools. Experience with Unreal Engine 4 or 5 physics and animation pipelines. An eye for realistic motion - the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game. Proven experience with engine level debugging and performance optimisation. Strong understanding of character movement dynamics, 3D maths and data structures. Strong understanding of the underlying (UE) engine structures and techniques. Solid understanding of software architecture and engineering best practices. Excellent communication and documentation skills. Self driven with a proactive mindset and attention to detail. A genuine passion for games and game development. What we Offer Healthy work life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on I look forwards to hearing from you.
29/06/2026
Full time
Amiqus is working in partnership with Steel City Interactive as they look to attract a Senior Animation Programmer to the team. SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. The Role You are a highly experienced Animation Programmer, having worked on AAA titles within Unreal Engine, where you showcased your skills in perfecting physics driven character animations and seamless integration with animation pipelines to deliver immersive, realistic gameplay experiences. We're looking for a Senior Animation Programmer to help shape the future of our game. You'll be responsible for the development of the character animation features for our game, optimising and maintaining the physical simulation and animation integration of our product to AAA fidelity. You will be working in collaboration with a highly talented, diverse team to create world class character based gameplay. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Design, implement, and maintain our character physics systems using UE's Chaos Physics engine, including rigid body dynamics, high fidelity impact collisions, and ragdoll effects tailored to realistic human characters. Integrate physics with animation systems, utilizing animation montages, blend shapes and IK solvers. Optimize fixed-/sub step physics frames for precise simulations, and procedural animations to achieve lifelike character responses (e.g. punches, dodges, and falls in a 60fps multiplayer boxing match context). Collaborate on animation pipelines, incorporating tools like Motion Matching for fluid animation blending, Control Rig for real time rigging, MetaHuman for high fidelity character models, and customizing ML Deformers for advanced muscle and skin deformations. Optimize general physics and animation performance through LODding and multi threading or asynchronous strategies, debugging concurrency issues, and ensuring smooth integration & performance across consoles and PC. Troubleshoot and resolve technical issues related to physics animation interactions, such as joint deformations, corrective expressions, and foot sliding. Prototype new features for character interactions, like soft body impacts and multiplayer synchronization of character physics states. Contribute to code reviews, best practices, and documentation for the physics and animation teams. Stay current with Unreal Engine updates and emerging technologies in character simulation, and the Chaos Physics engine. Knowledge, Skills & Experience Proven Experience in character physics programming Deep knowledge of key technologies used in character physics and animation for AAA games, such as C++ and Unreal Engine tools. Experience with Unreal Engine 4 or 5 physics and animation pipelines. An eye for realistic motion - the ability to discuss with animators and gameplay designers what works dynamically and how to make it fit within our game. Proven experience with engine level debugging and performance optimisation. Strong understanding of character movement dynamics, 3D maths and data structures. Strong understanding of the underlying (UE) engine structures and techniques. Solid understanding of software architecture and engineering best practices. Excellent communication and documentation skills. Self driven with a proactive mindset and attention to detail. A genuine passion for games and game development. What we Offer Healthy work life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on I look forwards to hearing from you.
We want you to ! We're excited to welcome a mid-level Animation Programmer to join our passionate and experienced Tech Team. You will act as part of the Engine Animation Team, supporting multiple projects and fostering smooth collaboration between animation, technical animators, and project engineers. You will harness our proprietary engine, Asura, to implement character animations, assist in crafting engaging gameplay mechanics, and enhance the visual appeal and responsiveness of in-game characters. Responsibilities Develop and implement animation code for our in-house engine. Maintain and develop features within our animation systems, working on content creation tools as well as runtime systems. Collaborate with content creators to write and test tools and features. Develop and implement animation code for the project(s), writing and testing larger classes and code with complex functionality. Fix complex bugs in both familiar and unfamiliar code. Create, review and update technical and user documentation. Support other team members or programmers from other disciplines where appropriate. Qualifications Strong understanding of the architecture and internal workings of real-time animation systems. High proficiency in C++, with experience developing and maintaining complex systems. Confident using IDEs, debugging tools and profiling techniques to diagnose and resolve issues. Experience designing and implementing Finite State Machines and related animation control systems. Good working knowledge of 3D mathematics and geometry. Benefits 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years - one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Relocation package including moving assistance, temporary accommodation and full support for relocation Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.
27/06/2026
Full time
We want you to ! We're excited to welcome a mid-level Animation Programmer to join our passionate and experienced Tech Team. You will act as part of the Engine Animation Team, supporting multiple projects and fostering smooth collaboration between animation, technical animators, and project engineers. You will harness our proprietary engine, Asura, to implement character animations, assist in crafting engaging gameplay mechanics, and enhance the visual appeal and responsiveness of in-game characters. Responsibilities Develop and implement animation code for our in-house engine. Maintain and develop features within our animation systems, working on content creation tools as well as runtime systems. Collaborate with content creators to write and test tools and features. Develop and implement animation code for the project(s), writing and testing larger classes and code with complex functionality. Fix complex bugs in both familiar and unfamiliar code. Create, review and update technical and user documentation. Support other team members or programmers from other disciplines where appropriate. Qualifications Strong understanding of the architecture and internal workings of real-time animation systems. High proficiency in C++, with experience developing and maintaining complex systems. Confident using IDEs, debugging tools and profiling techniques to diagnose and resolve issues. Experience designing and implementing Finite State Machines and related animation control systems. Good working knowledge of 3D mathematics and geometry. Benefits 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years - one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Relocation package including moving assistance, temporary accommodation and full support for relocation Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship.
Designer Location: Glasgow-based Studio/Hybrid/Remote Term: 6 Month Contract We are looking for a creative and skilled Game Designer to join our team and help shape the future of our games. Based in our Glasgow studio (hybrid options available), you'll focus on designing fun, innovative games that bring players together in unique and engaging ways. Collaborating with programmers, artists, and writers, you'll craft experiences that blend gameplay with storytelling, ensuring every mechanic feels intuitive, rewarding, and full of discovery. This role requires a balance of technical knowledge, creative vision, and a passion for detective and adventure genres. If you're excited to design gameplay that inspires collaboration, sparks curiosity, and keeps players coming back for more, we want to hear from you! Responsibilities Design and iterate on multiplayer mini-games that emphasize collaboration, competition, and mystery-solving. Develop and maintain detailed game design documents, including rules, mechanics, and user flows. Work closely with artists, programmers, and other designers to integrate your work seamlessly into the overarching game experience. Prototype and refine gameplay ideas using industry-standard tools. Ensure gameplay is fun, accessible, and replayable, catering to players of all skill levels. Collaborate with QA to test and refine designs, addressing balance and usability concerns. Incorporate feedback from team members and playtesters to improve game mechanics and player experience. Qualifications 2+ years of experience in game design, with a focus on multiplayer, party games or adventure games development as a plus. Strong understanding of mystery, detective, and adventure game genres. Proficiency in prototyping tools (e.g., Unity, Unreal, or similar) and design software. Excellent grasp of game mechanics, systems, and player engagement strategies. Ability to design with both technical and creative considerations in mind. Strong communication skills and ability to collaborate across departments. Nice-to-Have One or more shipped titles working as part of a close knit team of developers. Experience with co-op or competitive multiplayer games. Familiarity with mobile and tablet-friendly design principles and accessibility features. Passion for detective fiction, or interactive storytelling. Technical skills in scripting or light programming (e.g., C#, Blueprint, Lua). Blazing Griffin Benefits 33 days annual leave per year for full-time staff (pro rata for part-time and contracts) Extra allowances for Appointments, Compassionate and Dependents leave Employee Assistance Programme through Health Assured Bike to Work scheme Eye care contributions Enhanced Parental Leave and Pay Flexible working where possible Free Yoga membership for Reset Yoga (in Glasgow) If you have any questions or are having any difficulties with this application form, please email . Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief. Please note that we do not review applications sent through Adzuna or other external websites.
26/06/2026
Full time
Designer Location: Glasgow-based Studio/Hybrid/Remote Term: 6 Month Contract We are looking for a creative and skilled Game Designer to join our team and help shape the future of our games. Based in our Glasgow studio (hybrid options available), you'll focus on designing fun, innovative games that bring players together in unique and engaging ways. Collaborating with programmers, artists, and writers, you'll craft experiences that blend gameplay with storytelling, ensuring every mechanic feels intuitive, rewarding, and full of discovery. This role requires a balance of technical knowledge, creative vision, and a passion for detective and adventure genres. If you're excited to design gameplay that inspires collaboration, sparks curiosity, and keeps players coming back for more, we want to hear from you! Responsibilities Design and iterate on multiplayer mini-games that emphasize collaboration, competition, and mystery-solving. Develop and maintain detailed game design documents, including rules, mechanics, and user flows. Work closely with artists, programmers, and other designers to integrate your work seamlessly into the overarching game experience. Prototype and refine gameplay ideas using industry-standard tools. Ensure gameplay is fun, accessible, and replayable, catering to players of all skill levels. Collaborate with QA to test and refine designs, addressing balance and usability concerns. Incorporate feedback from team members and playtesters to improve game mechanics and player experience. Qualifications 2+ years of experience in game design, with a focus on multiplayer, party games or adventure games development as a plus. Strong understanding of mystery, detective, and adventure game genres. Proficiency in prototyping tools (e.g., Unity, Unreal, or similar) and design software. Excellent grasp of game mechanics, systems, and player engagement strategies. Ability to design with both technical and creative considerations in mind. Strong communication skills and ability to collaborate across departments. Nice-to-Have One or more shipped titles working as part of a close knit team of developers. Experience with co-op or competitive multiplayer games. Familiarity with mobile and tablet-friendly design principles and accessibility features. Passion for detective fiction, or interactive storytelling. Technical skills in scripting or light programming (e.g., C#, Blueprint, Lua). Blazing Griffin Benefits 33 days annual leave per year for full-time staff (pro rata for part-time and contracts) Extra allowances for Appointments, Compassionate and Dependents leave Employee Assistance Programme through Health Assured Bike to Work scheme Eye care contributions Enhanced Parental Leave and Pay Flexible working where possible Free Yoga membership for Reset Yoga (in Glasgow) If you have any questions or are having any difficulties with this application form, please email . Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief. Please note that we do not review applications sent through Adzuna or other external websites.
Experienced Programmer (AAA Game Dev) - based in the UK This is a fantastic opportunity to be a part of one of the UK's most successful and ambitious indie game developers. They are a team globally renowned and respected for their technical achievements within the industry and are embarking on their most recently announced and hugely ambitious project. As a software engineer, you'll play a key role in developing innovative, meaningful and technically exciting games enjoyed by a diverse audience of millions. We're always looking for great engineers to join our team and help us build something new and surprising. You should have familiarity with all phases of game development, be self directed, and enjoy the craft of making games. Whether you're a graphics or physics expert, a gameplay or networking specialist, or just an all around great engineer, there are ways to have a huge impact. Responsibilities Driving the design and iteration of new features through world class programming. Contribute to a humble, empathetic and ambitious development team. Drive the design and iteration of new features and games, making good use of feedback from those around you. Work well with others, be self directed, and prioritise your own workload. Qualifications Strong software engineering skills. 4+ years of professional software development experience, in C++ or a similar language. Demonstrated ability to self direct, and drive work to completion. Strong communication skills, and the ability to work closely with a team of peers. This is a senior role, requiring prior industry experience. If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on
26/06/2026
Full time
Experienced Programmer (AAA Game Dev) - based in the UK This is a fantastic opportunity to be a part of one of the UK's most successful and ambitious indie game developers. They are a team globally renowned and respected for their technical achievements within the industry and are embarking on their most recently announced and hugely ambitious project. As a software engineer, you'll play a key role in developing innovative, meaningful and technically exciting games enjoyed by a diverse audience of millions. We're always looking for great engineers to join our team and help us build something new and surprising. You should have familiarity with all phases of game development, be self directed, and enjoy the craft of making games. Whether you're a graphics or physics expert, a gameplay or networking specialist, or just an all around great engineer, there are ways to have a huge impact. Responsibilities Driving the design and iteration of new features through world class programming. Contribute to a humble, empathetic and ambitious development team. Drive the design and iteration of new features and games, making good use of feedback from those around you. Work well with others, be self directed, and prioritise your own workload. Qualifications Strong software engineering skills. 4+ years of professional software development experience, in C++ or a similar language. Demonstrated ability to self direct, and drive work to completion. Strong communication skills, and the ability to work closely with a team of peers. This is a senior role, requiring prior industry experience. If the above sounds like it could be the opportunity you've been looking for then get in touch. For a casual chat about the role in more detail call me on or drop me an email on
About the Senior Programmer role We're seeking an experienced, forward thinking Senior Programmer to help shape the technical direction of our simulation management titles, including Two Point Museum and future projects set in our expanding universe. This senior, hands on leadership role combines deep technical expertise with the ability to guide, mentor, and elevate the team around you. Responsibilities Providing technical leadership on key features and systems, ensuring high quality, scalable, maintainable solutions aligned with project goals. Collaborating with designers, artists, and other disciplines to guide features from early design through implementation, iteration, and final polish. Mentoring and supporting programmers of varying levels, helping them develop technical and professional skills. Driving architectural decisions and contributing to the overall technical strategy of current and future titles. Owning complex systems end to end, ensuring robust implementation, performance optimisation, and smooth integration across game teams. Leading planning efforts within the agile development process, breaking down work, identifying risks, and ensuring successful delivery of features. Championing engineering best practices, including coding standards, documentation, performance profiling, and testing approaches. Qualifications Expert level knowledge of Unity and C# with the ability to operate independently and solve complex problems. 5+ years' experience in the games industry (or fewer, if truly exceptional). Strong grasp of software architecture, engineering principles, and development methodologies. Mastery of the core programming toolkit: source control, code architecture, debugging, testing, CPU/GPU/memory performance optimisation. Excellent communication, collaboration, leadership, and organisational skills. Proactive, self motivated approach and genuine desire to help others grow. Love for games and enthusiasm for what we create. Nice to have Experience shipping games on console platforms. Background in online services or networked features. Experience or passion for AI and general gameplay programming. Track record of shipping high quality games. Experience with C++ and/or 3D graphics programming. Knowledge of automated testing, unit testing frameworks, or CI/CD pipelines. Computer Science degree or similar relevant qualification. Commitment to Equity, Diversity, Inclusion & Belonging As an employer, we aim to create a diverse and inclusive environment that actively encourages development and advancement of under represented groups, whilst promoting diversity of thought and experience. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype or socioeconomic background. Benefits Life assurance, income protection, private healthcare and dental insurance, enhanced contributory pension scheme. Competitive salary and bonus scheme. Flexible working hours. Location: Two Point Studios, Farnham. Working model: four days per week in office with Friday work from home.
24/06/2026
Full time
About the Senior Programmer role We're seeking an experienced, forward thinking Senior Programmer to help shape the technical direction of our simulation management titles, including Two Point Museum and future projects set in our expanding universe. This senior, hands on leadership role combines deep technical expertise with the ability to guide, mentor, and elevate the team around you. Responsibilities Providing technical leadership on key features and systems, ensuring high quality, scalable, maintainable solutions aligned with project goals. Collaborating with designers, artists, and other disciplines to guide features from early design through implementation, iteration, and final polish. Mentoring and supporting programmers of varying levels, helping them develop technical and professional skills. Driving architectural decisions and contributing to the overall technical strategy of current and future titles. Owning complex systems end to end, ensuring robust implementation, performance optimisation, and smooth integration across game teams. Leading planning efforts within the agile development process, breaking down work, identifying risks, and ensuring successful delivery of features. Championing engineering best practices, including coding standards, documentation, performance profiling, and testing approaches. Qualifications Expert level knowledge of Unity and C# with the ability to operate independently and solve complex problems. 5+ years' experience in the games industry (or fewer, if truly exceptional). Strong grasp of software architecture, engineering principles, and development methodologies. Mastery of the core programming toolkit: source control, code architecture, debugging, testing, CPU/GPU/memory performance optimisation. Excellent communication, collaboration, leadership, and organisational skills. Proactive, self motivated approach and genuine desire to help others grow. Love for games and enthusiasm for what we create. Nice to have Experience shipping games on console platforms. Background in online services or networked features. Experience or passion for AI and general gameplay programming. Track record of shipping high quality games. Experience with C++ and/or 3D graphics programming. Knowledge of automated testing, unit testing frameworks, or CI/CD pipelines. Computer Science degree or similar relevant qualification. Commitment to Equity, Diversity, Inclusion & Belonging As an employer, we aim to create a diverse and inclusive environment that actively encourages development and advancement of under represented groups, whilst promoting diversity of thought and experience. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype or socioeconomic background. Benefits Life assurance, income protection, private healthcare and dental insurance, enhanced contributory pension scheme. Competitive salary and bonus scheme. Flexible working hours. Location: Two Point Studios, Farnham. Working model: four days per week in office with Friday work from home.
Overview Location: Two Point Studios, Farnham. Working Model: 4-days per week in-office (Fri WFH). Responsibilities Work closely with design and art to implement gameplay features from initial design through to testing and iteration Write clean, maintainable, and robust code in Unity and C# Implement and refine gameplay systems, responding to feedback and playtesting Help maintain code quality and follow established technical standards Plan and estimate your own tasks within an agile development process Contribute positively to team discussions, problem-solving, and feature reviews Requirements / Qualifications Solid practical experience with Unity and C# Around 5 years of professional game development experience (or equivalent demonstrable skill) Good understanding of core programming practices, including Source control, Debugging and testing, Code structure and reuse, Basic awareness of performance (CPU and memory) Strong soft skills, including communication, teamwork, time management, and problem-solving A proactive attitude and willingness to learn and improve Of course, a love for games! The ideal candidate would have: Experience or interest in AI or gameplay systems; Some experience with performance optimisation in Unity; At least one shipped commercial game; Exposure to console development; Basic 3D maths or graphics knowledge About equity, diversity, inclusion & belonging Our Commitment to Equity, Diversity, Inclusion & Belonging: As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background. Note All applicants are welcome. Check out our Careers Website to find out why we are a workplace you'll never want to leave!
24/06/2026
Full time
Overview Location: Two Point Studios, Farnham. Working Model: 4-days per week in-office (Fri WFH). Responsibilities Work closely with design and art to implement gameplay features from initial design through to testing and iteration Write clean, maintainable, and robust code in Unity and C# Implement and refine gameplay systems, responding to feedback and playtesting Help maintain code quality and follow established technical standards Plan and estimate your own tasks within an agile development process Contribute positively to team discussions, problem-solving, and feature reviews Requirements / Qualifications Solid practical experience with Unity and C# Around 5 years of professional game development experience (or equivalent demonstrable skill) Good understanding of core programming practices, including Source control, Debugging and testing, Code structure and reuse, Basic awareness of performance (CPU and memory) Strong soft skills, including communication, teamwork, time management, and problem-solving A proactive attitude and willingness to learn and improve Of course, a love for games! The ideal candidate would have: Experience or interest in AI or gameplay systems; Some experience with performance optimisation in Unity; At least one shipped commercial game; Exposure to console development; Basic 3D maths or graphics knowledge About equity, diversity, inclusion & belonging Our Commitment to Equity, Diversity, Inclusion & Belonging: As an employer, we aim to create a diverse and inclusive environment that actively encourages the development and advancement of underrepresented groups, whilst promoting diversity of thought and experience. We want our employees to feel happy, accepted, and valued within the workplace, encouraging our employees to bring their true selves to work. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype, or socioeconomic background. Note All applicants are welcome. Check out our Careers Website to find out why we are a workplace you'll never want to leave!
Two Point Studios Ltd in Farnham is looking for a skilled game developer to join their team. The role involves implementing gameplay features in Unity and C#, maintaining code quality, and collaborating closely with design teams. Candidates should have around 5 years of experience in game development, strong soft skills, and a passion for gaming. The working model is 4-days in-office with Fridays WFH, promoting a great work-life balance.
24/06/2026
Full time
Two Point Studios Ltd in Farnham is looking for a skilled game developer to join their team. The role involves implementing gameplay features in Unity and C#, maintaining code quality, and collaborating closely with design teams. Candidates should have around 5 years of experience in game development, strong soft skills, and a passion for gaming. The working model is 4-days in-office with Fridays WFH, promoting a great work-life balance.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
24/06/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. The Programming Team is expanding and this exciting opportunity for a Principal Programmer will be a 12 month fixed-term contract (with potential extension), based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. The working pattern is 3 days per week in the studio: Wednesday, Thursday and another day of your choice. Role - Principal Programmer We are looking for a Principal Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. A Principal Programmer at d3t works alongside our Tech Directors and Leads to form the experienced core of the department. Our Principal Programmers can expect to take ownership on large, complex and interesting technological challenges for our high-profile clients around the globe on a variety of projects from AAA new IP and world renowned franchises to ports, remasters, remakes and embedded co-dev. At this time we are particularly looking for Principal Programmers with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ ownership in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Researching, owning, implementing and delivering large systems autonomously and as part of a team. Work on a variety of projects and low-level programming challenges, across PC and consoles. Take on the most complex programming tasks and bugs. Communicating and collaborating with multiple disciplines to deliver work on time, to spec and to a high standard. Work closely with local teams and global clients to gather requirements and update on progress. Support less experienced members of the engineering team through advice, code reviews and calls. Technical point of contact or lead on small projects or teams reporting to production and engineering leadership Essential Experience + Skills Experience: 10+ years Languages: Expertise in many including C++ Engines: Experienced with commercial and bespoke game engines Knowledge: Developed large scale systems in any of (e.g. animation, gameplay, UI, physics, networking, memory, animation, core tech, graphics, profiling etc.) Technology: IDEs, source control, build infrastructure Confidence: Will take on any challenge or responsibility Dependability: Works autonomously, flexibly, proactively and to deadlines Growth: A desire to continually update knowledge and expertise Teamwork: Enjoy working as part of a team and supporting others as well as being the initial person working with clients on small teams. Communication: Able to clearly discuss technical detail, solutions and progress with multiple disciplines including non technical developers and clients. Documentation: Able to write clear and detailed technical plans, schedules and usage documents to the highest standard. Desirable Experience + Skills Knowledge of render tech Released games Low level console development Full development cycle Porting games Tools development Build and infrastructure Small team or sub team leadership At d3t we work flexibly, but value in-person collaboration: this position is offered on a hybrid basis only at either of our UK sites (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio. d3t Studio Benefits & Perks 22 days holiday (+ bank holidays + 3 days festive studio closure) Company Pension Scheme (+ Employer Contribution) Flexible Working Hours Private Medical (including dental) - BUPA Anti-crunch ethos - a professional, fun and supportive working environment! Free Parking Employee Assistance Programme (EAP) Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. Interviews will be held by video call. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid, where we offer an amazingly professional and supportive working environment. THE ROLE - Mid Level Programmer - 6 Month Contract This is a 6 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. We expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a mid level programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite, and development experience in any of the following: UI, animation, physics, core tech, systems, gameplay, 3Cs, or vehicle physics. RESPONSIBILITIES Being open to working on a variety of programming disciplines (e.g., gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards and taking part in code reviews. Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems. Ownership of work including planning, time estimations and updating tech leads, production and designers on progress. Writing documentation to plan and support your work. Continually updating own knowledge and skill sets. ESSENTIAL SKILLS Languages: C++ Engines: Professional experience in at least one of the following: Unreal, Unity, Frostbite, Proprietary Knowledge: Any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics, etc.) Technology: Experience with IDEs and source control Enthusiasm: Will take on any challenge Growth: A desire to learn and improve Teamwork: Enjoy working as part of a team and supporting others Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines Experience: 2+ years (can include internships) DESIRABLE SKILLS Commercial and/or in house game engines Released games Console development Full development cycle Porting games STUDIO BENEFITS 25 days holiday (+ bank holidays & up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike & Console Scheme Company Socials, Monthly Lunches & Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences, etc. ADDITIONAL INFORMATION We work flexibly but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. First interviews will be done via video call, followed by second interviews on site.
23/06/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid, where we offer an amazingly professional and supportive working environment. THE ROLE - Mid Level Programmer - 6 Month Contract This is a 6 month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. We expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a mid level programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite, and development experience in any of the following: UI, animation, physics, core tech, systems, gameplay, 3Cs, or vehicle physics. RESPONSIBILITIES Being open to working on a variety of programming disciplines (e.g., gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards and taking part in code reviews. Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems. Ownership of work including planning, time estimations and updating tech leads, production and designers on progress. Writing documentation to plan and support your work. Continually updating own knowledge and skill sets. ESSENTIAL SKILLS Languages: C++ Engines: Professional experience in at least one of the following: Unreal, Unity, Frostbite, Proprietary Knowledge: Any of (e.g., gameplay, UI, physics, networking, memory, animation, core tech, graphics, etc.) Technology: Experience with IDEs and source control Enthusiasm: Will take on any challenge Growth: A desire to learn and improve Teamwork: Enjoy working as part of a team and supporting others Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines Experience: 2+ years (can include internships) DESIRABLE SKILLS Commercial and/or in house game engines Released games Console development Full development cycle Porting games STUDIO BENEFITS 25 days holiday (+ bank holidays & up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike & Console Scheme Company Socials, Monthly Lunches & Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences, etc. ADDITIONAL INFORMATION We work flexibly but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. First interviews will be done via video call, followed by second interviews on site.
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role: Mid Level Programmer At d3t, we expect our Programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Mid Level Programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite and development experience in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards and taking part in code reviews. Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems. Ownership of work including planning, time estimations and updating tech leads, production and designers on progress. Writing documentation to plan and support your work. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: C++ Engines: Professional experienced in at least one of the following Unreal, Unity, Frostbite, Proprietary Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.) Technology: Experience with IDEs and source control Enthusiasm: Will take on any challenge Growth: A desire to learn and improve Teamwork: Enjoy working as part of a team and supporting others Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines Experience: 2+ years (can be inclusive of internships) Desirable Skills + Experience It would be great, but not essential, if you have experience in any of the following: Commercial and/or in house game engines Released games Console development Full development cycle Porting games d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. First interviews will be help by video call, followed by second interviews on site.
23/06/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co-development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with our global clients including: Playground Games, EA and Archetype Entertainment. d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti-crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6-month fixed term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role: Mid Level Programmer At d3t, we expect our Programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Mid Level Programmer with professional experience in at least one of the following engines: Proprietary, Unreal, Unity or Frostbite and development experience in any of the following: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. Responsibilities Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards and taking part in code reviews. Collaborating and communicating with mixed discipline internal and global teams to implement, review, and test code and systems. Ownership of work including planning, time estimations and updating tech leads, production and designers on progress. Writing documentation to plan and support your work. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: C++ Engines: Professional experienced in at least one of the following Unreal, Unity, Frostbite, Proprietary Knowledge: Any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.) Technology: Experience with IDEs and source control Enthusiasm: Will take on any challenge Growth: A desire to learn and improve Teamwork: Enjoy working as part of a team and supporting others Communication: Clear, enthusiastic and able to discuss technical ideas and updates with multiple disciplines Experience: 2+ years (can be inclusive of internships) Desirable Skills + Experience It would be great, but not essential, if you have experience in any of the following: Commercial and/or in house game engines Released games Console development Full development cycle Porting games d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. First interviews will be help by video call, followed by second interviews on site.
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Senior Programmer We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ownership in any of: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaborating with teams internally and with high profile external clients across the world they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include: Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA. Collaborating with internal and global teams to plan, implement, review, and test code and systems. Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time. Ownership of work and updating tech leads, production and designers on progress. Working in sub teams together with other programmers, other disciplines. Lead small sub or feature teams as the need arises. Taking part in team support and knowledge sharing through code reviews, calls and documentation. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: Multiple including C++ expertise. Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary. Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.). Technology: Experienced with IDEs, source control. Enthusiasm: Will take on any challenge or responsibility. Growth: Driven to learn and improve. Role Model: Confident supporting junior teammates. Teamwork: Enjoy working as part of a team and supporting others. Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines. Experience: 6+ years. Desirable Skills + Experience Released games. Console and/or Mobile development. Full development cycle. Porting games. Remasters, Remakes. Tools development. Build and infrastructure. Sub team leadership. Profiling. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. First interviews will be help by video call, followed by second interviews on site. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
23/06/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Senior Programmer We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ownership in any of: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaborating with teams internally and with high profile external clients across the world they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include: Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA. Collaborating with internal and global teams to plan, implement, review, and test code and systems. Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time. Ownership of work and updating tech leads, production and designers on progress. Working in sub teams together with other programmers, other disciplines. Lead small sub or feature teams as the need arises. Taking part in team support and knowledge sharing through code reviews, calls and documentation. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: Multiple including C++ expertise. Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary. Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.). Technology: Experienced with IDEs, source control. Enthusiasm: Will take on any challenge or responsibility. Growth: Driven to learn and improve. Role Model: Confident supporting junior teammates. Teamwork: Enjoy working as part of a team and supporting others. Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines. Experience: 6+ years. Desirable Skills + Experience Released games. Console and/or Mobile development. Full development cycle. Porting games. Remasters, Remakes. Tools development. Build and infrastructure. Sub team leadership. Profiling. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. First interviews will be help by video call, followed by second interviews on site. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
Business Unit Overview Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. Hiring Team Lightspeed Tech Center is a R&D department under Lightspeed Studios which develop PUBG Mobile and other high-quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc. What the Role Entails We are looking for a Senior Game Engine Programmer to join our engine team and contribute to the development and optimisation of cutting-edge game engine technologies. In this role, you will work on core engine systems across areas such as engine architecture, rendering, animation, physics, performance optimisation and cross-platform development. You will collaborate closely with gameplay, tools, art and production teams to build scalable and high-performance engine solutions for multiple platforms, including mobile, PC and console. You will also help solve complex engine challenges, and mentor other engineers within the team. Design and implement advanced game engine technologies, including engine architecture, rendering, animation, physics and related systems. Develop and optimise cross-platform engine solutions for mobile, PC and console platforms. Work closely with gameplay, art, design and production teams to deliver robust and efficient technical solutions. Analyse and resolve complex performance, stability and scalability issues across different platforms. Follow and apply the latest technical developments from industry conferences and research papers, such as SIGGRAPH and GDC. Provide technical guidance, code reviews and mentorship to other engineers on the team. Who We Look For Minimum 5 years of experience in 3D game engine development. Strong understanding of game engine architecture and at least one major technical area such as rendering, animation, physics, performance optimisation. Solid C/C++ programming skills, with strong knowledge of data structures, algorithms and software engineering principles. Experience developing and shipping games or engine technologies on mobile, PC or console platforms. Ability to read, understand and implement techniques from academic papers, industry talks or technical publications. Strong problem-solving skills and the ability to work independently in complex technical areas. Good communication skills and experience collaborating with cross-functional teams. Self-driven, detail-oriented and committed to delivering high-quality technical work. Preferred Qualifications Experience with commercial engines such as Unreal Engine. Deep expertise in rendering, animation systems, physics simulation or engine performance optimisation. Experience with profiling, debugging and optimisation across multiple platforms. Previous experience mentoring engineers or leading technical initiatives. Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
19/06/2026
Full time
Business Unit Overview Business Unit LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. Hiring Team Lightspeed Tech Center is a R&D department under Lightspeed Studios which develop PUBG Mobile and other high-quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc. What the Role Entails We are looking for a Senior Game Engine Programmer to join our engine team and contribute to the development and optimisation of cutting-edge game engine technologies. In this role, you will work on core engine systems across areas such as engine architecture, rendering, animation, physics, performance optimisation and cross-platform development. You will collaborate closely with gameplay, tools, art and production teams to build scalable and high-performance engine solutions for multiple platforms, including mobile, PC and console. You will also help solve complex engine challenges, and mentor other engineers within the team. Design and implement advanced game engine technologies, including engine architecture, rendering, animation, physics and related systems. Develop and optimise cross-platform engine solutions for mobile, PC and console platforms. Work closely with gameplay, art, design and production teams to deliver robust and efficient technical solutions. Analyse and resolve complex performance, stability and scalability issues across different platforms. Follow and apply the latest technical developments from industry conferences and research papers, such as SIGGRAPH and GDC. Provide technical guidance, code reviews and mentorship to other engineers on the team. Who We Look For Minimum 5 years of experience in 3D game engine development. Strong understanding of game engine architecture and at least one major technical area such as rendering, animation, physics, performance optimisation. Solid C/C++ programming skills, with strong knowledge of data structures, algorithms and software engineering principles. Experience developing and shipping games or engine technologies on mobile, PC or console platforms. Ability to read, understand and implement techniques from academic papers, industry talks or technical publications. Strong problem-solving skills and the ability to work independently in complex technical areas. Good communication skills and experience collaborating with cross-functional teams. Self-driven, detail-oriented and committed to delivering high-quality technical work. Preferred Qualifications Experience with commercial engines such as Unreal Engine. Deep expertise in rendering, animation systems, physics simulation or engine performance optimisation. Experience with profiling, debugging and optimisation across multiple platforms. Previous experience mentoring engineers or leading technical initiatives. Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
Ubisoft Entertainment is looking for a passionate Lead Programmer to join their team in the UK. You will guide and support the programming team, focusing on both personal and project goals. This role requires strong experience in C++ development, along with effective team management skills. Ubisoft provides a vibrant work environment, emphasizing creativity and well-being with generous benefits. Apply now and help shape the future of gaming at Ubisoft!
18/06/2026
Full time
Ubisoft Entertainment is looking for a passionate Lead Programmer to join their team in the UK. You will guide and support the programming team, focusing on both personal and project goals. This role requires strong experience in C++ development, along with effective team management skills. Ubisoft provides a vibrant work environment, emphasizing creativity and well-being with generous benefits. Apply now and help shape the future of gaming at Ubisoft!
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. As a Lead Programmer, you'll be hands on with guiding and supporting your team in coding features across multiple programming specialisms within our new gaming project. For you, this role will be all about your care for people, driving performance, and ability planning and putting the project first. We want you to come in and help our programming teams grow and enable a stable, inclusive structure working on various aspects. Alongside leadership responsibilities, there will be a requirement to support the work of programmers to meet the design and technical needs of the project. As a Lead Programmer at Ubisoft, you will keep the project in focus as you drive your team in both their personal goals and progression, as well as moving the project forward by priority setting with the production and development teams. You'll be empathetic to the needs of the team while decisive and confident in leadership and decision making. What you'll bring At Ubisoft, we aim to be a destination of choice for the best talent. We want people like you, who will be instrumental in driving our studios to success. Evidence of day to day team management and team development experience. Broad knowledge of multiple areas of game development, with the ability to collaborate effectively across these areas (e.g. gameplay, engine, online, animation, tools, or physics). Experienced in C++ development within console gaming. Experience working with a large game codebase, its modules, middleware and associated pipeline. Familiarity with project planning lifecycle. Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world class AAA games and help showcase our studio as a market leader within our industry. With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio. Whatwe'll provide We put our people first through nurturing their creativity & well being, and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals. Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year 36 annual work from home days per year Life insurance, income insurance, private healthcare, an annual well being allowance, and more Generous resources committed to your perpetual personal and professional development Investment in our community - with paid volunteering days Fun and entertainment - with free games, activities, and celebrations Generous relocation support - should you need it Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members. Ready to Apply? We aim to build the world's most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We'd love to hear about you and your background. Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy:
18/06/2026
Full time
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Job Description Please note: Visa sponsorship is not available for this position. Candidates must possess current eligibility to live and work in the UK in order for their application to be considered. As a Lead Programmer, you'll be hands on with guiding and supporting your team in coding features across multiple programming specialisms within our new gaming project. For you, this role will be all about your care for people, driving performance, and ability planning and putting the project first. We want you to come in and help our programming teams grow and enable a stable, inclusive structure working on various aspects. Alongside leadership responsibilities, there will be a requirement to support the work of programmers to meet the design and technical needs of the project. As a Lead Programmer at Ubisoft, you will keep the project in focus as you drive your team in both their personal goals and progression, as well as moving the project forward by priority setting with the production and development teams. You'll be empathetic to the needs of the team while decisive and confident in leadership and decision making. What you'll bring At Ubisoft, we aim to be a destination of choice for the best talent. We want people like you, who will be instrumental in driving our studios to success. Evidence of day to day team management and team development experience. Broad knowledge of multiple areas of game development, with the ability to collaborate effectively across these areas (e.g. gameplay, engine, online, animation, tools, or physics). Experienced in C++ development within console gaming. Experience working with a large game codebase, its modules, middleware and associated pipeline. Familiarity with project planning lifecycle. Joining Ubisoft, you'll be part of an inclusive global brand. With us, you will build upon your ongoing success and place your stamp on the production of our games and the development of our people. You'll have the prestige of developing and producing exciting world class AAA games and help showcase our studio as a market leader within our industry. With us, you will find your future in one of the strongest knowledge bases in the games industry coupled with brilliant opportunities for career progression on a critically acclaimed brand portfolio. Whatwe'll provide We put our people first through nurturing their creativity & well being, and the reason we continue to create engaging and compelling AAA titles that are loved across the world. We also value the art of collaboration and a sense of belonging, which is why we've embraced a working model that requires our team members to be on site, fostering a vibrant and creative work environment that unites us in pursuing our shared goals. Everything you need to keep your life in balance - flexible core hours, 25 days of annual leave, Christmas shutdown, and a plan that will enable you to work from anywhere in the EU for up to four weeks per year 36 annual work from home days per year Life insurance, income insurance, private healthcare, an annual well being allowance, and more Generous resources committed to your perpetual personal and professional development Investment in our community - with paid volunteering days Fun and entertainment - with free games, activities, and celebrations Generous relocation support - should you need it Positive mental health and wellbeing at work are priorities for us. We are a Gold Employer in the Mind Workplace Wellbeing Index, and partners of Safe in Our World. We run an inclusive Wellbeing Champions programme and provide a wide range of training and resources to support all of our people to proactively discuss and manage their own mental health, as well as support their team members. Ready to Apply? We aim to build the world's most distinctive and diverse gaming studio; therefore, we strongly encourage you to apply. We'd love to hear about you and your background. Find out more about Ubisoft Reflections by contacting Luke Murtagh, our Talent Acquisition Partner managing this vacancy:
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We're a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are an experienced Gameplay Engineer with a strong focus on UI and front-end game systems, having worked on player facing features within Unreal Engine using C++, UMG and Common UI as part of scalable cross platform interface development. You are comfortable working within established gameplay architectures, contributing by building, refining, and optimising systems that support core game flows, progression, and player interaction. We're looking for a talented Engineer to help shape the future of our boxing game, Undisputed. As we continue development in UE5, you'll be responsible for building, refining, and optimising UI and gameplay systems, ensuring intuitive, responsive player experiences across menus, game modes, stats, and progression. These systems are data driven and interconnected, requiring careful handling of state, flow, and consistency across the player journey. You will be working in collaboration with a highly talented, diverse team to create world class player facing features, with a hands on focus on usability, performance, and system robustness. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Build, refine, and optimise player facing systems including UI, game modes, progression, and stat tracking. Develop responsive, intuitive interfaces using UMG and Common UI, ensuring clarity, consistency, and a high standard of usability. Implement and maintain data driven systems that support game flow, player progression, and feature scalability. Work within established architectures to extend and improve gameplay systems, ensuring reliability, maintainability, and consistency. Integrate gameplay systems with wider game features, ensuring cohesive behaviour across the player experience. Manage and maintain consistent game state across UI flows, game modes, and progression systems. Ensure correctness, consistency, and reliability of gameplay systems across a wide range of scenarios and edge cases. Optimise systems to ensure efficient performance and responsiveness across all player facing features. Identify, debug, and resolve issues across UI and gameplay systems, maintaining a high level of quality and polish. Take ownership of system quality, ensuring a robust and polished player experience. Collaborate closely with design, art, and engineering to deliver cohesive, high quality features. Communicate progress and technical considerations clearly, supporting team alignment and delivery. Contribute to the ongoing improvement of workflows, tools, and technical approaches within gameplay systems. Knowledge, Skills & Experience Strong experience developing gameplay systems in Unreal Engine using C++. Experience building UI using UMG, with a solid understanding of layout, flow, and responsiveness. Working knowledge of Common UI, with experience building scalable cross platform UI flows and input handling management. Good understanding of data driven development and how to structure and maintain gameplay data. Strong understanding of gameplay systems architecture and how player facing systems integrate into the wider game. Experience working within and extending established architectures while maintaining code quality and stability. Ability to write clean, maintainable, and efficient code within a shared codebase. Applies sound technical judgement when implementing and refining gameplay systems. Experience identifying and addressing performance bottlenecks in UI and gameplay systems. Ability to reason about complex systems, including state management, data flow, and feature interactions. Attention to detail in handling edge cases and ensuring consistent behaviour across varied gameplay scenarios. Good communication and documentation skills, with the ability to work effectively with designers and artists and clearly explain constraints and trade offs. Self driven, proactive, and detail oriented. Good problem solving ability, with a focus on player experience and usability. Familiarity with debugging and profiling tools in Unreal Engine. Understanding of performance considerations for UI and gameplay systems. What we Offer Healthy work life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events Steel City Interactive is an equal opportunity employer. We're committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation. If you're excited about this role and believe you would add value to our team, but don't meet every single requirement, we would still like to hear from you - please let us know about the value you would bring in your application. NOTICE TO APPLICANTS Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI's behalf.
16/06/2026
Full time
About Steel City Interactive SCI was born out of passion for video games and boxing, with the ambition to create an authentic and exciting boxing game that does justice to the sport we love. What started as a fun prototype has grown into 'Undisputed', the first major boxing video game in over a decade. SCI is a welcoming place for expression and open communication, where everyone has a voice. We're a diverse bunch, consisting of people with decades of games industry experience, graduates and talented individuals who come from other industries. We all bring knowledge and learn from each other. Together we are driven by ambition to bring the world of boxing into a video game like never before. The Role You are an experienced Gameplay Engineer with a strong focus on UI and front-end game systems, having worked on player facing features within Unreal Engine using C++, UMG and Common UI as part of scalable cross platform interface development. You are comfortable working within established gameplay architectures, contributing by building, refining, and optimising systems that support core game flows, progression, and player interaction. We're looking for a talented Engineer to help shape the future of our boxing game, Undisputed. As we continue development in UE5, you'll be responsible for building, refining, and optimising UI and gameplay systems, ensuring intuitive, responsive player experiences across menus, game modes, stats, and progression. These systems are data driven and interconnected, requiring careful handling of state, flow, and consistency across the player journey. You will be working in collaboration with a highly talented, diverse team to create world class player facing features, with a hands on focus on usability, performance, and system robustness. This role can be based onsite at one of our 2 offices in Sheffield or Leamington Spa, hybrid or fully remote. Responsibilities Build, refine, and optimise player facing systems including UI, game modes, progression, and stat tracking. Develop responsive, intuitive interfaces using UMG and Common UI, ensuring clarity, consistency, and a high standard of usability. Implement and maintain data driven systems that support game flow, player progression, and feature scalability. Work within established architectures to extend and improve gameplay systems, ensuring reliability, maintainability, and consistency. Integrate gameplay systems with wider game features, ensuring cohesive behaviour across the player experience. Manage and maintain consistent game state across UI flows, game modes, and progression systems. Ensure correctness, consistency, and reliability of gameplay systems across a wide range of scenarios and edge cases. Optimise systems to ensure efficient performance and responsiveness across all player facing features. Identify, debug, and resolve issues across UI and gameplay systems, maintaining a high level of quality and polish. Take ownership of system quality, ensuring a robust and polished player experience. Collaborate closely with design, art, and engineering to deliver cohesive, high quality features. Communicate progress and technical considerations clearly, supporting team alignment and delivery. Contribute to the ongoing improvement of workflows, tools, and technical approaches within gameplay systems. Knowledge, Skills & Experience Strong experience developing gameplay systems in Unreal Engine using C++. Experience building UI using UMG, with a solid understanding of layout, flow, and responsiveness. Working knowledge of Common UI, with experience building scalable cross platform UI flows and input handling management. Good understanding of data driven development and how to structure and maintain gameplay data. Strong understanding of gameplay systems architecture and how player facing systems integrate into the wider game. Experience working within and extending established architectures while maintaining code quality and stability. Ability to write clean, maintainable, and efficient code within a shared codebase. Applies sound technical judgement when implementing and refining gameplay systems. Experience identifying and addressing performance bottlenecks in UI and gameplay systems. Ability to reason about complex systems, including state management, data flow, and feature interactions. Attention to detail in handling edge cases and ensuring consistent behaviour across varied gameplay scenarios. Good communication and documentation skills, with the ability to work effectively with designers and artists and clearly explain constraints and trade offs. Self driven, proactive, and detail oriented. Good problem solving ability, with a focus on player experience and usability. Familiarity with debugging and profiling tools in Unreal Engine. Understanding of performance considerations for UI and gameplay systems. What we Offer Healthy work life balance: 23 days annual leave (plus bank holidays), that increases 1 day per year of service, up to a maximum of 30 days. Christmas shut down Holiday exchange programme Flexible working hours & pattern (Certain Hybrid models available) Support for family life: Enhanced Maternity and Paternity pay (subject to eligibility requirements) Private Healthcare which includes Optical & Dental Great office environment: Friendly studios based in Sheffield and Leamington, with free snacks, fruit and drinks! Free parking - At our Sheffield site Health & wellbeing support: Company sick pay 2 days Wellbeing Days leave per year Access to 24/7 doctors Employee Assistance Programme Learning support: Learning days Additional financial support: Technology scheme (salary sacrifice up to £750) Relocation benefits (subject to eligibility requirements) Electric Car Vehicle Scheme (subject to eligibility requirements) Discretionary Bonus Connection and perks: Wrap parties & company paid outings Individual entertainment budget to cover team events Steel City Interactive is an equal opportunity employer. We're committed to building a diverse team and welcome all applications, considering them without regard to race, religion, belief, age, gender, gender expression, gender identity, gender reassignment, disability, marriage or civil partnership status, pregnancy or maternity, sex or sexual orientation. If you're excited about this role and believe you would add value to our team, but don't meet every single requirement, we would still like to hear from you - please let us know about the value you would bring in your application. NOTICE TO APPLICANTS Please be aware that all applications for roles submitted through our website will be managed by our external recruitment partner, Amiqus. While they will handle the processing and management of your application, your data will remain securely stored within our Applicant Tracking System (ATS). We are committed to protecting your privacy and ensuring the confidentiality of your personal information. By submitting your CV through our website, you give your permission for your application to be managed by Amiqus and to be contacted by them on SCI's behalf.
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Senior Programmer We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ownership in any of: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaborating with teams internally and with high profile external clients across the world they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include: Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA. Collaborating with internal and global teams to plan, implement, review, and test code and systems. Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time. Ownership of work and updating tech leads, production and designers on progress. Working in sub teams together with other programmers, other disciplines. Lead small sub or feature teams as the need arises. Taking part in team support and knowledge sharing through code reviews, calls and documentation. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: Multiple including C++ expertise. Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary. Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.). Technology: Experienced with IDEs, source control. Enthusiasm: Will take on any challenge or responsibility. Growth: Driven to learn and improve. Role Model: Confident supporting junior teammates. Teamwork: Enjoy working as part of a team and supporting others. Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines. Experience: 6+ years. Desirable Skills + Experience Released games. Console and/or Mobile development. Full development cycle. Porting games. Remasters, Remakes. Tools development. Build and infrastructure. Sub team leadership. Profiling. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. First interviews will be help by video call, followed by second interviews on site. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
12/06/2026
Full time
d3t is at the forefront of videogame technology and creativity, delivering experienced co development services to some of the biggest AAA clients in the world. Our studio, part of the global Keywords Studios Group, works on multiple exciting projects at any one time, offering plenty of variety and involvement. Our studio projects have included EA SPORTS FC 26, Hogwarts Legacy, Exoborne, Mafia: The Old Country, Alan Wake Remastered, Marvel's Guardians of the Galaxy, LEGO Star Wars: The Skywalker Saga, The Witcher 3: Wild Hunt, Vampire The Masquerade - Blood Hunt, Mafia II: Definitive Edition, and Assetto Corsa Competizione. We also work in partnership with global clients including Playground Games, EA and Archetype Entertainment. The d3t studios are based near Daresbury (Cheshire), Newcastle (Tyne & Wear) and Madrid where we offer an amazingly professional and supportive working environment. We are passionate about what we do and pride ourselves on our anti crunch mentality, mentoring ethos and have been awarded 'Best Places to Work' multiple times by gamesindustry.biz. In addition, we won 'Best Creative Service Provider' at Develop 2022 and were nominated in 2023 & 2024. This opportunity will be a 6 month Fixed Term Contract (possible extension) based in either of our UK studio sites (Daresbury or Newcastle), on a hybrid working basis. Working pattern - 3 days per week in the studio: Wednesday, Thursday and another day of your choice. The Role - Senior Programmer We are looking for a Senior Programmer to join our world class Engineering Team. At d3t we expect our programmers to be generalists, able to adapt to any technical challenge, but also play to their strengths and passions. We are particularly looking for a Senior Programmer with professional experience in at least two of the following engines: Proprietary, Unreal, Unity or Frostbite and experience/ownership in any of: UI / Animation / Physics / Core Tech / Systems / Gameplay / 3Cs / Vehicle Physics. A Senior Programmer at d3t is a key role in our balanced engineering and mixed discipline teams. Through collaborating with teams internally and with high profile external clients across the world they own and deliver systems and tech on a variety of games, platforms and engines. Our seniors are role models on the teams and have the opportunity to work on a vast range of tasks and projects. Responsibilities include: Being open to working on a variety of programming disciplines (e.g. gameplay, core tech, low level, UI, tools) on proprietary or commercial engines and targeting a variety of platforms. Writing code to a high and performant standard by following expected coding standards, profiling and optimizing and collaborating with embedded QA. Collaborating with internal and global teams to plan, implement, review, and test code and systems. Gathering requirements from multiple disciplines and writing technical documentation to ensure features and systems are completed to a high standard and on time. Ownership of work and updating tech leads, production and designers on progress. Working in sub teams together with other programmers, other disciplines. Lead small sub or feature teams as the need arises. Taking part in team support and knowledge sharing through code reviews, calls and documentation. Continually updating own knowledge and skill sets. Essential Skills + Experience Languages: Multiple including C++ expertise. Engines: Professional experienced in at least two of the following Unreal, Unity, Frostbite, Proprietary. Knowledge: Owned the development of systems or features in any of (e.g. gameplay, UI, physics, networking, memory, animation, core tech, graphics etc.). Technology: Experienced with IDEs, source control. Enthusiasm: Will take on any challenge or responsibility. Growth: Driven to learn and improve. Role Model: Confident supporting junior teammates. Teamwork: Enjoy working as part of a team and supporting others. Communication: Clear, enthusiastic and able to discuss technical solutions and updates with multiple disciplines. Experience: 6+ years. Desirable Skills + Experience Released games. Console and/or Mobile development. Full development cycle. Porting games. Remasters, Remakes. Tools development. Build and infrastructure. Sub team leadership. Profiling. We work flexibly, but value in person collaboration: this position is offered on a hybrid basis only (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no crunch policy as a studio. d3t Studio Benefits & Perks 25 days holiday (+ bank holidays + up to 5 days extra for length of service) Company Pension Scheme Flexible working hours Private Medical Insurance Scheme (including dental) - BUPA Eye Care Scheme Anti crunch ethos - a professional, fun and supportive working environment! Income Protection Discretionary Annual Bonus Free Parking Tech, Bike + Console Scheme Company Socials, Monthly Lunches + Annual d3t Events Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc. First interviews will be help by video call, followed by second interviews on site. Don't meet every single requirement? Not a problem - please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don't align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.
In our bespoke, ground-breaking, multi-threaded engine the Lead Gameplay Animation Programmer is instrumental in driving the team to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe. Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail. What do our Lead Gameplay Animation Programmers do? Although the Lead Gameplay Animation Programmer role is quite varied, the responsibilities boil down to five main areas: Overseeing the design and implementation well-engineered, reliable, scalable and robust code. Document and peer review technical designs across several multi-disciplinary teams. Provide mentorship, day-to-day management and career progression support for other animation programmers. Working closely with animators to assist with asset pipeline, provide access to procedural solutions, handle complex transition flows and ensure end result achieves expected fidelity. Driving engineering principles and practices for your team, pushing boundaries and promoting new innovative ways of working. What do we look for? A true passion for making games is a must with a keen interest in animation, and we would also like it if you: A programming background in animation, with a history of managerial duties. Proficiency in 3D math and 3D animation, including procedural solutions, run-time rigging, layer blending and optimization. Work well in a co-located yet collaborative team environment. Be friendly and approachable for all team members, all roles and levels. Can explain and present technical solutions to all disciplines. Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.
10/06/2026
Full time
In our bespoke, ground-breaking, multi-threaded engine the Lead Gameplay Animation Programmer is instrumental in driving the team to deliver high fidelity animated characters, vehicles, and environments in a large-scale interactive universe. Whether it is working on customisable run-time rigged faces using our DNA system, researching seamless transitions via motion matching of large amounts of motion captured data or leveraging physicalized reactions together with animation driven ragdolls; the goal is always to be as ambitious as possible with focus on up-to-date technology, scalability for our massive scope and attention to every detail. What do our Lead Gameplay Animation Programmers do? Although the Lead Gameplay Animation Programmer role is quite varied, the responsibilities boil down to five main areas: Overseeing the design and implementation well-engineered, reliable, scalable and robust code. Document and peer review technical designs across several multi-disciplinary teams. Provide mentorship, day-to-day management and career progression support for other animation programmers. Working closely with animators to assist with asset pipeline, provide access to procedural solutions, handle complex transition flows and ensure end result achieves expected fidelity. Driving engineering principles and practices for your team, pushing boundaries and promoting new innovative ways of working. What do we look for? A true passion for making games is a must with a keen interest in animation, and we would also like it if you: A programming background in animation, with a history of managerial duties. Proficiency in 3D math and 3D animation, including procedural solutions, run-time rigging, layer blending and optimization. Work well in a co-located yet collaborative team environment. Be friendly and approachable for all team members, all roles and levels. Can explain and present technical solutions to all disciplines. Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.
Academy Education Network Ltd is looking for Game Developers in Bournemouth to build interactive games for major studios including Rockstar Games and Sumo Digital. You'll specialize in areas like gameplay programming, graphics, AI, or tools across various platforms. The ideal candidate will have a strong portfolio demonstrating their game development skills, particularly in Unity or Unreal Engine. Enjoy the opportunity to grow from Junior Programmer to Technical Director.
09/06/2026
Full time
Academy Education Network Ltd is looking for Game Developers in Bournemouth to build interactive games for major studios including Rockstar Games and Sumo Digital. You'll specialize in areas like gameplay programming, graphics, AI, or tools across various platforms. The ideal candidate will have a strong portfolio demonstrating their game development skills, particularly in Unity or Unreal Engine. Enjoy the opportunity to grow from Junior Programmer to Technical Director.
Game Developers build interactive games - from large-budget AAA console releases to mobile games to indie titles. Gameplay Programmers implement game mechanics; Graphics Programmers build rendering, lighting and shader systems; AI Programmers code enemy behaviour and decision systems; Tools Programmers build the internal pipelines that artists and designers use; Networking Programmers handle multiplayer infrastructure. Build interactive games using Unity, Unreal Engine or proprietary engines. Specialise into gameplay programming, graphics, AI, networking, tools or audio. Work across console, PC, mobile and emerging VR/AR platforms. Build for Rockstar Games, Codemasters, Sumo Digital, Creative Assembly and indie studios. UK salary ranges UK Game Developer pay scales sharply with seniority and studio tier. Junior Gameplay Programmers at major UK studios start at £28,000-£38,000. Senior Programmers at top UK studios (Rockstar, Sumo, Creative Assembly) reach £55,000-£80,000. Technical Directors and Engine Programmers can earn £80,000-£120,000+. Indie game developers earn less consistently but with creative freedom and equity upside. Typical entry routes MSc Games Programming - 1 year: A postgraduate specialist degree, popular at Abertay, Bournemouth and Sheffield Hallam. Good route for graduates of mathematics, physics or general CS who want to specialise. CS undergraduate + strong portfolio: A general CS undergraduate degree plus a strong portfolio of personal game projects (Unity / Unreal demos, game-jam entries, modding work). Many UK game studios hire CS graduates without specialist game-development degrees. Bootcamp + portfolio + indie game release: Career changers from any background. Strong portfolio of personal Unity / Unreal projects + 1-2 published indie games (Steam, mobile stores) can break into Junior Programmer roles. Skills you'll need Creative problem solving Iterative development and feedback reception Cross disciplinary collaboration (programmers + artists + designers + audio) Passion for games and playing widely across genres Resilience across long production cycles and crunch periods Continuous learning across rapidly evolving game technologies Career progression Year 0-2: Junior Programmer - Build core programming and engine specific skills. Ship features on production games. Year 2-5: Programmer - Own end to end features. Specialise into gameplay, graphics, AI, networking or tools. Year 5-8: Senior Programmer / Lead - Lead the technical design of major game systems. Mentor juniors and contribute to engine / pipeline architecture. Year 8+: Principal / Technical Director - Set technical direction across an entire game project. Manage a small team of senior programmers.
09/06/2026
Full time
Game Developers build interactive games - from large-budget AAA console releases to mobile games to indie titles. Gameplay Programmers implement game mechanics; Graphics Programmers build rendering, lighting and shader systems; AI Programmers code enemy behaviour and decision systems; Tools Programmers build the internal pipelines that artists and designers use; Networking Programmers handle multiplayer infrastructure. Build interactive games using Unity, Unreal Engine or proprietary engines. Specialise into gameplay programming, graphics, AI, networking, tools or audio. Work across console, PC, mobile and emerging VR/AR platforms. Build for Rockstar Games, Codemasters, Sumo Digital, Creative Assembly and indie studios. UK salary ranges UK Game Developer pay scales sharply with seniority and studio tier. Junior Gameplay Programmers at major UK studios start at £28,000-£38,000. Senior Programmers at top UK studios (Rockstar, Sumo, Creative Assembly) reach £55,000-£80,000. Technical Directors and Engine Programmers can earn £80,000-£120,000+. Indie game developers earn less consistently but with creative freedom and equity upside. Typical entry routes MSc Games Programming - 1 year: A postgraduate specialist degree, popular at Abertay, Bournemouth and Sheffield Hallam. Good route for graduates of mathematics, physics or general CS who want to specialise. CS undergraduate + strong portfolio: A general CS undergraduate degree plus a strong portfolio of personal game projects (Unity / Unreal demos, game-jam entries, modding work). Many UK game studios hire CS graduates without specialist game-development degrees. Bootcamp + portfolio + indie game release: Career changers from any background. Strong portfolio of personal Unity / Unreal projects + 1-2 published indie games (Steam, mobile stores) can break into Junior Programmer roles. Skills you'll need Creative problem solving Iterative development and feedback reception Cross disciplinary collaboration (programmers + artists + designers + audio) Passion for games and playing widely across genres Resilience across long production cycles and crunch periods Continuous learning across rapidly evolving game technologies Career progression Year 0-2: Junior Programmer - Build core programming and engine specific skills. Ship features on production games. Year 2-5: Programmer - Own end to end features. Specialise into gameplay, graphics, AI, networking or tools. Year 5-8: Senior Programmer / Lead - Lead the technical design of major game systems. Mentor juniors and contribute to engine / pipeline architecture. Year 8+: Principal / Technical Director - Set technical direction across an entire game project. Manage a small team of senior programmers.